Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(23 Kb)
Download
Updated: 10-13-14 11:54 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-13-14 11:54 PM
Created:10-30-12 06:05 AM
Downloads:2,577
Favorites:30
MD5:
6.0.2
Foglight
Version: 2.7
by: semlar [More]
Fills in unexplored areas on the world map and provides a satellite view of the surrounding area.

Adds a small dropdown menu to the bottom right of the map to switch views.

This is not a map replacement, it simply attaches to the map frame and should be compatible with most existing map addons.
2.7 - Removed Blasted Lands overlays
2.6 - Updated for WoD
2.5 - Added underwater maps for vash'jir, prevented updates if map hasn't changed.
2.4 - Changed menu to a standard dropdown, adjusted frame levels to reduce interference.
2.3 - Added a new menu to toggle the different views, updated the database.
2.2 - Fixed bug with satellite map displaying in Silvershard Mines and other maps like it.
2.1 - Fixed bug with satellite map displaying in microdungeons.
2.0 - Added satellite map.
1.03 - Hid check button for maps without fog.
1.02 - Moved unexplored overlay textures to appear beneath the explored areas.
1.01 - Fixed world map highlight showing up under the overlays.
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Author
Date
2.6
23kB
semlar
08-08-14 03:20 PM
2.5
22kB
semlar
02-15-13 04:35 PM
2.4
22kB
semlar
02-13-13 08:46 AM
2.3
22kB
semlar
02-12-13 12:56 PM
2.2
21kB
semlar
12-07-12 10:24 PM
2.1
21kB
semlar
12-05-12 12:13 PM
2.0
21kB
semlar
12-02-12 01:53 PM
1.03
19kB
semlar
10-30-12 10:05 AM
1
19kB
semlar
10-30-12 06:05 AM


Post A Reply Comment Options
Unread 10-20-14, 09:20 AM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
Originally Posted by semlar
Originally Posted by Tonyleila
When using any of the addons view modes and then move your char the map will fade out and show transperent overlays of the original map. Do I miss somthing or is the slider gone where you coud change the transperence of the map? And how to dispable the auto fade... if there was just a simply rightklick menu for that as before.
I'm not sure what you mean but the map fading feature is under Objectives in the interface menu if you want to disable it.
My addon doesn't have anything to do with the map transparency and as far as I can tell it looks how you'd expect it to look when the map fades out.
Yep thanks for the info disable the map fading feature and its better now. When it was enabled foglight looks like this when map fades with All Terrain view:
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 10-20-14 at 09:20 AM.
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 10-18-14, 10:02 AM  
semlar
A Molten Giant
 
semlar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 600
File comments: 55
Uploads: 15
Originally Posted by Tonyleila
When using any of the addons view modes and then move your char the map will fade out and show transperent overlays of the original map. Do I miss somthing or is the slider gone where you coud change the transperence of the map? And how to dispable the auto fade... if there was just a simply rightklick menu for that as before.
I'm not sure what you mean but the map fading feature is under Objectives in the interface menu if you want to disable it.

My addon doesn't have anything to do with the map transparency and as far as I can tell it looks how you'd expect it to look when the map fades out.
semlar is offline Report comment to moderator  
Reply With Quote
Unread 10-18-14, 09:46 AM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
When using any of the addons view modes and then move your char the map will fade out and show transperent overlays of the original map. Do I miss somthing or is the slider gone where you coud change the transperence of the map? And how to dispable the auto fade... if there was just a simply rightklick menu for that as before.
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 10-17-14, 11:16 AM  
Resike
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 617
File comments: 213
Uploads: 10
This one looks neat, gonna try it out today.
Resike is offline Report comment to moderator  
Reply With Quote
Unread 08-21-14, 08:44 AM  
semlar
A Molten Giant
 
semlar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 600
File comments: 55
Uploads: 15
Originally Posted by Tonyleila
Will this v2.6 also work on live? Or dose it only have changes for the beta anyway?
No, don't use the latest version on live.

They changed the map in a way that I have to anchor the dropdown menu to a frame that doesn't exist on live.

I just quickly threw something together so I could actually use the map on the beta without having to explore everything.
Last edited by semlar : 08-21-14 at 08:46 AM.
semlar is offline Report comment to moderator  
Reply With Quote
Unread 08-21-14, 08:27 AM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
Glad to see you working on this for WoD!
Will this v2.6 also work on live? Or dose it only have changes for the beta anyway?
The brown isle of thunder map looks badass why not let us see them ingame?^^
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 08-21-14 at 08:28 AM.
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 07-05-14, 10:02 AM  
semlar
A Molten Giant
 
semlar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 600
File comments: 55
Uploads: 15
Foglight is only enabled in zones with map overlays, eg. the areas you uncover when you explore them.

The cities all have small maps that are always revealed so foglight disables itself.

As for deepholm, it does have overlays but the minimap textures around the edges were never meant to be seen by players and are unfinished and fairly unattractive. If you really want to enable it in deepholm you can find and remove "and areaID ~= 640" from foglight.lua.

Dalaran, ironforge and undercity are all indoors, which means they have separate textures from the terrain and foglight isn't designed to draw these (I don't know if any addon has ever been capable of it).

Here's a picture from another map addon I was working on of Dalaran superimposed onto the terrain that shows how they're separate (plus the underbelly).


Here's ironforge and undercity..



Here's isle of thunder, which they forgot to enable water for..


This is what it's supposed to look like, taken from one of the phased versions of the island


Isle of thunder is an exception because it doesn't use overlays to reveal the map, it uses them to cover it up and hides them as you advance through the stages. It's the only map that does this and I have no idea why they did it this way.

As for mapster, I'm not entirely sure what you're describing. Foglight's hybrid view currently shows the overlays and terrain at the same time, did you want it to hide the explored overlays and only show the missing ones?
Last edited by semlar : 07-05-14 at 10:30 AM.
semlar is offline Report comment to moderator  
Reply With Quote
Unread 07-05-14, 03:15 AM  
harl
A Defias Bandit
 
harl's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 58
Uploads: 2
I love Foglight's terrain/satellite view. The minimap textures are so much more precise, detailed and informational than the default maps and I haven't ever come across another add-on that did the same thing.

Though I wonder if you could somehow make this compatible with Mapster's FogClear module which removes the Fog of War and adds a coloured overlay for those same (unexplored) regions instead, so we could have the terrain view and the coloured overlay at the same time? Or would this just not look well enough?

Also, Foglight doesn't work for specific zones. Is there something special about them, would they be unsightly, blurry, are there positioning issues or missing textures, or were they just not added because they are fine as they are? I suppose that most of them are rather precise and detailed enough already, especially the ones with special designations on them, like Timeless Isle, Isle of Thunder, Deepholm, and of course the eight main racial cities, Shattrath and Dalaran. So, it's not something I really miss, but I wonder what these would look like with the terrain view and if I'd prefer it over the default view.
harl is offline Report comment to moderator  
Reply With Quote
Unread 05-25-13, 06:44 PM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
5.3 update?

Hey semlar! Addon seams to work fine with 5.3 just needs a toc update
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 05-12-13, 06:43 PM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
Re: Re: Re: v2.5 error

Originally Posted by Dridzt
The problem is with ElvUI skinning of the map not Foglight.
Think had problems with aurora too because it had buttons above the dropdown menu so try to move it or use a better map addon e.g. monomap :P
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 05-12-13, 06:23 PM  
Dridzt
A Pyroguard Emberseer
 
Dridzt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1191
File comments: 780
Uploads: 82
Re: Re: v2.5 error

Originally Posted by semlar
I had to download it to make sure, but the menu is not commented out. It doesn't look like it does in the picture though, it was turned into a dropdown menu that should be in the bottom right corner of the map.

It might look like it's commented out because it has "---[[" above it, but that's just left over from debugging to let me comment out that block quicker. It will not prevent the code from loading.
Ah thanks, I'll take another look. It might be incompatibility with ElvUI map that I'm using.
Edit: I see now 3 dashes not 2, UltraEdit confused me, it colors that whole block as a comment, sorry for the false alarm.

The problem is with ElvUI skinning of the map not Foglight.
Last edited by Dridzt : 05-12-13 at 06:25 PM.
Dridzt is offline Report comment to moderator  
Reply With Quote
Unread 05-12-13, 06:19 PM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
Re: v2.5 error

No errors with the dropdown menu for me addon is working fine since month and I change the mode very often.

However the green textures that I have to "use" tease me and I don't know how to disable the map switching function of capping...
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 05-12-13, 03:30 PM  
semlar
A Molten Giant
 
semlar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 600
File comments: 55
Uploads: 15
Re: v2.5 error

Originally Posted by Dridzt
The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file.
I had to download it to make sure, but the menu is not commented out. It doesn't look like it does in the picture though, it was turned into a dropdown menu that should be in the bottom right corner of the map.

It might look like it's commented out because it has "---[[" above it, but that's just left over from debugging to let me comment out that block quicker. It will not prevent the code from loading.
semlar is offline Report comment to moderator  
Reply With Quote
Unread 05-12-13, 10:06 AM  
Dridzt
A Pyroguard Emberseer
 
Dridzt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1191
File comments: 780
Uploads: 82
v2.5 error

The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file.

That causes errors on load. I commented out the 2 offending lines in my local copy without any side effects.

It also appears that the only way to set the mode atm is through /run FoglightMode = x
Dridzt is offline Report comment to moderator  
Reply With Quote
Unread 03-23-13, 03:08 PM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
Re: Re: Re: Bug

I found out that Capping is the addon that switches the map - I never noticed that lol why shoud THIS addon do this

So I tryed this out a bit and the change realy solved the problem no more squares but as you said at some zones there are green textures - its always the same part of the map in same zones so maybe its somehow possible to fix it?

My idea woud be to use the save loading methode in this zones where we have green icons:
Klimador:
Durotar, Silitius, Winterspring,Tedrassil, AQ, Stonetalon Mountains, Ferales, Dustwallow
East:
Quel'Danas, Eversong Woods, Abyssal Depths, Twilight Highlands, Blasted Lands, The Cape of Stranglethorn
BC:
Netherstorm

In all other zones are NO green textures so it coud load with the other mothode.

Woud that be possible?

Just don't feel pushed to do this now only if you have time for it I can also live with it how it is now was just an idea
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 05-12-13 at 06:13 PM.
Tonyleila is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: