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Thunder Isle (5.2)
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Mists of Pandaria (5.0.4)
Updated:03-19-13 02:23 AM
Created:11-17-12 03:44 PM
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Categories:DPS, Death Knight, Mage, Shaman
We Don't Wipe
Version: 2.03
by: Taraezor [More]
Coming Soon! Windwalker Monks and Stand Alone Modules

Description
Suggests spell priority/rotations to help maximise damage per second (dps) in a single add-on across the class/specialisations of your characters.

Supported Class/Specialisations
* Enhancement Shaman
* Elemental Shaman
* Arcane Mages
* Fire Mages
* Frost Mages
* 2H Frost Death Knights
* DW Frost Death Knights


DPS Rotations/Priorities
The author has already researched the most popular and effective rotation for your character. Allowance has been made for the Talents you have chosen. We Don't Wipe presents the next few abilities you should use. Due to randomness in the game, the queue of abilities will constantly change depending upon cooldowns, critical strike "procs", useful combinations, and so on.

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation. Perfect for beginners through to raiders. SimCraft style complicated rotations have so far not been included.

Features
A queue stretching from left to right across your screen. Pinwheel and numeric cooldowns for these are displayed. If a character has an important "charge up" ability, such as Maelstrom Weapon, Lightning Shield or Arcane Charge, then it will be displayed in a dynamic, animated manner. The number of icons, size of icons and screen placement are fully customisable.

A series of mini-icons are presented. The first three (not illustrated in the screenshots) are warnings that the target has an interruptable spell, the target has a buff able to be dispelled, the player or friendly target has a debuff able to be dispelled.

Cooldowns
The remaining mini-icons are your cooldowns. You can configure this list while playing, using the built in editor. It is powerful and intuitive. Racials like Berserker are supported.

How to Instal
Install as you would any other addon. Go to "Interface" and then "Addons" from the game menu to adjust to your liking. Look at the addon file headers where there is lots of descriptive text if you want to get down and dirty. Try also /wdw from any in game chat channel.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Your Rotation Queue & Your Cooldown Icons - Adjusting their Synergy
Monitoring your cooldowns is an important part of any fight and it is important for your cooldowns to be integrated into your rotation during a boss fight but conversely really annoying to have a rotation cluttered unnecessarily while clearing trash and questing. Here's how to adjust the synergy:

Hover your mouse over any mini-icon OR the last icon of the queue. Moving the mouse-wheel results in toggling the cooldown display mode between: (1) BOSS - show the cooldowns as a fixed list of mini icons below the main queue, with CDs sometimes also appearing in the main queue, depending upon whether or not it was sensible to include them in the rotation; (2) TRASH - still show the list of small CD icons but don't include them in the rotation as no-one needs to blow CDs on trash!; (3) NEVER - don't show a list of mini CD icons and never include in the rotation. Alternatives: If you really must you can enter "/wdw boss" in chat to step one by one through the 3 options. Bi-directional keybindings are also supported.

Performance
WDW doesn't try to trap and track combat events, or guess at when an ability might be off cool down and then try to piece it all together. Instead it relies upon being regularly (every couple of 100ths of a second) polled by Blizzard's server. It makes "calls" to Blizzard for information (i.e. "API calls") and works around (using avoidance/alternatives) any that are unreliable/unready.

If you do think that WDW is weighing you down, you can configure things such as how often it cycles.

Known Issues
None known presently.

See the Change Log for details of changes in recent versions.
v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
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Old 02-10-13, 02:25 PM  
GrlGeek
A Kobold Labourer

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Arcane Brilliance stuck as first rec even after cast

Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
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Old 02-09-13, 12:31 PM  
Aproxx
A Kobold Labourer

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hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
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Old 01-24-13, 06:44 PM  
Taraezor
A Kobold Labourer
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Re: Re: Re: Interface - I must be missing something obvious

Originally Posted by GrlGeek
Originally Posted by Taraezor

(1) Got to Interface Options. UNCHECK the "Locked" checkbox. Done.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable. Done.
(3) Place the mouse pointer in about the middle of the first icon. Done.
(4) Left mouse button DOWN and DRAG. Done.
(5) Profit. Nope.

Hope that helps.
My mouse interaction is fine with everything else. All I get here is a tool tip. It shouldn't matter that I'm on a Mac, should it?
The tooltip will disappear when you are in the centre. That is the key visual clue. Version 2.0 also shows a message in chat that WDW is now able to be moved. (In case you wonder - add-ons have a choice of displaying a tooltip or doing something like moving the add-on. Not allowed to have both at the same time).
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Old 01-22-13, 09:49 PM  
GrlGeek
A Kobold Labourer

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Re: Re: Interface - I must be missing something obvious

Originally Posted by Taraezor

(1) Got to Interface Options. UNCHECK the "Locked" checkbox. Done.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable. Done.
(3) Place the mouse pointer in about the middle of the first icon. Done.
(4) Left mouse button DOWN and DRAG. Done.
(5) Profit. Nope.

Hope that helps.
My mouse interaction is fine with everything else. All I get here is a tool tip. It shouldn't matter that I'm on a Mac, should it?
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Old 01-22-13, 01:23 PM  
Taraezor
A Kobold Labourer
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Re: Interface - I must be missing something obvious

Originally Posted by GrlGeek
I'm using this for a frost mage, and I really like it, but I have not been able to figure out how to move the icons for the queue. I followed the instructions, but the icons only show up when I have something targeted, and then I can't drag them to a different spot on the screen. They're right in the middle, making it difficult to place my water elemental's Freeze. What am I doing wrong? I'm left clicking and holding in the middle of the first icon.

Thanks.
(1) Got to Interface Options. UNCHECK the "Locked" checkbox.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable.
(3) Place the mouse pointer in about the middle of the first icon.
(4) Left mouse button DOWN and DRAG.
(5) Profit.

Hope that helps.
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Old 01-21-13, 05:58 PM  
GrlGeek
A Kobold Labourer

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Interface - I must be missing something obvious

I'm using this for a frost mage, and I really like it, but I have not been able to figure out how to move the icons for the queue. I followed the instructions, but the icons only show up when I have something targeted, and then I can't drag them to a different spot on the screen. They're right in the middle, making it difficult to place my water elemental's Freeze. What am I doing wrong? I'm left clicking and holding in the middle of the first icon.

Thanks.
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Old 01-19-13, 01:46 AM  
Taraezor
A Kobold Labourer
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Re: New class update?

Originally Posted by xceed78
Great addon, sucks I switched mains...

the Hunter and Warlock community would forever be in your debt... any chance on support anytime soon?
Thank you. I am still wondering what spec to do first for Warlock. My lock is L85 so it could feasibly be done. Like DK, I will be relying upon a lock expert to play test / co-develop the addon so when I get around to doing it it will be done very well.

We just don't know which spec to do first!!!
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Old 01-18-13, 07:22 AM  
xceed78
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New class update?

Great addon, sucks I switched mains...

the Hunter and Warlock community would forever be in your debt... any chance on support anytime soon?
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Old 01-17-13, 02:23 AM  
Taraezor
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Seeking Bug Reports and Change Suggestions

Version 2.0 is currently being coded. A fairly extensive rewrite necessitated by my removing all traces of the Ace3 add-on dependancy as well as the expansion of the in-game Interface Panel from one to at least 3, including a help panel and the ability to edit the cooldown list from in-game.

Plus lots of little fixes such as properly checking for characters in the level range 80 to 89 to ensure that spells are indeed available.

Bug reports welcome! Suggestions welcome!
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Old 01-06-13, 04:25 PM  
Taraezor
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Originally Posted by Baine
Looks good, working on my end now, even with arcane spec

but i got one error while testing on a dummy
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: <unnamed>:SetTextHeight(): invalid texHeight: -1.#IND, height must be > 0
Time: 01/06/13 09:56:45
Count: 1
Stack: [C]: in function `SetTextHeight'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: in function `DisplayExtraStuff'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:213: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:996: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:967>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = -1.#IND
Fixed. Download v1.05 or enter "/reload ui" in in-game chat. v1.05 is this bug fix and nothing else by the way for anyone wondering.
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Old 01-06-13, 01:29 PM  
Taraezor
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Re: Next spec.

Originally Posted by xceed78
Hey there. Great addon

I would love to see support for Warlock and Hunter spec next.

for options I know I'd like to see would be

- Keep CDs seperate. I can tell you that nothing is more frustrating when CDs come up as my number one priority and mantain the first priority icon. CDs will be used a different times depending more on the situation more then it just being of CD and next inline. I feel maybe another spot or a different layout might be the way to go. A 2 icon layout with the first being the priority, and the second icon being the "On deck" icon would be sweet. Then making smaller icon showing that cds are up and ready would be AMAZING.. I know Elementalist and Faceshooter are both amazing for their respective classes. Just my 2 cents
As well as any bugs of course, these are the posts I also need. Many thanks.

Just to clarify something. The cooldowns I display below the queue are about a quarter of the size of the main queue. The way these are displayed can be:

(1) BOSS mode where cooldowns can also appear in the top queue
(2) TRASH mode where cooldowns and rotation will be kept separate
(3) NEVER where you will never see CDs displayed below the main queue and certainly never in the main queue.

This has been poorly communicated by me I feel.
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Old 01-06-13, 09:09 AM  
xceed78
A Kobold Labourer

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Next spec.

Hey there. Great addon

I would love to see support for Warlock and Hunter spec next.

for options I know I'd like to see would be

- Keep CDs seperate. I can tell you that nothing is more frustrating when CDs come up as my number one priority and mantain the first priority icon. CDs will be used a different times depending more on the situation more then it just being of CD and next inline. I feel maybe another spot or a different layout might be the way to go. A 2 icon layout with the first being the priority, and the second icon being the "On deck" icon would be sweet. Then making smaller icon showing that cds are up and ready would be AMAZING.. I know Elementalist and Faceshooter are both amazing for their respective classes. Just my 2 cents
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Old 01-06-13, 04:59 AM  
Taraezor
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Duplicate Abilities in the queue

Working as intended. Will very much happen with the Frost DK rotations but can with Mages too. It points to the fact that the first of them has probably satisfied some kind of charge or proc requirements and the second would usually be because it is at the tail end of the rotation and is probably just a "waiting time" spammable filler to keep you doing something. To maximise dps we should always do something. It is like a golden rule of dps.

The DK Blood Tap will often have two of these alongside each other in the queue. And, after you have done one of them, the second will disappear and suddenly an Obliterate will appear. Have a very good look at your runes. It is working correctly. To make a rotation exactly as per the most popular DK websites just comment out the Blood Taps in the Rotations file. Your dps will drop but you might feel more comfortable. I myself would prefer the huge dps boost of at call Obliterates .
Last edited by Taraezor : 01-06-13 at 05:19 AM.
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Old 01-06-13, 04:27 AM  
Taraezor
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The mysterious text height problem

That is a problem known to me. A "/reload ui" in chat solves the problem and that in itself points to the cause of it.

I will work on it asap.

(In between discussions at home as to where to go with WDW next. We have a L85 lock, pally and an almost L85 rogue. Unholy DKs are pretty unfashionable atm.

Another thought is to consolidate for a while and get some decent documentation happening.)
Last edited by Taraezor : 01-06-13 at 05:18 AM.
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Old 01-06-13, 02:00 AM  
Baine
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Looks good, working on my end now, even with arcane spec

but i got one error while testing on a dummy
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: <unnamed>:SetTextHeight(): invalid texHeight: -1.#IND, height must be > 0
Time: 01/06/13 09:56:45
Count: 1
Stack: [C]: in function `SetTextHeight'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: in function `DisplayExtraStuff'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:213: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:996: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:967>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = -1.#IND
__________________
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