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Updated: 03-25-14 11:47 AM
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-25-14 11:47 AM
Created:09-09-12 09:12 AM
Downloads:2,165
Favorites:3
MD5:
5.4
Guild Launch CT RaidTracker
Version: 3.0.9
by: GuildLaunch [More]
This is the evolution of CT_RaidTracker used by and maintained for the Guild Launch Rapid Raid DKP System for WoW. This mod provides dead simple tracking of raids, item drops and user defined events such as Attendance, On-Time and other DKP awards.

If you are having trouble with boss detection then please:
  1. Post a screenshot of the YELL the boss makes when it dies
  2. Tell us the exact name of the Boss you are fighting
  3. Tell us the exact name of the instance
  4. Thanks, with that info we can get the detection fixed!

Version History:

3.0.9 - Expected fix for Paragons of Klaxxi!

3.0.7 - Account for Random Immerseus Yells

3.0.6 - Immerseus Fix

3.0.5 - Boss Fixes

3.0.4 - More Boss Fixes

3.0.3 - Various Boss Fixes

3.0.2 - Kor'kron Fix

3.0.1 - Couple of Bosses Fixed

3.0.0 - 5.4 Support

2.11.0b - Fixes Library Error

2.11.0 - Further WoW 5.2 EPGP Support

2.10.0 - WoW 5.2 Update, Detection for Throne of Thunder - Special thanks to Amasen who submitted updates via GitHub

2.9.9 - WoW 5.1 Update

2.9.8 - Fix for a "Debug" error message reported in our support forums

2.9.7 - Fix for last bosses in Mogu'shan, addition of Heart of Fear and Terrace of Endless Spring

2.9.6 - Added MoP EPGP Calucations for /rt gptest functionality

2.9.5 - Fix for Stone Guard boss detection. Please let us know if bosses are not being detected. I believe that Mogu'Shan has a boss with a yell also, but I have not been able to test this boss yet.

2.9.4b - Fixed upload for proper file.

2.9.4 - Fixes auto creation of a new raid to track when creating a raid group. Also fixes some issues related to people leaving the raid.

2.9.3 - Fixes Tracking for Mogu'shan Vaults and the Auto Zone triggers.

Note: The Auto Create option works only after you have created your first Raid. So, if you start tracking one raid, then switch to a different instance, the first raid will be stopped and a new one created. It does not create a raid if you don't already have one started. Enabling the 'Start Tracking when Joining a Raid' option will typically make these to options play nicely together and make the mod pretty hands off.

2.9.2 - Fix for tracking of groups.

2.9.1 - Fixes Issues With Errors When Looting.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
3.0.7
298kB
GuildLaunch
11-21-13 09:41 AM
3.0.6
298kB
GuildLaunch
11-13-13 11:35 AM
3.0.5
298kB
GuildLaunch
11-05-13 02:49 PM
3.0.4
298kB
GuildLaunch
10-17-13 05:30 PM
3.0.3
298kB
GuildLaunch
10-16-13 07:30 PM
3.0.2
298kB
GuildLaunch
10-16-13 05:55 AM
3.0.1
298kB
GuildLaunch
10-06-13 09:00 AM
3.0.0
298kB
GuildLaunch
09-16-13 07:43 PM
2.11.0b
1MB
GuildLaunch
04-29-13 11:24 AM
2.11.0
1MB
GuildLaunch
04-18-13 11:41 AM
2.10.0
1008kB
GuildLaunch
03-18-13 07:41 AM
2.9.9
994kB
GuildLaunch
11-29-12 09:08 AM
2.9.8
992kB
GuildLaunch
11-17-12 11:45 AM
2.9.7b
986kB
GuildLaunch
11-16-12 09:09 AM
2.9.7
933kB
GuildLaunch
10-26-12 03:53 AM
2.9.5
862kB
GuildLaunch
10-25-12 07:44 PM
2.9.5
806kB
GuildLaunch
10-18-12 05:37 AM
2.9.4
806kB
GuildLaunch
10-14-12 08:19 AM
2.9.2
751kB
GuildLaunch
09-25-12 02:41 AM
2.9.1
704kB
GuildLaunch
09-24-12 01:20 PM
2.9.0
691kB
GuildLaunch
09-09-12 09:12 AM


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Old 09-19-12, 04:12 PM  
Layuth
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Awesome work on keeping this addon going.
Last edited by Layuth : 09-19-12 at 04:30 PM.
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Old 09-26-12, 05:45 AM  
GuildLaunch
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Thanks! I have always appreciated the simplicity of the original mod. We have made extensive modifications, but it is still the same core functionality: Turn it on, track your raid, export.
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Old 10-02-12, 07:17 AM  
Layuth
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Originally Posted by GuildLaunch
Thanks! I have always appreciated the simplicity of the original mod. We have made extensive modifications, but it is still the same core functionality: Turn it on, track your raid, export.
I have a skinning addon that turns minimap icons square and for some reason GLRT does not change. Is there something that can be done about this? I know it is not related to the functionality of the addon but would be nice to fit the rest of the minimap icons.

Edit: 2.9.2 does not seem to be adding new raid automatically even though it is set.
Last edited by Layuth : 10-03-12 at 08:22 PM.
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Old 10-15-12, 01:27 PM  
GuildLaunch
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I am looking into the icons. As for the "auto raid" functionality. Keep in mind that works only after you've started the first raid. The intent is that if you run one raid, then go to another instance and start a new one you will have two bits of tracking data. However, it will not create the very first raid automatically. This reduces raid spam in your tracker from just simple zoning.

-Stephen
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Old 10-16-12, 09:11 AM  
Layuth
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Originally Posted by GuildLaunch
I am looking into the icons. As for the "auto raid" functionality. Keep in mind that works only after you've started the first raid. The intent is that if you run one raid, then go to another instance and start a new one you will have two bits of tracking data. However, it will not create the very first raid automatically. This reduces raid spam in your tracker from just simple zoning.

-Stephen
So far I do have to create a new raid every night and importing is not working on any of the Mogu'shan Vault bosses. All I get is Trash Mob with a huge list of items.
Last edited by Layuth : 10-16-12 at 09:11 AM.
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Old 10-22-12, 09:25 AM  
GuildLaunch
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Layuth,

Which bosses have you downed so far? I think I have the first boss figured out and will have an update tomorrow for it, but want to check the others. Some of the fights that are not standard single target fights always cause some initial issues until we figure out yells or the exact name of the thing that "dies".

-Stephen
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Old 10-25-12, 10:06 PM  
Layuth
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Originally Posted by GuildLaunch
Layuth,

Which bosses have you downed so far? I think I have the first boss figured out and will have an update tomorrow for it, but want to check the others. Some of the fights that are not standard single target fights always cause some initial issues until we figure out yells or the exact name of the thing that "dies".

-Stephen
The Stone Guard, Feng, Gara'jal and Elegon imported fine. So the ones that need fixed are The Spirit Kings and Will of the Emperor.

At the end of Will of the Emperor fight there is only speech that goes as follows:

[11:51 PM] Lorewalker Cho says: It is done, then. Yet...how many of these machines are hidden beneath the earth? How much do we not know about the dark secrets of the mogu?

[11:51 PM] Lorewalker Cho says: I fear that our war against our ancient enemies is still far from over.

At the end of The Spirit Kings there is only these lines:

http://img6.imageshack.us/img6/8083/wowscrnshot102612230304.jpg
Last edited by Layuth : 10-26-12 at 09:45 PM.
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Old 10-27-12, 07:40 AM  
GuildLaunch
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Awesome, I should be able to get those fixed up using those yells.
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Old 11-07-12, 05:09 AM  
Layuth
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Originally Posted by GuildLaunch
Awesome, I should be able to get those fixed up using those yells.
While I await the update for the end of Mogu'shan Vaults here is the message from the second boss in Heart of Fear. I missed the first one and will try to get it during LFR this week.



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Old 11-13-12, 08:49 AM  
GuildLaunch
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I will have updates for Mogu'shan, Terrace of Endless Springs and Heart of Fear after the servers come back up today.
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Old 11-14-12, 09:52 AM  
GuildLaunch
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Updates have been posted for Mogu'shan, Heart of Fear and Terrace of Endless Spring.
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Old 11-18-12, 12:53 AM  
MrGrimms
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error with spirit kings

With the spirit kings in mogu'shun vaults, it seems like even when the boss dies its still recording it as trash loot.
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Old 01-03-13, 09:31 AM  
Layuth
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Re: error with spirit kings

Originally Posted by MrGrimms
With the spirit kings in mogu'shun vaults, it seems like even when the boss dies its still recording it as trash loot.
Will of the Emperor is still importing as Trash Mob. Other various items are importing as trash even though the boss kill is importing (noticeably in ToES).
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Old 01-14-13, 05:23 AM  
GuildLaunch
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Can you tell me what else is importing as trash? I'm looking into the WotE detection. It appears to be set up properly.
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Old 03-07-13, 06:00 PM  
Layuth
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Any plans to update for 5.2?
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