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(10 MB)
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Updated: 06-09-13 10:26 AM
Patch for:
Power Auras Classic.
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File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-09-13 10:26 AM
Created:09-02-12 01:40 PM
Downloads:222,025
Favorites:223
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Graphical Compilations
5.4
Power Auras Classic v4 - MoP Version  Popular! (More than 5000 hits)
Version: 4.23.29
by: Resike, Zensunim
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

You can find the original addon here:

If you upgraded to Power Auras 5, it is recommended that you remove it and restore your old WTF folder configuration files for PowerAuras if possible. If you did not upgrade to Power Auras 5, everything should work as normal.

The GTFO Addon will work with both Power Auras 4 and Power Auras 5 and no update is necessary.

From now the addon can be found on Curse too:

Slash commands
  • "/pa" - Brings up the configuration menu.
  • "/powa" - Brings up the configuration menu.

What changed so far
  • The addon is fully updated for Mists of Pandaria, ids, spells, classes, power and instance types, api changes, etc.
  • Also the addon is going to properly work in older game clients too.
  • The addon's whole GUI menu got tweaked up, bugged parts are fixed.
  • Added new fonts, texture, sounds.
  • Fixed a lot of glitchy textures.
  • Recoded all texture to RLE loseless targa, which uses less memory. (When the addon show a texture, then the texture is going to stay compressed in the memory, the video card is going to decompress it, and it's going to stay uncompressed in the video card's cache.)
  • Added dropdowns to change the textures blend mode. (This function also replaces the removed "Glow" buttons functionality when set to "ADD".)
  • Added dropdowns to change the frame's and the texture's strata levels. (1 single texture can be placed on 8*20*4*15 = 9600 different strata levels.)
  • Added an option to use gradient colors for the texture, this function also works with the random color function properly.
  • Added an option to grayscale textures.
  • Added an option to display icons with rounded edges.
  • Added a function to rotate textures.
  • Every slider has an editbox now.
  • Every slider's value can be changed with mousewheel up/down, while the mouse is over a slider or it's editbox. (This function replaces the removed "-" and "+" buttons functionality.)
  • Cluthcy and bugged animations got fixed, their other parts got tweaked.
  • Added an option to show predefined, custom and custom unitid (player, target, focus, etc) type 3D Models from the game. This models can be animated, rotated, zoomed in/out, or moved inside of their frame, within all the other functions what textures has.
  • Sounds will be played when you test or hide and aura, if sound is assigned for that aura.
  • Millions of other smaller fixes and changes, see Change Log or "!Changelog.txt" for details.

Showcase videos
Poll about future updates

Alpha and Beta releases
* 4.23.29
- Fixed a bug with "Text Aura Size" slider.
* 4.23.28
- Fixed a bug with the "Animation Speed" slider.
- Other slider tweaks.
- Some other smaller fixes.
* 4.23.27
- Fixed a typo in CLEU.
* 4.23.26
- Added support for older WoW versions.
- Fixed a bug which caused models to disappear when changed aura type.
- Fixed a bug which caused models to not appear, when you changed aura types, before creating the model.
- Fixed a bug which caused models to change position sometimes when you loaded the addon, or changed aura type.
- Fixed a bug when addon draw multiple models for the same aura.
- Fixed a bug which caused the "Model Z" slider to broke off from it's frame.
- Fixed a bug which caused lag spikes, while you hold down your mouse button over an unlocked aura, and moved the frame with the left, right, down, up keys.
- From now you can use mousewheel up/down on the slider's editboxes too, to increase and decrease the slider's value by the value step.
- Changed "Invert Aura Timer", "Animation Duration" and "Timer Duration" slider's values step to 0.01.
- The addon will no longer play custom sounds when you click on an arua.
- Sounds will be played when you test or hide and aura, and sound is assigned for that aura.
- Sounds wont be played when you click on the "Test All" or "Hide All" button to prevent spam.
- Addon now going to recheck instance type when the leader changes difficulty of an instance.
- Fixed a bug with Equipment Slots.
- Druid Flight form fixes.
- Fixed a bug which broke 5-Man instance check button's functionality.
- Added Challange Mode instance check button.
- Added Scenario instance check button.
- Added Heroic Scenario instance check button.
- Size slider now has unlimited maximum value.
- From now "Auras Locked" value is false by default.
- From now "Round Timers Up" value is false by default.
- Fixed a bug with "Old Animations" check button.
- Fixed a bug with the "Opacity" slider.
* 4.23.25
- Fixed incorrect version number in toc.
- Fixed some dropdown menu taint issues.
- Fixed a global.
- Some other combatlog and event fixes.
* 4.23.24
- Fixed Model X, Y, Z slider bugs.
- Custom Models now accept any units. (player, target, focus, party1-5, raid1-25, boss1-3)
* 4.23.23
- Updated for 5.3.
- Reduced CPU usage by approx 10-15%.
- Added an option to display 3D models from the game.
- Added 163 predefinied models.
- Added an option to display custom 3D models from the game.
- Added X, Y, Z postiton sliders for models.
- Added animation sequence slider for 3D models.
- Added "Desaturate" check button, to decolorize textures.
- Added an editbox for all sliders.
- Fixed French localization.
- Removed unused/untranslated localizations.
- Fixed a coloring bug when using "Own Texutre".
- Fixed a bug when closed "Equipement Slots".
- Some class role inspectation fixes.
- Fixed a glitch with "Aura138.tga".
- Some database tweaks.
- Sliders now won't redisplay the aura when they reach their minimum/maximum values.
- You can enable "Own Texture" and "Round Icons" for: Stances/Pet Stances/Seals/Totems/AOE Debuffs.
- Fixed a bug when you disabled not the currently active aura pages with shif+click, and incorrectly shown "OFF" text for auras which wasn't actually disabled.
- Fixed a bug where icon alpha didn't decreased properly on other then "Page 1" tabs.
- "Rename" editbox is now going to rename the current Page when it's focus is lost or esc is beeing pressed too.
- Hopefully fixed a DK talent change bug, when presences are beeing switched.
- Disabled the bugged "Text Auras" secondary animations.
- Fixed a bug with flashing animation.
- Fixed a bug which didnt allowed "Text Auras" random color working properly.
- Fixed a bug with the secondary aura coloring.
- Fixed a bug with the "Text Aura" editbox.
- Fixed a bug with icon highlight beeing displayed when you open the options tab with 0 auras.
- Fixed a bug with "Alternative Exports" check button.
- Fixed a bug with "Timer Update Speed" Slider.
- Fixed a major import/export aura bug.
- Added info and logo to lua.
* 4.23.22
- Fixed a leaked global from 4.23.21.
* 4.23.21
- Fixed a bug which caused "Spell Cooldowns" not working properly.
- Fixed a bug with "Action Useable" where it didn't updated aura properly, when you moved the spell into another action bar slot.
* 4.23.20
- Millions of smaller GUI bugfixes.
- Addon memory improvements.
- Recoded all images with RLE loseless compression.
- Added "/pa" command to bring up the options too.
- Added 122 new textures from WoW.
- Added 5 new Custom textures.
- Added 1 new font.
- Added Frame's strata changer dropdown, to change the aura frame's z index.
- Added Frame level changer slider, to change the current frame's strata's z index. (0 - 20)
- Added Texture strata changer dropdown, to change the aura texture's z index.
- Added Texture sublevel changer slider, to change the current texture strata's z index. (-8 - 7)
- With this change you can create up to 12.000 different texture layers per aura.
- Fixed a bugged font.
- Fixed a major moving bug, when you move the auras with the mouse.
- Fixed a bug which made auras disappear while on the timer/stacks tab.
- Added "Round Icons" option to round icon edges.
- Removed Glow check button.
- Added blend mode dropdown.
- Added option for gradient colors.
- Performance upgradements.
- Increased preview icon's size.
- Fixed an export/import bug.
- Switching to wow textures and back, now wont reset the texture sliders current value, unless it's necessary,
- Aura preview icon's color now will change immediately while changing color at the color picker, also when random color is changed.
- Aura preview icon's color now wont change on toggled off aruas, when the "Test all" button is being pushed.
- Text aura and TempPortrait icons now wont get modified by the current aura's choosen color.
- Added texture rotater slider.
- When more auras is opened at the same time, the effect editors icon will show the current auras color correctly.
- Fixed a bug where, aura icons didn't updated when loaded a custom texture.
- Removed value increaser and decreaser buttons from the sliders.
- Sliders now can be adjusted with mousewheel up/down.
- The default aura size now 100%.
- Default alpha for new auras is now 85%.
- The default aura y coodriante now 0.
- Fixed a bug with "Only show seconds below 100" checkbutton.
- Fixed a bug with "Wider Digits" checkbutton.
- Fixed a bug with "Timer Texture" dropdown menu.
- Fixed a bug with "Stacks Texture" dropdown menu.
- X, Y, XY symmetry changes now wont be shown in effect editor.
- Alpha sliders now can be changed to 0% too.
- Deformation slider min-max value now can be set between 0-2.
- Fixed font button for text auras.
- Fixed a bug when you manually set max texture count.
- Fixed a bug with the button itself.
- Override max textures min-max value now is 1-1000.
- Added "Enable Full Rotation" checkbutton, which fixes some not fully rotatable textures, when disabled.
- The texure cutter algorythm is now more precise for ingame icons, and custom textures.
- Hide all button now properly decreases all icon's alpha immediately.
- Slider inherit changes, removed unused stuff.
- Test all button now wont hide the currently opened effect editor.
- Clicking on the Edit button or right clicking on an aura now going to increase it's icons alpha properly.
- When you hide an aura with the Test button, it's icon's alpha now gonna get decreased properly.
- When you open the aura browser while an aura is currently showing, now it's gonna decrease it's icons alpha properly.
- Fixed a bug when Texture slider value was 0 and show blank aura.
- Fixed a bug with Electric animation both on main, and secondary animations.
- Fixed a bug with Shringing animation when it's applied on a secondary aura.
- Fixed a bug with Growing animation when it's applied on a secondary aura.
- Fixed a bug with Waterdrop animation when it's applied on a secondary aura.
- While "Old Animation" checkbutton is enabled the "Spin the aura after shown" checkbutton is hidden.
- Text auras now won't get crashed when switching "Text Aura" checkbutton.
- Some text color fixes.
- Some smaller slider fixes.
- Tooltip and hover fixes.
- Code cleanup.
* 4.23.19
- Fixed a bug which didn't let the addon to use all the installed Textures (254).
- Fixed a bug with old end animations, where growing and shrinking got reversed.
- Increased old "Grow and Fade" and "Shrink and Fade" end animation's grow and shrink size and the speed of the animation, to fit with the new animations.
- When "Old Animation" checkbutton is enabled then the dropdown menus gonna hide thoose animations which the old animations can't handle.
- Fixed a bug with the "Show hundrendth" checkbutton on the "Timer" tab.
- Fixed some chatbox length bug on the "Activation" tab.
- Fixed "Use own Texture" checkbutton's location.
- Animation's dropdown menus are now wider.
- Fixed the "Power Type" dropdown menu's location.
* 4.23.18
- Converted sounds to mp3.
- Added new sounds. ("Bloodbath", "Vengeance", "Warpath").
- Minor fixes.
* 4.23.17
- Fixed level issues with the Option frames.
- Disabled aura icons alpha now can't be changed.
- Added Monk's "Fist of Justice" spell as a stun.
- Other smaller fixes.
* 4.23.16
- Updated and fixed localizations.
- Other minor fixes.
* 4.23.15
- Core cleanup, round three.
- Fixed a moving bug.
- Replaced bugged background from the options frame.
- Fixed some missing translations.
- Renamed sounds.
- Added new sounds.
- Added new textures.
- Renamed fonts.
- Some other minor fixes.
* 4.23.14
- Added "Changelog.txt".
- Code cleanup, round two.
- Fixed "aggro.ogg" sound.
- Fixed missing clicking sound on some buttons.
- Menu layout tweaks.
- Option table border fixes.
- Added some missing button and string localizations.
- Removed "Ranged Slot" from Equipment Slots.
- Equipment Slot frame tweaks.
* 4.23.13
- Total code cleanup.
- Merged localizations.
- Fixed bugged "Send" and "Cancel" buttons on "Export" and "Export Set" dialog.
* 4.23.12
- Support for Patch 5.2.
* 4.23.11
- Support for Patch 5.1.
* 4.23.10
- Fixed Warlock Shards max power from 3 to 4.
- Fixed incorrect version numbering.
* 4.3.9
- Fixed raid frame taint issues. (thanks to Resike)
* 4.3.8
- Non-Fire Mage GCDs are properly ignored in auras.
* 4.3.7
- Fixed Chi (Light Power) max power from 4 to 5.
* 4.3.6
- Fixed totem aura update lag.
* 4.3.5
- Warrior GCDs are properly ignored in auras, for reals this time.
* 4.3.4
- Master of Ghouls is now properly detected.
- Paladin, Warrior, and Monk GCDs are properly ignored in auras.
* 4.3.3
- Fixed glyph taint issues. (thanks to Resike)
- Fixed action usable so abilities that are charging up but still have active charges on them show up as usable.
* 4.3.2
- Added support for special power tracking for Shadow Orbs, Burning Embers, Demonic Fury, and Chi.
* 4.3.1
- Updated Paladin Holy Power from 3 to 5.
* 4.3
- Updated the code to be compatible with MoP 5.0.4.
Archived Files (29)
File Name
Version
Size
Author
Date
4.23.28
10MB
Resike
06-09-13 04:10 AM
4.23.27
10MB
Resike
06-07-13 04:42 AM
4.23.26
10MB
Resike
06-06-13 04:45 AM
4.23.25
10MB
Resike
05-27-13 02:37 PM
4.23.24
10MB
Resike
05-23-13 02:13 PM
4.23.23
10MB
Resike
05-23-13 12:08 PM
4.23.22
10MB
Resike
05-10-13 11:29 AM
4.23.21
10MB
Resike
05-10-13 11:03 AM
4.23.20
10MB
Resike
05-09-13 07:47 AM
4.23.19
10MB
Resike
04-11-13 02:30 PM
4.23.18
10MB
Zensunim
04-10-13 10:28 AM
4.23.17
8MB
Zensunim
03-23-13 02:14 PM
4.23.16
8MB
Zensunim
03-17-13 09:04 AM
4.23.15
8MB
Zensunim
03-13-13 05:23 PM
4.23.14
7MB
Zensunim
03-12-13 11:32 AM
4.23.13
7MB
Zensunim
03-08-13 09:20 AM
4.23.12
7MB
Zensunim
03-05-13 02:33 AM
4.23.11
7MB
Zensunim
11-27-12 03:13 PM
4.23.10
7MB
Zensunim
10-26-12 03:49 PM
4.3.9
7MB
Zensunim
10-14-12 02:11 AM
4.3.8
7MB
Zensunim
09-24-12 11:52 PM
4.3.7
7MB
Zensunim
09-14-12 08:46 AM
4.3.6
7MB
Zensunim
09-13-12 12:09 AM
4.3.5
7MB
Zensunim
09-10-12 01:16 AM
4.3.4
7MB
Zensunim
09-09-12 10:35 AM
4.3.3
7MB
Zensunim
09-07-12 12:48 AM
4.3.2
7MB
Zensunim
09-05-12 07:10 PM
4.3.1
7MB
Zensunim
09-03-12 10:38 AM
4.3
7MB
Zensunim
09-02-12 01:40 PM


Post A Reply Comment Options
Unread 06-07-13, 04:33 AM  
Resike
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 563
File comments: 212
Uploads: 10
Re: bug count 3 thousand

Originally Posted by twopro
Message: Interface\AddOns\PowerAuras\PowerAurasEvents.lua:670: attempt to compare number with nil
Time: 06/07/13 05:03:44
Count: 1219
Stack: Interface\AddOns\PowerAuras\PowerAurasEvents.lua:670: in function `?'
[string "*:OnEvent"]:4: in function <[string "*:OnEvent"]:1>

Locals: self = <table> {
InitialiseAllAuras = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:433
FlagsChanged = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:624
UPDATE_SHAPESHIFT_FORMS = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:739
IconeEntered = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:143
SecondaryFrames = <table> {
}
SetOptionText = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1328
AnimationEndFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimationsOld.lua:570
CustomModelsChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2318
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:217
PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:156
CustomSoundEndTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2104
InspectedRoles = <table> {
}
EnableFullRotationChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2452
SetupDone = true
CopyTable = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:1399
EnableTernary = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1391
PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:571
MainListClick = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:189
ModelPositionYSliderChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1855
GetNextFreeSlot = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:404
PowaOptionsTimerUpdateSliderChanged2 = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3723
MemorizeActions = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:440
RangeType = <table> {
}
AddFade = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimations.lua:267
UpdateStacksOptions = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1300
VersionGreater = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:462
VersionPattern = "(%d+)%.(%d+)"
WeAreMounted = false
NextInspectTimeOut = 0
SetAuraHideRequest = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:759
RaidChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2527
INSPECT_TALENT_READY = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:208
ShowAuraForFirstTime = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:903
StacksTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2040
DropDownMenu_OnClickStacksRelative = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3492
NextCheck = 0.2
PowaGlobalMiscDefault = <table> {
}
AuraFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAuraClasses.lua:3962
Cascade = <table> {
}
Backdrop = <table> {
}
OptionExportEffect = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:817
TableEmpty = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:1378
TernarySetState = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3805
RedisplayAuras = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3951
DropDownMenu_OnClickStacksTexture = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3789
ReindexAura = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:322
MoveEffect = 0
RelativeToParent = <table> {
}
FindAllChildren = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:301
BarAuraCoordYSliderChanged = <functi
I see, it's actually a typo fixing it now.
I saw that sh!t before the release too i tought i fixed it, but seems like i didn't.
Last edited by Resike : 06-07-13 at 04:37 AM.
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Unread 06-07-13, 04:06 AM  
twopro
A Defias Bandit

Forum posts: 3
File comments: 192
Uploads: 0
bug count 3 thousand

Message: Interface\AddOns\PowerAuras\PowerAurasEvents.lua:670: attempt to compare number with nil
Time: 06/07/13 05:03:44
Count: 1219
Stack: Interface\AddOns\PowerAuras\PowerAurasEvents.lua:670: in function `?'
[string "*:OnEvent"]:4: in function <[string "*:OnEvent"]:1>

Locals: self = <table> {
InitialiseAllAuras = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:433
FlagsChanged = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:624
UPDATE_SHAPESHIFT_FORMS = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:739
IconeEntered = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:143
SecondaryFrames = <table> {
}
SetOptionText = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1328
AnimationEndFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimationsOld.lua:570
CustomModelsChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2318
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:217
PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:156
CustomSoundEndTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2104
InspectedRoles = <table> {
}
EnableFullRotationChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2452
SetupDone = true
CopyTable = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:1399
EnableTernary = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1391
PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:571
MainListClick = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:189
ModelPositionYSliderChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1855
GetNextFreeSlot = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:404
PowaOptionsTimerUpdateSliderChanged2 = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3723
MemorizeActions = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:440
RangeType = <table> {
}
AddFade = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimations.lua:267
UpdateStacksOptions = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1300
VersionGreater = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:462
VersionPattern = "(%d+)%.(%d+)"
WeAreMounted = false
NextInspectTimeOut = 0
SetAuraHideRequest = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:759
RaidChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2527
INSPECT_TALENT_READY = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:208
ShowAuraForFirstTime = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:903
StacksTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2040
DropDownMenu_OnClickStacksRelative = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3492
NextCheck = 0.2
PowaGlobalMiscDefault = <table> {
}
AuraFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAuraClasses.lua:3962
Cascade = <table> {
}
Backdrop = <table> {
}
OptionExportEffect = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:817
TableEmpty = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:1378
TernarySetState = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3805
RedisplayAuras = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3951
DropDownMenu_OnClickStacksTexture = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3789
ReindexAura = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:322
MoveEffect = 0
RelativeToParent = <table> {
}
FindAllChildren = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:301
BarAuraCoordYSliderChanged = <functi
Last edited by twopro : 06-07-13 at 04:08 AM.
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Unread 06-06-13, 11:13 PM  
Resike
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 563
File comments: 212
Uploads: 10
Re: Re: Re: Re: Re: Kill Command Problem

Originally Posted by Tarkadan
Originally Posted by Resike
Originally Posted by Tarkadan
Originally Posted by Resike
Originally Posted by Tarkadan
Just started using Power Auras again, always loved this addon and glad to see someone is maintaining it. The Kill Command aura for my hunter wasn't working and I eventually figured out it's because I have it in a macro. If I put just the spell on my bar then it works. Is there a setting in Power Auras I can change to fix this? I don't remember it doing this before and the macro worked with Weak Auras. Thanks.
Currently the "Action Usable" only works with a non macro spells, but i'll look into it maybe i can change it to work with macros too.

Thanks! Worse case I can just put the spell on an extra bar and make the bar invisible. The aura works with the macro as long as the spell is on a bar somewhere. Maybe that's how I had it before.
I managed to make it work with macros, have you tried it with a macro like that?

#showtooltip Disrupting Shout
/cast Disrupting Shout

Also when you update the macro, you need to remove the macro from the action bar, and put it back again, than Power Auras is going to update it too.

Or link me the macro you use it for your killshot.

Also not sure it's working with all the action bar addon, which one do you use?
I use Bartender. The macro is actually for Kill Command. It's still not working but it's a long macro with several other actions besides Kill Command, so maybe that's why. No big deal though. Like I said I can just put kill command on an extra bar and hide it, then the macro works fine. I appreciate the effort though.
Maybe because Bartender names the action slots differently then blizz by default. I't not that hard to fix, i'll look into it later.
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Unread 06-06-13, 07:37 PM  
Tarkadan
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Re: Re: Re: Re: Kill Command Problem

Originally Posted by Resike
Originally Posted by Tarkadan
Originally Posted by Resike
Originally Posted by Tarkadan
Just started using Power Auras again, always loved this addon and glad to see someone is maintaining it. The Kill Command aura for my hunter wasn't working and I eventually figured out it's because I have it in a macro. If I put just the spell on my bar then it works. Is there a setting in Power Auras I can change to fix this? I don't remember it doing this before and the macro worked with Weak Auras. Thanks.
Currently the "Action Usable" only works with a non macro spells, but i'll look into it maybe i can change it to work with macros too.

Thanks! Worse case I can just put the spell on an extra bar and make the bar invisible. The aura works with the macro as long as the spell is on a bar somewhere. Maybe that's how I had it before.
I managed to make it work with macros, have you tried it with a macro like that?

#showtooltip Disrupting Shout
/cast Disrupting Shout

Also when you update the macro, you need to remove the macro from the action bar, and put it back again, than Power Auras is going to update it too.

Or link me the macro you use it for your killshot.

Also not sure it's working with all the action bar addon, which one do you use?
I use Bartender. The macro is actually for Kill Command. It's still not working but it's a long macro with several other actions besides Kill Command, so maybe that's why. No big deal though. Like I said I can just put kill command on an extra bar and hide it, then the macro works fine. I appreciate the effort though.
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Unread 06-06-13, 04:52 AM  
Resike
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4.23.26

4.23.26
  • Added support for older WoW versions.
  • Fixed a bug which caused models to disappear when changed aura type.
  • Fixed a bug which caused models to not appear, when you changed aura types, before creating the model.
  • Fixed a bug which caused models to change position sometimes when you loaded the addon, or changed aura type.
  • Fixed a bug when addon draw multiple models for the same aura.
  • Fixed a bug which caused the "Model Z" slider to broke off from it's frame.
  • Fixed a bug which caused lag spikes, while you hold down your mouse button over an unlocked aura, and moved the frame with the left, right, down, up keys.
  • From now you can use mousewheel up/down on the slider's editboxes too, to increase and decrease the slider's value by the value step.
  • Changed "Invert Aura Timer", "Animation Duration" and "Timer Duration" slider's values step to 0.01.
  • The addon will no longer play custom sounds when you click on an arua.
  • Sounds will be played when you test or hide and aura, and sound is assigned for that aura.
  • Sounds wont be played when you click on the "Test All" or "Hide All" button to prevent spam.
  • Addon now going to recheck instance type when the leader changes difficulty of an instance.
  • Fixed a bug with Equipment Slots.
  • Druid Flight form fixes.
  • Fixed a bug which broke 5-Man instance check button's functionality.
  • Added Challange Mode instance check button.
  • Added Scenario instance check button.
  • Added Heroic Scenario instance check button.
  • Size slider now has unlimited maximum value.
  • From now "Auras Locked" value is false by default.
  • From now "Round Timers Up" value is false by default.
  • Fixed a bug with "Old Animations" check button.
  • Fixed a bug with the "Opacity" slider.
Last edited by Resike : 06-06-13 at 05:02 AM.
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Unread 06-03-13, 01:25 PM  
Resike
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Re: Re: Re: Kill Command Problem

Originally Posted by Tarkadan
Originally Posted by Resike
Originally Posted by Tarkadan
Just started using Power Auras again, always loved this addon and glad to see someone is maintaining it. The Kill Command aura for my hunter wasn't working and I eventually figured out it's because I have it in a macro. If I put just the spell on my bar then it works. Is there a setting in Power Auras I can change to fix this? I don't remember it doing this before and the macro worked with Weak Auras. Thanks.
Currently the "Action Usable" only works with a non macro spells, but i'll look into it maybe i can change it to work with macros too.

Thanks! Worse case I can just put the spell on an extra bar and make the bar invisible. The aura works with the macro as long as the spell is on a bar somewhere. Maybe that's how I had it before.
I managed to make it work with macros, have you tried it with a macro like that?

#showtooltip Disrupting Shout
/cast Disrupting Shout

Also when you update the macro, you need to remove the macro from the action bar, and put it back again, than Power Auras is going to update it too.

Or link me the macro you use it for your killshot.

Also not sure it's working with all the action bar addon, which one do you use?
Last edited by Resike : 06-03-13 at 01:33 PM.
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Unread 06-03-13, 11:25 AM  
Tarkadan
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Re: Re: Kill Command Problem

Originally Posted by Resike
Originally Posted by Tarkadan
Just started using Power Auras again, always loved this addon and glad to see someone is maintaining it. The Kill Command aura for my hunter wasn't working and I eventually figured out it's because I have it in a macro. If I put just the spell on my bar then it works. Is there a setting in Power Auras I can change to fix this? I don't remember it doing this before and the macro worked with Weak Auras. Thanks.
Currently the "Action Usable" only works with a non macro spells, but i'll look into it maybe i can change it to work with macros too.

Thanks! Worse case I can just put the spell on an extra bar and make the bar invisible. The aura works with the macro as long as the spell is on a bar somewhere. Maybe that's how I had it before.
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Unread 06-02-13, 05:46 PM  
Resike
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Re: Kill Command Problem

Originally Posted by Tarkadan
Just started using Power Auras again, always loved this addon and glad to see someone is maintaining it. The Kill Command aura for my hunter wasn't working and I eventually figured out it's because I have it in a macro. If I put just the spell on my bar then it works. Is there a setting in Power Auras I can change to fix this? I don't remember it doing this before and the macro worked with Weak Auras. Thanks.
Currently the "Action Usable" only works with a non macro spells, but i'll look into it maybe i can change it to work with macros too.
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Unread 06-02-13, 05:31 PM  
Tarkadan
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Kill Command Problem

Just started using Power Auras again, always loved this addon and glad to see someone is maintaining it. The Kill Command aura for my hunter wasn't working and I eventually figured out it's because I have it in a macro. If I put just the spell on my bar then it works. Is there a setting in Power Auras I can change to fix this? I don't remember it doing this before and the macro worked with Weak Auras. Thanks.
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Unread 06-02-13, 12:22 AM  
Resike
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4.23.25

Last edited by Resike : 06-02-13 at 12:22 AM.
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Unread 05-29-13, 09:34 AM  
Resike
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Re: Re: Re: Re: error Lua

Originally Posted by roury
Originally Posted by Resike
Uploading 4.23.25 right now, check if it's fixing the problems or not.
Thank you very much, the new version everything works fine.
No problem.
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Unread 05-29-13, 07:07 AM  
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Re: Re: Re: error Lua

Originally Posted by Resike
Uploading 4.23.25 right now, check if it's fixing the problems or not.
Thank you very much, the new version everything works fine.
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Unread 05-29-13, 06:14 AM  
Resike
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Re: Brewmaster Stagger

Originally Posted by Sayre
Has anyone figured out a way to track the Stagger debuff while Brewmaster tanking? I am looking to replicate the functionality of the Brewmaster Tao addon which tracks remaining damage in the stagger as a number and a percentage of total health. This would be similar to tracking the amount of absorb left on a PW:S, but I cannot find a way to access this value in Power Auras.

- Sayre
I don't think the addon is capable of it, and it's not that easy to implemnet for it.

But it's a nice idea to track buffs/debuffs absorb numbers and stuff.
Last edited by Resike : 05-29-13 at 09:35 AM.
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Unread 05-28-13, 12:54 PM  
Sayre
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Brewmaster Stagger

Has anyone figured out a way to track the Stagger debuff while Brewmaster tanking? I am looking to replicate the functionality of the Brewmaster Tao addon which tracks remaining damage in the stagger as a number and a percentage of total health. This would be similar to tracking the amount of absorb left on a PW:S, but I cannot find a way to access this value in Power Auras.

- Sayre
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Unread 05-27-13, 02:34 PM  
Resike
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Re: Re: error Lua

Originally Posted by Resike
Originally Posted by roury
Originally Posted by Resike
Thats weird, works fine for me.
Try to download the addon again, and make sure you delete your old PowerAuwas folder completely before copying over the new one, and don't just overwrite old files, while nor the game nor the launcher is running.

If the problem still remains then zip your PowerAuras folder and upload it somewhere, and i'll look into it.
I already did what you suggested, but the problem remained.
Now I have decided that the problem may be in conflict with any Addons. Once again, I removed the entire PoWa, all settings of the WTF.
Download "PowerAuras 4.23.24.zip", removed the old one, set a new one. I want to draw attention to what is indicated in the game version 4.23.23 (attached screenshot http://too.glip.ru/WoWScrnShot_052713_201403.jpg).
When enabled only PoWa, then there are no problems with the settings. If you include all the addons, the settings do not work. I went over all the addons, and found that the settings do not work when the addon enabled Arkinventory. And an error Lua:

Code:
Message: FrameXML\UIDropDownMenu.lua:313: attempt to compare nil with number
Time: 05/27/13 20:11:00
Count: 1
Stack: Interface\AddOns\PowerAuras\PowerOptions.lua:2633: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
[string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
[C]: in function `Show'
Interface\AddOns\PowerAuras\PowerOptions.lua:3257: in function `EditorShow'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: owner = PowaGradientStyleDropDown {
 0 = <userdata>
 selectedName = "None"
 noResize = 1
 initialize = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2556
}
info = nil
aura = <table> {
 InvertAuraBelow = 0
 Active = true
 isSecondary = false
 blendmode = "Add"
 g = 0.023529411764706
 thresholdinvert = false
 ignoremaj = false
 Instance25ManHeroic = 0
 stacksLower = 0
 target = false
 icon = "Interface\Icons\inv_alchemy_elixir_05"
 size = 1.539999961853
 buffname = "???"
 enablefullrotation = true
 r = 0.72941176470588
 Instance5ManHeroic = 0
 gg = 1
 finish = 2
 symetrie = 0
 y = -30
 x = 0
 customsoundend = ""
 stacks = 0
 customname = ""
 gradient = false
 RoleMeleDps = 0
 beginSpin = false
 groupany = false
 isAlive = true
 timerduration = 0
 gr = 1
 BeginAnimation = Begin {
 }
 spec1 = true
 bufftype = 8
 gcd = false
 optunitn = false
 party = false
 InactiveDueToState = false
 focus = false
 Instance10ManHeroic = 0
 raid = false
 b = 0.007843137254902
 gb = 1
 anim1 = 1
 roundicons = false
 tooltipCheck = ""
 gradientstyle = "None"
 torsion = 1
 alpha = 1
 aurastext = ""
 modelcustom = false
 InstanceBg = 0
 randomcolor = false
 DisplayValue = 515135
 Timer = <table> {
 }
 Extra = false
 stratalevel = 0
 begin = 1
 my = 0
 desaturation = false
 owntex = false
 isResting = 0
 texturestrata = "Background"
 duration = 0
 mine = false
 PowerType = -1
 RangeType = "%"
 multiids = ""
 MaxRange = 100
 inVehicle = false
 speed = 1
 Instance5Man = 0
 anim2 = 4
 RoleRangeDps = 0
 mz = 0
 Stacks = <table> {
 }
 stacksOperator = "="
 realaura = 1
 unitn = "Only for raid/group."
 EndAnimation = End {
 }
 HideRequest = false
 threshold = 30
 off = false
 texture = 24
 model = false
 textaura = false
 rotate = 0
 DisplayUnit = "player"
 wowtex = false
 groupOrSelf = false
 customsound = ""
 combat = 0
 Showing = true
 InstanceArena = 0
 inParty = 0
 soundend = 0
 aurastextfont = 1
 modelanimation = -1
 strata = "Low"
 Instance10Man = 0
 Instance25Man = 0
 PvP = 0
 modelcustompath = ""
 texturesublevel = 0
 ismounted = false
 sound = 0
 inRaid = 0
 RoleHealer = 0
 id = 197
 UseOldAnimations = false
 RoleTank = 0
 mx = 0
 customtex = false
 texmode = 1
 inverse = false
 GTFO = 0
 targetfriend = false
 exact = false
 spec2 = true
 stance = 10
}
name = "PowaGradientStyleDropDown"
(for index) = 1
(for limit) = 3
(for step) = 1
i = 1
info = <table> {
 text = "None"
 func = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2622
}
pairs = <function> defined =[C]:-1
I apologize for such a detailed description, English is not my native language.
I see, so if you only have Power Auras enabled then you experience no problems.
I'm aware of 4.23.24 shows 4.23.23 version ingame, i'll fix that in the next version.
Thanks for the details, i'll download ArkyInvertory and try to reproduce and fix the bug.
Uploading 4.23.25 right now, check if it's fixing the problems or not.
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