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The Adventure Continues (6.1)
Updated:03-10-15 08:11 AM
Created:11-17-12 04:44 PM
Downloads:10,760
Favorites:82
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Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
6.1

We Don't Wipe  Popular! (More than 5000 hits)

Version: 4.06
by: Taraezor [More]

Description
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved.

We Don't Wipe is very fully featured and configurable. You must download separately the modules.

Download Links for Supported Class/Specialisations
* Windwalker Monks
* Arcane Mages
* Frost Mages

Other class/specialisations exist but are not linked here as the modules need to be updated.

DPS "Rotations" or "Priority Queues"
WDW presents, as a queue, the next few abilities you should use. Allowance has been made for the Talents you have chosen, even if they are not optimal. Due to randomness and "procs" in the game, the queue might suddenly change so be ready to react!

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation through to seasoned raiders wishing to maximise their DPS.

For notes specific to a class/spec you should see the respective Module download page.

Charges
Some players need to collect so many "charges" and then activate certain spells. For example, Maelstrom Weapon, Arcane Charges and Tigereye Brew. These are fundamental to achieving decent DPS and We Don't Wipe displays your class relevant "charge" prominently at the head of the queue.

Exclusions
Dislike the author's inclusion of (for example) Flying Serpent Kick in the rotation? You have the option to exclude any spell from the queue.

Cooldowns
Adjacent to the queue is a smaller set of icons. These are your Cooldowns. These are fully configurable and WDW provides for just about anything, including but not limited to bag items, gear, buffs and spells.

Some abilities are more correctly considered 'timed recharges' and some classes have important stacking buffs/debuffs. WDW will make these appear just like a cooldown, complete with the sweeping 'second hand'. See Cool Aid for a complete list and additional functionality.

A Monk's Power Strikes is handled with unsurpassed accuracy.

Distance to Target
Blizzard consciously prevent us from knowing the exact distance to a target. WDW provides a very accurate range estimation for all target types. Mob in range of your Frost Nova? Are you at 40 yards yet? WDW exceeds other AddOns in accuracy. For a few more options see also this author's Hard Yards AddOn.

Beast, Critter, Humanoid or Dragonkin?
Polymorph and other abilities need this information. WDW displays the mob classification, type and family. You will be informed whether you are against a Rogue or Warrior and whether your target is Elite, Rare or a Minion. Is that a transformed player, or a pet?

Interrupts, Mob Dispels and Friendly Dispels
Depending upon your target, WDW will show a small action-relevant icon under your main rotation whenever it is possible to interrupt or dispel.

Performance
Unlike its competitors, WDW does NOT track your combat log so it it is not CPU hungry. WDW does NOT require a lot of memory and will not throttle your FPS. Periodically, WDW cleans up any computer memory which is no longer required.

Not a Level 100 Elite Tauren Chieftain?
We can't all be level 100 and WDW works for all levels, providing you have a specialisation (i.e. level 10).

Other Features

  • In-game icon based editing and display of abilities to exclude from rotations
  • Modularised: Download only what you need.
  • Tooltips for all rotation and CD icons and configurable options
  • Configurable icon positions and sizes
  • Multiple rotations are supported
  • Supports Racials, whether for rotation queue, CD list, or interrupts/dispels
  • Global Cooldown dynamically monitored/calculated/configureable
  • Key bindings for rotations and for changing cooldown/rotation synergy
  • Debug mode available to module authors (or anyone really)

How to Report Bugs & Suggest Improvements New!
Go to Tickets as your issue or idea may already have been listed. Please remove your list of AddOns from any bug dumps. Please identify the class/spec module you are using. You might prefer to use the forum on this page and allow the author to decide if a ticket is necessary. It is up to you.

How to Instal
As you would any other AddOn. You will need one of the modules (links above). Quit the game completely. Relaunch. Enjoy.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Updates & Favourites
Why not make We Don't Wipe a Favourite and/or use Minion?

Fun Stuff™ New!
At any time you may raise your arms high and command Storm, Earth and Fire. You indeed have the power of Go'el in your hands! Heed My Call™ with '/wdw sef' or '/wdw poth' in chat. Or say hello to yourself with '/wdw sal'. Enjoy!

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

v4.06
=====
* Remove 1 or 2 left over debugging messages. Doh!

v4.05
=====
* Power Strikes broken in Patch 6.1, fixed and in fact enhanced yet again for accuracy
* Avoid "Delete" button not showing in the '/wdw coo' Panel
* Hidden "sb" debug option to dump the player's Spellbook to saved variables. Added v4.00+ but not documented
* '/wdw sb' dumps the Spellbook to the chat channel
* '/wdw bp' dumps Buffs (Player) to the chat channel
* '/wdw bt' dumps Buffs (Target) to the chat channel
* '/wdw dp' dumps Debuffs (Player) to the chat channel
* '/wdw dt' dumps Debuff (Target) to the chat channel

v4.04
=====
* Blizzard Cooldown changes forced code to be altered to stop flickering/stuck icons
* Cooldown code slightly more efficient (less cpu)
* Better module presence/version/format checking and feedback
* Less repeated setup iterations due to multiple Events firing. Much less message repetition
* Removed unused frame overlay code

v4.03
=====
* If 'Show Charges' deselected then queue might have been non-optimal as charges not getting calculated.

v4.02
=====
* Sweeping 'Second Hand' GCD/cooldown timer wasn't visible (alpha problem)
* Chi Brew special recharge 'Cooldown' works as intended now
* Roll / Chi Torpedo potentially bugged for 'recharges'. Fixed.
* Renewing Mist / RSK added (both recharges for Mistweavers) to keep code in sync with Cool Aid AddOn

v4.01
=====
* No crash when player uses WDW on unsupported classes
* Removed the Slash file. The single line of code placed into Core.lua
* Overhauled the help panels
* If Spellbook has > 70 icons then reduce the size incrementally in the '/wdw coo' panel.
* Error message if showing the WoW Interface AND WDW cooldown countdown text overlays.
* Updated TOC file for Patch 6.1

v4.00
=====
* Modules now all properly load alone and not inside a WDW Modules folder.

v3.13
====
* Mages again blowing out the limit of 70 spells in the prebuilt spellbook. Portals and Teleports are now excluded (as they used to be)

v3.12
====
* Monk Power Strikes further accuracy: First PS up to 400ms out, remainder at 100%
* Power Strikes calculation was also trashed if the player zoned / reload UI

v3.11
====
* Chi Torpedo Spell ID added for Roll recharge
* Chat command '/wdw gcd' now also returns remaining time of GCD
* Monk Power Strikes (hidden 15s cycle) now supported

v3.10
====
* Arcane Mage Arcane Charge amount is wrong if a Fire Mage is in the party.

v3.09
====
* Fix for buffs of type ""
* Protection Paladin Bastion of Glory stacking buff added
* Windwalker Monk Tigereye Brew stacking buff added
* Enhancement Shaman Maelstrom Weapon stacking buff added
* Arcane Mage Arcane Charges stacking debuff added

v3.08
====
* /wdw now works the same as /wdw help or /wdw ?
* Fixed porting bug (from Cool Aid) when selecting a Spell ID manually in /wdw coo
* Fix for remaining GCD calculation
* New global wdw_specialModuleNew to allow players to adjust module constants/parameters directly
* Code for above in Core.lua. NOT executed on regular polling but only on a talent/environment change
* Edited Template.rtf to reflect the above and upped version to v1.01
* pairs/ipairs localised
* cooldown timer alpha fix for spells no longer being "shown"

v3.07
====
* Special "recharge" abilities totally rewritten and expanded
* Target & Range text positions optimised for all screen resolutions
* Target & Range text repositioned if main queue is not shown
* Handling of Check boxes identical to my Cool Aid AddOn. i.e. works the new Blizzard way
* Lots more localisation in the Core file
* Removed taint sources from Core and Interface files and rewrote lots of code
* Due to anti taint measures, Tooltips removed for icons BUT now properly click through
* Alter sliders so that whole units for icons but detailed for update frequency
* Changed minimum requestable update frequency to "0" (i.e. as often as possible)
* Remove Glyph of Icy Veins test as that pre-WoD glyph was removed from the game
* Removed options to NOT show icons if out of range or insufficient power as never actually implemented AND in WoD Blizzard removed power costs as an *easily* obtainable quantity

v3.06
====
* Very slightly moved target text (above the first icon) upwards
* Further removal and refinement of pre WoD Mage Polymorph code as redundant
* Bug in code testing for earliest possible cool down in mini-icons

v3.05
====
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

v3.04
====
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

v3.03
====
* Just a small Interface update so AddOn will load!

v3.02
====
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

v3.01
====
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

v3.00
====
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

v3.00b
====

Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too

v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
2.08
9kB
03-07-15 01:31 AM
Addon
2.07
8kB
03-07-15 01:24 AM
Addon
2.06
7kB
03-07-15 01:22 AM
Addon
1.02
4kB
10-16-14 05:10 AM
Addon
1.02
5kB
10-16-14 05:09 AM
Addon
1.02
6kB
10-16-14 05:08 AM
Addon


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Unread 03-11-15, 03:54 AM  
Taraezor
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Re: Re: v4.00

Originally Posted by Tweeker
Originally Posted by Taraezor
The removal of the stupid file juggling.

Assuming that an automatic consequence is Minion and Curse installer compatibility.

Version "4" to signify a break with the old way


Whatever you do, do NOT install minion... If you do, do it on a computer you are ready to throw away.
Lol. I am assuming that Curse and Wowinterface, as the two "best behaved" websites out there for AddOn authors, have installers which are, well, erm, "well behaved".

Think we all know what Tweeker and I are alluding to. Correct me if I am wrong but all the other websites with installers (1) post AddOns without the consent of Authors (2) and have some "interesting" installer programs.

Can't say I have given Minion a go yet...
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 03-11-15 at 03:54 AM.
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Unread 03-10-15, 10:08 AM  
Tweeker
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Re: v4.00

Originally Posted by Taraezor
The removal of the stupid file juggling.

Assuming that an automatic consequence is Minion and Curse installer compatibility.

Version "4" to signify a break with the old way


Whatever you do, do NOT install minion... If you do, do it on a computer you are ready to throw away.
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Unread 02-25-15, 07:10 AM  
Taraezor
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v4.02

Somewhere along the way with Taint removal we lost the sweeping second hand for the GCD/cooldown overlay on the icons.

In going to Patch 6.1 the spell ID for the special Celerity version of Roll for Monks no longer exists. This broke the Monk specific cooldown/recharge code.

Chi Brew (again Monks) was not working as intended. Bug or Patch 6.1 change? Dunno. I just fixed it.

To keep code in sync with my Cool Aid AddOn I also added Mistweaver Renewing Mist and RSK, both of which have 3 charges of the Pool of Mists talent is taken.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 02-25-15 at 07:36 AM.
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Unread 02-24-15, 05:24 AM  
Taraezor
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v4.01

The crowded Cooldowns Panel problem fixed.

WDW also throws up an error message if the player has chosen the cooldown countdown text overlay option from the WoW Interface's "Actionbars" tab AS WELL AS the WDW version. The WDW version existed before Blizzard added one in 6.0.2, by the way. The WDW one is still better as you get tenths of seconds below 2s.

The crash when using WDW on unsupported classes has been fixed too.

More Modules? Yeah I know. I gotta update the old ones at least.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 02-24-15 at 05:24 AM.
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Unread 02-18-15, 03:04 AM  
Taraezor
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v4.00

The removal of the stupid file juggling.

Assuming that an automatic consequence is Minion and Curse installer compatibility.

Version "4" to signify a break with the old way
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 02-19-15 at 08:12 AM.
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Unread 02-17-15, 06:02 PM  
Taraezor
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Re: Re: Next Update

Originally Posted by Neptuno
Originally Posted by Taraezor
I am going to have another go at making WDW compatible with the Curse and wow interface auto installers. I know the file juggling up to now is painful - I hate it too! Don't know how I will do it. Gave up last time.

I will NOT use libraries like "Ace" as some players need to keep their AddOns very lean and efficient.

I am one such player, struggling along on 5 to 7 fps if full screen mode on lowest possible graphic settings.
Not having been a published addon author, I can't say for sure, but if you included the Core addon into each module installer, would that work without overwriting other modules also installed ... or just include every module you've got. I'm sure we can handle an extra 27k per spec!
Thanks. Actually without realising, over time I have made the task very easy (I think) as the modules are essentially one giant multi-level table in the global pool. And the main WDW AddOn has essential stuff as globals too.

I have begun basically making the Arcane Mage etc as a stand alone AddOn which by itself will do nothing.

WDW will "drive the show" so to speak. The modules will look similar to the way they are now. That's the plan.

Tonight I will start testing. I will assume that if they all act like stand alone AddOns then the Curse / wow interface installers will work with no problems.

And I am assuming that if the installers have anything sophisticated with regards to "dependancies" then that can be very simply resolved at my end.

We really gotta get this thing happening with Minion and the Curse one too.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 02-17-15, 10:28 AM  
Neptuno
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Re: Next Update

Originally Posted by Taraezor
I am going to have another go at making WDW compatible with the Curse and wow interface auto installers. I know the file juggling up to now is painful - I hate it too! Don't know how I will do it. Gave up last time.

I will NOT use libraries like "Ace" as some players need to keep their AddOns very lean and efficient.

I am one such player, struggling along on 5 to 7 fps if full screen mode on lowest possible graphic settings.
Not having been a published addon author, I can't say for sure, but if you included the Core addon into each module installer, would that work without overwriting other modules also installed ... or just include every module you've got. I'm sure we can handle an extra 27k per spec!
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Unread 02-16-15, 09:06 PM  
Taraezor
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Next Update

I am going to have another go at making WDW compatible with the Curse and wow interface auto installers. I know the file juggling up to now is painful - I hate it too! Don't know how I will do it. Gave up last time.

I will NOT use libraries like "Ace" as some players need to keep their AddOns very lean and efficient.

I am one such player, struggling along on 5 to 7 fps if full screen mode on lowest possible graphic settings.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 02-16-15, 09:03 PM  
Taraezor
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v3.13 Mages - Internal Spellbook

For efficiency reasons I build an internal Spellbook of useful stuff needed by WDW and update it only as necessary.

Mages are notorious for knowing lots of spells. Over time I have increased the internal size of the table. The maximum I can fit on the screen is 70 and that is now being exceeded by some Mages.

I used to exclude Teleport and Portal spells. As of v3.13 they are now no longer (again) included in the lookup spell book.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 02-16-15, 08:13 AM  
Taraezor
A Murloc Raider
 
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v3.12

My Cool Aid AddOn has already implemented the newest code and the improved PS routine is now here.

Power Strikes was introduced in v3.11 and WW v2.03 simultaneously. Wasy bugged for the next PS if you "/reload ui" or zoned while PS was on CD. Also the first PS buff can be out by as much as 800ms from my sample of about 30 logout/login.

The "Mark #2" routine fixes the "/reload ui" / changing maps / etc problem. And the first PS inaccuracy is now < 400ms, with all subsequent at 100%.

v2.04 WW Monk module must use this version
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Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
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Last edited by Taraezor : 02-16-15 at 08:13 AM.
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Unread 02-14-15, 03:50 AM  
Taraezor
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v3.11 - Ready For Windwalker Monks

These changes needed to cater for Windwalker Monks in particular.

Of note is that this is the only AddOn at the moment to tackle the hidden Power Strikes timer.

I am considering (after I finesse the code) making the Power Strikes handling a stand alone AddOn, as I did with Hard Yards and Cool Aid.

At the moment I do NOT track PS from the point of Talent selection but from the first refresh of the buff. From that point onwards my AddOn is 100% accurate. Prior to that it is a "best guess".

Cool Aid will soon incorporate the PS routine.

New Windwalker module: Windwalker Monks
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Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 02-14-15 at 05:12 AM.
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Unread 02-03-15, 08:25 AM  
Baine
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Re: v3.09 Blank Buff Types Fix

Originally Posted by Taraezor
Many thanks for the screenshot. I got the mob and the spell ID of the Enrage ability.

So WDW now checks for BLANK as well as null buff types. Solved!

Thanks again Baine for your diligence!
now i really had to look up that word to be sure what you actually said to me ^^
you're welcome
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Unread 02-02-15, 09:56 PM  
Taraezor
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v3.09 Blank Buff Types Fix

Many thanks for the screenshot. I got the mob and the spell ID of the Enrage ability.

So WDW now checks for BLANK as well as null buff types. Solved!

Thanks again Baine for your diligence!
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 02-03-15 at 07:11 AM.
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Unread 02-02-15, 06:40 AM  
Baine
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getting the spellsteal icon again on an enraged mob

happens in english and german client so far
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Last edited by Baine : 02-02-15 at 06:50 AM.
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Unread 01-25-15, 01:10 PM  
Taraezor
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Next Module to be Updated for WoD

Will be WW. Currently coding it.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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