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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-12-13 09:26 AM
Created:07-19-12 07:54 AM
Downloads:6,515
Favorites:29
MD5:
5.4
oUF Drk Fanupdate  Popular! (More than 5000 hits)
Version: r16
by: myno [More]
oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.
Latest version can always be found on github

r16
-Use Blizzad right click menu
-Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)
-toc bump

r15
-Fixed Affliction Warlocks now always having 4 Soul Shards
-Fixed castbar error while in a vehicle
-Temporary fix for boss frames
-Tag optimization

r14
-Added Throne of Thunder raid debuffs
-Fixed tooltips on raid frames not showing
-Fixed wrong frame levels for target energy text and portrait background
-Fixed raid mark on focus, targettarget etc.
-Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
-code cleanup
-toc bump

r13
-Fixed SPELL_POWER_CHI
-Added combat icon for target frame (thanks Phanx)

r12
-Added 5th boss bar
-Fixed Wind Step spell id

r11
-Added option to disable right click menu on raid frames

r10
-Fixed debuff desaturation if not own debuff on target frame
-Added scaleable frames (see cfg.lua)
-Fixed party not showing when cfg.raidShowSolo is set to false
-Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
-Improved AltPowerBar
-Added DeathBarrier DK indicator

r9
-Fixed class bars to work with oUF-1.5.13-316

r8
-Fixed HealPrediction in raid frames
-Fixed dispellable debuffs in raid frames not showing up for non-english localizations
-Added threat indicator in raid frames
-Added role icons on mouseover in raid frames (see config)
-Target cast bar can now be made seperate as well (see config)
-Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
-Fixed raidDebuffs for classes that can't dispell
-Added horizontal raid frame orientation (see config)
-Changed Energy Text position

r6
-Improved Warlock and Monk Class Bar
-Fixed Warrior raid frame indicator error

r5
-Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
-Added Warlock Spec Bars from tukz
-Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
-Some more tweaks and fixes mainly for the Raid Frames

r3
-Removed debug code

r2
-Added Raidframes (not finished)
-Added raidDebuff and AuraWatch for Raidframes
-Minor tweaks and changes

r1
-Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r15
117kB
myno
05-10-13 02:51 PM


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Old 09-02-12, 08:20 PM  
Helln_HiHeels
A Deviate Faerie Dragon

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and btw ..

"To party and raid frames..I will try my best to get them in..."

Thank you for getting them in. You've done a great job
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Old 09-02-12, 08:16 PM  
Helln_HiHeels
A Deviate Faerie Dragon

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Spriest orbs & healing spec

Hiya Myno
Thank you so much for the horizontal raid/party frames..
I seem to have run into a wee snag when changing specs. I am both raid dps and heals. I am finding that when I switch from shadow to holy the orbs thingy is still there. The other problem is the orb count itself. I consistently see 3 purple bars (it never changes).
I have the most recent oUF from git and your most recent update from here on WowInterface.
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Old 09-01-12, 05:04 PM  
Tsienna
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Originally Posted by myno
Horizontal Groups can be chosen in the config, I don't know if it's already in r7, but it's definitely in the github version.

As to role icons I have to find a good place to put them because the raid frames are already pretty full. Maybe top or bottom, these are the only places I think they could fit in. I may do this tomorrow.
Fantastic! <3
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Old 09-01-12, 12:40 PM  
myno
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Originally Posted by Tsienna
A couple of questions, is there a way I can get the party/raid frames to fill horizontally instead of vertically? My UI feels awkward when they fill vertically, particularly for 5-man/lower number groups.

Also, is there a way I can turn on raid/party roles? As I recall, the original DRK used to show the roles on hover in the corner of the raid frames.

Thank you!
Horizontal Groups can be chosen in the config, I don't know if it's already in r7, but it's definitely in the github version.

As to role icons I have to find a good place to put them because the raid frames are already pretty full. Maybe top or bottom, these are the only places I think they could fit in. I may do this tomorrow.
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Old 09-01-12, 12:28 PM  
Tsienna
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A couple of questions, is there a way I can get the party/raid frames to fill horizontally instead of vertically? My UI feels awkward when they fill vertically, particularly for 5-man/lower number groups.

Also, is there a way I can turn on raid/party roles? As I recall, the original DRK used to show the roles on hover in the corner of the raid frames.

Thank you!
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Old 08-31-12, 07:51 AM  
myno
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Originally Posted by McBloed
Next thing, sorry
I canīt see any debuff in the raidframe, only the raiddebuffs called in the raiddebufflist. But in 5man heroic i see nothing, but when i play a healer (priest or pala) i have to see them to dispell it (for example at benedictus in hot)
Fixed in github! Now using spec-IDs instead of names to avoid localization problems. Thanks for finding this
Last edited by myno : 08-31-12 at 09:40 AM.
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Old 08-31-12, 07:27 AM  
McBloed
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Next thing, sorry
I canīt see any debuff in the raidframe, only the raiddebuffs called in the raiddebufflist. But in 5man heroic i see nothing, but when i play a healer (priest or pala) i have to see them to dispell it (for example at benedictus in hot)
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Last edited by McBloed : 08-31-12 at 07:28 AM.
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Old 08-31-12, 05:43 AM  
Vodkaholic
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Originally Posted by myno
Originally Posted by Vodkaholic
How can I move the castbars? the only one Ive moved is the player one.

You currently can't, I may put this in the next update even though I have no idea where you would want to put it, because there's no space around the unitframe anymore And to be clear: I will only make player and target castbar movable, not more.
I see I used to use OUF_Lumen and he is not updating it anymore one and this was the close to what he did
other than the focus and target castbars not been moveable.

Cheers
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Old 08-31-12, 05:16 AM  
myno
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Originally Posted by Vodkaholic
How can I move the castbars? the only one Ive moved is the player one.

You currently can't, I may put this in the next update even though I have no idea where you would want to put it, because there's no space around the unitframe anymore And to be clear: I will only make player and target castbar movable, not more.
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Old 08-30-12, 04:09 PM  
Vodkaholic
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How can I move the castbars? the only one Ive moved is the player one.
Thanks for the update
Last edited by Vodkaholic : 08-30-12 at 04:35 PM.
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Old 08-30-12, 01:42 PM  
myno
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Originally Posted by Landrell
Oddly enough, it is up to date and I pulled it from Github. Perhaps then I bring this to the attention of Haste?
I tested it on my holy paladin and it was working just fine, they should always fill up from left to right. Is this happening all the time and if not when does it happen? Did you delete both oUF and oUF_Drk and then reinstalled them?
There should be no error in oUF or my layout regarding HolyPower.
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Old 08-30-12, 12:02 PM  
Landrell
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You need to update your oUF. Download the beta version from https://github.com/haste/oUF (there's a ZIP button for the download).
Last edited by myno : 08-30-12 at 01:52 AM.
Oddly enough, it is up to date and I pulled it from Github. Perhaps then I bring this to the attention of Haste?
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Last edited by Landrell : 08-30-12 at 12:03 PM.
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Old 08-30-12, 08:36 AM  
myno
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Originally Posted by McBloed
And i found some problem with DX9, the targetpotrait is extrem big, but could be a problem from WoW or Ouf, not only this Layout. Just activate DX11 and its gone.
It's a blizzard bug with Dx9. See http://www.wowinterface.com/forums/s...ad.php?t=43995
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Old 08-30-12, 08:10 AM  
McBloed
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Originally Posted by myno
Originally Posted by McBloed
is it possible to add an option to disable the tooltip in the raid frames?
For now you can add the following in core.lua after Line 281:

Code:
self:SetScript("OnEnter",function() GameTooltip:Hide() end)
Big THX

And i found some problem with DX9, the targetpotrait is extrem big, but could be a problem from WoW or Ouf, not only this Layout. Just activate DX11 and its gone.
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Last edited by McBloed : 08-30-12 at 08:12 AM.
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Old 08-30-12, 06:41 AM  
myno
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Originally Posted by McBloed
is it possible to add an option to disable the tooltip in the raid frames?
For now you can add the following in core.lua after Line 281:

Code:
self:SetScript("OnEnter",function() GameTooltip:Hide() end)
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