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Updated: 06-23-15 07:17 PM
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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:06-23-15 07:17 PM
Created:10-30-12 06:05 AM
Downloads:3,691
Favorites:39
MD5:
6.2

Foglight

Version: 2.9
by: semlar [More]

Fills in unexplored areas on the world map and provides a satellite view of the surrounding area.

Adds a small dropdown menu to the bottom right of the map to switch views.

This is not a map replacement, it simply attaches to the map frame and should be compatible with most existing map addons.

2.9 - Updated for 6.2, added tanaan jungle
2.7 - Removed Blasted Lands overlays
2.6 - Updated for WoD
2.5 - Added underwater maps for vash'jir, prevented updates if map hasn't changed.
2.4 - Changed menu to a standard dropdown, adjusted frame levels to reduce interference.
2.3 - Added a new menu to toggle the different views, updated the database.
2.2 - Fixed bug with satellite map displaying in Silvershard Mines and other maps like it.
2.1 - Fixed bug with satellite map displaying in microdungeons.
2.0 - Added satellite map.
1.03 - Hid check button for maps without fog.
1.02 - Moved unexplored overlay textures to appear beneath the explored areas.
1.01 - Fixed world map highlight showing up under the overlays.
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
2.7
23kB
semlar
10-13-14 11:54 PM
2.6
23kB
semlar
08-08-14 03:20 PM
2.5
22kB
semlar
02-15-13 04:35 PM
2.4
22kB
semlar
02-13-13 08:46 AM
2.3
22kB
semlar
02-12-13 12:56 PM
2.2
21kB
semlar
12-07-12 10:24 PM
2.1
21kB
semlar
12-05-12 12:13 PM
2.0
21kB
semlar
12-02-12 01:53 PM
1.03
19kB
semlar
10-30-12 10:05 AM
1
19kB
semlar
10-30-12 06:05 AM


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Unread 07-12-15, 06:45 PM  
semlar
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Originally Posted by harl
Is there a way to draw the terrain map first and then draw the coloured patches on top of it? (preferably without overriding the terrain map with the default map) - or does the way the map is divided into several smaller rectangles somehow prevent this, so that the terrain map always overrides the coloured map or something..?
I suspect drawing only the unexplored areas on top of the terrain map would not look particularly good; regardless, it would require a fairly complicated modification to the addon to prevent it from drawing overlays you already know (right now it simply draws them under the existing overlays of the world map).

If you're only interested in knowing which areas remain unexplored, I wrote an addon for someone some time ago which unmistakably marks them on your map.

It's not uploaded here because it was just meant to replace what they were using, but it's still on my website if you want to download it.
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Unread 07-12-15, 06:16 PM  
harl
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Originally Posted by semlar
Foglight.lua
Yea, OK.. that helped. I mean, that's kind of what "sagerobot" asked about.
Or if I may not need Mapster's FogLight at some point (which is unlikely for other reasons, but anyway), then I'd still see the unexplored areas better. But the thing is, I usually stick with the "All Terrain" mode all the time (and why wouldn't I, as it looks so much nicer), so I never see the colours (neither Foglight's nor Mapster's).
Now, when I set terrainAlpha to 80%, that's closer to what I was getting at.
Is there a way to draw the terrain map first and then draw the coloured patches on top of it? (preferably without overriding the terrain map with the default map) - or does the way the map is divided into several smaller rectangles somehow prevent this, so that the terrain map always overrides the coloured map or something..?
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Unread 07-12-15, 02:20 PM  
semlar
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Originally Posted by harl
Mapster's colouration is barely visible with the No Terrain mode, even less with the Hybrid mode, and not visible at all with the All Terrain mode. It would be nicer if the All Terrain map would somehow not be drawn over Mapster's colouration, and instead have the coloured patches on it.
If you open Foglight.lua, at the very top of the file you can set the RGB (amount of red green and blue) color of the overlays that it's filling in.

By default they're simply darker than normal, using "1, 0, 0" would make them red.
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Unread 07-12-15, 02:14 PM  
harl
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Originally Posted by semlar
As for mapster, I'm not entirely sure what you're describing.
What I was referring to, was about the combination of these two:
(1) http://postimg.org/image/gk0449c65/full/
(2) http://postimg.org/image/cq6nv3uu5/full/
which could result in something like this:
(3) http://postimg.org/image/myz50xivx/full/
Mapster's colouration is barely visible with the No Terrain mode, even less with the Hybrid mode, and not visible at all with the All Terrain mode. It would be nicer if the All Terrain map would somehow not be drawn over Mapster's colouration, and instead have the coloured patches on it. (So, not quite like in my third picture, but with the minimap terrain in place of the default map underneath the coloured patches.)
Maybe this could be achieved by reducing the terrain overlay's strata? I don't know..
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Unread 07-12-15, 12:55 PM  
harl
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Re: How do I turn off reveal

Originally Posted by sagerobot
Is it possible to turn off the map reveal? I am trying to see the places I need to visit but cant seem to find an option to turn off.
The "Disabled" mode should be what you're looking for. It's just that if you have already revealed most of the map, the few areas that are still missing may be very hard to see on the map, as the map's background is often barely distinguishable from the surrounding (revealed) areas.

This also depends on which other map-related addons you may intend to use, e.g. you could use something like Mapster and its FogClear option which, with the "Disabled" mode, will colour the missing areas correctly, but it won't do much good with any other modes.

Addendum: Just to be clear, by "Disabled" mode, I mean the option provided with the little drop-down menu on the map directly. (I did not mean disabling Foglight altogether.)
Last edited by harl : 07-12-15 at 12:59 PM.
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Unread 07-12-15, 12:25 PM  
sagerobot
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How do I turn off reveal

Is it possible to turn off the map reveal? I am trying to see the places I need to visit but cant seem to find an option to turn off.
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Unread 06-24-15, 07:30 AM  
Tonyleila
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Originally Posted by semlar
Originally Posted by Tonyleila
But there is another green problem:


the macro output is 941 FrostfireRidge if this helps

EDIT: Just noticed it same when I disable the addon
You seem to be missing textures there, but I'm not sure what would cause that. Probably another addon.
I guess its one of the reasons why you get disconnects when you run back from your shipyard into your garrisons. The whole shipyard is a green sqare on my map with all addons disabled.
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Unread 06-24-15, 05:44 AM  
semlar
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Originally Posted by Tonyleila
But there is another green problem:


the macro output is 941 FrostfireRidge if this helps

EDIT: Just noticed it same when I disable the addon
You seem to be missing textures there, but I'm not sure what would cause that. Probably another addon.
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Unread 06-24-15, 05:34 AM  
Tonyleila
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But there is another green problem:


the macro output is 941 FrostfireRidge if this helps

EDIT: Just noticed it same when I disable the addon
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Last edited by Tonyleila : 06-24-15 at 05:39 AM.
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Unread 06-24-15, 05:16 AM  
semlar
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Originally Posted by Tonyleila
Sorry! For some reason I downloaded an old version from here without getting a warning for it this morning I guess the new version works fine.
Well that's good, I was starting to think one of the changes I made might not work with different language clients.
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Unread 06-24-15, 05:03 AM  
Tonyleila
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Originally Posted by semlar
Originally Posted by Tonyleila
Yes i Updated :-) i have Not been in the New Zone yet and did Not Do an quests so IT shoud be repreuduceable with an alt
What does /run print(GetCurrentMapAreaID(), (GetMapInfo())) output for you while looking at tanaan jungle?
Sorry! For some reason I downloaded an old version from here without getting a warning for it this morning I guess the new version works fine.
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Unread 06-24-15, 04:44 AM  
semlar
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Originally Posted by Tonyleila
Yes i Updated :-) i have Not been in the New Zone yet and did Not Do an quests so IT shoud be repreuduceable with an alt
What does /run print(GetCurrentMapAreaID(), (GetMapInfo())) output for you while looking at tanaan jungle?
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Unread 06-24-15, 04:28 AM  
Tonyleila
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Yes i Updated :-) i have Not been in the New Zone yet and did Not Do an quests so IT shoud be repreuduceable with an alt
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Last edited by Tonyleila : 06-24-15 at 04:29 AM.
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Unread 06-24-15, 01:40 AM  
semlar
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Originally Posted by Tonyleila
The Hybrid version of Tanaan dosen't work it shows All Terrain instead
Did you update it? It should be working, unless tanaan has some phased map nonsense.

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Unread 06-24-15, 01:32 AM  
Tonyleila
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The Hybrid version of Tanaan dosen't work it shows All Terrain instead
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