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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-10-14 05:26 AM
Created:11-17-12 04:44 PM
Downloads:8,353
Favorites:77
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Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
6.0.3

We Don't Wipe  Popular! (More than 5000 hits)

Version: 3.05
by: Taraezor [More]

Description
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved.

Various class/specialisations are supported. You must download separately the We Don't Wipe modules. Links are provided below.

WDW is very fully featured and configurable. The author tests it against other popular AddOns to ensure it surpasses its competition. Authoritative websites are consulted.

Download Links for Supported Class/Specialisations
Rotations need urgent updating and this is underway. Refinement will continue as Warlords of Draenor matures
* Windwalker Monks
* Frost Deathknights (2H)
* Frost Deathknights (DW)
* Arcane Mages 6.0.3!
* Fire Mages
* Frost Mages 6.0.3!
* Enhancement Shamans
* Elemental Shamans

* More to come!

DPS "Rotations" or "Priority Queues"
WDW presents, as a queue, the next few abilities you should use. Allowance has been made for the Talents you have chosen, even if they are not optimal. Due to randomness and "procs" in the game, the queue might suddenly change so be ready to react!

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation through to seasoned raiders wishing to maximise their DPS.

For notes specific to a class/spec you should see the respective Module download page.

Charges
Some players need to collect so many "charges" and then activate certain spells. For example, Maelstrom Weapon, Arcane Charges and Tigereye Brew. These are fundamental to achieving decent DPS and We Don't Wipe displays your class relevant "charge" prominently at the head of the queue.

Managing Your Cooldowns
WDW is more than just a queue of icons sliding from right to left across the screen. Adjacent to this queue it is possible to display your Cooldowns. YOU decide what to include and WDW provides for just about anything, including but not limited to bag items, gear, talents and spells. WDW Cooldowns are fully configurable but this author's Cool Aid AddOn is worth a look as the ultimate replacement for this functionality.

Distance to Target
Blizzard consciously prevent us from knowing the exact distance to a target. WDW provides a very accurate range estimation for all target types. Mob in range of your Frost Nova? Are you at 40 yards yet? WDW exceeds other AddOns in accuracy. For a few more options see also this author's Hard Yards AddOn.

Beast, Critter, Humanoid or Dragonkin?
Polymorph and other abilities need this information. WDW displays the mob classification, type and family. You will be informed whether you are against a Rogue or Warrior and whether your target is Elite, Rare or a Minion. Is that a transformed player, or a pet?

Interrupts, Mob Dispels and Friendly Dispels
Depending upon your target, WDW will show a small action-relevant icon under your main rotation whenever it is possible to interrupt or dispel.

Performance
Unlike its competitors, WDW does NOT track your combat log so it it is not CPU hungry. WDW does NOT require a lot of memory and will not throttle your FPS. Periodically, WDW cleans up any computer memory which is no longer required.

Not a Level 100 Elite Tauren Chieftian?
We can't all be level 100 and WDW works for all levels, providing you have a specialisation (i.e. level 10).

Other Features

  • In-game icon based editing and display of abilities to exclude from rotations
  • Modularised: Download only what you need.
  • Tooltips for all rotation and CD icons and configurable options
  • Configurable icon positions and sizes
  • Multiple rotations are supported
  • Supports Racials, whether for rotation queue, CD list, or interrupts/dispels
  • Global Cooldown dynamically monitored/calculated/configureable
  • Key bindings for rotations and for changing cooldown/rotation synergy
  • Debug mode available to module authors (or anyone really)

How to Instal
Place WDW in the same AddOn folder as your other AddOns. For each module you downloaded, place that module's file with the "Lua" file extension into the WDW "Modules" folder. Quit the game completely. Relaunch. Enjoy.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Updates & Favourites
You can make We Don't Wipe a Favourite and get an automatic notification (PM) or email (enabled through your profile) when I update it.

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

v3.05
====
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

v3.04
====
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

v3.03
====
* Just a small Interface update so AddOn will load!

v3.02
====
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

v3.01
====
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

v3.00
====
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

v3.00b
====

Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too

v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
2.00
4kB
11-29-14 01:49 AM
Addon
2.01
4kB
11-29-14 01:31 AM
Addon
1.01r
5kB
10-16-14 05:14 AM
Addon
1.02
4kB
10-16-14 05:10 AM
Addon
1.02
5kB
10-16-14 05:09 AM
Addon
1.02
6kB
10-16-14 05:08 AM
Addon


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Unread 03-03-13, 03:36 PM  
Taraezor
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Originally Posted by Aproxx
hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
No but... an idea for an option - "Disable Cooldown text" with a toggle. Default would be unchecked, meaning that CDs numbers are displayed.
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Unread 03-02-13, 02:41 PM  
Aproxx
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hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
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Unread 03-01-13, 04:02 PM  
Taraezor
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Re: Massive icons?

Originally Posted by MachPilot
Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
Cancel and Default buttons are buttons common to all Add-Ons which use Interface options. Accessed via the "Interface" button of your "Game Menu".

Might be easier for you to not bother with this Add-On until 5.2 hits. THen watch for v2.02 of this Add On hopefully shortly after.
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Unread 02-27-13, 11:05 AM  
MachPilot
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Massive icons?

Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
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Unread 02-13-13, 04:33 PM  
Taraezor
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Valentines Day Easter Egg

Poor Riko...

Hope you enjoyed the Valentines Easter Egg. Yeah a little annoying. Just lightening up a bit.
Last edited by Taraezor : 02-15-13 at 06:18 AM.
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Unread 02-11-13, 04:21 AM  
Taraezor
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v2.01 Known Issues & Your Testing

Stuck Icons:


Originally Posted by GrlGeek
Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
Solution for now is to "/reload ui" or "/wdw del" in chat. No need to reinstall.

Originally Posted by Aproxx
hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
Solution: None. Do NOT use "Following Icon Sizes". Click "Cancel" or "Defaults" as applicable to restore. No need to reload or restart the Add-on. Will need a fix in v2.02.

-------------------------------------------------------------

"Sorry, only Frost is supported at this stage"

Blood DKs are getting this message more than once but only while tanking, at sporadic intervals, sometimes spammed a few times in a row. This should not happen. Will investigate and fix.

Edit: Dumb programming error. No work around for players. Only v2.02 will stop this nonsense. Fixed in unreleased v2.02.

-------------------------------------------------------------

Not a bug but a curiosity. Frost DKs - watch the decisions for the queue closely and don't jump to conclusions. If you disagree, especially with apparently not saving up for a possible Killing Machine which will surely happen soon then I want to hear a solid argument. We will then go back to play testing YOUR idea.

When testing on target dummies all specs need to test for quite some time due to:

(1) smooth out RNG spikes

(2) wrong keypresses due to not repsonding quick enough to very rapidly changing main queue icon

(3) wrong keypresses due to unfamiliarity with the rotation choices / unexpected choices

Fire Mages are notorious sufferers (still) for (1) above. Forst DKs may be surprised that we aren't more agressively saving up for a Killing Machine. Users of Blood Tap will think the add-on is too keen to suggest a Blood Tap, sometimes 2 in a row. Give it a good try!

For Mages in general testing might be moot. 5.2 means the rotations will definitely need to be redesigned all over again. Sad face.
Last edited by Taraezor : 02-14-13 at 04:56 AM.
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Unread 02-10-13, 03:25 PM  
GrlGeek
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Arcane Brilliance stuck as first rec even after cast

Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
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Unread 02-09-13, 01:31 PM  
Aproxx
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hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
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Unread 01-24-13, 07:44 PM  
Taraezor
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Re: Re: Re: Interface - I must be missing something obvious

Originally Posted by GrlGeek
Originally Posted by Taraezor

(1) Got to Interface Options. UNCHECK the "Locked" checkbox. Done.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable. Done.
(3) Place the mouse pointer in about the middle of the first icon. Done.
(4) Left mouse button DOWN and DRAG. Done.
(5) Profit. Nope.

Hope that helps.
My mouse interaction is fine with everything else. All I get here is a tool tip. It shouldn't matter that I'm on a Mac, should it?
The tooltip will disappear when you are in the centre. That is the key visual clue. Version 2.0 also shows a message in chat that WDW is now able to be moved. (In case you wonder - add-ons have a choice of displaying a tooltip or doing something like moving the add-on. Not allowed to have both at the same time).
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Unread 01-22-13, 10:49 PM  
GrlGeek
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Re: Re: Interface - I must be missing something obvious

Originally Posted by Taraezor

(1) Got to Interface Options. UNCHECK the "Locked" checkbox. Done.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable. Done.
(3) Place the mouse pointer in about the middle of the first icon. Done.
(4) Left mouse button DOWN and DRAG. Done.
(5) Profit. Nope.

Hope that helps.
My mouse interaction is fine with everything else. All I get here is a tool tip. It shouldn't matter that I'm on a Mac, should it?
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Unread 01-22-13, 02:23 PM  
Taraezor
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Re: Interface - I must be missing something obvious

Originally Posted by GrlGeek
I'm using this for a frost mage, and I really like it, but I have not been able to figure out how to move the icons for the queue. I followed the instructions, but the icons only show up when I have something targeted, and then I can't drag them to a different spot on the screen. They're right in the middle, making it difficult to place my water elemental's Freeze. What am I doing wrong? I'm left clicking and holding in the middle of the first icon.

Thanks.
(1) Got to Interface Options. UNCHECK the "Locked" checkbox.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable.
(3) Place the mouse pointer in about the middle of the first icon.
(4) Left mouse button DOWN and DRAG.
(5) Profit.

Hope that helps.
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Unread 01-21-13, 06:58 PM  
GrlGeek
A Kobold Labourer

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Interface - I must be missing something obvious

I'm using this for a frost mage, and I really like it, but I have not been able to figure out how to move the icons for the queue. I followed the instructions, but the icons only show up when I have something targeted, and then I can't drag them to a different spot on the screen. They're right in the middle, making it difficult to place my water elemental's Freeze. What am I doing wrong? I'm left clicking and holding in the middle of the first icon.

Thanks.
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Unread 01-19-13, 02:46 AM  
Taraezor
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Re: New class update?

Originally Posted by xceed78
Great addon, sucks I switched mains...

the Hunter and Warlock community would forever be in your debt... any chance on support anytime soon?
Thank you. I am still wondering what spec to do first for Warlock. My lock is L85 so it could feasibly be done. Like DK, I will be relying upon a lock expert to play test / co-develop the addon so when I get around to doing it it will be done very well.

We just don't know which spec to do first!!!
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Unread 01-18-13, 08:22 AM  
xceed78
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New class update?

Great addon, sucks I switched mains...

the Hunter and Warlock community would forever be in your debt... any chance on support anytime soon?
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Unread 01-17-13, 03:23 AM  
Taraezor
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Seeking Bug Reports and Change Suggestions

Version 2.0 is currently being coded. A fairly extensive rewrite necessitated by my removing all traces of the Ace3 add-on dependancy as well as the expansion of the in-game Interface Panel from one to at least 3, including a help panel and the ability to edit the cooldown list from in-game.

Plus lots of little fixes such as properly checking for characters in the level range 80 to 89 to ensure that spells are indeed available.

Bug reports welcome! Suggestions welcome!
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