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Warlords of Draenor (6.0.3)
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Updated:01-04-15 04:45 PM
Created:08-28-12 08:53 PM
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oUF Hank Fan Update for 6.0  Popular! (More than 5000 hits)

Version: 6.0.2
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 6.0.

Dependancies: oUF by haste.

Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only updating it to work with WoW 6.0.

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.1
352kB
09-27-12 10:26 AM
Patch


Archived Files (8)
File Name
Version
Size
Author
Date
6.0.1
290kB
gwyd
11-03-14 04:04 PM
6.0
290kB
gwyd
10-14-14 03:42 PM
5.2.0
285kB
gwyd
03-28-13 04:12 PM
5.1.0
284kB
gwyd
12-17-12 05:42 PM
5.0.5b
289kB
gwyd
10-07-12 04:08 PM
5.0.5
287kB
gwyd
08-31-12 12:38 PM
5.0.4c
294kB
gwyd
08-29-12 05:12 PM
5.0.4
294kB
gwyd
08-28-12 08:53 PM


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Unread 02-13-15, 11:09 AM  
raidriar01
A Kobold Labourer

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Hey everyone!
Could u plz tell me how i can remove boss frames?
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Unread 01-29-15, 03:31 AM  
atus_dr
A Kobold Labourer

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thanks for update!
here's my problem, oUF_TotemBar seems dosen't work, then I downloaded this one: http://www.wowinterface.com/download...1692.html#info
and copy oUF_TotemBar folder, It's work now! but report bug and I can't even play.

Code:
Message: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: attempt to index field '?' (a nil value)
Time: 01/29/15 17:28:10
Count: 1
Stack: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: in function <Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:68>
Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:130: in function `func'
Interface\AddOns\oUF\ouf.lua:158: in function <Interface\AddOns\oUF\ouf.lua:149>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: self = oUF_player {
 0 = <userdata>
 Combat = <unnamed> {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 Leader = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
 Resting = <unnamed> {
 }
 healthFill = <table> {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:558
 __elements = <table> {
 }
 UNIT_SPELLCAST_SUCCEEDED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1557
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:136
 UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:550
 style = "Hank"
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:159
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
 unit = "player"
 GROUP_ROSTER_UPDATE = <table> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 RaidIcon = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
 xprep = <unnamed> {
 }
 power = <unnamed> {
 }
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
 menu = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:95
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 TotemBar = oUFHank_TotemBar {
 }
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1517
 colors = <table> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52
 Assistant = <unnamed> {
 }
 health = <table> {
 }
 Castbar = <unnamed> {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154
}
slot = 4
totem = oUFHank_TotemBar {
 1 = <unnamed> {
 }
 2 = <unnamed> {
 }
 3 = <unnamed> {
 }
 0 = <userdata>
 Destroy = true
 delay = 0.3
 colors = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0
(*temporary) = 0
(*temporary) = ""
(*temporary) = 0
(*temporary) = ""
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
GetTotemInfo = <function> defined =[C]:-1
Abbrev = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:42
GetTime = <function> defined =[C]:-1
total = 0
delay = 0.3
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Unread 01-04-15, 04:47 PM  
gwyd
A Murloc Raider
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File comments: 31
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Just updated. Apparently when I added the 6th chi orb, I forgot to update the addon and just committed the change to github. Sorry about that.
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Unread 12-27-14, 01:21 PM  
EKE
A Deviate Faerie Dragon

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need an update for 6 chi,

and if possible, can you add altpowerbar support?

thank you
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Unread 11-24-14, 05:29 PM  
gwyd
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Originally Posted by Lefeng
The sixth chi orb does not show for Windwalker monks using the Ascension talent. What can I change to make it appear?

Update: If I select Ascension and reload the UI the player frame bugs out.
There are 6 now? Ok, I'll fix it. I've been busy leveling and garrison and stuff, but should get to it shortly.
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Unread 11-21-14, 10:51 PM  
Lefeng
A Kobold Labourer

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The sixth chi orb does not show for Windwalker monks using the Ascension talent. What can I change to make it appear?

Update: If I select Ascension and reload the UI the player frame bugs out.
Last edited by Lefeng : 11-21-14 at 10:55 PM.
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Unread 11-11-14, 08:49 PM  
Lefeng
A Kobold Labourer

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Re: Re: Showing ElvUI cooldown text

Thanks, that did exactly what I needed.

It wasn't to get a different font on the auras, it was to get the timer text to show up. Blizzard's shows up, but the text is too big because I like smaller auras. OmniCC shows up, but I'd prefer not to use OmniCC if I can get ElvUI's to show. Without the custom modification ElvUI's was not showing at all.

Thanks again!

Originally Posted by gwyd
Originally Posted by Lefeng
Is there some code I can add to custom_modifications.lua to show the cooldown text provided by ElvUI?

Update: An ElvUI dev instructed me to paste

Code:
E:RegisterCooldown(cooldown)
into the part of oUF_Hank that creates the cooldown/timer text for auras. I have no clue where that could be.
I'm not 100% sure what you are looking for, but you can use ElvUI to draw the countdown text on auras. Just add this to your custom_modifications.lua:

Lua Code:
  1. oUF_Hank_hooks.ElvUICd = {
  2.     PostCreateIcon = function(icons, icon)
  3.         local E, L, V, P, G = unpack(ElvUI);
  4.         E:RegisterCooldown(icon.cd)
  5.     end,
  6. }

That being said, it seems like a lot of effort just for a different font.
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Unread 11-11-14, 06:29 PM  
gwyd
A Murloc Raider
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Re: Showing ElvUI cooldown text

Originally Posted by Lefeng
Is there some code I can add to custom_modifications.lua to show the cooldown text provided by ElvUI?

Update: An ElvUI dev instructed me to paste

Code:
E:RegisterCooldown(cooldown)
into the part of oUF_Hank that creates the cooldown/timer text for auras. I have no clue where that could be.
I'm not 100% sure what you are looking for, but you can use ElvUI to draw the countdown text on auras. Just add this to your custom_modifications.lua:

Lua Code:
  1. oUF_Hank_hooks.ElvUICd = {
  2.     PostCreateIcon = function(icons, icon)
  3.         local E, L, V, P, G = unpack(ElvUI);
  4.         E:RegisterCooldown(icon.cd)
  5.     end,
  6. }

That being said, it seems like a lot of effort just for a different font.
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Unread 11-09-14, 06:16 PM  
Lefeng
A Kobold Labourer

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Showing ElvUI cooldown text

Is there some code I can add to custom_modifications.lua to show the cooldown text provided by ElvUI?

Update: An ElvUI dev instructed me to paste

Code:
E:RegisterCooldown(cooldown)
into the part of oUF_Hank that creates the cooldown/timer text for auras. I have no clue where that could be.
Last edited by Lefeng : 11-11-14 at 04:23 PM.
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Unread 11-07-14, 06:52 AM  
samvx
A Defias Bandit
 
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Re: Re: Doesn't Works

[quote=gwyd]
Originally Posted by samvx
What Im doing wrong?
unzzip>replace
Fixed...just..delete old OUF file and re install it....voila!!! ty
Last edited by samvx : 11-07-14 at 06:57 AM.
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Unread 11-07-14, 06:47 AM  
samvx
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Re: Re: Doesn't Works

Originally Posted by Dancingblade
Originally Posted by samvx
What Im doing wrong?
unzzip>replace
Did you download oUF, which is required for this work?
Yes
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Unread 11-06-14, 08:26 PM  
Dancingblade
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Re: Doesn't Works

Originally Posted by samvx
What Im doing wrong?
unzzip>replace
Did you download oUF, which is required for this work?
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Unread 11-06-14, 06:01 PM  
gwyd
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Re: Doesn't Works

Originally Posted by samvx
What Im doing wrong?
unzzip>replace
What kind of issues are you seeing? Could you install buggrabber and bugsack and tell me if you see any errors?
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Unread 11-06-14, 08:41 AM  
samvx
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Doesn't Works

What Im doing wrong?
unzzip>replace
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Unread 10-22-14, 06:37 AM  
gwyd
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Originally Posted by Pyrates
I think there's a small problem with the class icons. At least for the priest, the background of the shadow orbs shows up regardless of spec. I suspect the same is true for the soul shard of the warlocks wrt spell availability (I don't really know much about that, I just read classicons.lua). I fixed it by inserting the following code in hank_v3.lua after the definition of self.ClassIcons.PostUpdate. Please not that this is not thoroughly tested, especially in case of warlocks.

Lua Code:
  1. if playerClass == "PRIEST" then
  2.             local talentUpdate = function(self,event, unit)
  3.                 if GetSpecialization() ~= SPEC_PRIEST_SHADOW then --Shadow Spec
  4.                     for i = 1,5 do
  5.                         bg[i]:Hide()
  6.                     end
  7.                 else
  8.                     for i = 1,5 do
  9.                         bg[i]:Show()
  10.                     end
  11.                 end
  12.             end
  13.            
  14.             self:RegisterEvent('PLAYER_TALENT_UPDATE', talentUpdate, true)
  15.            
  16.         elseif playerClass == "WARLOCK" then   
  17.             local spellUpdate = function(self,event, unit)
  18.                 if GetSpecialization() ~= WARLOCK_SOULBURN then --Shadow Spec
  19.                     for i = 1,5 do
  20.                         bg[i]:Hide()
  21.                     end
  22.                 else
  23.                     for i = 1,5 do
  24.                         bg[i]:Show()
  25.                     end
  26.                 end
  27.             end
  28.        
  29.             self:RegisterEvent('SPELLS_CHANGED', spellUpdate, true)
  30.         end
Sorry that this is 7 months late. Thanks for posting a solution. I'm working on a more global (all classes) solution that I should get out in the next version.
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