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Legion (7.0.3)
Updated:08-28-16 01:26 PM
Created:07-19-12 07:54 AM
Downloads:14,026
Favorites:61
MD5:
7.0.3

oUF Drk  Popular! (More than 5000 hits)

Version: r29
by: myno [More]

oUF_Drk


Use the included version of oUF until it gets an official update!


If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.

Embedded Plugins

  • oUF_Smooth Update
  • oUF_Experience
  • oUF_ArtifactPower

Do not have them installed/active separately or it might break something.


Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Chi, Soul Shards, Arcane Charges)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.


If you want to move frames I highly suggest using oUF_MovableFrames instead of doing it via the config. You can get it here: http://www.wowinterface.com/downloads/info15425-oUFMovableFrames.html



Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version and full commit log can always be found on github

r29
- Added setting to hide missing health text on raid frames
- Fix raid frames hiding when show solo is disabled
- Slight visual adjustments on raid bars

r28
- Switched back to oUF Class Icons instead of separate modules
- Fixed raid debuff icon borders
- Added first batch of new raid debuffs
- Fixed res indicator not disappearing on mass res accept
- Added buff/debuff type border to target frame

r27b
- Fixed buff/debuff timers
- Improved DK rune colors

r27a
- Fixed class indicators for raid rect layout

r27
- Added bars raid anchor and offset to config
- Added Phanx' LibResInfo
- Fixed heal prediction

r26
- Added some more values to the config, redo your settings
- Huge restructure of files and code (probably best to reinstall, some files dont exist anymore, keep your config!)
- New raid layout
- Small frame adjustments
- Fixed combo points
- Support 6 raid groups instead of 5 (30-player raid)
- Added setting to hide portraits
- Added font sizes to config

r25
- Compatible with Legion API and class changes
- Added support for oUF_ArtifactPower plugin

r24
- Added absorb and fixed anchoring issue of heal prediction
- Fixed Combo points
- Minor visual improvements (castbar/exp bar)

r23
- Added HFC raid debuffs

r22
- Fix text word wrapping for 6.1
- Added BRF raid debuffs

r21a
- Added priest tags for Clarity of Will and Spirit Shell

r21
- Fix Shadow Orbs

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
r28
209kB
myno
08-23-16 06:06 AM
r27b
213kB
myno
08-21-16 10:46 AM
r27a
213kB
myno
08-20-16 03:13 AM
r27
213kB
myno
08-19-16 06:07 AM
r26
200kB
myno
08-16-16 04:34 PM
r25a
183kB
myno
07-19-16 09:22 PM
r25
118kB
myno
07-18-16 12:31 AM
r24
120kB
myno
05-26-16 07:22 AM
r24
124kB
myno
06-23-15 05:28 AM
r22
123kB
myno
03-06-15 05:05 AM


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Unread 06-24-16, 05:01 PM  
elef
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally Posted by myno
Originally Posted by elef
Thanks a lot. I guess you can't simply copy and paste over old ouf drk folder and continue using with your old settings. You need delete old ouf and ouf drk and reedit lua for font sizes etc.
Probably need to redo your changes to the layout. A lot of files have had some changes to them to properly work with Legion. You mind putting a quick list together of stuff you have changed other than font sizes? I could certainly add that to the config, so you have an easier way to upgrade to new versions.
I only changed font size nothing else. oUF: MovableFrames is working fine and didnt need to edit anything else.
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Unread 06-24-16, 01:24 PM  
myno
A Defias Bandit
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Originally Posted by elef
Thanks a lot. I guess you can't simply copy and paste over old ouf drk folder and continue using with your old settings. You need delete old ouf and ouf drk and reedit lua for font sizes etc.
Probably need to redo your changes to the layout. A lot of files have had some changes to them to properly work with Legion. You mind putting a quick list together of stuff you have changed other than font sizes? I could certainly add that to the config, so you have an easier way to upgrade to new versions.
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Unread 06-24-16, 11:48 AM  
elef
A Kobold Labourer

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Originally Posted by myno
Originally Posted by elef
Anyone planning to update this for Legion? it's not working on beta
I already updated it for most of the new/changed features, see https://github.com/xmyno/oUF_Drk/tree/legion



edit: you also need to use the oUF legion branch of p3lim, you can find it here: https://github.com/p3lim-wow/oUF/tree/legion
Thanks a lot. I guess you can't simply copy and paste over old ouf drk folder and continue using with your old settings. You need delete old ouf and ouf drk and reedit lua for font sizes etc.
Last edited by elef : 06-24-16 at 11:49 AM.
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Unread 06-24-16, 07:12 AM  
myno
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Originally Posted by elef
Anyone planning to update this for Legion? it's not working on beta
I already updated it for most of the new/changed features, see https://github.com/xmyno/oUF_Drk/tree/legion



edit: you also need to use the oUF legion branch of p3lim, you can find it here: https://github.com/p3lim-wow/oUF/tree/legion
Last edited by myno : 06-24-16 at 07:15 AM.
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Unread 06-23-16, 06:50 AM  
elef
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Anyone planning to update this for Legion? it's not working on beta
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Unread 09-25-15, 11:28 AM  
spynoodles
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I know we can change the font in media file, but the font I used is too big, where should I change the lua?
I know its in lib.lua.
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Unread 06-13-15, 06:38 PM  
myno
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Originally Posted by gempir
This doesn't even mention your function, so I'm confused where they get their border from.
It's called here: https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L635

You probably want to make the 5's into 4's.
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Unread 06-13-15, 08:16 AM  
gempir
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Hey,

I want to remove the glow from your Unitframes, but keep the 1px solid black border.

So I changed your createBackdrop function

Lua Code:
  1. -- Create Backdrop Function
  2. lib.createBackdrop = function(f, size)
  3.     f:SetBackdrop({
  4.         bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
  5.         insets = {
  6.             left = 3-size,
  7.             right = 3-size,
  8.             top = 3-size,
  9.             bottom = 3-size,
  10.         }
  11.     });
  12.     f:SetBackdropColor(0,0,0,1)
  13.     f:SetBackdropBorderColor(0,0,0,0.8)
  14. end

But I can't figure out how to get the buffs right. The Buffs (target buffs) have a thick border of like 4px or so and aren't correctly cut aswell I think.

Lua Code:
  1. lib.addBuffs = function(f)
  2.     b = CreateFrame("Frame", nil, f)
  3.     b.size = 20
  4.     b.num = 20
  5.     b.spacing = 5
  6.     b.onlyShowPlayer = false
  7.     b:SetHeight(b.size*2)
  8.     b:SetWidth(f:GetWidth())
  9.     if f.mystyle == "player" then
  10.         b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
  11.         b.initialAnchor = "TOPRIGHT"
  12.         b["growth-x"] = "LEFT"
  13.         b["growth-y"] = "DOWN"
  14.     else
  15.         b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
  16.         b.initialAnchor = "TOPLEFT"
  17.         b["growth-x"] = "RIGHT"
  18.         b["growth-y"] = "DOWN"
  19.     end
  20.     b.PostCreateIcon = myPostCreateIcon
  21.     b.PostUpdateIcon = myPostUpdateIcon
  22.  
  23.     f.Buffs = b
  24. end

This doesn't even mention your function, so I'm confused where they get their border from.
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Unread 04-28-15, 12:58 PM  
Linayo
A Murloc Raider
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is it possible to have boss frames show debuffs under the cast bar rather than to the right of it?
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Unread 04-09-15, 02:08 PM  
Helln_HiHeels
A Deviate Faerie Dragon

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Re: Re: Re: Re: Re: Buffs

Originally Posted by pastorabsher
Originally Posted by myno
Originally Posted by pastorabsher
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
These are the default Blizzard buff bars. You have to enable auras to be on the unitframe here: https://github.com/xmyno/oUF_Drk/blo...er/cfg.lua#L24 .
awesome it worked.
is there a way to get the party frames to populate horizontally left to right instead of vertical?
I know this one !!!
Line 64
cfg.raidOrientationHorizontal = true

like you I am a HUGE fan of this layout and so very thankful myno has kept it alive.
** just a note tho .. every update requires you to go back in and change *false* to *true*
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Unread 03-31-15, 08:05 AM  
pastorabsher
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Re: Re: Re: Re: Buffs

Originally Posted by myno
Originally Posted by pastorabsher
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
These are the default Blizzard buff bars. You have to enable auras to be on the unitframe here: https://github.com/xmyno/oUF_Drk/blo...er/cfg.lua#L24 .
awesome it worked.
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Unread 03-30-15, 06:36 AM  
myno
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Re: Re: Re: Buffs

Originally Posted by pastorabsher
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
These are the default Blizzard buff bars. You have to enable auras to be on the unitframe here: https://github.com/xmyno/oUF_Drk/blo...er/cfg.lua#L24 .
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Unread 03-29-15, 10:19 AM  
pastorabsher
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Re: Re: Buffs

Originally Posted by myno
Originally Posted by pastorabsher
How do I set the buffs to be on the left side of my character bar? Kinda like ho the buffs are right next to the target?
I am guessing you want buffs to be on the right side of the player frame, because they are on the left side already.

https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L731
You need to edit the lib.lua file and change the following:
Code:
	if f.mystyle == "player" then
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
	else
		b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "DOWN"
	end
to just:
Code:
	b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
	b.initialAnchor = "TOPLEFT"
	b["growth-x"] = "RIGHT"
	b["growth-y"] = "DOWN"
Actually the player buffs are showing on the top right of the screen. Changing the code you suggested doesn't move the player buffs. The last question is is there a way to get the party frames to populate horizontally left to right instead of vertical? Thanks so much for keeping this ui alive. It is the best out there hands down.
Last edited by pastorabsher : 03-29-15 at 10:32 AM.
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Unread 03-29-15, 05:14 AM  
myno
A Defias Bandit
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Re: Buffs

Originally Posted by pastorabsher
How do I set the buffs to be on the left side of my character bar? Kinda like ho the buffs are right next to the target?
I am guessing you want buffs to be on the right side of the player frame, because they are on the left side already.

https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L731
You need to edit the lib.lua file and change the following:
Code:
	if f.mystyle == "player" then
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
	else
		b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "DOWN"
	end
to just:
Code:
	b:SetPoint("TOPLEFT", f, "TOPRIGHT", 5, -1)
	b.initialAnchor = "TOPLEFT"
	b["growth-x"] = "RIGHT"
	b["growth-y"] = "DOWN"
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Unread 03-29-15, 04:36 AM  
pastorabsher
A Kobold Labourer

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Buffs

How do I set the buffs to be on the left side of my character bar? Kinda like ho the buffs are right next to the target?
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