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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-10-14 05:26 AM
Created:11-17-12 04:44 PM
Downloads:8,334
Favorites:77
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Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
6.0.3

We Don't Wipe  Popular! (More than 5000 hits)

Version: 3.05
by: Taraezor [More]

Description
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved.

Various class/specialisations are supported. You must download separately the We Don't Wipe modules. Links are provided below.

WDW is very fully featured and configurable. The author tests it against other popular AddOns to ensure it surpasses its competition. Authoritative websites are consulted.

Download Links for Supported Class/Specialisations
Rotations need urgent updating and this is underway. Refinement will continue as Warlords of Draenor matures
* Windwalker Monks
* Frost Deathknights (2H)
* Frost Deathknights (DW)
* Arcane Mages 6.0.3!
* Fire Mages
* Frost Mages 6.0.3!
* Enhancement Shamans
* Elemental Shamans

* More to come!

DPS "Rotations" or "Priority Queues"
WDW presents, as a queue, the next few abilities you should use. Allowance has been made for the Talents you have chosen, even if they are not optimal. Due to randomness and "procs" in the game, the queue might suddenly change so be ready to react!

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation through to seasoned raiders wishing to maximise their DPS.

For notes specific to a class/spec you should see the respective Module download page.

Charges
Some players need to collect so many "charges" and then activate certain spells. For example, Maelstrom Weapon, Arcane Charges and Tigereye Brew. These are fundamental to achieving decent DPS and We Don't Wipe displays your class relevant "charge" prominently at the head of the queue.

Managing Your Cooldowns
WDW is more than just a queue of icons sliding from right to left across the screen. Adjacent to this queue it is possible to display your Cooldowns. YOU decide what to include and WDW provides for just about anything, including but not limited to bag items, gear, talents and spells. WDW Cooldowns are fully configurable but this author's Cool Aid AddOn is worth a look as the ultimate replacement for this functionality.

Distance to Target
Blizzard consciously prevent us from knowing the exact distance to a target. WDW provides a very accurate range estimation for all target types. Mob in range of your Frost Nova? Are you at 40 yards yet? WDW exceeds other AddOns in accuracy. For a few more options see also this author's Hard Yards AddOn.

Beast, Critter, Humanoid or Dragonkin?
Polymorph and other abilities need this information. WDW displays the mob classification, type and family. You will be informed whether you are against a Rogue or Warrior and whether your target is Elite, Rare or a Minion. Is that a transformed player, or a pet?

Interrupts, Mob Dispels and Friendly Dispels
Depending upon your target, WDW will show a small action-relevant icon under your main rotation whenever it is possible to interrupt or dispel.

Performance
Unlike its competitors, WDW does NOT track your combat log so it it is not CPU hungry. WDW does NOT require a lot of memory and will not throttle your FPS. Periodically, WDW cleans up any computer memory which is no longer required.

Not a Level 100 Elite Tauren Chieftian?
We can't all be level 100 and WDW works for all levels, providing you have a specialisation (i.e. level 10).

Other Features

  • In-game icon based editing and display of abilities to exclude from rotations
  • Modularised: Download only what you need.
  • Tooltips for all rotation and CD icons and configurable options
  • Configurable icon positions and sizes
  • Multiple rotations are supported
  • Supports Racials, whether for rotation queue, CD list, or interrupts/dispels
  • Global Cooldown dynamically monitored/calculated/configureable
  • Key bindings for rotations and for changing cooldown/rotation synergy
  • Debug mode available to module authors (or anyone really)

How to Instal
Place WDW in the same AddOn folder as your other AddOns. For each module you downloaded, place that module's file with the "Lua" file extension into the WDW "Modules" folder. Quit the game completely. Relaunch. Enjoy.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Updates & Favourites
You can make We Don't Wipe a Favourite and get an automatic notification (PM) or email (enabled through your profile) when I update it.

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

v3.05
====
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

v3.04
====
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

v3.03
====
* Just a small Interface update so AddOn will load!

v3.02
====
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

v3.01
====
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

v3.00
====
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

v3.00b
====

Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too

v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
2.00
4kB
11-29-14 01:49 AM
Addon
2.01
4kB
11-29-14 01:31 AM
Addon
1.01r
5kB
10-16-14 05:14 AM
Addon
1.02
4kB
10-16-14 05:10 AM
Addon
1.02
5kB
10-16-14 05:09 AM
Addon
1.02
6kB
10-16-14 05:08 AM
Addon


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Unread 08-11-13, 09:49 PM  
Tygerlilly
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I'm having problems moving the addon also. I was able to move it immediately after a fresh install (I have never used before - the beta version 5.3 is my first install). Then I resized the icons and tried to move it again using the method that was succesful before. 1. "Uncheck" the locked box. 2. Target something. 3. Place the cursor in the center of the first Large icon. 4. Left-click and drag when you receive a special chat message.

To be honest, I don't remember if I got a chat message the first time, but I definitely did not get one this time - and this time the addon will not budge.

I use a PC running Windows 64.
Last edited by Tygerlilly : 08-11-13 at 09:51 PM.
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Unread 07-30-13, 09:31 PM  
Taraezor
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Re: problem

Originally Posted by samvx
does't work for me... I'm missing something.... btw before last patch it's all working
Okay let's see if we can sort this out.

From v3 onwards when you download WDW, you need to get the modules separately. A few reasons for this but in the long run it is for the better.

Currently not all the previously supported classes are to be found in v3 but recently progress has sped up. That might be the source of your woes.

Apart from that I would need more information.

(I am making headway with Frost DK. Just balancing rune and RP precalculations and comparing rotation ideas from different reputable sources).
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 07-30-13, 05:23 PM  
samvx
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problem

does't work for me... I'm missing something.... btw before last patch it's all working
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Unread 07-22-13, 08:43 PM  
Taraezor
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v3.00 Finally Here (as Beta)

Rather cautious releasing this as beta, I know.

Probably Frost DKs (both DW and 2H) and Unholy DKs next.
Then some shammie love.

After that open to requests but Warlocks and Rogues might be possible.
Last edited by Taraezor : 07-27-13 at 12:58 AM.
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Unread 06-13-13, 02:25 AM  
Taraezor
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Re: Mac User: Great Addon, but Cannot Move the Queue

Originally Posted by Daphine
This is a terrific addon; however, I am having the same difficulty that some other Mac users are having, based on what I read on the forum. I have followed all your directions: 1. I "unchecked" the locked box.
2. I targeted something 3. I placed the cursor in the center of the first Large icon. The tooltip comes up but NEVER disappears and nothing appears in the chat window. Regardless, I tried to left click and move the icon, but to no avail. I wanted to let you know this because it may be a Mac issue. I am running OS 10.8.3. If you have any other suggestions I would appreciate it. Thank you.
Lost internet for more than a couple of weeks. Back in action as I type this.

Reply to the above: I am no longer using v2 and am actively using and testing v3 on my Windwalker. It does not exhibit the problem above. I develop this on a Mac by the way. V3 is very near to release. Stay tuned. Fully functional for Windwalkers.
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Unread 06-11-13, 02:26 PM  
Daphine
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Mac User: Great Addon, but Cannot Move the Queue

This is a terrific addon; however, I am having the same difficulty that some other Mac users are having, based on what I read on the forum. I have followed all your directions: 1. I "unchecked" the locked box.
2. I targeted something 3. I placed the cursor in the center of the first Large icon. The tooltip comes up but NEVER disappears and nothing appears in the chat window. Regardless, I tried to left click and move the icon, but to no avail. I wanted to let you know this because it may be a Mac issue. I am running OS 10.8.3. If you have any other suggestions I would appreciate it. Thank you.
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Unread 05-20-13, 06:20 PM  
Taraezor
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Next Release

Progress is excellent by my standards. Slow by others' standards for sure.

(1) I have a working Windwalker tested from level 1 through to the low 70's - where my toon is at.
(2) I have gone through code to ensure that incidental memory usage creep (a common thing in WoW AddOns) is absolutely minimal. Most importantly when it does creep, all unallocated memory does actually get caught in "garbage collection" and WDW drops back to its base of below 350KB footprint every time.
(3) Presently coding the last bit of WDW: a hinted at better way to handle cooldowns and whether or not they appear in a rotation. You must agree that furtively toggling a "mode" by way of the mousewheel is really not acceptable for that is what we have now.

AddOn will be released as beta WINDWALKER ONLY with the higher levels, esp. 90 UNTESTED. And while I take feedback I will add back in the Mage/DK/Shaman.

That's basically it.

I must say, the Windwalker rotation is really excellent for me. It properly manages decisions based upon Chi and anticipates Chi needs by looking TEN global cooldowns ahead for buffs etc coming off CD.
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Unread 05-20-13, 06:05 PM  
Taraezor
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Re: Cant move the addon

Originally Posted by Florblar
Thanks for your reply got that sorted out now but have encountered a new problem. I can not move the addon from its original position. Can resize and change all other options just cant move it. Very frustrating :/ Any ideas? I have followed the advice from the mouse over to no avail.
If you have followed the previous instructions then:

(1) You receive a chat message informing you that you can move the interface
(2) You will hear a sparkling sound - the same sound as when you click on a random location in the circular mini-map in the top right of your screen

If the above does NOT occur then it means you didn't UN-CHECK the checkbox in the options menu. In some countries we refer to "checking" as "ticking" (at least in Australia to my knowledge but we've pretty much assimilated most American English usage these days).

The locking mechanism is necessary. Some players want it freely moveable, even while in battle. Some players don't. Nobody is right or wrong in that respect! The dual chat/audible messages are necessary as some players have reported targeting issues in locating the centre of the first/main icon (even though I use a centre-ish region and not the exact centre).

Hope that helps!
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Unread 05-18-13, 04:04 AM  
Florblar
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Cant move the addon

Thanks for your reply got that sorted out now but have encountered a new problem. I can not move the addon from its original position. Can resize and change all other options just cant move it. Very frustrating :/ Any ideas? I have followed the advice from the mouse over to no avail.
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Unread 05-07-13, 06:10 AM  
Taraezor
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Re: Non DPS CDs in suggested rotation.

Originally Posted by Florblar
Great Addon! Just what I was looking for for my mage.

However is there a way in the interface to remove non dps cooldowns from the suggested rotation?

In the current format, in the "Main Queue" it is prioritising things like Ice Barrier and Ice Floes. Useful but not essential parts of the rotation for me as I might need to save them for specific moments and not use them on CD.
Yes definitely! In any chat window type "/wdw cool" and hit enter. Add these two abilities/talents to your list of CDs and they will only appear in the queue if you have enabled "BOSS" mode. Enter "/wdw ?boss" to see what the mode is.

If you do have "BOSS" mode on then you will unfortunately need to go to the "Rotations file and where you see these abilities make sure that you put two dashes -- at the start of the line. That makes WoW ignore them. Easy as that.

Sorry for the delay in replying, busy (in fact VERY busy) on the next version of the AddOn...
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Unread 05-03-13, 12:43 AM  
Florblar
A Kobold Labourer

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Non DPS CDs in suggested rotation.

Great Addon! Just what I was looking for for my mage.

However is there a way in the interface to remove non dps cooldowns from the suggested rotation?

In the current format, in the "Main Queue" it is prioritising things like Ice Barrier and Ice Floes. Useful but not essential parts of the rotation for me as I might need to save them for specific moments and not use them on CD.
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Unread 04-07-13, 02:10 AM  
Taraezor
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Going Forward

Next release will be a beta. It will include Windwalker Monks and will also support modularisation. Meaning others can use and share their own rotations. A template and instructions for coding your own module will be included. Has necessitated a big rewrite (again) of WDW and this time must go out as a beta for user comment.

I anticipate a smaller memory footprint with cpu performance about the same or better.

-------

Also I have become aware that for Frost DKs Soul Reaper, the rotation does not account for the T15 2P bonus. Rotation should be adjusted to 45% if you have the T15 2P gear. Presently fixed at 35%. For the time being you could manually do this via the "Actions" file. Fix included in the upcoming beta.

--------

Latest edit: Yeah functioning like a blog lol... just letting peeps known that it is actively being worked upon in every spare moment. Looking to release a beta within a week from now. Players should see little actual difference to what they get now. What matters is mostly behind the scenes stuff. Gotta log in with the current version and get some memory/cpu usage data for comparison too.
Last edited by Taraezor : 04-25-13 at 03:16 PM.
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Unread 03-31-13, 07:08 AM  
Taraezor
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Talking April Fools Easter Egg

To toggle the on/off status just enter "/wdw egg" in chat.

Just a bit of silly fun for one day in the year.

Please do not post spoilers. The toggle should suffice for those of us who play WoW deadly serious (sigh).
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Unread 03-14-13, 07:37 PM  
Taraezor
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Re: Mouse Scrolling

Originally Posted by tjkraft
I play the DK class in 2h frost.
I was wondering if there was a possible way to make a checkbox for what we want to cycle through when we scroll.
Like if i just want it to cycle through aoe and 2h single target i can choose those and it will not cycle through no aoe, dual frost, dual frost aoe.

or if there was a way to create a macro for the addon so it will swap between which cycle you want to choose. then we could just put it into action bar

like one macro button will be aoe dual wield, one will be single target dual wield, one will be single 2h frost, etc.
Very good thoughts there. I really must redo the way the rotations are cycled. Just not sure what would be best. I have taken your ideas on board. The next release however will be merely to bring it forward to 5.2 with rotations fixed due to a lot of ability nerfs/enhancements.

Originally Posted by tjkraft
Oh, and i dont know if i missed this but is there a way to keep the ui from hiding when i have no target selected. i like it when its always showing on the screen xD
Oh, I had received the opposite feedback that it was annoying. Perhaps an option to (1) always show (2) only show if in combat (the current way) (3) show except if doing professions, in the auction house, at a vendor, other annoying situations. What do others think?
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Unread 03-04-13, 10:42 AM  
tjkraft
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Mouse Scrolling

I play the DK class in 2h frost.
I was wondering if there was a possible way to make a checkbox for what we want to cycle through when we scroll.
Like if i just want it to cycle through aoe and 2h single target i can choose those and it will not cycle through no aoe, dual frost, dual frost aoe.

or if there was a way to create a macro for the addon so it will swap between which cycle you want to choose. then we could just put it into action bar

like one macro button will be aoe dual wield, one will be single target dual wield, one will be single 2h frost, etc.

Oh, and i dont know if i missed this but is there a way to keep the ui from hiding when i have no target selected. i like it when its always showing on the screen xD

oh, and as you can tell i have no idea how to make an addon so if any of this is impossible just mention it and i will understand.

thanks again for the addon. rocking it atm
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