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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-11-14 04:33 PM
Created:07-19-12 07:54 AM
Downloads:7,657
Favorites:37
MD5:
6.0.3

oUF Drk Fanupdate  Popular! (More than 5000 hits)

Version: r19
by: myno [More]

oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Known Issues
- Combo Points might show wrong values when not having a target

Features
- Supported Unitframes:

  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version can always be found on github

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
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Unread 08-29-12, 10:52 PM  
Forage
A Murloc Raider

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Originally Posted by myno
I never really knew what to do with the energy text so I just put it under the buffs back then and also it was clipping with the debuffs.

You can change and fix it by opening the lib.lua and in Line 164 change the red marked:
Code:
	powerval:SetPoint("RIGHT", f.Health, "BOTTOMRIGHT", 3, -16)
and in Line 775 add
Code:
	b:SetFrameLevel(1)
Power Text should then be on the right side of the energy bar. (This will be in the next update btw, since I like it better that way, thanks )

However for your second request I can't give you an easy fix because a few elements are anchoring onto the portrait frame such as the cast bar and disabling it will break the layout.

Edit: Actually you can, but you won't be able to use the experience bar (don't install oUF_Experience or have it deactivated) and you would need to set cfg.castBarOnUnitframe to false (cfg.lua Line 42) and configure it to your likeings at the same place. Then comment out lib.addPortrait(self) in core.lua Line 26 and 81. Tell me if you run into problems with this method.
I don't use the castbar, exp bar or hp bar so that works for me and thanks for the quick response!
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Unread 08-29-12, 11:29 PM  
Landrell
A Chromatic Dragonspawn
 
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Bug Report

Heya Myno,

Just wanted to say thank you for updating this Layout, I'm really enthused that someone else has taken up the cup. I did run into this little snaffu though...

While I've been on my pallie, I noticed that there is a duplicate pally bar showing up on the right side which is in static position. The actual pally bar is on the left...



Sorry for such a small piccie, but you can see what I'm talking about here. Any reason for this particular duplication and is there a possible way to resolve this?

*Edit*: After doing a bit of research, I've come to the realization that those extra points are used for Boundless Conviction. But are they "supposed" to show up like this? I'm really curious about this now.
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Last edited by Landrell : 08-29-12 at 11:41 PM.
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Unread 08-30-12, 01:35 AM  
myno
A Kobold Labourer
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Re: Bug Report

Originally Posted by Zenyatta
I'm not entirely sure what I have to download to get this to work. I downloaded your addon and I went to the link to the github you provided at the top. I downloaded a zip file but I'm not sure what I have to do with it or what I have to put where to get it to work. Sorry if this seems dumb. I've just been trying for the past day and I'm quite unsuccessful.

Thanks!
oUF is the framework for these layouts to work and is a seperate AddOn. When you downloaded it you've got an oUF folder (make sure it's the folder where the AddOn files are inside and not an extra one from the zip) that you put into your AddOn folder just like any other AddOn. You need to have both oUF and oUF_Drk in your AddOn folder.


Originally Posted by Raroo
This could just be a BUT load of user error. But I LOVE LOVE LOVE this layout but I really want to get this back on my screen. But I am currently running into an issue in which, I am running OuF and I am running this version of OuF_DrK and it just is not working. I am getting the standard blizzard frames and it is making it quite difficult for me to be happy with it. Like I said this may just be user error and I am not doing something right. But any help would be greatly appreciate.

Thank You
Have you updated your oUF? Are the oUF files from the github in the correct folder and not in a sub folder? Load Out-of-date AddOns enabled?
I can't really think of anything else that would make it not even appear. If you are getting lua errors then post them please. There is an error with the raidDebuffs module that I already know of but this is not causing any major issue.


Originally Posted by Landrell
*Edit*: After doing a bit of research, I've come to the realization that those extra points are used for Boundless Conviction. But are they "supposed" to show up like this? I'm really curious about this now.
You need to update your oUF. Download the beta version from https://github.com/haste/oUF (there's a ZIP button for the download).
Last edited by myno : 08-30-12 at 01:52 AM.
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Unread 08-30-12, 06:00 AM  
McBloed
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is it possible to add an option to disable the tooltip in the raid frames?
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Unread 08-30-12, 06:41 AM  
myno
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Originally Posted by McBloed
is it possible to add an option to disable the tooltip in the raid frames?
For now you can add the following in core.lua after Line 281:

Code:
self:SetScript("OnEnter",function() GameTooltip:Hide() end)
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Unread 08-30-12, 08:10 AM  
McBloed
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Originally Posted by myno
Originally Posted by McBloed
is it possible to add an option to disable the tooltip in the raid frames?
For now you can add the following in core.lua after Line 281:

Code:
self:SetScript("OnEnter",function() GameTooltip:Hide() end)
Big THX

And i found some problem with DX9, the targetpotrait is extrem big, but could be a problem from WoW or Ouf, not only this Layout. Just activate DX11 and its gone.
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Last edited by McBloed : 08-30-12 at 08:12 AM.
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Unread 08-30-12, 08:36 AM  
myno
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Originally Posted by McBloed
And i found some problem with DX9, the targetpotrait is extrem big, but could be a problem from WoW or Ouf, not only this Layout. Just activate DX11 and its gone.
It's a blizzard bug with Dx9. See http://www.wowinterface.com/forums/s...ad.php?t=43995
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Unread 08-30-12, 12:02 PM  
Landrell
A Chromatic Dragonspawn
 
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You need to update your oUF. Download the beta version from https://github.com/haste/oUF (there's a ZIP button for the download).
Last edited by myno : 08-30-12 at 01:52 AM.
Oddly enough, it is up to date and I pulled it from Github. Perhaps then I bring this to the attention of Haste?
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Last edited by Landrell : 08-30-12 at 12:03 PM.
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Unread 08-30-12, 01:42 PM  
myno
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Originally Posted by Landrell
Oddly enough, it is up to date and I pulled it from Github. Perhaps then I bring this to the attention of Haste?
I tested it on my holy paladin and it was working just fine, they should always fill up from left to right. Is this happening all the time and if not when does it happen? Did you delete both oUF and oUF_Drk and then reinstalled them?
There should be no error in oUF or my layout regarding HolyPower.
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Unread 08-30-12, 04:09 PM  
Vodkaholic
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How can I move the castbars? the only one Ive moved is the player one.
Thanks for the update
Last edited by Vodkaholic : 08-30-12 at 04:35 PM.
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Unread 08-31-12, 05:16 AM  
myno
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Originally Posted by Vodkaholic
How can I move the castbars? the only one Ive moved is the player one.

You currently can't, I may put this in the next update even though I have no idea where you would want to put it, because there's no space around the unitframe anymore And to be clear: I will only make player and target castbar movable, not more.
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Unread 08-31-12, 05:43 AM  
Vodkaholic
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Originally Posted by myno
Originally Posted by Vodkaholic
How can I move the castbars? the only one Ive moved is the player one.

You currently can't, I may put this in the next update even though I have no idea where you would want to put it, because there's no space around the unitframe anymore And to be clear: I will only make player and target castbar movable, not more.
I see I used to use OUF_Lumen and he is not updating it anymore one and this was the close to what he did
other than the focus and target castbars not been moveable.

Cheers
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Unread 08-31-12, 07:27 AM  
McBloed
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Next thing, sorry
I canīt see any debuff in the raidframe, only the raiddebuffs called in the raiddebufflist. But in 5man heroic i see nothing, but when i play a healer (priest or pala) i have to see them to dispell it (for example at benedictus in hot)
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Last edited by McBloed : 08-31-12 at 07:28 AM.
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Unread 08-31-12, 07:51 AM  
myno
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Originally Posted by McBloed
Next thing, sorry
I canīt see any debuff in the raidframe, only the raiddebuffs called in the raiddebufflist. But in 5man heroic i see nothing, but when i play a healer (priest or pala) i have to see them to dispell it (for example at benedictus in hot)
Fixed in github! Now using spec-IDs instead of names to avoid localization problems. Thanks for finding this
Last edited by myno : 08-31-12 at 09:40 AM.
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Unread 09-01-12, 12:28 PM  
Tsienna
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A couple of questions, is there a way I can get the party/raid frames to fill horizontally instead of vertically? My UI feels awkward when they fill vertically, particularly for 5-man/lower number groups.

Also, is there a way I can turn on raid/party roles? As I recall, the original DRK used to show the roles on hover in the corner of the raid frames.

Thank you!
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