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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-10-14 05:26 AM
Created:11-17-12 04:44 PM
Downloads:8,380
Favorites:77
MD5:
Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
6.0.3

We Don't Wipe  Popular! (More than 5000 hits)

Version: 3.05
by: Taraezor [More]

Description
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved.

Various class/specialisations are supported. You must download separately the We Don't Wipe modules. Links are provided below.

WDW is very fully featured and configurable. The author tests it against other popular AddOns to ensure it surpasses its competition. Authoritative websites are consulted.

Download Links for Supported Class/Specialisations
Rotations need urgent updating and this is underway. Refinement will continue as Warlords of Draenor matures
* Windwalker Monks
* Frost Deathknights (2H)
* Frost Deathknights (DW)
* Arcane Mages 6.0.3!
* Fire Mages
* Frost Mages 6.0.3!
* Enhancement Shamans
* Elemental Shamans

* More to come!

DPS "Rotations" or "Priority Queues"
WDW presents, as a queue, the next few abilities you should use. Allowance has been made for the Talents you have chosen, even if they are not optimal. Due to randomness and "procs" in the game, the queue might suddenly change so be ready to react!

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation through to seasoned raiders wishing to maximise their DPS.

For notes specific to a class/spec you should see the respective Module download page.

Charges
Some players need to collect so many "charges" and then activate certain spells. For example, Maelstrom Weapon, Arcane Charges and Tigereye Brew. These are fundamental to achieving decent DPS and We Don't Wipe displays your class relevant "charge" prominently at the head of the queue.

Managing Your Cooldowns
WDW is more than just a queue of icons sliding from right to left across the screen. Adjacent to this queue it is possible to display your Cooldowns. YOU decide what to include and WDW provides for just about anything, including but not limited to bag items, gear, talents and spells. WDW Cooldowns are fully configurable but this author's Cool Aid AddOn is worth a look as the ultimate replacement for this functionality.

Distance to Target
Blizzard consciously prevent us from knowing the exact distance to a target. WDW provides a very accurate range estimation for all target types. Mob in range of your Frost Nova? Are you at 40 yards yet? WDW exceeds other AddOns in accuracy. For a few more options see also this author's Hard Yards AddOn.

Beast, Critter, Humanoid or Dragonkin?
Polymorph and other abilities need this information. WDW displays the mob classification, type and family. You will be informed whether you are against a Rogue or Warrior and whether your target is Elite, Rare or a Minion. Is that a transformed player, or a pet?

Interrupts, Mob Dispels and Friendly Dispels
Depending upon your target, WDW will show a small action-relevant icon under your main rotation whenever it is possible to interrupt or dispel.

Performance
Unlike its competitors, WDW does NOT track your combat log so it it is not CPU hungry. WDW does NOT require a lot of memory and will not throttle your FPS. Periodically, WDW cleans up any computer memory which is no longer required.

Not a Level 100 Elite Tauren Chieftian?
We can't all be level 100 and WDW works for all levels, providing you have a specialisation (i.e. level 10).

Other Features

  • In-game icon based editing and display of abilities to exclude from rotations
  • Modularised: Download only what you need.
  • Tooltips for all rotation and CD icons and configurable options
  • Configurable icon positions and sizes
  • Multiple rotations are supported
  • Supports Racials, whether for rotation queue, CD list, or interrupts/dispels
  • Global Cooldown dynamically monitored/calculated/configureable
  • Key bindings for rotations and for changing cooldown/rotation synergy
  • Debug mode available to module authors (or anyone really)

How to Instal
Place WDW in the same AddOn folder as your other AddOns. For each module you downloaded, place that module's file with the "Lua" file extension into the WDW "Modules" folder. Quit the game completely. Relaunch. Enjoy.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Updates & Favourites
You can make We Don't Wipe a Favourite and get an automatic notification (PM) or email (enabled through your profile) when I update it.

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

v3.05
====
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

v3.04
====
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

v3.03
====
* Just a small Interface update so AddOn will load!

v3.02
====
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

v3.01
====
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

v3.00
====
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

v3.00b
====

Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too

v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
2.00
4kB
11-29-14 01:49 AM
Addon
2.01
4kB
11-29-14 01:31 AM
Addon
1.01r
5kB
10-16-14 05:14 AM
Addon
1.02
4kB
10-16-14 05:10 AM
Addon
1.02
5kB
10-16-14 05:09 AM
Addon
1.02
6kB
10-16-14 05:08 AM
Addon


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Unread 12-29-12, 07:54 AM  
Taraezor
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Bug Report - Minor/Annoyance

In the key bindings options I noticed the file has the options swapped around. So I am thinking that you will set a key binding for one option but it will actually apply to the other.

Fixed for next release, which will be one of the DK specs unless I get several of these kind of errors.
Last edited by Taraezor : 12-30-12 at 07:30 AM.
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Unread 01-02-13, 09:05 AM  
Baine
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getting this error over and over on my mage (arcane)
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:397: attempt to index field '?' (a nil value)
Time: 01/02/13 15:59:18
Count: 43
Stack: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:397: in function `QueueMode'
Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:393: in function `QueueModePreliminary'
Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:177: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:886: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:857>
Locals: self = <table> {
 SetDefaultModuleLibraries = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
 Enable = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
 UnregisterAllEvents = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
 baseName = "WeDontWipe"
 EnableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
 modules = <table> {
 }
 GetModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
 IterateEmbeds = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
 QueueDisplay = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:495
 DrawTheQueue = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:525
 defaultModuleLibraries = <table> {
 }
 optionsFrame = <unnamed> {
 }
 DisplayExtraStuff = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:622
 UpToYou = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1577
 RepositionFrames = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1510
 SetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1487
 GetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1481
 ToggleIcons = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1283
 Slash = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1298
 SetDefaultModulePrototype = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
 GetOptions = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1361
 ToggleMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1273
 GetQueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:195
 name = "WeDontWipe"
 UNIT_PET = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1034
 IsEnabled = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
 orderedModules = <table> {
 }
 ResolveSpec = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1043
 DisableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
 OnEnable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1003
 QueueModeOutOfCombat = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:238
 SaveLocation = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:996
 OnInitialize = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:900
 RegisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 UnregisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 LetsGetItOn = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:156
 QueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:396
 OnDisable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:891
 Run = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:855
 IsSpellInRangeBugFix = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:601
 IsModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-
trying to Change the mode results in the following error
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1274: attempt to get length of field '?' (a nil value)
Time: 01/02/13 16:03:07
Count: 1
Stack: Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1274: in function `ToggleMode'
[string "WeDontWipeIcon"]:1: in function <[string "WeDontWipeIcon"]:1>
Locals: self = <table> {
 SetDefaultModuleLibraries = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
 Enable = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
 UnregisterAllEvents = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
 baseName = "WeDontWipe"
 EnableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
 modules = <table> {
 }
 GetModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
 IterateEmbeds = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
 QueueDisplay = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:495
 DrawTheQueue = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:525
 defaultModuleLibraries = <table> {
 }
 optionsFrame = <unnamed> {
 }
 DisplayExtraStuff = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:622
 UpToYou = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1577
 RepositionFrames = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1510
 SetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1487
 GetProperty = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1481
 ToggleIcons = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1283
 Slash = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1298
 SetDefaultModulePrototype = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
 GetOptions = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1361
 ToggleMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1273
 GetQueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:195
 name = "WeDontWipe"
 UNIT_PET = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1034
 IsEnabled = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
 orderedModules = <table> {
 }
 ResolveSpec = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1043
 DisableModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
 OnEnable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:1003
 QueueModeOutOfCombat = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:238
 SaveLocation = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:996
 OnInitialize = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:900
 RegisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 UnregisterMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 LetsGetItOn = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:156
 QueueMode = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:396
 OnDisable = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:891
 Run = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:855
 IsSpellInRangeBugFix = <function> defined @Interface\AddOns\WeDontWipe\WeDontWipe_1.03.lua:601
 IsModule = <function> defined @Interface\AddOns\WeDontWipe\Libs\AceAddon-3.0\AceAddon-3.0.lua:484
 db = <table> {
 }
 SendMessage = <function> defined @Interface\AddOns\WeDontWipe\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:87
 CooldownLeft = <function> defined @Interface\
wow x64, german locale
any way to fix those? =)
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Unread 01-04-13, 02:14 AM  
Taraezor
A Murloc Raider
 
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Will get onto this right away and put fix into v.104. Would like to know what class/spec you were playing thank you.

Oh dear, German locale... hmmm. I have only tested this as English, to be honest. This might not be a quick fix but will try asap.
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Unread 01-04-13, 08:20 AM  
Baine
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Originally Posted by Taraezor
Will get onto this right away and put fix into v.104. Would like to know what class/spec you were playing thank you.

Oh dear, German locale... hmmm. I have only tested this as English, to be honest. This might not be a quick fix but will try asap.
arcane mage, didn't test on frost spec
enh/elemental shaman

dug a bit, found out why

in line 397, WeDontWipe_1.03.lua you reference a field, called wdw_currentSpec
well, i used /script print(wdw_currentSpec) and it returned "Arkan"

one thing that i tried was to replace all occurences of "Arcane" with "Arkan" throughout the addon, and it worked (with a but, more to that later)

therefor it's a localization issue (not only german ^^)


about the but:
once i did that replacing, the next thing that popped up is related to WeDontWipe_1.03.lua, line 485
you check for the start and Duration using GetSpellCooldown, which is fine.
BUT! if it's a talent that rewards this spell, and the player doesn't have the talent, and because of that not the spell, start and duration are Nil, causing the whole addon to Crash

simple fix would be to check wether start/duration are nil, since checking for the required talent can become tidious (right word? troublesome, in amount of work^^)

if you Need help with german names for the specs, just send me a pm
the other Option would be going to http://eu.battle.net/wow/de/tool/talent-calculator#U! and copy the spec names from there

hope i could help =)
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Unread 01-04-13, 01:36 PM  
Taraezor
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Localisation

Baine. Many thanks. Localisation is on my wish list. What has stopped me from that so far is that I have whole sentences which would require "real" translation although I could certainly follow your lead and use the internet to localise classes,specialisations and spells.

I am aware of how this is done in other add ons so not an impossible task.

About the other part of your post. It should not have been a problem for a spell which doesn't exist in the "default" spellbook. So, I will investigate what I missed.
Last edited by Taraezor : 01-04-13 at 01:42 PM.
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Unread 01-04-13, 02:33 PM  
Baine
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Re: Localisation

Originally Posted by Taraezor
About the other part of your post. It should not have been a problem for a spell which doesn't exist in the "default" spellbook. So, I will investigate what I missed.
just try to unlearn ice barrier and learn temporal shield instead, at least that's the spell that i had to remove from the arcane Rotation (Rotations_1.03.lua, line 66) to make the addon work as intended

also i tried to call GetSpellCooldown ( aka /script print(GetSpellCooldown("Eisbarriere")) ) and it returned absolutely nothing, not Nil, error, nothing

edit:

i also noticed quite an fps drop
on my frost spec (yes, it's called frost in german as well, so no localization problems^^) i get around 27 fps with your addon enabled, without it (same Situation) i get 47 fps
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Unread 01-05-13, 12:52 AM  
Taraezor
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Re: Re: Localisation

Originally Posted by Baine
Originally Posted by Taraezor
About the other part of your post. It should not have been a problem for a spell which doesn't exist in the "default" spellbook. So, I will investigate what I missed.
just try to unlearn ice barrier and learn temporal shield instead, at least that's the spell that i had to remove from the arcane Rotation (Rotations_1.03.lua, line 66) to make the addon work as intended

also i tried to call GetSpellCooldown ( aka /script print(GetSpellCooldown("Eisbarriere")) ) and it returned absolutely nothing, not Nil, error, nothing

edit:

i also noticed quite an fps drop
on my frost spec (yes, it's called frost in german as well, so no localization problems^^) i get around 27 fps with your addon enabled, without it (same Situation) i get 47 fps
This is all very good information. Thank you. GetSpellCooldown and also IsSpellInRange are two of many APIs that often just don't work (nil response or inconsistent responses). Thanks Blizzard. I usually manage to work around these. The APIs can be avoided altogether by using combat events and other events and manually tracking / estimating cool downs. This incurs significant overhead client side.
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Unread 01-06-13, 12:05 AM  
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Crippled FPS Solved

According to information I got off the net (you can see it coming lol) I dutifully did a garbage collection each and every time Blizzard reached out to the WDW. After all, Mists 5.1 implementation of LUA garbage collection is now lean and mean, so I had read.

Well, for me at least, it was hitting me for about 40ms per cycle. That is a long time, enough to cripple a good computer.

I use an old computer for development and testing so my FPS is never over 20 anyway. I never noticed the hit. Thanks for the persistent reports of this problem.

I now garbage collect about once every hour, and only out of combat .
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Unread 01-06-13, 12:11 AM  
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Frost Death Knights

Have a very good look at the rotation, particularly for two handed weapons. Note that Blood Tap (if the player has it) has been worked in nicely. I got a better DK player than me to test it and he gave it a big okay!

The AoE rotation (like any effort in any add-on) is difficult to do but it gets the job done I guess. The Dual Wield effort is worth having a good look at too.

Right now the 2H rotation is getting used in LFR and heroics with good results by the above tester so we are pretty excited.
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Unread 01-06-13, 03:00 AM  
Baine
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Looks good, working on my end now, even with arcane spec

but i got one error while testing on a dummy
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: <unnamed>:SetTextHeight(): invalid texHeight: -1.#IND, height must be > 0
Time: 01/06/13 09:56:45
Count: 1
Stack: [C]: in function `SetTextHeight'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: in function `DisplayExtraStuff'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:213: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:996: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:967>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = -1.#IND
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Unread 01-06-13, 05:27 AM  
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The mysterious text height problem

That is a problem known to me. A "/reload ui" in chat solves the problem and that in itself points to the cause of it.

I will work on it asap.

(In between discussions at home as to where to go with WDW next. We have a L85 lock, pally and an almost L85 rogue. Unholy DKs are pretty unfashionable atm.

Another thought is to consolidate for a while and get some decent documentation happening.)
Last edited by Taraezor : 01-06-13 at 06:18 AM.
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Unread 01-06-13, 05:59 AM  
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Duplicate Abilities in the queue

Working as intended. Will very much happen with the Frost DK rotations but can with Mages too. It points to the fact that the first of them has probably satisfied some kind of charge or proc requirements and the second would usually be because it is at the tail end of the rotation and is probably just a "waiting time" spammable filler to keep you doing something. To maximise dps we should always do something. It is like a golden rule of dps.

The DK Blood Tap will often have two of these alongside each other in the queue. And, after you have done one of them, the second will disappear and suddenly an Obliterate will appear. Have a very good look at your runes. It is working correctly. To make a rotation exactly as per the most popular DK websites just comment out the Blood Taps in the Rotations file. Your dps will drop but you might feel more comfortable. I myself would prefer the huge dps boost of at call Obliterates .
Last edited by Taraezor : 01-06-13 at 06:19 AM.
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Unread 01-06-13, 10:09 AM  
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Next spec.

Hey there. Great addon

I would love to see support for Warlock and Hunter spec next.

for options I know I'd like to see would be

- Keep CDs seperate. I can tell you that nothing is more frustrating when CDs come up as my number one priority and mantain the first priority icon. CDs will be used a different times depending more on the situation more then it just being of CD and next inline. I feel maybe another spot or a different layout might be the way to go. A 2 icon layout with the first being the priority, and the second icon being the "On deck" icon would be sweet. Then making smaller icon showing that cds are up and ready would be AMAZING.. I know Elementalist and Faceshooter are both amazing for their respective classes. Just my 2 cents
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Unread 01-06-13, 02:29 PM  
Taraezor
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Re: Next spec.

Originally Posted by xceed78
Hey there. Great addon

I would love to see support for Warlock and Hunter spec next.

for options I know I'd like to see would be

- Keep CDs seperate. I can tell you that nothing is more frustrating when CDs come up as my number one priority and mantain the first priority icon. CDs will be used a different times depending more on the situation more then it just being of CD and next inline. I feel maybe another spot or a different layout might be the way to go. A 2 icon layout with the first being the priority, and the second icon being the "On deck" icon would be sweet. Then making smaller icon showing that cds are up and ready would be AMAZING.. I know Elementalist and Faceshooter are both amazing for their respective classes. Just my 2 cents
As well as any bugs of course, these are the posts I also need. Many thanks.

Just to clarify something. The cooldowns I display below the queue are about a quarter of the size of the main queue. The way these are displayed can be:

(1) BOSS mode where cooldowns can also appear in the top queue
(2) TRASH mode where cooldowns and rotation will be kept separate
(3) NEVER where you will never see CDs displayed below the main queue and certainly never in the main queue.

This has been poorly communicated by me I feel.
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Unread 01-06-13, 05:25 PM  
Taraezor
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Originally Posted by Baine
Looks good, working on my end now, even with arcane spec

but i got one error while testing on a dummy
Code:
Message: Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: <unnamed>:SetTextHeight(): invalid texHeight: -1.#IND, height must be > 0
Time: 01/06/13 09:56:45
Count: 1
Stack: [C]: in function `SetTextHeight'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:830: in function `DisplayExtraStuff'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:213: in function `LetsGetItOn'
Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:996: in function <Interface\AddOns\WeDontWipe\WeDontWipe_1.04.lua:967>
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = -1.#IND
Fixed. Download v1.05 or enter "/reload ui" in in-game chat. v1.05 is this bug fix and nothing else by the way for anyone wondering.
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