/jmm lock - to lock the movable frames and save their positions.
_Miniblobs by Saiket(discontinued and abandoned, for now)
So I've decided to remove the anchor for the QueueStatusFrame and just added the info to the tooltip of the MinimapZoneTextButton. It's rather convenient this way, after all it was a rather bulky UI frame. The time for the queue will not update while it is shown, remove the cursor from the zone text and hover over it again to get an updated time. It now gives the amount of seconds... and in a very unlikely event it can show hours and days in queue. (Yay for GlobalStrings.)
I moved WandererInfoText because it was looking weird. There's a plan in the works to make it movable into any corner of the Minimap.
Alright, some more notes. Things keep breaking after I log back into the game... which doesn't really make sense since they worked before logging out. In short, that was fixed.
Astrolabe is faulty so I've made a fix that works with all addons that use the Astrolabe library. I rewrote the following:
local width = self:GetSize()--it is always squared
return width * self:GetScale()
local height = self:GetSize()
return height * self:GetScale()
Good time as any to mention I fixed a bit of a memory leak. It had appeared I was using two upvalues of the Minimap in two separate files, so I created a singular upvalue inside the addon table.
Feedback is welcome.
+ Fixed MinimapBackdrop error
* Minor tweaks and fixes
+ Time in queue added to Zone Text tooltip
- Hide the bulky QueueStatusFrame
- the concept of anchors
* I've moved the WandererInfoText for now
+ Fully functional profiles
+ Addon Button Frame
+ Zone Text positioning
+ Did I mention fonts?
- Got rid of a global leak inside Miniblobs
+ Fixed some commands
+ Added an anchor for QueueStatusFrame
+ Handling of the TimeManagerFrame
+ Fixed the Battle Pet combat handling
+ Fixed the blinking not turning off
+ Some minor fixes/clean-up
+ Minimap Blobs
+ /slash command support for newer functions
- Some old code
* Some attempts at silly code. It worked but it was pointless.
+ LFG status text
+ Instance difficulty text
+ MinimapButton grabber
- Old or uneeded code
+ Now handles QuestPointer POI's
+ Once again fixed blip profession detection
- Some old/erroneous code
+ TOC update to 50300
+ Pet Battle fading handled similar to combat fading
+ Changed handling of the WatchFrame by just having the mover move MinimapCluster
+ I fixed the blips in the case you don't have a profession.
+ A short list of acceptable blip style names to /jmm
+ super awesome reset command for debugging purposes.
+ TOC update to 50100
+ Added custom height to WatchFrame
+ Reworked the fix into the code
+ Fixed the TomTomLite arrow not re/setting appropriately
+ Fix for graphical bug involving WatchFrame and DurabilityFrame
+ Fixed the nil error when trying to collect Minimap buttons
+ Some clean-up
- Changelog: reversed version number with month, this has been corrected.
+ New icons control options
+ Fixed the Icons on Minimap alpha/strata
+ Cleaned /slash commands
+ Some Zone Text control added
- No need to ignore/grab Icons
- No need for debug code if it works 99.98%
- Load Order my foot...
+ Added some code for debugging
+ Added some items/options
+ Now supports addon Minimap Icons
+ Fading support for all handled Icons
+ Streamlined some object handling
- Need to add option commands for new items
- I lost track of minor changes
+ Now "fades" in/out for combat
+ No longer fades icons, addon buttons, or zone text with alpha
+ Compass now has scaling/alpha options
+ Added a mover for the buffs frame
+ Fixed placement issues for items on the Minimap
+ Zone text space is wider
- Soft re/set
+ Fixed a possible bug with combat fading
+ Moved a few things here or there
- Erroneous code
- Debug Code
+ House keeping
+ Moved some more things into proper categories.
+ Fixed possible bug when making a frame.