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Siege of Orgrimmar (5.4)
Updated:09-15-13 06:53 AM
Created:11-17-12 04:44 PM
Downloads:6,661
Favorites:60
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Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
5.4
We Don't Wipe  Popular! (More than 5000 hits)
Version: 3.02
by: Taraezor [More]
Description
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved. You 'plug in' modules for your class/specialisation into a single AddOn, ensuring a consistent and familiar interface across the range of your characters.

Supported Class/Specialisations
* Windwalker Monks
* Frost Deathknights (2H) 5.4!
* Frost Deathknights (DW) 5.4!
* Arcane Mages 5.4!
* Fire Mages 5.4!
* Frost Mages 5.4!
* Enhancement Shamans 5.4!
* Elemental Shamans 5.4!

* More to come!

DPS Rotations/Priorities
The author has already researched the most popular and effective rotation for your character. Allowance has been made for the Talents you have chosen. We Don't Wipe presents the next few abilities you should use. Due to randomness in the game, the queue of abilities will constantly change depending upon cooldowns, critical strike "procs", useful combinations, and so on.

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation through to seasoned raiders wishing to maximise their DPS.

For notes specific to a class/spec you should see the respective Module download page.

Features
  • Priority queue displayed as a dynamic sequence of up to 10 icons
  • Dynamic class relevant Charge display (e.g. Maelstrom Weapon / Arcane Charges)
  • Accurate distance range estimation
  • Modularised: Make your own rotations and upload and share with others!
  • Prompts for interrupts, mob dispels and friendly dispels
  • In-game icon based editing and display of your selected rotation cooldowns
  • In-game icon based editing and display of abilities to exclude from rotations
  • Cooldowns (Shown & Excluded) may come from your spellbook, equipment, buffs, bags and IDs
  • Tooltips for all rotation and CD icons and configurable options
  • Configurable icon positions and sizes
  • Multiple rotations are supported
  • Supports Racials, whether for rotation queue, CD list, or interrupts/dispels
  • You do not need to be level 90 to use WDW!
  • Global Cooldown dynamically monitored/calculated/configureable
  • Key bindings for rotations and for changing cooldown/rotation synergy
  • Mob classification/type/family shown
  • Debug mode available to module authors (or anyone really)
  • Rotations researched from reputable and well known sources
  • Does NOT track the Combat Log. Meaning that the core of WDW is not CPU hungry

Cooldowns
Aside from the modularised rotations in a centralised core, the other defining characteristic of WDW is Cooldowns. You can configure this list while playing, using the built in editor. It is powerful and intuitive. Racials like Berserker are supported. You can tell a module which abilities you wish to have excluded. This is a separate list to your displayed Cooldowns.

How to Instal Simplified for v3.01!!!
Install as you would any other addon. Go to "Interface" and then "Addons" from the game menu to adjust to your liking. Try also /wdw from any in game chat channel.

See 'Modules' below as this page is for the WDW "engine". You will also need to download modules.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Modules
WDW ships with its core engine files along with a fairly empty 'Modules' folder. A template with notes is provided for budding LUA programmers to have a go at their own WDW module. Obviously changes to a module don't necessitate a full download of WDW, a key advantage since v3.00.

Use the links above to download modules.

Drop the downloaded module(s) file into the "Modules" folder. It is that easy! No file editing for v3.01!!!

Performance
WDW builds a saved Spellbook and other lists each time you enter the world or a zone/instance or update your talents. During combat it relies upon being 'polled' by Blizzard's servers and just displays a pre-processed sequence of icons that was built by a class/spec module. Modules written by the author of WDW do NOT trap and track the combat log. Instead they go through a priority list of actions and decide where in the next 10 (or less if the player decides) x 'Global Cooldowns' that action must occur. Every class/spec has a filler action and these are used to plug in the gaps. The core of WDW is very light. The simplicity or complexity of a module is the determinant of any performance issues.

If you do think that WDW is weighing you down, you can configure things such as how often it cycles.

FAQ
Go to my official FAQ page at FAQ.

Updates & Favourites
You can make We Don't Wipe a Favourite and get an automatic notification (PM) or email (enabled through your profile) when I update it.

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

Wanting more from Cooldowns or Distance Estimation?
You might like to try using Cool Aid to give even more customisation to the Cooldown display elements of WDW (you'll need to disable displaying Cooldowns via WDW). The same is true for the distance estimation with Hard Yards.

Twitter
Follow @Taraezor for the latest news on We Don't Wipe!
v3.02
====
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

v3.01
====
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

v3.00
====
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

v3.00b
====

Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too

v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
1.01
6kB
09-09-13 04:02 AM
Addon
1.01
5kB
09-09-13 03:21 AM
Addon
1.01
4kB
09-09-13 02:55 AM
Addon
1.02
5kB
09-08-13 10:44 PM
Addon
1.01
5kB
09-08-13 07:12 AM
Addon
1.00
4kB
07-22-13 06:46 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
3.01
51kB
Taraezor
09-09-13 05:21 AM


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Unread 05-07-13, 06:10 AM  
Taraezor
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Re: Non DPS CDs in suggested rotation.

Originally Posted by Florblar
Great Addon! Just what I was looking for for my mage.

However is there a way in the interface to remove non dps cooldowns from the suggested rotation?

In the current format, in the "Main Queue" it is prioritising things like Ice Barrier and Ice Floes. Useful but not essential parts of the rotation for me as I might need to save them for specific moments and not use them on CD.
Yes definitely! In any chat window type "/wdw cool" and hit enter. Add these two abilities/talents to your list of CDs and they will only appear in the queue if you have enabled "BOSS" mode. Enter "/wdw ?boss" to see what the mode is.

If you do have "BOSS" mode on then you will unfortunately need to go to the "Rotations file and where you see these abilities make sure that you put two dashes -- at the start of the line. That makes WoW ignore them. Easy as that.

Sorry for the delay in replying, busy (in fact VERY busy) on the next version of the AddOn...
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Unread 05-03-13, 12:43 AM  
Florblar
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Non DPS CDs in suggested rotation.

Great Addon! Just what I was looking for for my mage.

However is there a way in the interface to remove non dps cooldowns from the suggested rotation?

In the current format, in the "Main Queue" it is prioritising things like Ice Barrier and Ice Floes. Useful but not essential parts of the rotation for me as I might need to save them for specific moments and not use them on CD.
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Unread 04-07-13, 02:10 AM  
Taraezor
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Going Forward

Next release will be a beta. It will include Windwalker Monks and will also support modularisation. Meaning others can use and share their own rotations. A template and instructions for coding your own module will be included. Has necessitated a big rewrite (again) of WDW and this time must go out as a beta for user comment.

I anticipate a smaller memory footprint with cpu performance about the same or better.

-------

Also I have become aware that for Frost DKs Soul Reaper, the rotation does not account for the T15 2P bonus. Rotation should be adjusted to 45% if you have the T15 2P gear. Presently fixed at 35%. For the time being you could manually do this via the "Actions" file. Fix included in the upcoming beta.

--------

Latest edit: Yeah functioning like a blog lol... just letting peeps known that it is actively being worked upon in every spare moment. Looking to release a beta within a week from now. Players should see little actual difference to what they get now. What matters is mostly behind the scenes stuff. Gotta log in with the current version and get some memory/cpu usage data for comparison too.
Last edited by Taraezor : 04-25-13 at 03:16 PM.
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Unread 03-31-13, 07:08 AM  
Taraezor
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Talking April Fools Easter Egg

To toggle the on/off status just enter "/wdw egg" in chat.

Just a bit of silly fun for one day in the year.

Please do not post spoilers. The toggle should suffice for those of us who play WoW deadly serious (sigh).
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Unread 03-14-13, 07:37 PM  
Taraezor
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Re: Mouse Scrolling

Originally Posted by tjkraft
I play the DK class in 2h frost.
I was wondering if there was a possible way to make a checkbox for what we want to cycle through when we scroll.
Like if i just want it to cycle through aoe and 2h single target i can choose those and it will not cycle through no aoe, dual frost, dual frost aoe.

or if there was a way to create a macro for the addon so it will swap between which cycle you want to choose. then we could just put it into action bar

like one macro button will be aoe dual wield, one will be single target dual wield, one will be single 2h frost, etc.
Very good thoughts there. I really must redo the way the rotations are cycled. Just not sure what would be best. I have taken your ideas on board. The next release however will be merely to bring it forward to 5.2 with rotations fixed due to a lot of ability nerfs/enhancements.

Originally Posted by tjkraft
Oh, and i dont know if i missed this but is there a way to keep the ui from hiding when i have no target selected. i like it when its always showing on the screen xD
Oh, I had received the opposite feedback that it was annoying. Perhaps an option to (1) always show (2) only show if in combat (the current way) (3) show except if doing professions, in the auction house, at a vendor, other annoying situations. What do others think?
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Unread 03-04-13, 10:42 AM  
tjkraft
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Mouse Scrolling

I play the DK class in 2h frost.
I was wondering if there was a possible way to make a checkbox for what we want to cycle through when we scroll.
Like if i just want it to cycle through aoe and 2h single target i can choose those and it will not cycle through no aoe, dual frost, dual frost aoe.

or if there was a way to create a macro for the addon so it will swap between which cycle you want to choose. then we could just put it into action bar

like one macro button will be aoe dual wield, one will be single target dual wield, one will be single 2h frost, etc.

Oh, and i dont know if i missed this but is there a way to keep the ui from hiding when i have no target selected. i like it when its always showing on the screen xD

oh, and as you can tell i have no idea how to make an addon so if any of this is impossible just mention it and i will understand.

thanks again for the addon. rocking it atm
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Unread 03-03-13, 03:36 PM  
Taraezor
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Originally Posted by Aproxx
hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
No but... an idea for an option - "Disable Cooldown text" with a toggle. Default would be unchecked, meaning that CDs numbers are displayed.
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Unread 03-02-13, 02:41 PM  
Aproxx
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hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
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Unread 03-01-13, 04:02 PM  
Taraezor
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Re: Massive icons?

Originally Posted by MachPilot
Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
Cancel and Default buttons are buttons common to all Add-Ons which use Interface options. Accessed via the "Interface" button of your "Game Menu".

Might be easier for you to not bother with this Add-On until 5.2 hits. THen watch for v2.02 of this Add On hopefully shortly after.
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Unread 02-27-13, 11:05 AM  
MachPilot
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Massive icons?

Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
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Unread 02-13-13, 04:33 PM  
Taraezor
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Valentines Day Easter Egg

Poor Riko...

Hope you enjoyed the Valentines Easter Egg. Yeah a little annoying. Just lightening up a bit.
Last edited by Taraezor : 02-15-13 at 06:18 AM.
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Unread 02-11-13, 04:21 AM  
Taraezor
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v2.01 Known Issues & Your Testing

Stuck Icons:


Originally Posted by GrlGeek
Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
Solution for now is to "/reload ui" or "/wdw del" in chat. No need to reinstall.

Originally Posted by Aproxx
hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
Solution: None. Do NOT use "Following Icon Sizes". Click "Cancel" or "Defaults" as applicable to restore. No need to reload or restart the Add-on. Will need a fix in v2.02.

-------------------------------------------------------------

"Sorry, only Frost is supported at this stage"

Blood DKs are getting this message more than once but only while tanking, at sporadic intervals, sometimes spammed a few times in a row. This should not happen. Will investigate and fix.

Edit: Dumb programming error. No work around for players. Only v2.02 will stop this nonsense. Fixed in unreleased v2.02.

-------------------------------------------------------------

Not a bug but a curiosity. Frost DKs - watch the decisions for the queue closely and don't jump to conclusions. If you disagree, especially with apparently not saving up for a possible Killing Machine which will surely happen soon then I want to hear a solid argument. We will then go back to play testing YOUR idea.

When testing on target dummies all specs need to test for quite some time due to:

(1) smooth out RNG spikes

(2) wrong keypresses due to not repsonding quick enough to very rapidly changing main queue icon

(3) wrong keypresses due to unfamiliarity with the rotation choices / unexpected choices

Fire Mages are notorious sufferers (still) for (1) above. Forst DKs may be surprised that we aren't more agressively saving up for a Killing Machine. Users of Blood Tap will think the add-on is too keen to suggest a Blood Tap, sometimes 2 in a row. Give it a good try!

For Mages in general testing might be moot. 5.2 means the rotations will definitely need to be redesigned all over again. Sad face.
Last edited by Taraezor : 02-14-13 at 04:56 AM.
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Unread 02-10-13, 03:25 PM  
GrlGeek
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Arcane Brilliance stuck as first rec even after cast

Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
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Unread 02-09-13, 01:31 PM  
Aproxx
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hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
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Unread 01-24-13, 07:44 PM  
Taraezor
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Re: Re: Re: Interface - I must be missing something obvious

Originally Posted by GrlGeek
Originally Posted by Taraezor

(1) Got to Interface Options. UNCHECK the "Locked" checkbox. Done.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable. Done.
(3) Place the mouse pointer in about the middle of the first icon. Done.
(4) Left mouse button DOWN and DRAG. Done.
(5) Profit. Nope.

Hope that helps.
My mouse interaction is fine with everything else. All I get here is a tool tip. It shouldn't matter that I'm on a Mac, should it?
The tooltip will disappear when you are in the centre. That is the key visual clue. Version 2.0 also shows a message in chat that WDW is now able to be moved. (In case you wonder - add-ons have a choice of displaying a tooltip or doing something like moving the add-on. Not allowed to have both at the same time).
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