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Dragonflight Pre-patch (10.0.0)
Updated:10-27-22 05:31 PM
Created:08-28-12 08:53 PM
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oUF Hank Fan Update  Popular! (More than 5000 hits)

Version: 10.0.1
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 10.0.

Dependancies: oUF by haste.
Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only trying to keep it running.

== 7.0.0
Compatibility with legion

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
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Date
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352kB
09-27-12 10:26 AM
Patch


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Unread 11-06-14, 08:26 PM  
Dancingblade
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Re: Doesn't Works

Originally Posted by samvx
What Im doing wrong?
unzzip>replace
Did you download oUF, which is required for this work?
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Unread 11-07-14, 06:47 AM  
samvx
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Re: Re: Doesn't Works

Originally Posted by Dancingblade
Originally Posted by samvx
What Im doing wrong?
unzzip>replace
Did you download oUF, which is required for this work?
Yes
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Unread 11-07-14, 06:52 AM  
samvx
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Re: Re: Doesn't Works

[quote=gwyd]
Originally Posted by samvx
What Im doing wrong?
unzzip>replace
Fixed...just..delete old OUF file and re install it....voila!!! ty
Last edited by samvx : 11-07-14 at 06:57 AM.
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Unread 11-09-14, 06:16 PM  
Lefeng
A Kobold Labourer

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Showing ElvUI cooldown text

Is there some code I can add to custom_modifications.lua to show the cooldown text provided by ElvUI?

Update: An ElvUI dev instructed me to paste

Code:
E:RegisterCooldown(cooldown)
into the part of oUF_Hank that creates the cooldown/timer text for auras. I have no clue where that could be.
Last edited by Lefeng : 11-11-14 at 04:23 PM.
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Unread 11-11-14, 06:29 PM  
gwyd
A Deviate Faerie Dragon
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Re: Showing ElvUI cooldown text

Originally Posted by Lefeng
Is there some code I can add to custom_modifications.lua to show the cooldown text provided by ElvUI?

Update: An ElvUI dev instructed me to paste

Code:
E:RegisterCooldown(cooldown)
into the part of oUF_Hank that creates the cooldown/timer text for auras. I have no clue where that could be.
I'm not 100% sure what you are looking for, but you can use ElvUI to draw the countdown text on auras. Just add this to your custom_modifications.lua:

Lua Code:
  1. oUF_Hank_hooks.ElvUICd = {
  2.     PostCreateIcon = function(icons, icon)
  3.         local E, L, V, P, G = unpack(ElvUI);
  4.         E:RegisterCooldown(icon.cd)
  5.     end,
  6. }

That being said, it seems like a lot of effort just for a different font.
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Unread 11-11-14, 08:49 PM  
Lefeng
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Re: Re: Showing ElvUI cooldown text

Thanks, that did exactly what I needed.

It wasn't to get a different font on the auras, it was to get the timer text to show up. Blizzard's shows up, but the text is too big because I like smaller auras. OmniCC shows up, but I'd prefer not to use OmniCC if I can get ElvUI's to show. Without the custom modification ElvUI's was not showing at all.

Thanks again!

Originally Posted by gwyd
Originally Posted by Lefeng
Is there some code I can add to custom_modifications.lua to show the cooldown text provided by ElvUI?

Update: An ElvUI dev instructed me to paste

Code:
E:RegisterCooldown(cooldown)
into the part of oUF_Hank that creates the cooldown/timer text for auras. I have no clue where that could be.
I'm not 100% sure what you are looking for, but you can use ElvUI to draw the countdown text on auras. Just add this to your custom_modifications.lua:

Lua Code:
  1. oUF_Hank_hooks.ElvUICd = {
  2.     PostCreateIcon = function(icons, icon)
  3.         local E, L, V, P, G = unpack(ElvUI);
  4.         E:RegisterCooldown(icon.cd)
  5.     end,
  6. }

That being said, it seems like a lot of effort just for a different font.
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Unread 11-21-14, 10:51 PM  
Lefeng
A Kobold Labourer

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The sixth chi orb does not show for Windwalker monks using the Ascension talent. What can I change to make it appear?

Update: If I select Ascension and reload the UI the player frame bugs out.
Last edited by Lefeng : 11-21-14 at 10:55 PM.
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Unread 11-24-14, 05:29 PM  
gwyd
A Deviate Faerie Dragon
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Originally Posted by Lefeng
The sixth chi orb does not show for Windwalker monks using the Ascension talent. What can I change to make it appear?

Update: If I select Ascension and reload the UI the player frame bugs out.
There are 6 now? Ok, I'll fix it. I've been busy leveling and garrison and stuff, but should get to it shortly.
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Unread 12-27-14, 01:21 PM  
EKE
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need an update for 6 chi,

and if possible, can you add altpowerbar support?

thank you
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Unread 01-04-15, 04:47 PM  
gwyd
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Just updated. Apparently when I added the 6th chi orb, I forgot to update the addon and just committed the change to github. Sorry about that.
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Unread 01-29-15, 03:31 AM  
atus_dr
A Kobold Labourer

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thanks for update!
here's my problem, oUF_TotemBar seems dosen't work, then I downloaded this one: http://www.wowinterface.com/download...1692.html#info
and copy oUF_TotemBar folder, It's work now! but report bug and I can't even play.

Code:
Message: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: attempt to index field '?' (a nil value)
Time: 01/29/15 17:28:10
Count: 1
Stack: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: in function <Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:68>
Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:130: in function `func'
Interface\AddOns\oUF\ouf.lua:158: in function <Interface\AddOns\oUF\ouf.lua:149>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: self = oUF_player {
 0 = <userdata>
 Combat = <unnamed> {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 Leader = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
 Resting = <unnamed> {
 }
 healthFill = <table> {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:558
 __elements = <table> {
 }
 UNIT_SPELLCAST_SUCCEEDED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1557
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:136
 UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:550
 style = "Hank"
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:159
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
 unit = "player"
 GROUP_ROSTER_UPDATE = <table> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 RaidIcon = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
 xprep = <unnamed> {
 }
 power = <unnamed> {
 }
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
 menu = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:95
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 TotemBar = oUFHank_TotemBar {
 }
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1517
 colors = <table> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52
 Assistant = <unnamed> {
 }
 health = <table> {
 }
 Castbar = <unnamed> {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154
}
slot = 4
totem = oUFHank_TotemBar {
 1 = <unnamed> {
 }
 2 = <unnamed> {
 }
 3 = <unnamed> {
 }
 0 = <userdata>
 Destroy = true
 delay = 0.3
 colors = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0
(*temporary) = 0
(*temporary) = ""
(*temporary) = 0
(*temporary) = ""
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
GetTotemInfo = <function> defined =[C]:-1
Abbrev = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:42
GetTime = <function> defined =[C]:-1
total = 0
delay = 0.3
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Unread 02-13-15, 11:09 AM  
raidriar01
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Hey everyone!
Could u plz tell me how i can remove boss frames?
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Unread 12-10-15, 03:19 AM  
saxitoxin
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Is it possible to use the textures for another addon ?
Ofc is credit given to hank
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Unread 12-19-15, 03:44 AM  
Pyrates
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Do you have any plans to update this for legion?
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Unread 04-27-16, 09:46 PM  
gwyd
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Originally Posted by Pyrates
Do you have any plans to update this for legion?
Sorry, haven't checked here in a while. Yes. I will be updating this for legion. With addons now enabled in alpha, I've started working on it. I should have something up on github pretty soon tagged as beta.
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