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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:08-29-14 08:10 AM
Created:07-19-12 04:59 PM
Downloads:5,858
Favorites:25
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Categories:Combat Mods, Druid, Monk, Paladin, Rogue
5.4
Vex Power  Updated this week!  Popular! (More than 5000 hits)
Version: v1.15
by: fuda01 [More]
Vex Power

Vex Power shows every powertype as an energybar.
It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs.
Currently supported are:
Paladin: Holy Power
Druid: ComboPoints
Rogue: ComboPoints
Monk: Chi
Hunter (Marksman): 'Ready, Set, Aim...'-Stacks and 'Fire!'-Buff
Hunter (Beast Master): 'Frenzy'-Stacks
Warrior (Fury): 'Raging Blow'-Stacks
Shaman (Enhancer): 'Maelstrom Weapon'-Stacks
Priest (Shadow): Shadow Orbs
Priest (Discipline): 'Evangelism'-Stacks
Warlock (Affliction): Soul Shards
Warlock (Demonology): Demonic Fury (get an additional bar instead of combopoints)
Warlock (Destruction): Burning Embers (get additional bars instead of combopoints)
Mage (Arcane): 'Arcane Charge'-Stacks



The PowerBar

'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.

'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable).
3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power not full and not empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar.
With this feature you can color the bar when the power is empty as a visual alarm or you can change the oppacity of the powerbar to an adjustable amount whenever you are out of combat.



The ComboPoints

Colors
The colors are fully customizable for every single ComboPoint.

Position and Size
You have the choice between two modes to set the positon and the size.
Intelligent-CP-Mode
This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar.
Manual-Mode
Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.

'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. This effect is also togglable.

'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.

'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)



The Textfields

The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.

Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)

Current Power:
[PowerCurrent]: Shows '19218' (current power)
[PowerAltCurrent]: Shows '19218' (current alternative power)
[PowerCurrentShort]: Shows '19' instead of '19218' (current power)
[PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)

Maximum Power:
[PowerMax]|r: Shows '19218' (maximum power)
[PowerAltMax]|r: Shows '19218' (maximum alternative power)
[PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
[PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)

Missing Power:
[PowerMissing]: Shows '19218' (missing power)
[PowerMissingShort]: Shows '19' instead of '19218' (missing power)
[PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)

Percentage Power:
[PowerPerc]: Shows '18' for 18.3%
[PowerPercSmart]: Shows '18.3' for 18.3%

ComboPoints:
[CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
[CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
[CPsMissing]: Shows your missing ComboPoints/HolyPower/etc

Buffs:
(only parse information when buffs are tracked as ComboPoints)
[BuffDurationLeft]: Shows the time left
[BuffDurationTotal]: Shows the total duration


The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]



The Markers:

Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes.
The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.



Default Settings

Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.

Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.





For bugreports and the newest alpha verson, etc pls go to
http://www.wowace.com/addons/vexcombo/
Archived Files (31)
File Name
Version
Size
Author
Date
v1.12.11
284kB
fuda01
08-19-14 09:43 AM
v1.12.8
283kB
fuda01
08-12-14 09:48 AM
v1.12.7
287kB
fuda01
07-10-13 04:14 PM
v1.12.6
270kB
fuda01
07-06-13 11:05 AM
v1.12.6
362kB
fuda01
07-05-13 09:43 AM
v1.12.5
385kB
fuda01
07-04-13 11:30 AM
v1.12.4
368kB
fuda01
11-13-12 02:03 AM
v1.12
68kB
fuda01
10-09-12 11:34 AM
v1.11
300kB
fuda01
09-27-12 06:18 AM
v1.10.6
299kB
fuda01
09-26-12 01:45 PM
v1.10.4
299kB
fuda01
09-26-12 01:32 PM
v1.10.3
299kB
fuda01
09-24-12 04:40 AM
v1.10.2
66kB
fuda01
09-23-12 08:58 AM
v1.10
299kB
fuda01
09-22-12 12:36 PM
v1.8.6
272kB
fuda01
09-11-12 01:05 PM
v1.8.5
271kB
fuda01
09-11-12 07:26 AM
v1.8.2
271kB
fuda01
09-11-12 02:04 AM
v1.8.1
271kB
fuda01
09-11-12 01:55 AM
v1.8
271kB
fuda01
09-06-12 10:41 AM
v1.7.6
270kB
fuda01
09-01-12 01:27 PM
v1.7.4
565kB
fuda01
09-01-12 01:03 PM
v1.7
269kB
fuda01
08-29-12 12:39 PM
v1.6.9
267kB
fuda01
08-21-12 01:15 PM
v1.6.8
266kB
fuda01
08-17-12 05:18 PM
v1.6.5
265kB
fuda01
08-14-12 09:10 AM
v1.5
264kB
fuda01
08-02-12 09:48 AM
v1.4.1
262kB
fuda01
07-23-12 04:30 PM
v1.4
262kB
fuda01
07-23-12 10:02 AM
v1.3.5
262kB
fuda01
07-22-12 09:47 AM
v1.3
261kB
fuda01
07-20-12 01:36 PM
v1.2
261kB
fuda01
07-20-12 12:57 PM


Post A Reply Comment Options
Unread 10-08-12, 06:43 AM  
fuda01
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Forum posts: 0
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Originally Posted by LiNK2088
It still doesn't show on top, can you tell me how I can change this setting myself?
vexpower\core\text.lua
Line 250: vexpower_energyTextbar:SetFrameStrata("MEDIUM")
Line 263: vexpower_CPsTextbar:SetFrameStrata("MEDIUM")
vexpower\core\markers.lua
Line 88: temp:SetFrameStrata("MEDIUM")
vexpower\core\power.lua (1 hits)
Line 261: vexpower_energybarbg:SetFrameStrata("MEDIUM")

change the value "MEDIUM" to another frameStrata value.
Valid values:
http://wowprogramming.com/docs/api_types#frameStrata
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Unread 10-07-12, 06:04 AM  
LiNK2088
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Originally Posted by fuda01
Originally Posted by LiNK2088
Is it possible to increase the strata? I'dd like this addon to show on top of another one.
done and uploaded as a new alpha. I increased it by one layer, I hope that's enough
It still doesn't show on top, can you tell me how I can change this setting myself?
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Unread 10-07-12, 03:41 AM  
fuda01
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Originally Posted by LiNK2088
Is it possible to increase the strata? I'dd like this addon to show on top of another one.
done and uploaded as a new alpha. I increased it by one layer, I hope that's enough
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Unread 10-06-12, 12:09 PM  
LiNK2088
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Is it possible to increase the strata? I'dd like this addon to show on top of another one.
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Unread 10-01-12, 04:30 PM  
fuda01
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Found out how blizzard handles when the player is in a vehicle and not just on a mob like in the situation you talked about and implemented it in the addon. It should work now.
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Unread 10-01-12, 04:03 PM  
fuda01
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Originally Posted by Tonyleila
Did you noticed in the fight against Raigonn if you go up to kill the weak point you can't see vex combo points (tested as shadow). Raven is showing them in my buffs well
(points shoud be below my action bars )
hmm I don't like that at all :/
The addon thinks your in a vehicle and therefore tries to show the combopoints the vehicle gathered instead of oyurs. You can set "show vehicle CPs" in the options and manually deactivate it.

I can't figure out a way when to show vehicle cps and when not to. It's allready on my to-do list with high priority.
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Unread 10-01-12, 04:47 AM  
Tonyleila
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Did you noticed in the fight against Raigonn if you go up to kill the weak point you can't see vex combo points (tested as shadow). Raven is showing them in my buffs well
(points shoud be below my action bars )
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Last edited by Tonyleila : 10-01-12 at 04:47 AM.
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Unread 09-11-12, 07:28 AM  
Tonyleila
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Re: Re: Re: Re: fadeout timer

Originally Posted by fuda01
i had to reupload it, because I forgot to delete a debug printout :/
Its still not approved here I downloaded on curse works fine thanks
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Unread 09-11-12, 07:28 AM  
fuda01
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Re: Re: Re: Re: fadeout timer

again reupload
fixed bug: quickly rejoining combat after leaving still let the bar fadeout
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Unread 09-11-12, 06:00 AM  
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Re: Re: Re: fadeout timer

i had to reupload it, because I forgot to delete a debug printout :/
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Unread 09-11-12, 05:56 AM  
Tonyleila
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Re: Re: fadeout timer

Originally Posted by fuda01
implemented and uploaded
*nervously waiting for approval*
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Unread 09-11-12, 05:44 AM  
fuda01
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Re: fadeout timer

implemented and uploaded
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Unread 09-11-12, 05:17 AM  
fuda01
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fadeout timer

Originally Posted by Tonyleila
Woud it be possible to make a timer for fade the Combo points. Now they fade out instant but I think thats too quick maybe 10s woud be prefect
I like that idea, I'll check out how I can implement it.
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Unread 09-11-12, 04:37 AM  
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Re: Re: Re: Request (profils and login massage)

Originally Posted by fuda01
done and uploaded
well, looks like it didn't "take some time" after all ..
Thanks! Damn you are fast

Woud it be possible to make a timer for fade the Combo points. Now they fade out instant but I think thats too quick maybe 10s woud be prefect
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Last edited by Tonyleila : 09-11-12 at 04:38 AM.
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Unread 09-11-12, 01:57 AM  
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Re: Re: Request (profils and login massage)

done and uploaded
well, looks like it didn't "take some time" after all ..
Last edited by fuda01 : 09-11-12 at 02:01 AM.
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