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Updated: 07-18-14 10:01 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Updated:07-18-14 10:01 AM
Created:03-29-13 06:14 AM
Downloads:5,316
Favorites:160
MD5:
Categories:Raid Mods, Bags, Bank, Inventory, Character Advancement, Miscellaneous
5.4
HabeebIt  Updated this week!  Popular! (More than 5000 hits)
Version: 50400.13-Release
by: p3lim [More]
Description:
HabeebIt will easily allow you to discover the possible yields from a bonus roll in raids.
It adds an arrow that will point you in the right direction when in moment of need *smirk*

This addon was made from an idea posted on Reddit, and was something I myself missed when I still raided.
So, from now on you don't have to alt-tab or browse through the ocean of items that is the Dungeon Journal while on limited time.

Options can be found in the Interface Options or by typing /habeebit.
You can change the position and direction of the list there, examples shown in the screenshots.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50400.13-Release:
  • Galakras can go suck it!
  • Shuffle things around in preparation of 6.0
  • Delay the Galakras detector until login to get actual data
  • The celestial bosses share a spellID and loot table, point to the first one
  • Update comments and add convenient link to wowhead
  • Use a scrollframe to avoid items going off the screen
Changes in 50400.12-Release:
  • Galakras can go suck it!
Changes in 50400.11-Release:
  • This ain't PHP!
  • Revert ce77f450f266dbeb93939a549a6ab879fc69d751 and f97cf27e7285351f656b3e147e8fa379ffb2425b
  • Cave in and use the suggested encounterID
  • For some reason, Galakras have multiple IDs, so we have to work around that
Changes in 50400.10-Release:
  • API changed apparently, default to 25-man
  • Respect alwaysCompareItems
  • Add new encounters in 5.4
  • Fix whitespace
  • Fix name
  • Bump interface version
  • Add a comment
Changes in 50300.8-Beta:
  • Update for 5.3
  • Proper handling of GetLootSpecialization
  • Complete rewrite - Added config - Support for Loot Specialization
Changes in 50300.7-Beta:
  • Update for 5.3
Changes in 50200.6-Beta:
  • Wrong spellid for Galleon
Changes in 50200.5-Beta:
  • Properly update the positions
  • Disable the Dungeon Journal at specific times
Changes in 50200.4-Beta:
  • Make sure we set the right difficulty id
  • Rework the item button storing and functions
  • Flex out and create the spec tabs later
  • Some basic error reporting
  • Remove timeout handling
  • Delay the handle creation
  • Remove unused copy/paste stuff
  • Minor height adjustment
  • Wups, forgot to remove that old stuff
  • Better tooltip position
  • Proper toggling of specs
  • Don't trust blizzard showing at the right time
  • Don't count on blizzard knowing english either
  • Clear out the saved data now that we use it for more than one thing
  • Minor print change
  • Add names to the frames
  • Set the encounter to make sure we have the right loot
  • Reset specialization button selected on first show
  • Some basic logic to fill up/down based on position
  • Have to set the difficulty first due to the Dungeon Journal
Changes in 50200.3-Beta:
  • Seperate and fix the list population and emptying
  • Make sure the items properties are set right
  • Add a notice if there are no items
  • Add default height
  • Add spec buttons - Also minor texture tweaks
  • Proper order of frames
Changes in 50200.2-Beta:
  • Fix the difficulty
Archived Files (12)
File Name
Version
Size
Author
Date
50400.12-Releas
6kB
p3lim
06-19-14 06:28 AM
50400.11-Releas
6kB
p3lim
06-19-14 05:40 AM
50400.10-Releas
6kB
p3lim
09-26-13 10:12 PM
50400.9-Release
6kB
p3lim
09-12-13 09:56 AM
50300.8-Beta
6kB
p3lim
05-24-13 02:55 PM
50300.7-Beta
4kB
p3lim
05-20-13 04:53 PM
50200.6-Beta
4kB
p3lim
05-01-13 02:27 PM
50200.5-Beta
4kB
p3lim
04-27-13 05:45 PM
50200.4-Beta
4kB
p3lim
04-27-13 04:16 PM
50200.3-Beta
4kB
p3lim
03-30-13 03:46 PM
50200.2-Beta
3kB
p3lim
03-29-13 05:41 PM
50200.1-Beta
3kB
p3lim
03-29-13 06:14 AM


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Old 03-29-13, 08:21 AM  
Marthisdil
An Onyxian Warder
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In good ole, Reddit fashion....

FIRST!

lol

Thanks for the addon
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Old 03-29-13, 08:29 AM  
Fawcan
A Kobold Labourer

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Awesome to see that you acutally made the addon

I hope people will like it
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Old 03-29-13, 12:29 PM  
semlar
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I'm glad to see you finished this because it's been almost five months since I started writing mine and it probably never would have seen the light of day.

Now I can continue not working on it!
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Old 03-29-13, 12:57 PM  
morish
A Kobold Labourer

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Great addon
Did oondasta earlier and when it died I pressed the arrow thing you added on the bonus roll windnow and nothing happened, Not sure what might've caused this, all i can think of that i moved the window with dominos a long time ago.
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Old 03-29-13, 01:49 PM  
Tonyleila
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Not yet working?

For me its showing no loot anywere I can klick on the button and it slides out but there are no items showing up.
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Old 03-29-13, 03:11 PM  
semlar
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Re: Not yet working?

Originally Posted by Tonyleila
For me its showing no loot anywere I can klick on the button and it slides out but there are no items showing up.
Try changing line 114 in HabeebIt.lua from "EJ_SetDifficulty(GetDungeonDifficultyID() - 3)" to "EJ_SetDifficulty(difficulty)".
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Old 03-29-13, 05:42 PM  
p3lim
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Fixed, new version should be available soon.
Still interrested to see if the encounterID mechanic works, I can't test that myself.
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Old 03-30-13, 07:43 AM  
petsod
A Kobold Labourer

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Post Location issue

Using ElvUI and having an small placement issue with the loot showing window, it goes up over the screen length.

http://i.imgur.com/eIsrejZ.jpg
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Old 03-30-13, 08:18 AM  
Tonyleila
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Re: Location issue

Problem 1: Woud be cool if you can put the button on top of everything because for me its behind the raidfraims (Shadowed Unit Frames) and they are overlaping the button so that I can't klick it.

Problem 2:
if you leave the bonus roll preview open while and pass on the item or just roll on it it will "stay" open -> that means next time when you roll the preview is already open and you don't have to klick on the button. Don't know if thats intend

Problem 3:
With standart interface all addons disabled have same problem (exacpt a texture replacement)
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Last edited by Tonyleila : 03-30-13 at 09:15 AM.
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Old 03-30-13, 11:44 AM  
semlar
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Re: Re: Location issue

For the button showing up under things, you could comment out line 191 Handle:SetFrameStrata('BACKGROUND') or change the strata to something like 'HIGH'.

For the crazy window height go into the function PopulateList which starts on line 111 and take lines 118 to 128 and change them from this..
Lua Code:
  1. local numItems = EJ_GetNumLoot()
  2.     for index = 1, numItems do
  3.         local name, texture, slot, itemClass, itemID, itemLink, encounterID = EJ_GetLootInfoByIndex(index)
  4.         if(encounterID == currentEncounterID) then
  5.             local Item = GetItemLine(name, texture, slot, itemClass, itemID, itemLink)
  6.             Item:SetPoint('BOTTOM', 0, 6 + ((index - 1) * 48))
  7.             Item:Show()
  8.         end
  9.     end
  10.  
  11.     Frame:SetHeight(12 + (numItems * 48))
to this..
Lua Code:
  1. local encounterItems, numItems = 0, EJ_GetNumLoot()
  2.     for index = 1, numItems do
  3.         local name, texture, slot, itemClass, itemID, itemLink, encounterID = EJ_GetLootInfoByIndex(index)
  4.         if(encounterID == currentEncounterID) then
  5.             local Item = GetItemLine(name, texture, slot, itemClass, itemID, itemLink)
  6.             Item:SetPoint('BOTTOM', 0, 6 + encounterItems * 48)
  7.             Item:Show()
  8.             encounterItems = encounterItems + 1
  9.         end
  10.     end
  11.  
  12.     Frame:SetHeight(12 + encounterItems * 48)
Sorry about the formatting, the board refuses to indent the first line.

To keep it from going off the screen it would probably require detecting which quadrant it's in on the screen and setting its anchor point accordingly.
Last edited by semlar : 03-30-13 at 11:53 AM.
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Old 03-30-13, 12:43 PM  
p3lim
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Re: Re: Re: Location issue

Originally Posted by semlar
To keep it from going off the screen it would probably require detecting which quadrant it's in on the screen and setting its anchor point accordingly.
I'll probably just add an option to go up or down
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Old 03-30-13, 12:48 PM  
p3lim
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As for the other issues:

The layer issue is something I will have to consider having as high as possible to overlay any frame, should be easy.

The issue of the items frame not hiding properly is already fixed in dev version.
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Old 03-30-13, 06:13 PM  
Tonyleila
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Thanks the fix works great!
But just noticed this after LFR Sha today.
don't know if its important but I first rolled on the 3 boss and left the window open.
Then this poped up on Sha. I was there as healpriest. When i klicked on the new spec buttons the loot was updated and it also showed the heal spec items then..
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Old 03-30-13, 06:43 PM  
p3lim
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Originally Posted by Tonyleila
Thanks the fix works great!
But just noticed this after LFR Sha today.
don't know if its important but I first rolled on the 3 boss and left the window open.
Then this poped up on Sha. I was there as healpriest. When i klicked on the new spec buttons the loot was updated and it also showed the heal spec items then..
The borders around the spec buttons should light up which spec is selected, but you have yours skinned so I can't tell if that logic worked or not.

Did it open like that when it showed up?
Last edited by p3lim : 03-30-13 at 06:44 PM.
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Old 03-30-13, 07:12 PM  
Tonyleila
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Originally Posted by p3lim
The borders around the spec buttons should light up which spec is selected, but you have yours skinned so I can't tell if that logic worked or not.
Did it open like that when it showed up?
I think now it did not open like that i klicked on the button and it says this.
The boss drops loot for every of my specs so...

If you can tell me what the name of the files if that you use for the spec button border i woud reskin them to work fine - thanks
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