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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-01-14 02:45 PM
Created:07-19-12 07:54 AM
Downloads:8,068
Favorites:40
MD5:
6.0.3

oUF Drk Fanupdate  Popular! (More than 5000 hits)

Version: r20a
by: myno [More]

oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Known Issues
- Combo Points might show wrong values when not having a target

Features
- Supported Unitframes:

  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version can always be found on github

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r20
117kB
myno
12-01-14 04:32 AM


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Unread 09-12-12, 06:44 AM  
McBloed
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Originally Posted by myno
Added spiral cooldowns in the github version. You need OmniCC for it though. (Did not test if tullaCooldownCount works as well)
Let me know what you think about it
works great with tullaCooldownCount too. great work
but a new thing, the petframe and fokustarget are just a littlebits mall in the github version, all other frames are fine.
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Last edited by McBloed : 09-12-12 at 02:02 PM.
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Unread 09-11-12, 05:50 PM  
blottica
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Re: Re: Target Frame problem?

Originally Posted by myno
This is a blizzard bug. Use Dx11 instead of Dx9 and you should have no problems.
I think they fixed it in this latest patch seems to work just fine now ty for all the updates.
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Unread 09-11-12, 03:57 PM  
myno
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Added spiral cooldowns in the github version. You need OmniCC for it though. (Did not test if tullaCooldownCount works as well)
Let me know what you think about it
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Unread 09-11-12, 07:36 AM  
myno
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Originally Posted by McBloed
Is it possible to add a timer (spiral or text) to the debuffs in raidframe?
I thought about that, since I was missing this while healing too. If I add this, it will be spiral only. There's not enough space for another timer, the raid frames are cluttered enough already.
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Unread 09-11-12, 06:24 AM  
McBloed
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Is it possible to add a timer (spiral or text) to the debuffs in raidframe?
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Unread 09-08-12, 07:05 PM  
myno
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Originally Posted by sijil
I remember the original drk layout had debuffs under my own characters frame but now they are gone is this something that changed or is it a bug I am getting?
Player buff and debuffs are enabled with cfg.playerAuras = true in cfg.lua. They are linked because they disable the standard Blizzard buff bars.



Originally Posted by malmons
as a comment on? Tried to do remove them. Bars are gone at all
Use these two files:
https://gist.github.com/3681753

Castbars can be configured in cfg.lua Line 44-47 and 50-53.
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Unread 09-08-12, 12:51 PM  
malmons
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Originally Posted by malmons
Then comment out lib.addPortrait(self) in core.lua Line 26 and 81. Tell me if you run into problems with this method.
as a comment on? Tried to do remove them. Bars are gone at all

Originally Posted by malmons
There's no simple config for that, you would need to edit some lua and I don't really see the point why you would want to hide it.
I want to keep only health indicators on the right. Left to 100.0k \ 100.0k | 100% I do not need. And mana bar only 100.0k
Last edited by malmons : 09-08-12 at 01:06 PM.
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Unread 09-08-12, 12:08 PM  
sijil
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I remember the original drk layout had debuffs under my own characters frame but now they are gone is this something that changed or is it a bug I am getting?
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Unread 09-08-12, 01:54 AM  
myno
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Oh, I guess it has already different line numbers in my local version because of changes. I meant these lines: https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L760
Last edited by myno : 09-08-12 at 03:21 AM.
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Unread 09-08-12, 12:30 AM  
Raroo
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Re: Re: Moving Buffs on Player frame

Originally Posted by myno
Originally Posted by Raroo
I hate the default blizzard buffs and such. And I would like to move them from the right of the player frame to the left. And I have been looking through the code and I cannot find where to move it over. Can you either help me figure out where to put it in or let me know where it is at. Thank you.
Search for Line 791-794 in lib.lua and change the values to the ones I marked red:
Code:
	b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
	b.initialAnchor = "TOPRIGHT"
	b["growth-x"] = "LEFT"
	b["growth-y"] = "DOWN"
Ok.. I think you might of given me the wrong line. I am looking to change where the default player auras are placed. For my personal character. I went searching through that file set and I can't find. I apologize if this sounds super noobish.
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Unread 09-07-12, 06:15 AM  
myno
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Re: Moving Buffs on Player frame

Originally Posted by Raroo
I hate the default blizzard buffs and such. And I would like to move them from the right of the player frame to the left. And I have been looking through the code and I cannot find where to move it over. Can you either help me figure out where to put it in or let me know where it is at. Thank you.
Search for Line 791-794 in lib.lua and change the values to the ones I marked red:
Code:
	b:SetPoint("TOPRIGHT", f, "TOPLEFT", -5, -1)
	b.initialAnchor = "TOPRIGHT"
	b["growth-x"] = "LEFT"
	b["growth-y"] = "DOWN"
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Unread 09-07-12, 01:28 AM  
Raroo
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Moving Buffs on Player frame

I hate the default blizzard buffs and such. And I would like to move them from the right of the player frame to the left. And I have been looking through the code and I cannot find where to move it over. Can you either help me figure out where to put it in or let me know where it is at. Thank you.
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Unread 09-06-12, 09:37 AM  
myno
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Originally Posted by malmons
Hello, tell me how to turn on only my target debaff?
Debuff not cast by you will be grayed out in the next version (it's already in the github version).

how to disable the health indicators of the left player bars?
There's no simple config for that, you would need to edit some lua and I don't really see the point why you would want to hide it.

how to disable portrait and move together with a cast bar?
You can, but you won't be able to use the experience bar (don't install oUF_Experience or have it deactivated) and you would need to set cfg.playerCastBarOnUnitframe and cfg.targetCastBarOnUnitframe to false (cfg.lua Line 42) and configure it to your likeings at the same place. Then comment out lib.addPortrait(self) in core.lua Line 26 and 81. Tell me if you run into problems with this method.

how to enable baffs the target of the class?how to increase the numbers in the baff?
Don't understand the first question, sorry. And why would you want to increase the amount of buffs, 20 should be more than enough to be honest.
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Unread 09-06-12, 05:43 AM  
malmons
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Hello, tell me how to turn on only my target debaff? how to disable the health indicators of the left player bars? how to disable portrait and move together with a cast bar? how to enable baffs the target of the class?how to increase the numbers in the baff? in which rows that changes everything cfg.lua? Sorry for bad English
Last edited by malmons : 09-06-12 at 05:44 AM.
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Unread 09-05-12, 05:30 AM  
myno
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Re: DRK Frames

Originally Posted by Crashme
First of, love the frames, but I'm having 1 problem. When I switch off "cfg.RaidShowSolo = false -- show raid frames even when solo" I lose my group frames. The raid frames still show up, just not the 5 man frames. Am I doing something wrong?
My fault, sorry. Add party to Line 378 in core.lua like this:

Code:
		else
			soloraid = "party,raid"
		end
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