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Updated: 01-25-13 11:08 PM
Updated:01-25-13 11:08 PM
Created:01-07-13 08:00 PM
Downloads:1,464
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MD5:

oUF Fail new power values

Version: oUF_Fail_Test Smooth power changes 1.4.6
by: Sauerkraut, MiRai

- For testing purposes only -
Just for you MiRai

Archived Files (7)
File Name
Version
Size
Author
Date
oUF_Fail_Test S
273kB
Sauerkraut
01-25-13 04:57 PM
oUF_Fail_Test n
273kB
Sauerkraut
01-17-13 07:37 PM
oUF_Fail_MiRai_
270kB
Sauerkraut
01-13-13 08:47 AM
oUF_Fail_MiRai_
269kB
Sauerkraut
01-12-13 11:22 AM
EA v0.2 (MiRai)
232kB
Sauerkraut
01-11-13 03:16 PM
Extra Arrow
233kB
Sauerkraut
01-08-13 05:22 PM
Extra Arrow
246kB
Sauerkraut
01-07-13 08:00 PM


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Unread 01-24-13, 07:35 AM  
MiRai
A Theradrim Guardian

Forum posts: 69
File comments: 80
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Originally Posted by Sauerkraut
Any progress? I haven't made any headway, but I also haven't had much time to try.
No, nothing. I haven't had much time to play with the layout or even much of the game over the past few days. I was thinking of throwing the before and after chunks of code into the oUF thread to see what other people thought.
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Unread 01-25-13, 08:04 AM  
MiRai
A Theradrim Guardian

Forum posts: 69
File comments: 80
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I've tried both Dawn's and Phanx's suggestions in that thread and both of them are throwing errors at me. I don't know what I'm supposed to replace yourstatusbar with because...

Code:
	local text = lib.gen_fontstring(f.Health, cfg.font, 18, "OUTLINE")
	local r, g, b = playerPowerBar:GetStatusBarColor()
	text:SetPoint("RIGHT", s.arrow, "LEFT", 6, -8)
	text:SetTextColor(r, g, b)
	s:SetScript("OnValueChanged", function(self, value)
	text:SetFormattedText("%d", value, 0)
	text:SetJustifyH("RIGHT")
	end)
...just tells me that playerPowerBar is a nil value. That was just a complete guess as to what goes there based off of playerHealthBar from looking at WoWPedia.

And, to be honest, I'm not sure if Phanx's suggestion is pseudocode or not. I would post my errors in that thread to help move it along, but seeing as I can't even reproduce the yellow power text you were seeing yesterday, I'd rather not clutter up the thread with my false errors.
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Unread 01-25-13, 04:56 PM  
Sauerkraut
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I got it working. I'm uploading the working version now. Gonna be funky with mana though.
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Unread 01-25-13, 05:23 PM  
MiRai
A Theradrim Guardian

Forum posts: 69
File comments: 80
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Originally Posted by Sauerkraut
I got it working. I'm uploading the working version now. Gonna be funky with mana though.
Awesome! I won't be able to try it out until later tonight.
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Unread 02-05-13, 06:56 AM  
MiRai
A Theradrim Guardian

Forum posts: 69
File comments: 80
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Sorry, I realized that I didn't give any feedback on this, but I haven't really played for about a week because I've been pretty busy with work projects (and another game). I do like the Rage/Energy, but the Mana is a little awkward. I might have to bring back the old behavior for Mana and keep the new behavior for Rage/Energy.
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Unread 02-07-13, 05:46 AM  
Sauerkraut
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Forum posts: 46
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Originally Posted by MiRai
Sorry, I realized that I didn't give any feedback on this, but I haven't really played for about a week because I've been pretty busy with work projects (and another game). I do like the Rage/Energy, but the Mana is a little awkward. I might have to bring back the old behavior for Mana and keep the new behavior for Rage/Energy.
I agree. I haven't been doing much playing lately either. Probably just an if loop with some kind of check for power type would work.
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