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Updated: 10-15-14 04:34 AM
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PlateBuffs.
Updated:10-15-14 04:34 AM
Created:07-24-12 03:12 PM
Downloads:143,228
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PlateBuffs  Popular! (More than 5000 hits)

Version: 1.18.1
by: Alea [More]

PlateBuffs

Updates for 6.2

-- 1.18.1 update for wod

-- 1.17.2 LibSharedMedia Lib fix, add font "FrizQuadrataTT" with Cyrilic support

-- 1.17.1 Add another Lib for nameplate caching, Add nameplate name font changer, More filters - "Only spelllist". "Only mine", "Min + SpellList"

-- 1.16.10 Restore options's grab spellsid setting >_<

-- 1.16.9 Fix grab settings for spells

-- 1.16.8 Add border on/off. Add cut texture 0-0.3

-- 1.16.5 Custom bordercolor setup, slider for Digits number after the decimal point.

-- 1.15.1 fix filters

-- 1.15.0 toc update for 5.4

-- 1.14.2 toc update for 5.3

-- 1.14.1 fix OmniCC support

-- 1.14.0 Icon height and width. change default border.

-- 1.13.9 frame.lua:305 fix

-- 1.13.8 fix Buff border color, add 2 movers (Interval X and Interval Y between icons)

-- 1.13.5 Add minor Masque support, icons check spellid now(if no id then check spellname) , add 2 new filters "Only enemy" and "Only friend" to "Never", "Mine only", "Always"

-- 1.12.7a*.toc

-- 1.12.7 Update DR add some new spells. Fix option frame

-- 1.12.6 fix *.toc version

-- Number Cooldown Text for omnicc

-- fix another division by zero error

-- fix func.lua:66 error

-- fix optopn.lua:702. Cooldown overlay button back later
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Unread 11-02-14, 07:10 PM  
donteventrii
A Murloc Raider

Forum posts: 4
File comments: 67
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Originally Posted by Alea
removed spells from game doesnt affect how addon is working
I understand that. However it would ideal if everything was updated for WoD out of the box with some organization to the Core so people could add/remove in the LUA to customize to their needs. Instead of having every user have to do this manually, having it set up once and ready to go would be best.

As I mentioned I am currently doing this for the 29 bracket. Including things like Iron Grenades and other things unique to the bracket. However I am not including anything of higher level because I am unfamiliar of what spells would be most useful to end game (I don't play end game).

Do you have any idea what's going on with spells showing up that are not in the core? The Goblin Mortar stun firing really stumps me.
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Unread 11-02-14, 05:03 PM  
Alea
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removed spells from game doesnt affect how addon is working
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Unread 11-02-14, 03:44 PM  
donteventrii
A Murloc Raider

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Originally Posted by Alea
for pve you should choose "Only mine" spell filters
I actually don't PVE. The spell in question is the Goblin Mortar stun. Obviously it's not used for end game. But it is showing up on Platebuffs as a stun. It is not in the core. How is this possible?

I am still concerned about the amount of spells that remain in the core that do not exist in the game. Does this mean that new spells/abilities have not been added? When is the last time the core spellist has been updated?
Last edited by donteventrii : 11-02-14 at 03:46 PM.
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Unread 11-02-14, 03:38 PM  
Alea
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for pve you should choose "Only mine" spell filters
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Unread 11-02-14, 11:40 AM  
donteventrii
A Murloc Raider

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Spells not in addon displayed

I have found that some spells will fire that are not included anywhere in the addon. How is this possible? Is there a part of the code that knows I would like to see perhaps uncommon PVE stuns show up?

If you don't know what I mean, I will try to post a video of this.

Also, inside the core could spell IDs always have the name of the spell next to them instead of just 31230 -- Rogue. It makes it harder to add/remove manually.

Actually in general it doesn't look like most of the spells in the core have been updated for WOD. There are still lots of abilities in there that have been removed such as psychic hibernate.

Actually, Alea, how long has it been since spells were updated in the core? I'm in the process of updating mine for low level pvp (twinks). Silencing Shot was still in there! Wasn't that removed in MOP?
Last edited by donteventrii : 11-02-14 at 02:28 PM.
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Unread 11-01-14, 09:59 PM  
Ronnycox
A Kobold Labourer

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nice addon

best addon forever thank you
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Unread 10-20-14, 03:28 AM  
Disgra
A Kobold Labourer

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Love the update but I have a problem with Fear, just added it to specific spell section, seems to work and makes me change size and so on, but when i use it on mobs/ppl it doesn't show up.
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Unread 10-19-14, 08:47 AM  
glonglon
A Kobold Labourer

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Thanks a lot for the WOD update

Platebuffs, best addon ever <3
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Unread 10-18-14, 07:18 PM  
Alea
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Unread 10-17-14, 05:06 AM  
misda
A Kobold Labourer

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Currently it's not letting me save/load profiles. All my settings get reset every time I log out

Also when I make the icons bigger they start not showing as much of the icon
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Unread 10-17-14, 01:56 AM  
jarethx
A Kobold Labourer

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i can`t see all spells in specific spell list

Some spells "Paralysis," for instance, don't show up in the "Specific Spells" list. When I "Add Spell" manually it seems to work, but the spell name itself still doesn't appear in the "Specific Spells" list. As a result, I can't customize the sizing, etc. Am I doing something wrong?
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Unread 10-16-14, 10:51 PM  
jb8893
A Kobold Labourer

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For some reason, when I sap my focus target, the Platebuffs will not show up until I target or mouseover the target. Any help would be greatly appreciated
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Unread 10-14-14, 01:06 PM  
Galaxy119
A Kobold Labourer

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Will we be getting an update in 6.0?
I'm getting a platebuffs/core.lua error and the addons broken.
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Unread 07-18-14, 07:08 PM  
EKE
A Deviate Faerie Dragon

Forum posts: 15
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version 1.17.2 get error for wod

in patch 18566 get a lua error from acedb

if fix it then get new error in platebuff.lua

Code:
 Interface\AddOns\PlateBuffs\frames.lua:157: Division by zero
Last edited by EKE : 07-18-14 at 07:11 PM.
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Unread 06-23-14, 08:26 AM  
Alea
A Defias Bandit
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i'm in alpha so platebuffs got update for wod. I dont see any changes with nameplates atm.


Donations it's your gratitude to me. Donate or nor donate its your decision.
Last edited by Alea : 06-23-14 at 08:52 AM.
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