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Updated: 02-24-13 05:13 PM
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Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-24-13 05:13 PM
Created:11-23-12 05:17 PM
Downloads:4,592
Favorites:24
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Categories:Generic Compilations, Graphical Compilations, Class Compilations, DPS Compilations, Healer Compilations, Tank Compilations
OPUI
Version: 2.2
by: 0pacus [More]
PLEASE READ:
I will now be streaming live at WWW.Twitch.TV/DontB1ink !! Join me while I design the UI, TMorph my way through Heroic PVE content and random PVP!

Also, someone seems to be trolling my page here and spam downloading the addon. Before posting about this, please realize it is not me.




Installation Video:
http://y2u.be/I-bT4OHI-t4

Demo Video:
http://y2u.be/7_4AMbgWIt4

ElvUI:
http://tukui.org/dl.php

ElvUI Plugin OneExtraActionbar:
http://www.tukui.org/addons/index.php?act=view&id=65

ElvUI Plugin VisualAuraTimers:
http://www.tukui.org/addons/index.php?act=view&id=91

Features Coming Soon:
  • More resolution support.
  • One button install/update.
  • Pixel perfect version.
  • Consolidation of portraits.
Please remember to leave feedback, suggestions and requests as they help me make the UI better for you and I.
For live updates, visit my GitHub at:
https://github.com/OnTheBrink

Change log for v1.1
Code:
  • Updated ElvUI to v5.04 and re-organized the UI profile from scratch.
  • Moved the core of the UI down to allow for more room in prime viewing areas. (this will probably stay this way. It is in a perfect position in my opinion).
  • Changed text to look more unified and easier to read within the unit frames.
  • Changed the health colors. They no longer changed based on value. This was adding too many different color elements and was causing (for me at least) the UI to look cluttered and confusing. Health and Power texts color still change based on value.
  • Changed the power color for all classes besides Warrior. Having a unified color in the Power Bar made the UI look a lot more clean and sticks to the color scheme and theme.
  • Increased the font size on CC auras above nameplates.
  • Pet frames now appear above the target's target frame and the pet's target is above his. Very unified and looks good.
  • The cast bar that is attached to the power bar is recolored. Black with a gold spark signifies interrupt-able casts now. It looks way sleeker.
  • Remove KGPanels mid left and mid right boxes and aligned the CD timeline with exact precision.
  • Replaced the icons with Clean Icons - Crisp
  • Changed the action bars to be closer to the CD timeline and flow better.
  • Changed the spell color that appears on the CD timeline.
  • Added a small scrolling combat text on the right of the player that is used to show big hits. I allowed it to also show all output but it clears fast. This keeps unnecessary output from cluttering the screen but allows you to easily spot when a target is immune, resisted or missed. Crits are set to stick and jiggle for extended time so you can marvel at your big hits/heals. It scrolls like a half moon unifying into the design and flows nicely.
  • Added a much requested addon (in other profiles) called "Hermes". The addon shows important raid wide cool-downs such as important tank and healer abilities. This is a highly saught after addon since it shows how many CDs and which ones are available even before they are cast. I fully customized it and it is currently configured for a DPS to see who fucked up in the raid. You can add/remove any spells you want specific to your role by simply typing /hermes config.
  • Rogue Specific: Unified the combo bar so when it is idle it looks more sleek and it is now easier to tell when you have 5 combo points.
Change Log for v1.11
Code:
  • Reduced the size of the UI overall which makes for a more defined, compact feel and also allows for more screen.
  • Changed the border style, texture and color theme. This obviously makes everything look more pixel perfect.
  • Unified the colors better across the entire UI.
  • Spent hours making sure everything lined up perfect and is the EXACT same of its comparable window.
Change Log for v1.12
Code:
  • Parented the panels with ElvUI's panes to make sure the UI is aligned at any resolution.
  • Changed power colors to a more subtle color that matches the overall theme of the UI.
  • Added scrolling combat text for incoming and outgoing, neatly position beside the respected unit frame. They half circle and fade into the unit frame.
  • Re-skinned Skada and made it form-fit and match the left side better.
  • Edited Comergy so it will support Monks and it now has a 6th color (white) that will show "Anticipation" combo points.
  • Added a GCD spark that moves across the FX cool down bar. This has been aligned to be pixel perfect.
  • Added and customized an addon called oPie. By holding CTRL and a key, you open up a large wheel that displays items/abilities/macros/mounts--basically anything you want. I have customized it to what I have, but you can easily edit and customize it yourself, including binds. This serves as a great way to reduce action bars used for needless space wasting macros like Leatherworking or Cooking. I will be making a video of this soon.
Change Log for v2.0
Code:
  • Complete unit frame overhaul. New design reduces clutter and adds more originality to the setup since creating these frames is not available without Lua changes and custom configuring.
  • Portrait Lua has been edited to zoom out and position better on the models to show the eye area. Not every portrait will be perfect, but this is an issue with model viewing in ANY portrait since Blizzard does no officially support 3d models. They use 2D.
  • OPUI addon has been added which has all Lua changes besides portrait. This way if you do not like the health bar and cast bar direction you can simply disable the addon. This also allows you to update ElvUI as freely as possible without worrying about Lua reverting to default.
  • Lua has been edited to reverse the cast bar, health bar and power bar on the player frame. It has also been edited to make the targettarget frame drain vertically. This adds a nice outward effect to the UI.
  • Portrait turns into a cast bar with icon.
  • Made the poison Weak Auras only occur when using a Rogue. This way you can have my raid auras available when playing other characters.
  • ForteXorcist has been skinned from within inside the Addon. The icons are now square and crisp to fit the design of the UI better. Also, the glow effect has been removed from the secondary splash and the animation update has been increased to allow smoother gliding and splashing. The skin was done by Meat and updated by Landy here: http://www.tukui.org/forums/topic.php?id=23060 . Big thanks to those guys.
  • Edited power colors and spell colors for Unit Frames and Forte to appear easier on the eyes and uniform with the design.
  • By request, I added a new addon called Vex. It is FULLY skinned and bordered and will convert the right combo bar into whatever the class uses. Chi, Runes, etc... For a full list of what it does, visit the addon description here: http://www.curse.com/addons/wow/vexcombo
  • Added Vuhdo support. The addon is NOT included, but I skinned and customized it for a healer. The saved variables are in the UI and if you decide to download the addon, the profile will be available. Although, there is nothing ElvUI's raid frames cannot do that Vuhdo can. It also runs lighter using ElvUI raid frames. I simply did this because of a request.
Change Log for v2.1
Code:
  • Separated the critical heals and damage for both incoming and outgoing and positioned them on the left and right of the character respectively. This avoids having to move your head to see your crits. Amazing while checking out videos or making sure you log those big numbers! I love that I was able to figure this out.
  • Added healing and tank support. This moves the party and all size raid frames above the unit frames neatly and organized. It also changes from a integrated aura icons and aura bars to a straight aura icons setup. Buff icons to show bigger than debuff icons on the player frame and debuff icons to show bigger than buff on the target frames. This way you can still see your power ups clear while reducing clutter and keeping friendlies at arms length. Much more uniformed and easy to heal this way. No need to turn your head or stare at frames while healing or tanking. To enable this profile, just go to the profile options within ElvUI settings (/ec) and change the profile to "OPUI Healer/Tank."
  • Updated ElvUI and all addons.
  • Created a GitHub profile for live updates on the UI.
  • Tweaked some panels and fixed some resolution scaling issues.
  • Moved out both left and right chat panels by 10 pixels (20 total) to leave more room in the center. This is the perfect distance and will remain this way indefinitely.
  • Started working on pet frames and better positioning.
Change Log for v2.1b
Code:
  • Added support for 1680x1050 resolution. "/reflux switch OPUI1050"
Change Log for v2.1c
Code:
  • Just made some quick changes to the location of the MSBT scrolling text for information.
  • Streamlines several font sizes and conformed them with the UI.
  • Tweaked several frame sizes and brought the UI back to its original size and it is pixel perfect.
Change Log for v2.1d
Code:
  • Tweaked several addons to fix some design flaws.
  • Fixed several oPie binds.
  • Edited the part frames in the Healer/Tank setup to look cleaner while still giving QOL information as well as important.
  • Started setting up for different resolution support.
Change Log for v2.11
Code:
  • Fixed issues with MSBT on tank and healer setup.
  • Placed a static "Notification" scrolling area neatly above the character. This way you can get live text notifications of everything that is happening that is not outgoing or incoming damage. This can be great for support roles or raid leading. I greatly reduced the scroll size so it is still clutter free like the rest of the UI.
  • Fixed portrait zoom issue, although there are some models (human) that will move slightly. This is a Blizzard issue and is present in all forms of 3-D model viewing in any addon.
  • Fixed Stance Bar position to bottom left of the screen.
Change Log for v2.2
Code:
  • Added a Power/Mana bar that form fits the design when full. This allows monitoring Power much easier while still not being cluttered.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
2.11
44MB
0pacus
01-19-13 11:55 PM
2.1d
105MB
0pacus
01-12-13 03:55 PM
2.1c
44MB
0pacus
01-08-13 11:42 PM
2.1b
44MB
0pacus
01-04-13 05:42 PM
2.1a
44MB
0pacus
01-02-13 06:14 PM
2.1
46MB
0pacus
01-02-13 12:48 AM


Post A Reply Comment Options
Unread 03-07-13, 10:20 AM  
koawinter
A Kobold Labourer

Forum posts: 1
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Try reloading the UI manually or by going into the control panel unclicking something, pressing the cancel reset then reclick it and reset the UI, it worked for me.
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Unread 03-05-13, 10:45 AM  
groupy
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im sure i have done everything right yet when i log in and i /reflux switch OPUI 2.1 it doesnt change to what its suppose to -.-
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Unread 03-05-13, 08:29 AM  
versions
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Originally Posted by groupy
just to make sure do i put the icons and textures 3 folders in the addon folder or leave them in the interface folder ? thanks.
You leave them in the interface folder.
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Unread 03-05-13, 05:15 AM  
groupy
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just to make sure do i put the icons and textures 3 folders in the addon folder or leave them in the interface folder ? thanks.
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Unread 03-05-13, 03:17 AM  
versions
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Are you planning on updating this for 5.2?
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Unread 03-05-13, 02:26 AM  
groupy
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Re: Re: confused

Originally Posted by Asrarian
Originally Posted by groupy
hey, ive just recently downloaded OPUI and i have put the folders where they are suppose to go. but when i log on to my character and do the slash command /reflux switch OPUI 2.1 all it does is reload and the ui doesn't change at all it just stays the same. now i dont know if its me being stupid or what but i would appreciate if anyway could help me out.

Did you download elvui and the other ones he said to?

yeah i did i put them all in the addons folder where there suppose to go, i replace WTF folder with the WTF from OPUI. but not having any luck.
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Unread 03-04-13, 09:59 PM  
Asrarian
A Murloc Raider

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Re: confused

Originally Posted by groupy
hey, ive just recently downloaded OPUI and i have put the folders where they are suppose to go. but when i log on to my character and do the slash command /reflux switch OPUI 2.1 all it does is reload and the ui doesn't change at all it just stays the same. now i dont know if its me being stupid or what but i would appreciate if anyway could help me out.

Did you download elvui and the other ones he said to?
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Unread 03-04-13, 03:54 PM  
groupy
A Kobold Labourer

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confused

hey, ive just recently downloaded OPUI and i have put the folders where they are suppose to go. but when i log on to my character and do the slash command /reflux switch OPUI 2.1 all it does is reload and the ui doesn't change at all it just stays the same. now i dont know if its me being stupid or what but i would appreciate if anyway could help me out.
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Unread 03-03-13, 10:39 PM  
Namesbruce
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I have only one problem that I can't seem to find a setting for in the UI. After installing and getting everything setup, I cannot figure out what the piece circled in red is and what it is for/how to disable it.

Any clues?

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Unread 03-01-13, 08:35 AM  
Azīra
A Kobold Labourer

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installation problems

Hello, I come to you today because I have a concern, I have tried several times to install Opui 2.1, but when I type / reflux switch OPUI 2.1 has opened Elvui, reload it but does not change anything.

This may be linked to the fact that I have a screen of 1366x768 therefore too small.

That if you could help me and even better in French it would be nice

thank you
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Unread 02-28-13, 07:52 PM  
ArsMoritoria
A Defias Bandit

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Re: Re: Re: other resolution

Originally Posted by 0pacus
Originally Posted by ArsMoritoria
Originally Posted by Alextra
Opacus, thx for the UI. You will make a 1400x900 version?
^This.

I know my monitor sucks, but it doesn't support anything greater than 1440x900 and I would really love to use this UI. Either that, or I really need to figure out how to scale each of the elements down. If anyone has any suggestions, I'm game to try.

Thanks again for making such a stunning UI. I've been a longtime fan of simplistic UIs and this one is the tits.
Send me a screen shot and ill show you what to move.

There has been a bit of a issue with Reflux but most elements can be moved via

/pitbull for the portraits.

/vexpower for the power bar

/ec for the chat and datatext panels. The lines and borders should follow suit.


That's it right there. I'll give pitbull, Vex and EC a shot and see if I can't clean that up a bit. Also, there are two profiles for OPUI: 1080 (at least I think the second one is 1080, I can't read it very clearly) in FX, although I'm really not sure what was different about them.

UPDATE:

I tried moving around some of the elements and ran into troubles with a few things. The lines and borders in the skin need to be cut off and redone for the change in dimensions, as moving the chat box all the way to the left still leaves the central border most of the way across the screen. Also, Skada doesn't seem to be moving when I move the right side box, which I'm not sure I understand, unless I missed an option that connects Skada to that element.
Last edited by ArsMoritoria : 02-28-13 at 08:30 PM.
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Unread 02-28-13, 09:47 AM  
0pacus
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AddOn Compiler - Click to view compilations

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Re: Re: other resolution

Originally Posted by ArsMoritoria
Originally Posted by Alextra
Opacus, thx for the UI. You will make a 1400x900 version?
^This.

I know my monitor sucks, but it doesn't support anything greater than 1440x900 and I would really love to use this UI. Either that, or I really need to figure out how to scale each of the elements down. If anyone has any suggestions, I'm game to try.

Thanks again for making such a stunning UI. I've been a longtime fan of simplistic UIs and this one is the tits.
Send me a screen shot and ill show you what to move.

There has been a bit of a issue with Reflux but most elements can be moved via

/pitbull for the portraits.

/vexpower for the power bar

/ec for the chat and datatext panels. The lines and borders should follow suit.
Last edited by 0pacus : 02-28-13 at 09:51 AM.
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Unread 02-28-13, 04:52 AM  
ArsMoritoria
A Defias Bandit

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Re: other resolution

Originally Posted by Alextra
Opacus, thx for the UI. You will make a 1400x900 version?
^This.

I know my monitor sucks, but it doesn't support anything greater than 1440x900 and I would really love to use this UI. Either that, or I really need to figure out how to scale each of the elements down. If anyone has any suggestions, I'm game to try.

Thanks again for making such a stunning UI. I've been a longtime fan of simplistic UIs and this one is the tits.
Last edited by ArsMoritoria : 02-28-13 at 04:56 AM.
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Unread 02-25-13, 09:28 AM  
Alextra
A Kobold Labourer

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other resolution

Opacus, thx for the UI. You will make a 1400x900 version?
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Unread 02-25-13, 01:27 AM  
Asrarian
A Murloc Raider

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hi

just uploaded the update but i have one problem. The new power bar is all the way at the bottom. How do i move it up? Thanks in advance




nevermind i figured it out
Last edited by Asrarian : 02-25-13 at 01:38 AM.
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