Download
(118 Kb)
Download
Updated: 02-16-13 11:56 PM
Pictures
File Info
Compatibility:
Landfall (5.1)
Updated:02-16-13 11:56 PM
Created:07-31-12 03:04 PM
Downloads:2,282
Favorites:29
MD5:
Categories:Unit Mods, PvP, Arena, BattleGrounds
Target Nameplate Indicator
Version: 1.07
by: Choonstertwo [More]
TargetNameplateIndicator attaches a texture to your target's nameplate to make them easier to spot.

Version 1.07 now includes nine textures:
  • Red targeting reticule (the default texture, contributed by Dridzt of WoWI)
  • Red arrow (contributed by DohNotAgain of WoWI)
  • Neon versions of the reticule and arrow (contributed by mezmorizedck of Curse)
  • Two red inverted triple chevrons (contributed by OligoFriends of Curse/WoWI)
  • Red and green 3D Arrows (contributed by OligoFriends of Curse/WoWI)
  • Skull and crossbones (contributed by OligoFriends of Curse/WoWI)

The texture file, size and anchoring settings can be changed at the top of the core.lua file.

If you want to contribute a custom texture (that you own), simply leave a comment here or on Curse with the image embedded or a direct link to the image.

I recommend backing up your core.lua file if you make any changes to it so you can easily re-apply them after an update. Also back up any custom textures you add.

Thanks to Meneltel for posting this request, which inspired me to write TargetNameplateIndicator.
1.07
  • Added red/green 3D arrow and skull and crossbones textures provided by OligoFriends of Curse/WoWI
  • Not updating LibNameplate for now, the latest alpha versions don't seem to work very well.
1.06
  • Added red inverted chevron textures provided by OligoFriends of Curse/WoWI
1.05
  • Updated LibNameplate-1.0 to r145 for the nameplate changes in 5.1. This version of the library is still in alpha, so please report any errors or strange behaviour.
1.04
  • Added neon textures provided by mezmorizedck of Curse
    Renamed the reticule texture to Reticule.tga and changed the TEXTURE_PATH variable's default value to match
1.03
  • Updated LibNameplate to version 1.0.36, which should fix the GetNumRaidMembers error
  • Updated TOC to 5.0
1.02
  • Added a red arrow texture provided by DohNotAgain of WoWI
  • Added more detail to the comments at the top of core.lua, including stuff about custom textures, GIMP and texture contribution.
1.01
  • Changed the default texture to a red targeting reticule provided by Dridzt of WoWI
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
1.06
68kB
Choonstertwo
01-16-13 01:02 AM
1.05
48kB
Choonstertwo
11-28-12 09:00 AM
1.04
48kB
Choonstertwo
11-03-12 12:57 AM
1.03
27kB
Choonstertwo
10-17-12 06:27 AM
1.02
26kB
Choonstertwo
08-25-12 10:24 AM
1.01
23kB
Choonstertwo
08-18-12 09:47 AM
1.0
21kB
Choonstertwo
07-31-12 03:04 PM


Post A Reply Comment Options
Old 08-01-12, 12:36 PM  
Dridzt
A Molten Giant
 
Dridzt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 975
File comments: 763
Uploads: 76
Also like the idea and would suggest a reticle texture as the indicator
Something like is what I mean.
Dridzt is offline Report comment to moderator  
Reply With Quote
Old 08-01-12, 05:16 AM  
the-wind-waker
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by Haleth
I like the idea, but some sort of arrow or targeting rectangle would probably make the difference with the cross marker more obvious.
I absolutely agree, an arrow of some kind would be a better choice!
the-wind-waker is offline Report comment to moderator  
Reply With Quote
Old 07-31-12, 05:22 PM  
Haleth
Super Moderator
 
Haleth's Avatar
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 1055
File comments: 1024
Uploads: 27
I like the idea, but some sort of arrow or targeting rectangle would probably make the difference with the cross marker more obvious.
__________________
[SIGPIC][/SIGPIC]
Haleth is online now Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: