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Updated: 06-09-13 10:26 AM
Patch for:
Power Auras Classic.
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File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-09-13 10:26 AM
Created:09-02-12 01:40 PM
Downloads:222,635
Favorites:226
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Graphical Compilations
5.4
Power Auras Classic v4 - MoP Version  Popular! (More than 5000 hits)
Version: 4.23.29
by: Resike, Zensunim
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

You can find the original addon here:

If you upgraded to Power Auras 5, it is recommended that you remove it and restore your old WTF folder configuration files for PowerAuras if possible. If you did not upgrade to Power Auras 5, everything should work as normal.

The GTFO Addon will work with both Power Auras 4 and Power Auras 5 and no update is necessary.

From now the addon can be found on Curse too:

Slash commands
  • "/pa" - Brings up the configuration menu.
  • "/powa" - Brings up the configuration menu.

What changed so far
  • The addon is fully updated for Mists of Pandaria, ids, spells, classes, power and instance types, api changes, etc.
  • Also the addon is going to properly work in older game clients too.
  • The addon's whole GUI menu got tweaked up, bugged parts are fixed.
  • Added new fonts, texture, sounds.
  • Fixed a lot of glitchy textures.
  • Recoded all texture to RLE loseless targa, which uses less memory. (When the addon show a texture, then the texture is going to stay compressed in the memory, the video card is going to decompress it, and it's going to stay uncompressed in the video card's cache.)
  • Added dropdowns to change the textures blend mode. (This function also replaces the removed "Glow" buttons functionality when set to "ADD".)
  • Added dropdowns to change the frame's and the texture's strata levels. (1 single texture can be placed on 8*20*4*15 = 9600 different strata levels.)
  • Added an option to use gradient colors for the texture, this function also works with the random color function properly.
  • Added an option to grayscale textures.
  • Added an option to display icons with rounded edges.
  • Added a function to rotate textures.
  • Every slider has an editbox now.
  • Every slider's value can be changed with mousewheel up/down, while the mouse is over a slider or it's editbox. (This function replaces the removed "-" and "+" buttons functionality.)
  • Cluthcy and bugged animations got fixed, their other parts got tweaked.
  • Added an option to show predefined, custom and custom unitid (player, target, focus, etc) type 3D Models from the game. This models can be animated, rotated, zoomed in/out, or moved inside of their frame, within all the other functions what textures has.
  • Sounds will be played when you test or hide and aura, if sound is assigned for that aura.
  • Millions of other smaller fixes and changes, see Change Log or "!Changelog.txt" for details.

Showcase videos
Poll about future updates

Alpha and Beta releases
* 4.23.29
- Fixed a bug with "Text Aura Size" slider.
* 4.23.28
- Fixed a bug with the "Animation Speed" slider.
- Other slider tweaks.
- Some other smaller fixes.
* 4.23.27
- Fixed a typo in CLEU.
* 4.23.26
- Added support for older WoW versions.
- Fixed a bug which caused models to disappear when changed aura type.
- Fixed a bug which caused models to not appear, when you changed aura types, before creating the model.
- Fixed a bug which caused models to change position sometimes when you loaded the addon, or changed aura type.
- Fixed a bug when addon draw multiple models for the same aura.
- Fixed a bug which caused the "Model Z" slider to broke off from it's frame.
- Fixed a bug which caused lag spikes, while you hold down your mouse button over an unlocked aura, and moved the frame with the left, right, down, up keys.
- From now you can use mousewheel up/down on the slider's editboxes too, to increase and decrease the slider's value by the value step.
- Changed "Invert Aura Timer", "Animation Duration" and "Timer Duration" slider's values step to 0.01.
- The addon will no longer play custom sounds when you click on an arua.
- Sounds will be played when you test or hide and aura, and sound is assigned for that aura.
- Sounds wont be played when you click on the "Test All" or "Hide All" button to prevent spam.
- Addon now going to recheck instance type when the leader changes difficulty of an instance.
- Fixed a bug with Equipment Slots.
- Druid Flight form fixes.
- Fixed a bug which broke 5-Man instance check button's functionality.
- Added Challange Mode instance check button.
- Added Scenario instance check button.
- Added Heroic Scenario instance check button.
- Size slider now has unlimited maximum value.
- From now "Auras Locked" value is false by default.
- From now "Round Timers Up" value is false by default.
- Fixed a bug with "Old Animations" check button.
- Fixed a bug with the "Opacity" slider.
* 4.23.25
- Fixed incorrect version number in toc.
- Fixed some dropdown menu taint issues.
- Fixed a global.
- Some other combatlog and event fixes.
* 4.23.24
- Fixed Model X, Y, Z slider bugs.
- Custom Models now accept any units. (player, target, focus, party1-5, raid1-25, boss1-3)
* 4.23.23
- Updated for 5.3.
- Reduced CPU usage by approx 10-15%.
- Added an option to display 3D models from the game.
- Added 163 predefinied models.
- Added an option to display custom 3D models from the game.
- Added X, Y, Z postiton sliders for models.
- Added animation sequence slider for 3D models.
- Added "Desaturate" check button, to decolorize textures.
- Added an editbox for all sliders.
- Fixed French localization.
- Removed unused/untranslated localizations.
- Fixed a coloring bug when using "Own Texutre".
- Fixed a bug when closed "Equipement Slots".
- Some class role inspectation fixes.
- Fixed a glitch with "Aura138.tga".
- Some database tweaks.
- Sliders now won't redisplay the aura when they reach their minimum/maximum values.
- You can enable "Own Texture" and "Round Icons" for: Stances/Pet Stances/Seals/Totems/AOE Debuffs.
- Fixed a bug when you disabled not the currently active aura pages with shif+click, and incorrectly shown "OFF" text for auras which wasn't actually disabled.
- Fixed a bug where icon alpha didn't decreased properly on other then "Page 1" tabs.
- "Rename" editbox is now going to rename the current Page when it's focus is lost or esc is beeing pressed too.
- Hopefully fixed a DK talent change bug, when presences are beeing switched.
- Disabled the bugged "Text Auras" secondary animations.
- Fixed a bug with flashing animation.
- Fixed a bug which didnt allowed "Text Auras" random color working properly.
- Fixed a bug with the secondary aura coloring.
- Fixed a bug with the "Text Aura" editbox.
- Fixed a bug with icon highlight beeing displayed when you open the options tab with 0 auras.
- Fixed a bug with "Alternative Exports" check button.
- Fixed a bug with "Timer Update Speed" Slider.
- Fixed a major import/export aura bug.
- Added info and logo to lua.
* 4.23.22
- Fixed a leaked global from 4.23.21.
* 4.23.21
- Fixed a bug which caused "Spell Cooldowns" not working properly.
- Fixed a bug with "Action Useable" where it didn't updated aura properly, when you moved the spell into another action bar slot.
* 4.23.20
- Millions of smaller GUI bugfixes.
- Addon memory improvements.
- Recoded all images with RLE loseless compression.
- Added "/pa" command to bring up the options too.
- Added 122 new textures from WoW.
- Added 5 new Custom textures.
- Added 1 new font.
- Added Frame's strata changer dropdown, to change the aura frame's z index.
- Added Frame level changer slider, to change the current frame's strata's z index. (0 - 20)
- Added Texture strata changer dropdown, to change the aura texture's z index.
- Added Texture sublevel changer slider, to change the current texture strata's z index. (-8 - 7)
- With this change you can create up to 12.000 different texture layers per aura.
- Fixed a bugged font.
- Fixed a major moving bug, when you move the auras with the mouse.
- Fixed a bug which made auras disappear while on the timer/stacks tab.
- Added "Round Icons" option to round icon edges.
- Removed Glow check button.
- Added blend mode dropdown.
- Added option for gradient colors.
- Performance upgradements.
- Increased preview icon's size.
- Fixed an export/import bug.
- Switching to wow textures and back, now wont reset the texture sliders current value, unless it's necessary,
- Aura preview icon's color now will change immediately while changing color at the color picker, also when random color is changed.
- Aura preview icon's color now wont change on toggled off aruas, when the "Test all" button is being pushed.
- Text aura and TempPortrait icons now wont get modified by the current aura's choosen color.
- Added texture rotater slider.
- When more auras is opened at the same time, the effect editors icon will show the current auras color correctly.
- Fixed a bug where, aura icons didn't updated when loaded a custom texture.
- Removed value increaser and decreaser buttons from the sliders.
- Sliders now can be adjusted with mousewheel up/down.
- The default aura size now 100%.
- Default alpha for new auras is now 85%.
- The default aura y coodriante now 0.
- Fixed a bug with "Only show seconds below 100" checkbutton.
- Fixed a bug with "Wider Digits" checkbutton.
- Fixed a bug with "Timer Texture" dropdown menu.
- Fixed a bug with "Stacks Texture" dropdown menu.
- X, Y, XY symmetry changes now wont be shown in effect editor.
- Alpha sliders now can be changed to 0% too.
- Deformation slider min-max value now can be set between 0-2.
- Fixed font button for text auras.
- Fixed a bug when you manually set max texture count.
- Fixed a bug with the button itself.
- Override max textures min-max value now is 1-1000.
- Added "Enable Full Rotation" checkbutton, which fixes some not fully rotatable textures, when disabled.
- The texure cutter algorythm is now more precise for ingame icons, and custom textures.
- Hide all button now properly decreases all icon's alpha immediately.
- Slider inherit changes, removed unused stuff.
- Test all button now wont hide the currently opened effect editor.
- Clicking on the Edit button or right clicking on an aura now going to increase it's icons alpha properly.
- When you hide an aura with the Test button, it's icon's alpha now gonna get decreased properly.
- When you open the aura browser while an aura is currently showing, now it's gonna decrease it's icons alpha properly.
- Fixed a bug when Texture slider value was 0 and show blank aura.
- Fixed a bug with Electric animation both on main, and secondary animations.
- Fixed a bug with Shringing animation when it's applied on a secondary aura.
- Fixed a bug with Growing animation when it's applied on a secondary aura.
- Fixed a bug with Waterdrop animation when it's applied on a secondary aura.
- While "Old Animation" checkbutton is enabled the "Spin the aura after shown" checkbutton is hidden.
- Text auras now won't get crashed when switching "Text Aura" checkbutton.
- Some text color fixes.
- Some smaller slider fixes.
- Tooltip and hover fixes.
- Code cleanup.
* 4.23.19
- Fixed a bug which didn't let the addon to use all the installed Textures (254).
- Fixed a bug with old end animations, where growing and shrinking got reversed.
- Increased old "Grow and Fade" and "Shrink and Fade" end animation's grow and shrink size and the speed of the animation, to fit with the new animations.
- When "Old Animation" checkbutton is enabled then the dropdown menus gonna hide thoose animations which the old animations can't handle.
- Fixed a bug with the "Show hundrendth" checkbutton on the "Timer" tab.
- Fixed some chatbox length bug on the "Activation" tab.
- Fixed "Use own Texture" checkbutton's location.
- Animation's dropdown menus are now wider.
- Fixed the "Power Type" dropdown menu's location.
* 4.23.18
- Converted sounds to mp3.
- Added new sounds. ("Bloodbath", "Vengeance", "Warpath").
- Minor fixes.
* 4.23.17
- Fixed level issues with the Option frames.
- Disabled aura icons alpha now can't be changed.
- Added Monk's "Fist of Justice" spell as a stun.
- Other smaller fixes.
* 4.23.16
- Updated and fixed localizations.
- Other minor fixes.
* 4.23.15
- Core cleanup, round three.
- Fixed a moving bug.
- Replaced bugged background from the options frame.
- Fixed some missing translations.
- Renamed sounds.
- Added new sounds.
- Added new textures.
- Renamed fonts.
- Some other minor fixes.
* 4.23.14
- Added "Changelog.txt".
- Code cleanup, round two.
- Fixed "aggro.ogg" sound.
- Fixed missing clicking sound on some buttons.
- Menu layout tweaks.
- Option table border fixes.
- Added some missing button and string localizations.
- Removed "Ranged Slot" from Equipment Slots.
- Equipment Slot frame tweaks.
* 4.23.13
- Total code cleanup.
- Merged localizations.
- Fixed bugged "Send" and "Cancel" buttons on "Export" and "Export Set" dialog.
* 4.23.12
- Support for Patch 5.2.
* 4.23.11
- Support for Patch 5.1.
* 4.23.10
- Fixed Warlock Shards max power from 3 to 4.
- Fixed incorrect version numbering.
* 4.3.9
- Fixed raid frame taint issues. (thanks to Resike)
* 4.3.8
- Non-Fire Mage GCDs are properly ignored in auras.
* 4.3.7
- Fixed Chi (Light Power) max power from 4 to 5.
* 4.3.6
- Fixed totem aura update lag.
* 4.3.5
- Warrior GCDs are properly ignored in auras, for reals this time.
* 4.3.4
- Master of Ghouls is now properly detected.
- Paladin, Warrior, and Monk GCDs are properly ignored in auras.
* 4.3.3
- Fixed glyph taint issues. (thanks to Resike)
- Fixed action usable so abilities that are charging up but still have active charges on them show up as usable.
* 4.3.2
- Added support for special power tracking for Shadow Orbs, Burning Embers, Demonic Fury, and Chi.
* 4.3.1
- Updated Paladin Holy Power from 3 to 5.
* 4.3
- Updated the code to be compatible with MoP 5.0.4.
Archived Files (29)
File Name
Version
Size
Author
Date
4.23.28
10MB
Resike
06-09-13 04:10 AM
4.23.27
10MB
Resike
06-07-13 04:42 AM
4.23.26
10MB
Resike
06-06-13 04:45 AM
4.23.25
10MB
Resike
05-27-13 02:37 PM
4.23.24
10MB
Resike
05-23-13 02:13 PM
4.23.23
10MB
Resike
05-23-13 12:08 PM
4.23.22
10MB
Resike
05-10-13 11:29 AM
4.23.21
10MB
Resike
05-10-13 11:03 AM
4.23.20
10MB
Resike
05-09-13 07:47 AM
4.23.19
10MB
Resike
04-11-13 02:30 PM
4.23.18
10MB
Zensunim
04-10-13 10:28 AM
4.23.17
8MB
Zensunim
03-23-13 02:14 PM
4.23.16
8MB
Zensunim
03-17-13 09:04 AM
4.23.15
8MB
Zensunim
03-13-13 05:23 PM
4.23.14
7MB
Zensunim
03-12-13 11:32 AM
4.23.13
7MB
Zensunim
03-08-13 09:20 AM
4.23.12
7MB
Zensunim
03-05-13 02:33 AM
4.23.11
7MB
Zensunim
11-27-12 03:13 PM
4.23.10
7MB
Zensunim
10-26-12 03:49 PM
4.3.9
7MB
Zensunim
10-14-12 02:11 AM
4.3.8
7MB
Zensunim
09-24-12 11:52 PM
4.3.7
7MB
Zensunim
09-14-12 08:46 AM
4.3.6
7MB
Zensunim
09-13-12 12:09 AM
4.3.5
7MB
Zensunim
09-10-12 01:16 AM
4.3.4
7MB
Zensunim
09-09-12 10:35 AM
4.3.3
7MB
Zensunim
09-07-12 12:48 AM
4.3.2
7MB
Zensunim
09-05-12 07:10 PM
4.3.1
7MB
Zensunim
09-03-12 10:38 AM
4.3
7MB
Zensunim
09-02-12 01:40 PM


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Unread 09-08-12, 03:31 PM  
Zensunim
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 100
Uploads: 3
Originally Posted by And
Do you have any hint to make it works?
Thanks in advance!
There's a bug with detecting the Master of Ghouls ability. I made a code change to fix this and will try it out later tonight and upload a new version.
Last edited by Zensunim : 09-08-12 at 03:31 PM.
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Unread 09-08-12, 02:03 PM  
And
A Kobold Labourer

Forum posts: 0
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I got 4.3.3 version but it doesn't work on my DK, I get the following error as soon as I log into the game:

Code:
1x PowerAuras-4.3.3\PowerAurasAuraClasses.lua:3283: attempt to compare number with nil
PowerAuras-4.3.3\PowerAurasAuraClasses.lua:3283: in function "Init"
PowerAuras-4.3.3\PowerAurasAuraClasses.lua:59: in function <PowerAuras\PowerAurasAuraClasses.lua:6>
PowerAuras-4.3.3\PowerAurasBase.lua:1158: in function <PowerAuras\PowerAurasBase.lua:1153>
(tail call): ?
PowerAuras\PowerAuras-4.3.3.lua:140: in function "LoadAuras"
PowerAuras-4.3.3\PowerAurasEvents.lua:45: in function "?"
<string>:"*:OnEvent":4: in function <string>:"*:OnEvent":1

Locals:
aura = <table> {
 gcd = false
 b = 0
 anim1 = 1
 g = 0.88627450980392
 thresholdinvert = false
 tooltipCheck = ""
 Instance25ManHeroic = 0
 stacksLower = 0
 target = false
 icon = "icons\Spell_shadow_animatedead"
 beginSpin = false
 buffname = "Sudden Doom"
 r = 1
 Extra = false
 begin = 0
 PowerType = -1
 customsoundend = ""
 customname = ""
 RoleMeleDps = 0
 groupany = false
 isAlive = true
 timerduration = 0
 unitn = ""
 bufftype = 20
 stacks = 0
 focus = false
 Instance10ManHeroic = 0
 raid = false
 texture = 22
 alpha = 0.75
 aurastext = ""
 InstanceBg = 0
 symetrie = 0
 Timer = <table> {}
 owntex = false
 isResting = 0
 HideRequest = false
 RoleRangeDps = 0
 mine = false
 Active = false
 Showing = false
 multiids = ""
 customtex = false
 inVehicle = false
 speed = 1
 Instance5Man = 0
 sound = 0
 spec1 = true
 stacksOperator = ">="
 realaura = 1
 finish = 0
 anim2 = 0
 customsound = ""
 threshold = 50
 exact = false
 ismounted = false
 textaura = false
 spec2 = false
 ignoremaj = true
 wowtex = false
 groupOrSelf = false
 strata = "LOW"
 soundend = 0
 y = -55
 InstanceArena = 0
 inParty = 0
 randomcolor = false
 torsion = 1
 aurastextfont = 1
 RoleTank = 0
 isSecondary = false
 Instance10Man = 0
 Instance25Man = 0
 PvP = 0
 party = false
 combat = 0
 optunitn = false
 size = 0.39999997615814
 inRaid = 0
 Instance5ManHeroic = 0
 id = 10
 UseOldAnimations = false
 InvertAuraBelow = 0
 duration = 0
 RoleHealer = 0
 texmode = 2
 inverse = true
 GTFO = 0
 targetfriend = false
 x = 0
 off = false
 stance = 10
}
id = 10
base = <table> {
 gcd = false
 b = 0
 anim1 = 1
 g = 0.88627450980392
 thresholdinvert = false
 tooltipCheck = ""
 Instance25ManHeroic = 0
 stacksLower = 0
 target = false
 icon = "icons\Spell_shadow_animatedead"
 beginSpin = false
 buffname = "Sudden Doom"
 r = 1
 Extra = false
 begin = 0
 PowerType = -1
 customsoundend = ""
 customname = ""
 RoleMeleDps = 0
 groupany = false
 isAlive = true
 timerduration = 0
 unitn = ""
 bufftype = 20
 stacks = 0
 focus = false
 Instance10ManHeroic = 0
 raid = false
 texture = 22
 alpha = 0.75
 aurastext = ""
 InstanceBg = 0
 symetrie = 0
 Timer = <table> {}
 owntex = false
 isResting = 0
 RoleRangeDps = 0
 mine = false
 finish = 0
 spec1 = true
 multiids = ""
 ignoremaj = true
 inVehicle = false
 HideRequest = false
 Instance5Man = 0
 sound = 0
 Active = false
 ismounted = false
 speed = 1
 stacksOperator = ">="
 realaura = 1
 InactiveDueToState = false
 anim2 = 0
 CanHaveTimerOnInverse = true
 RoleHealer = 0
 threshold = 50
 off = false
 spec2 = false
 Showing = false
 textaura = false
 y = -55
 strata = "LOW"
 wowtex = false
 groupOrSelf = false
 customsound = ""
 soundend = 0
 randomcolor = false
 InstanceArena = 0
 inParty = 0
 torsion = 1
 RoleTank = 0
 aurastextfont = 1
 isSecondary = false
 customtex = false
 Instance10Man = 0
 Instance25Man = 0
 PvP = 0
 party = false
 combat = 0
 optunitn = false
 size = 0.39999997615814
 inRaid = 0
 Instance5ManHeroic = 0
 id = 10
 UseOldAnimations = false
 exact = false
 InvertAuraBelow = 0
 duration = 0
 texmode = 2
 inverse = true
 GTFO = 0
 targetfriend = false
 CanHaveTimer = true
 x = 0
 stance = 10
}
Do you have any hint to make it works?
Thanks in advance!
Last edited by And : 09-08-12 at 02:04 PM.
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Unread 09-07-12, 08:59 PM  
x0reaper0x
A Kobold Labourer

Forum posts: 1
File comments: 21
Uploads: 0
Re: Thank you

Originally Posted by mspecht
Just a small note to say thank you for getting with working. I tried to figure out version 5 but it only seems half done so I am very glad you got this working.


+10,000 to this.
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Unread 09-07-12, 08:38 PM  
mspecht
A Kobold Labourer

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Thank you

Just a small note to say thank you for getting with working. I tried to figure out version 5 but it only seems half done so I am very glad you got this working.

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Unread 09-07-12, 03:14 PM  
alphaomega16
A Deviate Faerie Dragon

Forum posts: 15
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Originally Posted by Zensunim
Originally Posted by alphaomega16
How do I go about setting up pally seals again, seeing them next to icehud was a nice reminder of which one I have active.
They're stances now, so use those to detect which seal you're using.
Mucho Gracias my good man
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Unread 09-07-12, 12:44 AM  
Zensunim
A Kobold Labourer
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Re: Re: glitch

Originally Posted by TGulics
The GCD affecting your aura sounds like my problem, too.

I'll see about exporting one of my auras that is having this problem, and posting it here...
Please do. I have been unable to reproduce this issue on my characters. It appears to ignore the GCD properly.
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Unread 09-06-12, 10:19 PM  
Stormrayder
A Kobold Labourer

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yeah sweet az works well, tnx bro!
Last edited by Stormrayder : 09-06-12 at 10:19 PM.
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Unread 09-06-12, 10:16 PM  
TGulics
A Murloc Raider

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Re: glitch

Originally Posted by twopro
bladestorm on a "available" pop up aura with sound clip glitches


everytime i used abilities it disappears then pops up after the global cooldown i used on another spell

so in real time i'm hearing


gun shot sound clip over and over till i used bladestorm and its on cd.


i don't think the global cooldown is suppose to count for another ability on CD?
The GCD affecting your aura sounds like my problem, too.

I'll see about exporting one of my auras that is having this problem, and posting it here...
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Unread 09-06-12, 12:56 PM  
Zensunim
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Originally Posted by Stormrayder
hey there question about the shadow orbs. which power does it use btw? none of those options fit tbh thought it would be most like soul shards but aparently it doesnt. and it doesnt have a shadow orb option? btw ty heaps for the addon, wouldnt be too suprised if its more popular than the power auras 5 seeing as alot of people are disliking the way it worked in beta.
Make sure you have the latest version installed (4.3.2) and in the Rage/Energy/Power section where you found Soul Shards, there's a new option for "Shadow Orbs."
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Unread 09-06-12, 11:37 AM  
Stormrayder
A Kobold Labourer

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hey there question about the shadow orbs. which power does it use btw? none of those options fit tbh thought it would be most like soul shards but aparently it doesnt. and it doesnt have a shadow orb option? btw ty heaps for the addon, wouldnt be too suprised if its more popular than the power auras 5 seeing as alot of people are disliking the way it worked in beta.
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Unread 09-06-12, 12:14 AM  
twopro
A Defias Bandit

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glitch

bladestorm on a "available" pop up aura with sound clip glitches


everytime i used abilities it disappears then pops up after the global cooldown i used on another spell

so in real time i'm hearing


gun shot sound clip over and over till i used bladestorm and its on cd.


i don't think the global cooldown is suppose to count for another ability on CD?
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Unread 09-05-12, 03:36 PM  
Zensunim
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Originally Posted by Sahalrys
It seems shadow orbs have changed from a buff to? Anyone know how to track them now?
Shadow Orbs are now a special power. I'll put up an update tonight that will allow you to track them under powers, as well as tracking Chi and new warlock powers.
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Unread 09-05-12, 03:35 PM  
Zensunim
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Originally Posted by TGulics
It seems a Usable Action, even with Cooldown Only checked, is taking the Global Cooldown into consideration?

Spell Cooldown was doing it, too. My auras are flashing on and off every time I trigger the GCD..
I left all that code alone, but when I use Usable Action on mine, I don't notice it taking GCD into effect. Export your aura and I'll take a quick look.
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Unread 09-05-12, 03:34 PM  
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Originally Posted by Kramarz
Seems problematic when trying to use "own texture" on new abilities such as Dire Beast or A Murder of Crows, but I can live without it!
Go to wowhead.com and look up the Spell IDs of your abilities that aren't displaying right. I had to update a lot of my auras on my priest because the spell id #s got changed and the old ones were outright removed from the game. This fixed a lot of display issues for me.
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Unread 09-05-12, 01:56 PM  
Kramarz
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Works like a charm! \o/

EDIT:
Seems problematic when trying to use "own texture" on new abilities such as Dire Beast or A Murder of Crows, but I can live without it!

Shame POWA creators decided to smash my years of work working on auras settings for all my chars :-(
Lyckly we have Zensunim !

\o/
Last edited by Kramarz : 09-05-12 at 03:19 PM.
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