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Updated:03-07-13 11:41 PM
Created:08-14-12 12:12 AM
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QuseMap  Popular! (More than 5000 hits)

Version: v1.3
by: Qupe [More]

Rectangular shaped minimap based on Dawn's dRecMap and Ichik's Wanderlust.

DISCLAIMER:
Due to how the minimap is made into a rectangle, placing the map flush
against the top and bottom borders of the screen is impossible.

The minimum space needed is already calculated for you in the LUA.

FEATURES/FUNCTIONALITY:
- Rectangular!
- Lightweight
- Easy-to-use .LUA config in "QuseMap.lua" file (to change anything past default, you must be willing to look at lua)
- Snazzy "new mail" indicator
- Picomenu (micro-menu) written by Neal, featured in Neav UI
- Replaces instance difficulty flag with a text-based indicator

- To open Picomenu, click the bright yellow square in bottom left of map
- Right click anywhere on the map to bring up tracking list (default spot is top left corner)
- Left click the clock for the calendar (or type /cl)
- Right click the clock for the stopwatch frame
- Clock will turn light maroon color when there is a pending calendar invite

HOW TO:
- Open the QuseMap.zip file
- Place the QuseMap folder into your AddOns folder
- Enable at the character select screen
- Bananas!

* If you would like to disable the Picomenu, delete/rename the "picomenu.lua" file from inside the addon folder.

FONTS HOW TO:
I have included both a pixel font and a non-pixel font in the folder.
To swap between them choose either font at the top of the QuseMap.lua file (look for the large "CHANGE FONT HERE" text).

For pixel fonts: change the value to true. For non-pixel fonts change value to false
Lua Code:
  1. local pixelFont = true   -- false for normal fonts

If you wish to change the font size or outline for either font change the values for your corresponding font:
Lua Code:
  1. if pixelFont == true then
  2.     font = mediaFolder.."font2.ttf"    
  3.     fontsize = 8
  4.     fontflag = "OUTLINEMONOCHROME"
  5. else
  6.     font = mediaFolder.."font.ttf" 
  7.     fontsize = 12
  8.     fontflag = "OUTLINE"
  9. end
* If you wish to change the supplied fonts, drag and drop your desired font into the media folder and rename it to font or font2 (font = non-pixel font, font2 = pixel font).

TO DO:
- Add Dawn's "hold-ALT-to-move" code back in.
- Figure out how to make clock text flash when a pending invite is present.

If you find any issues or have any suggestions/comments/issues, please leave a comment in the comments section!


All credit goes to the authors whose work this addon is derived from and anyone who has helped me out!
Thanks go out to Ichik, Dawn, Haleth, eiszeit/Lyn and Phanx.

-----------

Any help is appreciated - and not at all required.

I do this for fun but if you enjoy this addon and would like to show your appreciation, click below:

Click here to lend your support!

v1.3 - 03/07
- TOC update.
- Instance difficulty fixed - Thanks Haleth be3f!

v1.2/a - 08/09
- Instance difficulty flags work now (a la code from FreeUI by Haleth).
- Clock/Instance Difficulty text classcolor now works.
- Sans-serif font is now the default.
a:
- Mixed up a couple lines, sorry!

v1.13 - 08/31
- Removed the ugly and annoying "hatching" texture that shows when a quest/dig PoI extends off the map
- Hopefully fixed the PicoMenu showing when in a cinematic.

v1.12 - 08/15
- Added Mounts/Pet journal window to Picomenu

v1.1 - 08/14
- Made font code make more sense (thanks Lyn!)

v1 - 08/14
- Initial release!
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Unread 03-07-13, 12:48 PM  
drnkn
A Kobold Labourer

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Originally Posted by Be3f.
"HELP FOR 5.2"
THANKZ <3
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Unread 03-06-13, 08:02 PM  
Be3f.
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For anyone getting an error when using this sexy thing (patch 5.2).

replace line 111-133 with:

Code:
rd:SetScript("OnEvent", function()
	local _, _, difficulty, _, maxPlayers = GetInstanceInfo()

	if difficulty == 0 then
		rdt:SetText("")
	elseif maxPlayers == 3 then
		rdt:SetText("3")
	elseif difficulty == 1 then
		rdt:SetText("5")
	elseif difficulty == 2 then
		rdt:SetText("5H")
	elseif difficulty == 3 then
		rdt:SetText("10")
	elseif difficulty == 4 then
		rdt:SetText("25")
	elseif difficulty == 5 then
		rdt:SetText("10H")
	elseif difficulty == 6 then
		rdt:SetText("25H")
	elseif difficulty == 7 then
		rdt:SetText("LFR")
	elseif difficulty == 8 then
		rdt:SetText("5CM")
	elseif difficulty == 9 then
		rdt:SetText("40")
	end
From FreeUI.
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Last edited by Be3f. : 03-06-13 at 08:02 PM.
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Unread 12-22-12, 12:57 PM  
Greensleeper
A Defias Bandit

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Hey there,

been using this mod for a while now and it's awesome !

been wondering if there's a way to change the blizzard style LFG icon?
can that be done within this mod or do i need something else?


thanks in advance !
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Unread 09-09-12, 06:16 PM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by Blindlabel
line 54 should be
Code:
Minimap:SetMaskTexture(mediaFolder.."rectangle")
line 80 should be
Code:
if classcolor == true then
f woops, thanks!
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Unread 09-09-12, 06:10 PM  
Blindlabel
A Kobold Labourer

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line 54 should be
Code:
Minimap:SetMaskTexture(mediaFolder.."rectangle")
line 80 should be
Code:
if classcolor == true then
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Unread 09-09-12, 03:29 PM  
Zenjaa
A Deviate Faerie Dragon

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Originally Posted by Qupe
Originally Posted by Zenjaa
Originally Posted by Qupe
Originally Posted by Zenjaa
if I have grid2 enabled the time display changes color in a mysterious way ^^
violet, pink (changes after rl) but not white (class-colored).
That's really, really strange. I'll take a look, but I don't even know where to start.
yes it is. i dont know if its connected to my settings . didnt test it with a clean grid2 install.
Think I have it fixed, got an update ready to go. Probably my crappy code!
thanks!
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Unread 09-09-12, 01:18 AM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by Zenjaa
Originally Posted by Qupe
Originally Posted by Zenjaa
if I have grid2 enabled the time display changes color in a mysterious way ^^
violet, pink (changes after rl) but not white (class-colored).
That's really, really strange. I'll take a look, but I don't even know where to start.
yes it is. i dont know if its connected to my settings . didnt test it with a clean grid2 install.
Think I have it fixed, got an update ready to go. Probably my crappy code!
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Unread 09-08-12, 02:54 AM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by Miiru
Originally Posted by Qupe
Oh, good, I had a response and everything ready to go then saw this!

Glad it works, but not sure why it wouldn't work out with MiirTexture pack (maybe he has a skin for the minimap it doesn't work with?).
Thez conflict because i also set a mask to the default minimap which makes it square, which Qusemap probablz also does
Yep, it does!
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Unread 09-08-12, 02:47 AM  
Miiru
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Originally Posted by Qupe
Oh, good, I had a response and everything ready to go then saw this!

Glad it works, but not sure why it wouldn't work out with MiirTexture pack (maybe he has a skin for the minimap it doesn't work with?).
Thez conflict because i also set a mask to the default minimap which makes it square, which Qusemap probablz also does
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Unread 09-07-12, 05:39 PM  
Qupe
A Warpwood Thunder Caller
 
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Re: <3

Originally Posted by Derpstar
Favourite map Addon, although 2 'things'.

1. During BG's it will show the player 'blips' slightly out of the map sometimes, can take a screenshot if wanted.

2. Despite being nice, can the Minimap menu button be easily removed? Doesn't fit with my UI and would like to be able to take it off if possible, providing it is not hard to do so of course.
1. Others have mentioned this, I have no idea if it can be fixed. There's something I had in mind, but I still can't reliably get blips or quest markers off the edges for some reason. Might have something to do with the level of "zoomed-in" people are.

2. Remove the file called picomenu.lua and the menu should disappear.
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Unread 09-07-12, 05:26 PM  
Derpstar
A Kobold Labourer

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<3

Favourite map Addon, although 2 'things'.

1. During BG's it will show the player 'blips' slightly out of the map sometimes, can take a screenshot if wanted.

2. Despite being nice, can the Minimap menu button be easily removed? Doesn't fit with my UI and would like to be able to take it off if possible, providing it is not hard to do so of course.
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Unread 09-07-12, 02:47 PM  
Zenjaa
A Deviate Faerie Dragon

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Originally Posted by Qupe
Originally Posted by Zenjaa
if I have grid2 enabled the time display changes color in a mysterious way ^^
violet, pink (changes after rl) but not white (class-colored).
That's really, really strange. I'll take a look, but I don't even know where to start.
yes it is. i dont know if its connected to my settings . didnt test it with a clean grid2 install.
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Unread 09-06-12, 08:56 PM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by Zenjaa
if I have grid2 enabled the time display changes color in a mysterious way ^^
violet, pink (changes after rl) but not white (class-colored).
That's really, really strange. I'll take a look, but I don't even know where to start.
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Unread 09-06-12, 12:44 PM  
Zenjaa
A Deviate Faerie Dragon

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if I have grid2 enabled the time display changes color in a mysterious way ^^
violet, pink (changes after rl) but not white (class-colored).
Last edited by Zenjaa : 09-06-12 at 12:46 PM.
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Unread 08-31-12, 06:50 PM  
Rammoth
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Yes, MirrTexture pack does change the map. All you have to do to fix it is to delete the map skinning folder that comes with MirrTexture pack, and it will no longer conflict.

Originally Posted by Qupe
Originally Posted by wolftech
Broken on 5.0.4.

Doesn't hide the rest of the map outside the rectangle. It works on beta, though so I don't know why that is. I hope you can take a look at this quickly... I built my entire UI around it

EDIT: Figured out the problem... doesn't play well with Miir Texture
Oh, good, I had a response and everything ready to go then saw this!

Glad it works, but not sure why it wouldn't work out with MiirTexture pack (maybe he has a skin for the minimap it doesn't work with?).
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