Quantcast
Download
(22 Kb)
Download
Updated: 08-13-16 05:09 AM
Pictures
File Info
Compatibility:
Legion Pre-Patch (7.0.3)
Updated:08-13-16 05:09 AM
Created:11-17-12 04:44 PM
Downloads:18,511
Favorites:104
MD5:
Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
7.0.3

We Don't Wipe  Popular! (More than 5000 hits)

Version: 5.00
by: Taraezor [More]

Description
A fully featured and configurable DPS maximiser. Displays a sequence of icons, representing the order in which you should use your abilities so that maximum DPS may be achieved.

By itself, We Don't Wipe does nothing. You must separately download the modules.

Supported Class/Specialisations
* Windwalker Monks Updated for Legion!
* Arcane Mages Planned for Legion!
* Fire Mages Planned for Legion!
* Frost Mages Planned for Legion!
* Havoc Demon Hunter Planned for Legion!
* Enhancement Shaman Planned for Legion!
* Elemental Shaman Planned for Legion!
* Hunter Planned for Legion!

(Perhaps others for Legion)

How to Instal
Download the latest We Don't Wipe. Instal like any other AddOn. Download one or more modules. Instal like any other AddOn.

How to Configure
Enter "/wdw" in chat. You will see a list of chat commands. Note that configuration options are grouped together into sub-menus. For any chat command, you may append a " ?" to the end of the command to bring up more helpful information about the command.

Note that you may freely organise the rotation/queue tiles when out of combat and when that option is active. Think of this like an "edit mode".

Module Notes
Modules assume you are closely attempting to follow the provided rotation. Rotations are based upon authoritative sources except that provision is made for any and all Talents which influence DPS. No AddOn can function as a DPS maximiser for AoE fights, due to limitations in the programming API. Single target is always assumed.

What Happened to the Old WDW?
Pre-Legion, We Don't Wipe had many more features. These can now mostly be found in my Hard Yards and (soon to be updated for Legion) Cool Aid AddOns. With the bloat removed, We Don't Wipe runs even leaner and faster. With the new chat based configuration system, new features are more quickly implemented. The placement of the tiles is vastly more configurable with the Legion version of We Don't Wipe. Additionally, very few sources of taint remain.

Updates & Favourites
Why not make We Don't Wipe a Favourite and/or use Minion?

If You Like We Don't Wipe
While adventuring, always take the Best Quest option, pickup a great raptor pet with Adorable Hatchling Nests, search for Netherwing Eggs, try Tip to enhance your Tooltips, go the Hard Yards, the most accurate way to measure distance, use This Scampi Happening for fish flavoured Tooltips, instal Let Minnow to show off your fishing poles and get on the Cool Aid, the essential aid to managing your cool downs!

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

== v5.00 - 13th August 2016
* Rewrite for Legion

== v4.11
* Audible greeting toggle now shows current status (On/Off)
* Incanter's Flow CD had erroneously copy/pasted code from my CoolAid AddOn

== v4.10
* Mage Fire Blast and Inferno Blast CDs now checked by player level
* Incanter's Flow charge/cooldown timers added
* "Excluded Cooldowns" -> "Excluded from Queue/Rotation" on Cooldowns Panel

== v4.09
* Mage Rune of Power Expiry timer added
* Mage Incanter's Flow spellbook entry needed to be specially cached as a passive spell

== v4.08
* warning/error message for reaching or trying to exceed the max number of excluded CDs able to be displayed now tests against correct maximum. Doh!
* Message for no module for a specialisation changed to no module for a class.

== v4.07
* TOC update to Patch 6.2
* Suppress WDW showing when in Garrisons
* Ability to suppress the audible chirpy racial greeting
* Fire Mage ignite value now always passed to module (previously only when charges to be shown)

== v4.06
* Remove 1 or 2 left over debugging messages. Doh!

== v4.05
* Power Strikes broken in Patch 6.1, fixed and in fact enhanced yet again for accuracy
* Avoid "Delete" button not showing in the '/wdw coo' Panel
* Hidden "sb" debug option to dump the player's Spellbook to saved variables. Added v4.00+ but not documented
* '/wdw sb' dumps the Spellbook to the chat channel
* '/wdw bp' dumps Buffs (Player) to the chat channel
* '/wdw bt' dumps Buffs (Target) to the chat channel
* '/wdw dp' dumps Debuffs (Player) to the chat channel
* '/wdw dt' dumps Debuff (Target) to the chat channel

== v4.04
* Blizzard Cooldown changes forced code to be altered to stop flickering/stuck icons
* Cooldown code slightly more efficient (less cpu)
* Better module presence/version/format checking and feedback
* Less repeated setup iterations due to multiple Events firing. Much less message repetition
* Removed unused frame overlay code

== v4.03
* If 'Show Charges' deselected then queue might have been non-optimal as charges not getting calculated.

== v4.02
* Sweeping 'Second Hand' GCD/cooldown timer wasn't visible (alpha problem)
* Chi Brew special recharge 'Cooldown' works as intended now
* Roll / Chi Torpedo potentially bugged for 'recharges'. Fixed.
* Renewing Mist / RSK added (both recharges for Mistweavers) to keep code in sync with Cool Aid AddOn

== v4.01
* No crash when player uses WDW on unsupported classes
* Removed the Slash file. The single line of code placed into Core.lua
* Overhauled the help panels
* If Spellbook has > 70 icons then reduce the size incrementally in the '/wdw coo' panel.
* Error message if showing the WoW Interface AND WDW cooldown countdown text overlays.
* Updated TOC file for Patch 6.1

== v4.00
* Modules now all properly load alone and not inside a WDW Modules folder.

== v3.13
* Mages again blowing out the limit of 70 spells in the prebuilt spellbook. Portals and Teleports are now excluded (as they used to be)

== v3.12
* Monk Power Strikes further accuracy: First PS up to 400ms out, remainder at 100%
* Power Strikes calculation was also trashed if the player zoned / reload UI

== v3.11
* Chi Torpedo Spell ID added for Roll recharge
* Chat command '/wdw gcd' now also returns remaining time of GCD
* Monk Power Strikes (hidden (re)activation timer) now supported

== v3.10
* Arcane Mage Arcane Charge amount is wrong if a Fire Mage is in the party.

== v3.09
* Fix for buffs of type ""
* Protection Paladin Bastion of Glory stacking buff added
* Windwalker Monk Tigereye Brew stacking buff added
* Enhancement Shaman Maelstrom Weapon stacking buff added
* Arcane Mage Arcane Charges stacking debuff added

== v3.08
* /wdw now works the same as /wdw help or /wdw ?
* Fixed porting bug (from Cool Aid) when selecting a Spell ID manually in /wdw coo
* Fix for remaining GCD calculation
* New global wdw_specialModuleNew to allow players to adjust module constants/parameters directly
* Code for above in Core.lua. NOT executed on regular polling but only on a talent/environment change
* Edited Template.rtf to reflect the above and upped version to v1.01
* pairs/ipairs localised
* cooldown timer alpha fix for spells no longer being "shown"

== v3.07
* Special "recharge" abilities totally rewritten and expanded
* Target & Range text positions optimised for all screen resolutions
* Target & Range text repositioned if main queue is not shown
* Handling of Check boxes identical to my Cool Aid AddOn. i.e. works the new Blizzard way
* Lots more localisation in the Core file
* Removed taint sources from Core and Interface files and rewrote lots of code
* Due to anti taint measures, Tooltips removed for icons BUT now properly click through
* Alter sliders so that whole units for icons but detailed for update frequency
* Changed minimum requestable update frequency to "0" (i.e. as often as possible)
* Remove Glyph of Icy Veins test as that pre-WoD glyph was removed from the game
* Removed options to NOT show icons if out of range or insufficient power as never actually implemented AND in WoD Blizzard removed power costs as an *easily* obtainable quantity

== v3.06
* Very slightly moved target text (above the first icon) upwards
* Further removal and refinement of pre WoD Mage Polymorph code as redundant
* Bug in code testing for earliest possible cool down in mini-icons

== v3.05
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

== v3.04
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

== v3.03
* Just a small Interface update so AddOn will load!

== v3.02
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

== v3.01
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

== v3.00
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

== v3.00b
Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too
* All Mage modules now intelligently handle none, one or two Rune of Powers

== v2.03
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

== v2.02
* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

== v2.01
* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped (Core)
* Valentines Easter egg date error. Doh! (Core)

== v2.00
* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

== v1.05
* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

== v1.04
* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net. Test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----
Inspired by EnhaPrio by Stormcast @ Lightbringer EU, the successor to ShamWow_Enhanc by Thomas Lien.
Thank you both!
Post A Reply Comment Options
Unread 12-29-12, 07:54 AM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Bug Report - Minor/Annoyance

In the key bindings options I noticed the file has the options swapped around. So I am thinking that you will set a key binding for one option but it will actually apply to the other.

Fixed for next release, which will be one of the DK specs unless I get several of these kind of errors.
Last edited by Taraezor : 12-30-12 at 07:30 AM.
Report comment to moderator  
Reply With Quote
Unread 01-02-13, 09:05 AM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 381
Uploads: 2
getting this error over and over on my mage (arcane)
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:397: attempt to index field '?' (a nil value)
Time: 01/02/13 15:59:18
Count: 43
Stack: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:397: in function `QueueMode'
Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:393: in function `QueueModePreliminary'
Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:177: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:886: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:857>
Locals: self = <table> {
 SetDefaultModuleLibraries = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
 Enable = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
 UnregisterAllEvents = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
 baseName = "WeDontWipe"
 EnableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
 modules = <table> {
 }
 GetModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
 IterateEmbeds = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
 QueueDisplay = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:495
 DrawTheQueue = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:525
 defaultModuleLibraries = <table> {
 }
 optionsFrame = <unnamed> {
 }
 DisplayExtraStuff = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:622
 UpToYou = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1577
 RepositionFrames = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1510
 SetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1487
 GetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1481
 ToggleIcons = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1283
 Slash = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1298
 SetDefaultModulePrototype = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
 GetOptions = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1361
 ToggleMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1273
 GetQueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:195
 name = "WeDontWipe"
 UNIT_PET = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1034
 IsEnabled = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
 orderedModules = <table> {
 }
 ResolveSpec = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1043
 DisableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
 OnEnable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1003
 QueueModeOutOfCombat = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:238
 SaveLocation = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:996
 OnInitialize = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:900
 RegisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 UnregisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 LetsGetItOn = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:156
 QueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:396
 OnDisable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:891
 Run = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:855
 IsSpellInRangeBugFix = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:601
 IsModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-
trying to Change the mode results in the following error
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1274: attempt to get length of field '?' (a nil value)
Time: 01/02/13 16:03:07
Count: 1
Stack: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1274: in function `ToggleMode'
[string "WeDontWipeIcon"]:1: in function <[string "WeDontWipeIcon"]:1>
Locals: self = <table> {
 SetDefaultModuleLibraries = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
 Enable = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
 UnregisterAllEvents = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
 baseName = "WeDontWipe"
 EnableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
 modules = <table> {
 }
 GetModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
 IterateEmbeds = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
 QueueDisplay = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:495
 DrawTheQueue = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:525
 defaultModuleLibraries = <table> {
 }
 optionsFrame = <unnamed> {
 }
 DisplayExtraStuff = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:622
 UpToYou = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1577
 RepositionFrames = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1510
 SetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1487
 GetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1481
 ToggleIcons = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1283
 Slash = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1298
 SetDefaultModulePrototype = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
 GetOptions = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1361
 ToggleMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1273
 GetQueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:195
 name = "WeDontWipe"
 UNIT_PET = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1034
 IsEnabled = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
 orderedModules = <table> {
 }
 ResolveSpec = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1043
 DisableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
 OnEnable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1003
 QueueModeOutOfCombat = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:238
 SaveLocation = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:996
 OnInitialize = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:900
 RegisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 UnregisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 LetsGetItOn = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:156
 QueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:396
 OnDisable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:891
 Run = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:855
 IsSpellInRangeBugFix = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:601
 IsModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:484
 db = <table> {
 }
 SendMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:87
 CooldownLeft = <function> defined @Interface\
wow x64, german locale
any way to fix those? =)
__________________
Report comment to moderator  
Reply With Quote
Unread 01-04-13, 02:14 AM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Will get onto this right away and put fix into v.104. Would like to know what class/spec you were playing thank you.

Oh dear, German locale... hmmm. I have only tested this as English, to be honest. This might not be a quick fix but will try asap.
Report comment to moderator  
Reply With Quote
Unread 01-04-13, 08:20 AM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 381
Uploads: 2
Originally Posted by Taraezor
Will get onto this right away and put fix into v.104. Would like to know what class/spec you were playing thank you.

Oh dear, German locale... hmmm. I have only tested this as English, to be honest. This might not be a quick fix but will try asap.
arcane mage, didn't test on frost spec
enh/elemental shaman

dug a bit, found out why

in line 397, WeDontWipe_1.03.lua you reference a field, called wdw_currentSpec
well, i used /script print(wdw_currentSpec) and it returned "Arkan"

one thing that i tried was to replace all occurences of "Arcane" with "Arkan" throughout the addon, and it worked (with a but, more to that later)

therefor it's a localization issue (not only german ^^)


about the but:
once i did that replacing, the next thing that popped up is related to WeDontWipe_1.03.lua, line 485
you check for the start and Duration using GetSpellCooldown, which is fine.
BUT! if it's a talent that rewards this spell, and the player doesn't have the talent, and because of that not the spell, start and duration are Nil, causing the whole addon to Crash

simple fix would be to check wether start/duration are nil, since checking for the required talent can become tidious (right word? troublesome, in amount of work^^)

if you Need help with german names for the specs, just send me a pm
the other Option would be going to http://eu.battle.net/wow/de/tool/talent-calculator#U! and copy the spec names from there

hope i could help =)
__________________
Report comment to moderator  
Reply With Quote
Unread 01-04-13, 01:36 PM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Localisation

Baine. Many thanks. Localisation is on my wish list. What has stopped me from that so far is that I have whole sentences which would require "real" translation although I could certainly follow your lead and use the internet to localise classes,specialisations and spells.

I am aware of how this is done in other add ons so not an impossible task.

About the other part of your post. It should not have been a problem for a spell which doesn't exist in the "default" spellbook. So, I will investigate what I missed.
Last edited by Taraezor : 01-04-13 at 01:42 PM.
Report comment to moderator  
Reply With Quote
Unread 01-04-13, 02:33 PM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 381
Uploads: 2
Re: Localisation

Originally Posted by Taraezor
About the other part of your post. It should not have been a problem for a spell which doesn't exist in the "default" spellbook. So, I will investigate what I missed.
just try to unlearn ice barrier and learn temporal shield instead, at least that's the spell that i had to remove from the arcane Rotation (Rotations_1.03.lua, line 66) to make the addon work as intended

also i tried to call GetSpellCooldown ( aka /script print(GetSpellCooldown("Eisbarriere")) ) and it returned absolutely nothing, not Nil, error, nothing

edit:

i also noticed quite an fps drop
on my frost spec (yes, it's called frost in german as well, so no localization problems^^) i get around 27 fps with your addon enabled, without it (same Situation) i get 47 fps
__________________
Last edited by Baine : 01-04-13 at 02:37 PM.
Report comment to moderator  
Reply With Quote
Unread 01-05-13, 12:52 AM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Re: Re: Localisation

Originally Posted by Baine
Originally Posted by Taraezor
About the other part of your post. It should not have been a problem for a spell which doesn't exist in the "default" spellbook. So, I will investigate what I missed.
just try to unlearn ice barrier and learn temporal shield instead, at least that's the spell that i had to remove from the arcane Rotation (Rotations_1.03.lua, line 66) to make the addon work as intended

also i tried to call GetSpellCooldown ( aka /script print(GetSpellCooldown("Eisbarriere")) ) and it returned absolutely nothing, not Nil, error, nothing

edit:

i also noticed quite an fps drop
on my frost spec (yes, it's called frost in german as well, so no localization problems^^) i get around 27 fps with your addon enabled, without it (same Situation) i get 47 fps
This is all very good information. Thank you. GetSpellCooldown and also IsSpellInRange are two of many APIs that often just don't work (nil response or inconsistent responses). Thanks Blizzard. I usually manage to work around these. The APIs can be avoided altogether by using combat events and other events and manually tracking / estimating cool downs. This incurs significant overhead client side.
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 12:05 AM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Crippled FPS Solved

According to information I got off the net (you can see it coming lol) I dutifully did a garbage collection each and every time Blizzard reached out to the WDW. After all, Mists 5.1 implementation of LUA garbage collection is now lean and mean, so I had read.

Well, for me at least, it was hitting me for about 40ms per cycle. That is a long time, enough to cripple a good computer.

I use an old computer for development and testing so my FPS is never over 20 anyway. I never noticed the hit. Thanks for the persistent reports of this problem.

I now garbage collect about once every hour, and only out of combat .
Last edited by Taraezor : 01-06-13 at 12:05 AM.
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 12:11 AM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Frost Death Knights

Have a very good look at the rotation, particularly for two handed weapons. Note that Blood Tap (if the player has it) has been worked in nicely. I got a better DK player than me to test it and he gave it a big okay!

The AoE rotation (like any effort in any add-on) is difficult to do but it gets the job done I guess. The Dual Wield effort is worth having a good look at too.

Right now the 2H rotation is getting used in LFR and heroics with good results by the above tester so we are pretty excited.
Last edited by Taraezor : 01-06-13 at 12:12 AM.
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 03:00 AM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 381
Uploads: 2
Looks good, working on my end now, even with arcane spec

but i got one error while testing on a dummy
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: <unnamed>:SetTextHeight(): invalid texHeight: -1.#IND, height must be > 0
Time: 01/06/13 09:56:45
Count: 1
Stack: [C]: in function `SetTextHeight'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: in function `DisplayExtraStuff'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:213: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:996: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:967>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = -1.#IND
__________________
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 05:27 AM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
The mysterious text height problem

That is a problem known to me. A "/reload ui" in chat solves the problem and that in itself points to the cause of it.

I will work on it asap.

(In between discussions at home as to where to go with WDW next. We have a L85 lock, pally and an almost L85 rogue. Unholy DKs are pretty unfashionable atm.

Another thought is to consolidate for a while and get some decent documentation happening.)
Last edited by Taraezor : 01-06-13 at 06:18 AM.
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 05:59 AM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Duplicate Abilities in the queue

Working as intended. Will very much happen with the Frost DK rotations but can with Mages too. It points to the fact that the first of them has probably satisfied some kind of charge or proc requirements and the second would usually be because it is at the tail end of the rotation and is probably just a "waiting time" spammable filler to keep you doing something. To maximise dps we should always do something. It is like a golden rule of dps.

The DK Blood Tap will often have two of these alongside each other in the queue. And, after you have done one of them, the second will disappear and suddenly an Obliterate will appear. Have a very good look at your runes. It is working correctly. To make a rotation exactly as per the most popular DK websites just comment out the Blood Taps in the Rotations file. Your dps will drop but you might feel more comfortable. I myself would prefer the huge dps boost of at call Obliterates .
Last edited by Taraezor : 01-06-13 at 06:19 AM.
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 10:09 AM  
xceed78
A Kobold Labourer

Forum posts: 0
File comments: 30
Uploads: 0
Next spec.

Hey there. Great addon

I would love to see support for Warlock and Hunter spec next.

for options I know I'd like to see would be

- Keep CDs seperate. I can tell you that nothing is more frustrating when CDs come up as my number one priority and mantain the first priority icon. CDs will be used a different times depending more on the situation more then it just being of CD and next inline. I feel maybe another spot or a different layout might be the way to go. A 2 icon layout with the first being the priority, and the second icon being the "On deck" icon would be sweet. Then making smaller icon showing that cds are up and ready would be AMAZING.. I know Elementalist and Faceshooter are both amazing for their respective classes. Just my 2 cents
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 02:29 PM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Re: Next spec.

Originally Posted by xceed78
Hey there. Great addon

I would love to see support for Warlock and Hunter spec next.

for options I know I'd like to see would be

- Keep CDs seperate. I can tell you that nothing is more frustrating when CDs come up as my number one priority and mantain the first priority icon. CDs will be used a different times depending more on the situation more then it just being of CD and next inline. I feel maybe another spot or a different layout might be the way to go. A 2 icon layout with the first being the priority, and the second icon being the "On deck" icon would be sweet. Then making smaller icon showing that cds are up and ready would be AMAZING.. I know Elementalist and Faceshooter are both amazing for their respective classes. Just my 2 cents
As well as any bugs of course, these are the posts I also need. Many thanks.

Just to clarify something. The cooldowns I display below the queue are about a quarter of the size of the main queue. The way these are displayed can be:

(1) BOSS mode where cooldowns can also appear in the top queue
(2) TRASH mode where cooldowns and rotation will be kept separate
(3) NEVER where you will never see CDs displayed below the main queue and certainly never in the main queue.

This has been poorly communicated by me I feel.
Report comment to moderator  
Reply With Quote
Unread 01-06-13, 05:25 PM  
Taraezor
A Deviate Faerie Dragon
 
Taraezor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 157
Uploads: 18
Originally Posted by Baine
Looks good, working on my end now, even with arcane spec

but i got one error while testing on a dummy
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: <unnamed>:SetTextHeight(): invalid texHeight: -1.#IND, height must be > 0
Time: 01/06/13 09:56:45
Count: 1
Stack: [C]: in function `SetTextHeight'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: in function `DisplayExtraStuff'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:213: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:996: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:967>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = -1.#IND
Fixed. Download v1.05 or enter "/reload ui" in in-game chat. v1.05 is this bug fix and nothing else by the way for anyone wondering.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.