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Updated: 10-15-14 10:17 AM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 10:17 AM
Created:10-07-12 05:44 AM
Downloads:7,751
Favorites:46
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bNameplates  Popular! (More than 5000 hits)

Version: 1
by: Wildbreath [More]

Restyled default nameplates

Features:

  • high FPS
  • castbars on all plates
  • your debuffs
  • healer icons
  • aggro border coloring
  • class coloring
  • combo points
  • and more
used alot of ideas from tidyplates, just own my first nameplates mod.

(config in the start of bNameplates.lua file)

optimized
fixed auras
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
1
75kB
Wildbreath
09-10-13 11:25 AM
1
75kB
Wildbreath
09-06-13 03:56 AM
1
12kB
Wildbreath
01-05-13 04:50 PM
1
12kB
Wildbreath
12-02-12 01:19 PM
1
12kB
Wildbreath
11-05-12 04:06 AM
1
10kB
Wildbreath
10-13-12 09:42 AM


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Unread 12-14-12, 10:44 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 374
Uploads: 26
Originally Posted by gr0by
when i add
[1715] = true, -- Hamstring
[115768] = false, -- Deep Wounds
it show both
it show if you add it, just delete Deep Wounds from array
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Unread 12-15-12, 06:09 AM  
gr0by
A Deviate Faerie Dragon

Forum posts: 18
File comments: 26
Uploads: 0
deep wounds show by default i search a way to filter it.

Code:
	[113344] = false, -- Bloodbath
	[86346] = false, -- Colossus Smash
	[118000] = false, -- Dragon Roar
	[46968] = true, -- Shockwave
	[5246] = true, -- Intimidating Shout
	[12323] = true, -- Piercing Howl
	[107566] = true, -- Staggering Shout
	[1715] = true, -- Hamstring
	--[115768] = false, -- Deep Wounds
	--[115767] = false, -- Deep Wounds
	[676] = true, -- Disarm
	[115799] = true, -- Tunder Clap
	[7386] = false, -- Sunder Armor
	[113746] = true, -- Weakened Armor
	[355] = true, -- Taunt
	[115804] = true, -- Mortal Strike Wounds
	[65929] = true, -- Charge Stun
i dont know how the filter option works, i add with "false" or "true" or delete it butit dont filter it
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Unread 01-17-13, 01:28 PM  
Mayron
A Chromatic Dragonspawn
 
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File comments: 1003
Uploads: 6
Cant wait to try this out later. I just want the debuff icons showing rather than having to use Tidy Plates
Good work!
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Unread 01-31-13, 09:35 PM  
bwuk
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Is there a way to disable the health remaining but keep the percent value? I just feel like I have too much text inside my nameplates at the moment so I would like to get rid off it.

Anyway very nice addon! I like the look much better than Tidyplates.
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Unread 02-02-13, 07:53 AM  
fremion
A Kobold Labourer

Forum posts: 0
File comments: 3
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Memory usage

Hi

Thanks for this great addon. With slightly thinner (modified) healthbars than default it looks great. I also believe that it is more responsive (shows my debuffs quicker) than other nameplate addons.

I hope you maintain it for many expansions.

One little thing is its memory usage. With GB's or RAM available I dont care the megabytes it uses. My fps is also fine. But with 10-12 mobs multidotted it use around 20MB of memory. Isn't it too much for such an addon?

Best regards

edit: Since I wrote this comment, I could never reproduce high memory usages I mentioned above. It uses under 5 MB even in the most crowded areas.
Last edited by fremion : 02-10-13 at 10:03 AM.
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Unread 03-03-13, 01:26 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Originally Posted by bwuk
Is there a way to disable the health remaining but keep the percent value? I just feel like I have too much text inside my nameplates at the moment so I would like to get rid off it.

Anyway very nice addon! I like the look much better than Tidyplates.

Open the bNameplates.lua file and change the line in green to what you see below.

Code:
local UpdateHealthValue = function(self)
	local _, maxh = self.health:GetMinMaxValues()
	local val = self.health:GetValue()
	if show_hp_value == true then
		self.health.value:Show()
		self.health.value:SetText(string.format("%d%%", math.floor((val/maxh)*100)))
	else
		self.health.value:Hide()
	end
end
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Unread 03-03-13, 02:30 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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In addition to the health txt modification, here is another tweak I made to put the debuff countdown timer above the icon, so it won't obscure the texture.

Code:
	button.expired = button:CreateFontString(nil, 'OVERLAY')
	button.expired:SetPoint('BOTTOM', button, 'TOP', 1, 0.5)
	button.expired:SetJustifyH('CENTER')	
	button.expired:SetFontObject(NATIVE_FONT)
	button.expired:SetShadowColor(0, 0, 0, 0)
I still can't figure out how to get this mod to actually filter specific debuffs for some reason, even after following the instructions from the previous posts. It just seems to put up every debuff on the target no matter what. If anyone has a fix please let us know.
Last edited by Tanque : 03-05-13 at 05:56 PM.
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Unread 03-22-13, 09:04 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Has anyone figured out a way to get the filters to work?
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Unread 04-22-13, 08:10 PM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 99
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How can i disable auras?

I like to use Plate Buffs instead.
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Unread 05-09-13, 04:41 AM  
Bitaliyy
A Kobold Labourer

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Скажите пожалуйста, как можно сделать полоску ХП и каста тоньше.
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Unread 09-11-13, 10:35 AM  
Yumih
A Kobold Labourer

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Hi, and thank you very much for this fine piece of work. I am just wondering, the text on nameplates are a bit weird. A completely normal level 91 mob gets 91+ next to his name, which of course makes me think it's an elite when it has the + sign next to his name. However, a level 91 elite mob does not have any text on his nameplate, not even 91+. Is there something I can edit in the lua files to fix this, or is this a bug? I just noticed on Timeless Isle.
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Unread 09-13-13, 09:39 AM  
Wildbreath
A Cyclonian
 
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Forum posts: 46
File comments: 374
Uploads: 26
Originally Posted by Yumih
Hi, and thank you very much for this fine piece of work. I am just wondering, the text on nameplates are a bit weird. A completely normal level 91 mob gets 91+ next to his name, which of course makes me think it's an elite when it has the + sign next to his name. However, a level 91 elite mob does not have any text on his nameplate, not even 91+. Is there something I can edit in the lua files to fix this, or is this a bug? I just noticed on Timeless Isle.
Hi! will fix it soon (little update)
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Unread 10-06-13, 02:14 PM  
daladin
A Kobold Labourer

Forum posts: 0
File comments: 25
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any update?

Hi~
spell filter Does not work
Code:
local filter_by_health = true
-- spell filter (for resto druid) - modify it or change empty table ()
--local FilterSpellsCashe = {}

local FilterSpellsCashe = { 
	[770] = true, -- faerie fire
	[8921] = true, -- moonfire
	[5211] = true, -- stun
	[33786] = true, -- cyclone
	[2637] = true, -- sleep
	[339] = true, -- roots
}
but moonfire and ohter dots also show on healthbar
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Unread 10-07-13, 10:54 AM  
Wildbreath
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Re: any update?

Originally Posted by daladin
Hi~
spell filter Does not work
Code:
local filter_by_health = true
-- spell filter (for resto druid) - modify it or change empty table ()
--local FilterSpellsCashe = {}

local FilterSpellsCashe = { 
	[770] = true, -- faerie fire
	[8921] = true, -- moonfire
	[5211] = true, -- stun
	[33786] = true, -- cyclone
	[2637] = true, -- sleep
	[339] = true, -- roots
}
but moonfire and ohter dots also show on healthbar
this filter shows your spells if you add it and ignore other spells
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Unread 10-27-13, 11:11 PM  
daladin
A Kobold Labourer

Forum posts: 0
File comments: 25
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like this?

Code:
......
local filter_by_health = false
--spell filter (for resto druid) - modify it or change empty table ()
--local FilterSpellsCashe = {}

local FilterSpellsCashe = {
	[93402] = false, -- faerie fire
	[8921] = true, -- moonfire
	[146198] = false, -- xxx
}
but moonfire and faerie fire and ohter dots also show on healthbar
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