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Legion Pre-Patch (7.0.3)
Updated:08-13-16 05:09 AM
Created:11-17-12 04:44 PM
Downloads:18,449
Favorites:104
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Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
7.0.3

We Don't Wipe  Popular! (More than 5000 hits)

Version: 5.00
by: Taraezor [More]

Description
A fully featured and configurable DPS maximiser. Displays a sequence of icons, representing the order in which you should use your abilities so that maximum DPS may be achieved.

By itself, We Don't Wipe does nothing. You must separately download the modules.

Supported Class/Specialisations
* Windwalker Monks Updated for Legion!
* Arcane Mages Planned for Legion!
* Fire Mages Planned for Legion!
* Frost Mages Planned for Legion!
* Havoc Demon Hunter Planned for Legion!
* Enhancement Shaman Planned for Legion!
* Elemental Shaman Planned for Legion!
* Hunter Planned for Legion!

(Perhaps others for Legion)

How to Instal
Download the latest We Don't Wipe. Instal like any other AddOn. Download one or more modules. Instal like any other AddOn.

How to Configure
Enter "/wdw" in chat. You will see a list of chat commands. Note that configuration options are grouped together into sub-menus. For any chat command, you may append a " ?" to the end of the command to bring up more helpful information about the command.

Note that you may freely organise the rotation/queue tiles when out of combat and when that option is active. Think of this like an "edit mode".

Module Notes
Modules assume you are closely attempting to follow the provided rotation. Rotations are based upon authoritative sources except that provision is made for any and all Talents which influence DPS. No AddOn can function as a DPS maximiser for AoE fights, due to limitations in the programming API. Single target is always assumed.

What Happened to the Old WDW?
Pre-Legion, We Don't Wipe had many more features. These can now mostly be found in my Hard Yards and (soon to be updated for Legion) Cool Aid AddOns. With the bloat removed, We Don't Wipe runs even leaner and faster. With the new chat based configuration system, new features are more quickly implemented. The placement of the tiles is vastly more configurable with the Legion version of We Don't Wipe. Additionally, very few sources of taint remain.

Updates & Favourites
Why not make We Don't Wipe a Favourite and/or use Minion?

If You Like We Don't Wipe
While adventuring, always take the Best Quest option, pickup a great raptor pet with Adorable Hatchling Nests, search for Netherwing Eggs, try Tip to enhance your Tooltips, go the Hard Yards, the most accurate way to measure distance, use This Scampi Happening for fish flavoured Tooltips, instal Let Minnow to show off your fishing poles and get on the Cool Aid, the essential aid to managing your cool downs!

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

== v5.00 - 13th August 2016
* Rewrite for Legion

== v4.11
* Audible greeting toggle now shows current status (On/Off)
* Incanter's Flow CD had erroneously copy/pasted code from my CoolAid AddOn

== v4.10
* Mage Fire Blast and Inferno Blast CDs now checked by player level
* Incanter's Flow charge/cooldown timers added
* "Excluded Cooldowns" -> "Excluded from Queue/Rotation" on Cooldowns Panel

== v4.09
* Mage Rune of Power Expiry timer added
* Mage Incanter's Flow spellbook entry needed to be specially cached as a passive spell

== v4.08
* warning/error message for reaching or trying to exceed the max number of excluded CDs able to be displayed now tests against correct maximum. Doh!
* Message for no module for a specialisation changed to no module for a class.

== v4.07
* TOC update to Patch 6.2
* Suppress WDW showing when in Garrisons
* Ability to suppress the audible chirpy racial greeting
* Fire Mage ignite value now always passed to module (previously only when charges to be shown)

== v4.06
* Remove 1 or 2 left over debugging messages. Doh!

== v4.05
* Power Strikes broken in Patch 6.1, fixed and in fact enhanced yet again for accuracy
* Avoid "Delete" button not showing in the '/wdw coo' Panel
* Hidden "sb" debug option to dump the player's Spellbook to saved variables. Added v4.00+ but not documented
* '/wdw sb' dumps the Spellbook to the chat channel
* '/wdw bp' dumps Buffs (Player) to the chat channel
* '/wdw bt' dumps Buffs (Target) to the chat channel
* '/wdw dp' dumps Debuffs (Player) to the chat channel
* '/wdw dt' dumps Debuff (Target) to the chat channel

== v4.04
* Blizzard Cooldown changes forced code to be altered to stop flickering/stuck icons
* Cooldown code slightly more efficient (less cpu)
* Better module presence/version/format checking and feedback
* Less repeated setup iterations due to multiple Events firing. Much less message repetition
* Removed unused frame overlay code

== v4.03
* If 'Show Charges' deselected then queue might have been non-optimal as charges not getting calculated.

== v4.02
* Sweeping 'Second Hand' GCD/cooldown timer wasn't visible (alpha problem)
* Chi Brew special recharge 'Cooldown' works as intended now
* Roll / Chi Torpedo potentially bugged for 'recharges'. Fixed.
* Renewing Mist / RSK added (both recharges for Mistweavers) to keep code in sync with Cool Aid AddOn

== v4.01
* No crash when player uses WDW on unsupported classes
* Removed the Slash file. The single line of code placed into Core.lua
* Overhauled the help panels
* If Spellbook has > 70 icons then reduce the size incrementally in the '/wdw coo' panel.
* Error message if showing the WoW Interface AND WDW cooldown countdown text overlays.
* Updated TOC file for Patch 6.1

== v4.00
* Modules now all properly load alone and not inside a WDW Modules folder.

== v3.13
* Mages again blowing out the limit of 70 spells in the prebuilt spellbook. Portals and Teleports are now excluded (as they used to be)

== v3.12
* Monk Power Strikes further accuracy: First PS up to 400ms out, remainder at 100%
* Power Strikes calculation was also trashed if the player zoned / reload UI

== v3.11
* Chi Torpedo Spell ID added for Roll recharge
* Chat command '/wdw gcd' now also returns remaining time of GCD
* Monk Power Strikes (hidden (re)activation timer) now supported

== v3.10
* Arcane Mage Arcane Charge amount is wrong if a Fire Mage is in the party.

== v3.09
* Fix for buffs of type ""
* Protection Paladin Bastion of Glory stacking buff added
* Windwalker Monk Tigereye Brew stacking buff added
* Enhancement Shaman Maelstrom Weapon stacking buff added
* Arcane Mage Arcane Charges stacking debuff added

== v3.08
* /wdw now works the same as /wdw help or /wdw ?
* Fixed porting bug (from Cool Aid) when selecting a Spell ID manually in /wdw coo
* Fix for remaining GCD calculation
* New global wdw_specialModuleNew to allow players to adjust module constants/parameters directly
* Code for above in Core.lua. NOT executed on regular polling but only on a talent/environment change
* Edited Template.rtf to reflect the above and upped version to v1.01
* pairs/ipairs localised
* cooldown timer alpha fix for spells no longer being "shown"

== v3.07
* Special "recharge" abilities totally rewritten and expanded
* Target & Range text positions optimised for all screen resolutions
* Target & Range text repositioned if main queue is not shown
* Handling of Check boxes identical to my Cool Aid AddOn. i.e. works the new Blizzard way
* Lots more localisation in the Core file
* Removed taint sources from Core and Interface files and rewrote lots of code
* Due to anti taint measures, Tooltips removed for icons BUT now properly click through
* Alter sliders so that whole units for icons but detailed for update frequency
* Changed minimum requestable update frequency to "0" (i.e. as often as possible)
* Remove Glyph of Icy Veins test as that pre-WoD glyph was removed from the game
* Removed options to NOT show icons if out of range or insufficient power as never actually implemented AND in WoD Blizzard removed power costs as an *easily* obtainable quantity

== v3.06
* Very slightly moved target text (above the first icon) upwards
* Further removal and refinement of pre WoD Mage Polymorph code as redundant
* Bug in code testing for earliest possible cool down in mini-icons

== v3.05
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

== v3.04
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

== v3.03
* Just a small Interface update so AddOn will load!

== v3.02
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

== v3.01
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

== v3.00
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

== v3.00b
Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too
* All Mage modules now intelligently handle none, one or two Rune of Powers

== v2.03
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

== v2.02
* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

== v2.01
* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped (Core)
* Valentines Easter egg date error. Doh! (Core)

== v2.00
* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

== v1.05
* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

== v1.04
* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net. Test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----
Inspired by EnhaPrio by Stormcast @ Lightbringer EU, the successor to ShamWow_Enhanc by Thomas Lien.
Thank you both!
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Unread 01-17-13, 03:23 AM  
Taraezor
A Deviate Faerie Dragon
 
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Seeking Bug Reports and Change Suggestions

Version 2.0 is currently being coded. A fairly extensive rewrite necessitated by my removing all traces of the Ace3 add-on dependancy as well as the expansion of the in-game Interface Panel from one to at least 3, including a help panel and the ability to edit the cooldown list from in-game.

Plus lots of little fixes such as properly checking for characters in the level range 80 to 89 to ensure that spells are indeed available.

Bug reports welcome! Suggestions welcome!
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Unread 01-18-13, 08:22 AM  
xceed78
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New class update?

Great addon, sucks I switched mains...

the Hunter and Warlock community would forever be in your debt... any chance on support anytime soon?
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Unread 01-19-13, 02:46 AM  
Taraezor
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Re: New class update?

Originally Posted by xceed78
Great addon, sucks I switched mains...

the Hunter and Warlock community would forever be in your debt... any chance on support anytime soon?
Thank you. I am still wondering what spec to do first for Warlock. My lock is L85 so it could feasibly be done. Like DK, I will be relying upon a lock expert to play test / co-develop the addon so when I get around to doing it it will be done very well.

We just don't know which spec to do first!!!
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Unread 01-21-13, 06:58 PM  
GrlGeek
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Interface - I must be missing something obvious

I'm using this for a frost mage, and I really like it, but I have not been able to figure out how to move the icons for the queue. I followed the instructions, but the icons only show up when I have something targeted, and then I can't drag them to a different spot on the screen. They're right in the middle, making it difficult to place my water elemental's Freeze. What am I doing wrong? I'm left clicking and holding in the middle of the first icon.

Thanks.
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Unread 01-22-13, 02:23 PM  
Taraezor
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Re: Interface - I must be missing something obvious

Originally Posted by GrlGeek
I'm using this for a frost mage, and I really like it, but I have not been able to figure out how to move the icons for the queue. I followed the instructions, but the icons only show up when I have something targeted, and then I can't drag them to a different spot on the screen. They're right in the middle, making it difficult to place my water elemental's Freeze. What am I doing wrong? I'm left clicking and holding in the middle of the first icon.

Thanks.
(1) Got to Interface Options. UNCHECK the "Locked" checkbox.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable.
(3) Place the mouse pointer in about the middle of the first icon.
(4) Left mouse button DOWN and DRAG.
(5) Profit.

Hope that helps.
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Unread 01-22-13, 10:49 PM  
GrlGeek
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Re: Re: Interface - I must be missing something obvious

Originally Posted by Taraezor

(1) Got to Interface Options. UNCHECK the "Locked" checkbox. Done.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable. Done.
(3) Place the mouse pointer in about the middle of the first icon. Done.
(4) Left mouse button DOWN and DRAG. Done.
(5) Profit. Nope.

Hope that helps.
My mouse interaction is fine with everything else. All I get here is a tool tip. It shouldn't matter that I'm on a Mac, should it?
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Unread 01-24-13, 07:44 PM  
Taraezor
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Re: Re: Re: Interface - I must be missing something obvious

Originally Posted by GrlGeek
Originally Posted by Taraezor

(1) Got to Interface Options. UNCHECK the "Locked" checkbox. Done.
(2) Target something. A critter perhaps. Or a target dummy. Anything killable. Done.
(3) Place the mouse pointer in about the middle of the first icon. Done.
(4) Left mouse button DOWN and DRAG. Done.
(5) Profit. Nope.

Hope that helps.
My mouse interaction is fine with everything else. All I get here is a tool tip. It shouldn't matter that I'm on a Mac, should it?
The tooltip will disappear when you are in the centre. That is the key visual clue. Version 2.0 also shows a message in chat that WDW is now able to be moved. (In case you wonder - add-ons have a choice of displaying a tooltip or doing something like moving the add-on. Not allowed to have both at the same time).
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Unread 02-09-13, 01:31 PM  
Aproxx
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hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
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Unread 02-10-13, 03:25 PM  
GrlGeek
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Arcane Brilliance stuck as first rec even after cast

Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
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Unread 02-11-13, 04:21 AM  
Taraezor
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v2.01 Known Issues & Your Testing

Stuck Icons:


Originally Posted by GrlGeek
Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
Solution for now is to "/reload ui" or "/wdw del" in chat. No need to reinstall.

Originally Posted by Aproxx
hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
Solution: None. Do NOT use "Following Icon Sizes". Click "Cancel" or "Defaults" as applicable to restore. No need to reload or restart the Add-on. Will need a fix in v2.02.

-------------------------------------------------------------

"Sorry, only Frost is supported at this stage"

Blood DKs are getting this message more than once but only while tanking, at sporadic intervals, sometimes spammed a few times in a row. This should not happen. Will investigate and fix.

Edit: Dumb programming error. No work around for players. Only v2.02 will stop this nonsense. Fixed in unreleased v2.02.

-------------------------------------------------------------

Not a bug but a curiosity. Frost DKs - watch the decisions for the queue closely and don't jump to conclusions. If you disagree, especially with apparently not saving up for a possible Killing Machine which will surely happen soon then I want to hear a solid argument. We will then go back to play testing YOUR idea.

When testing on target dummies all specs need to test for quite some time due to:

(1) smooth out RNG spikes

(2) wrong keypresses due to not repsonding quick enough to very rapidly changing main queue icon

(3) wrong keypresses due to unfamiliarity with the rotation choices / unexpected choices

Fire Mages are notorious sufferers (still) for (1) above. Forst DKs may be surprised that we aren't more agressively saving up for a Killing Machine. Users of Blood Tap will think the add-on is too keen to suggest a Blood Tap, sometimes 2 in a row. Give it a good try!

For Mages in general testing might be moot. 5.2 means the rotations will definitely need to be redesigned all over again. Sad face.
Last edited by Taraezor : 02-14-13 at 04:56 AM.
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Unread 02-13-13, 04:33 PM  
Taraezor
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Valentines Day Easter Egg

Poor Riko...

Hope you enjoyed the Valentines Easter Egg. Yeah a little annoying. Just lightening up a bit.
Last edited by Taraezor : 02-15-13 at 06:18 AM.
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Unread 02-27-13, 11:05 AM  
MachPilot
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Massive icons?

Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
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Unread 03-01-13, 04:02 PM  
Taraezor
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Re: Massive icons?

Originally Posted by MachPilot
Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
Cancel and Default buttons are buttons common to all Add-Ons which use Interface options. Accessed via the "Interface" button of your "Game Menu".

Might be easier for you to not bother with this Add-On until 5.2 hits. THen watch for v2.02 of this Add On hopefully shortly after.
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Unread 03-02-13, 02:41 PM  
Aproxx
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hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
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Unread 03-03-13, 03:36 PM  
Taraezor
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Originally Posted by Aproxx
hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
No but... an idea for an option - "Disable Cooldown text" with a toggle. Default would be unchecked, meaning that CDs numbers are displayed.
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