DreadSprayVR is real-time visualization for the Dread Spray sequence from each bowman in the Sha of Fear encounter as well as a timer bar indicating roughly when the next Dread Spray will begin.
This addon was originally created to assist Supermassive in defeating the 25 man heroic version of this encounter and can be seen in action in this video.
DreadSprayVR was designed slightly differently than other addons for this encounter. Instead of attempting to guide players through the sequence by suggesting safe sections, DreadSprayVR is designed to visualize the pattern as it plays out, letting players choose their own methodology for avoiding danger (or even taking strategic shots to maximize DPS without getting feared).
The display also includes a timer bar and textual alerts for upcoming Dread Sprays. This is possible because Dread Spray occurs on a very consistent 20s timer starting from when the Sha of Fear casts Ominous Cackle and is only preempted by the bowman casting Death Blossom. This timer bar is intended to allow as much bowman DPS and Sha Globe coverage as possible by minimizing unnecessary movement.
Red sections will be hit in the next (or first if the bowman is not spraying) 2s of Dread Spray Orange sections will be hit in the 2.5s to 4s future timeframe Yellow sections will be hit sometime after 4s in the future Green sections will not be hit again during the remainder of the current Dread Spray
The frame is completely moveable and resizable. The command /dsvr will toggle the frame lock and begin playing a test sequence, allowing it to be moved and sized, just make sure it is relocked before engaging the Sha of Fear.
r5 - adjust position mapping to be a bit more melee friendly. I'm not planing on implementing a fixed field mode because I'm trying to not spend a lot of time on this stuff with 5.2 coming soon.
r4 - bowman never needs to be nil for control purposes, fixes edge case nil errors
r3 - fixed missing NPCID and InstanceID
r2 - changed to using spellIDs and NPCIDs so no localization is needed
r1 - initial public release
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