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Siege of Orgrimmar (5.4)
Updated:01-27-14 07:06 AM
Created:04-10-13 10:06 PM
Downloads:11,875
Favorites:71
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Categories:Minimalistic Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Generic Compilations
5.4
ElvUI Kkthnx  Popular! (More than 5000 hits)
Version: 6.3
by: Kkthnx [More]



v6.3 | 1-22-2014

▪ Credits.
▪ General addon updates.
▪ rare alert added. Its so simple.


v6.2 | 1-22-2014

▪ Major UI overhaul.
▪ Better than ever
▪ MSBT is in instead of XCT, not done with XCTs profile.
▪ New Unitframe layout.
▪ Switched to Bigwigs for default boss mod.
▪ New Install sounds! They will bring back memories and make you laugh (Maybe) TURN YOUR SOUND ON!
▪ 5.4.2 Supported fully. ( Please test )!
▪ You can get anyone armory link by right clicking them.
▪ Heal glow off by default.
▪ New Texture <3
▪ Whisper sound changed.
▪ Font around the whole UI is new!
▪ Renamed Kkthnx_ElvUI > ElvUI Kkthnx and corrected colors to match other ElvUI addons.
▪ More stuff, how about we download the UI and have fun killing new bosses. Enjoying the new layout too!


▪ Thank you to everyone who has supported this UI and had a hand in making it is what it is today. Elv, I wanna thank you for your hard work on making one of the biggest, most customization UIs in history. Azilroka you rock man, you are always giving a hand on coding something or just shooting ideas to me. Thank you to all the respected authors of the addons I do use. You all rock.
Archived Files (1)
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6.2
6MB
Kkthnx
01-22-14 07:46 PM


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Old 09-26-13, 02:33 PM  
2mex
A Kobold Labourer

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Sometimes when i hover over the loot window i get this

10x [ADDON_ACTION_BLOCKED] AddOn "ElvUI" tried to call the protected function "SecureStateDriverManager:SetAttribute()".
!BugGrabber-r193-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\SecureStateDriver.lua:10: in function <FrameXML\SecureStateDriver.lua:8>
(tail call): ?
ElvUI_Enhanced-2.09\modules\maps\minimapbuttons.lua:217: in function "UpdateLayout"
ElvUI_Enhanced-2.09\modules\maps\minimapbuttons.lua:244: in function "?"
ElvUI-6.53\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <ElvUI\libs\AceTimer-3.0\AceTimer-3.0.lua:36>
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Old 09-26-13, 11:12 AM  
Kkthnx
A Flamescale Wyrmkin
 
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Forum posts: 141
File comments: 153
Uploads: 9
Originally Posted by Meldir
do you recommend to do clean install after ur update?

Originally Posted by Zazu
Hey!
Awsome UI but do I need to do a "Clean Install" each time you update the UI?
Becuse now in the new update 5.4.4 I didn't get all the new fixes and Addons setups. Such as the new Raven setup and xct setup.

/regard zazu
Yes. Go into your WTF and Delete The xCT, Raven, Kkthnx_ElvUI, ElvUI, BigWigs/DBM. Or just back your WTF up and complete delete the account folder.

This goes for everyone. I suggest a clean install each time simply because it wioll help prevent issues with the UI. With the new Install / Layout system coming! It will not have to do a clean install each time anymore and or a patch at that. Things are gonna change and I will be supporting Tanks fully. Healers fully and pure DPS fully.
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Old 09-26-13, 08:34 AM  
Meldir
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do you recommend to do clean install after ur update?
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Old 09-26-13, 08:12 AM  
Zazu
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Update Kkthnx UI

Hey!
Awsome UI but do I need to do a "Clean Install" each time you update the UI?
Becuse now in the new update 5.4.4 I didn't get all the new fixes and Addons setups. Such as the new Raven setup and xct setup.

/regard zazu
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Old 09-25-13, 01:09 PM  
Kkthnx
A Flamescale Wyrmkin
 
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Originally Posted by Namica
Originally Posted by Kkthnx
Head over to Tukui and Update ElvUI_Enhanced.
Same Issue here, update ELV-Enhanced works fine. Thank you for your hard work, I LOVE your UI.
Updated the code somewhat on the watch-frame I do not get that error so, hopefully this will fix it when I upload a fix tonight or tomorrow. Thanks for everyone's support!


-- So the time has come to fully support healers / DPS - Tanks. I might make two complete UI comps for this so people have a better choice of gameplay.

Screenshot below of my idea..

So I wanna support DPS / tanks better. Here is what I am thinking so far for as layout for them!



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Last edited by Kkthnx : 09-25-13 at 11:46 PM.
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Old 09-25-13, 12:04 PM  
Namica
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Originally Posted by Kkthnx
Head over to Tukui and Update ElvUI_Enhanced.
Same Issue here, update ELV-Enhanced works fine. Thank you for your hard work, I LOVE your UI.
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Old 09-24-13, 12:34 PM  
Kkthnx
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Originally Posted by Meldir
Hi Kkthnx ... at first great UI! Im a Fan of RealUI and ElvUI and u combined it

2 Questions i have:

1. How to enable right chat frame?
2. i got 3 errors everytime i load another Zone ... did fresh install but nothing helps
the errors:

1.
Code:
181x ...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:78: bad argument #2 to "SetFormattedText" (string expected, got nil)
<in C code>
...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:78: in function <...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:70>
...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:139: in function <...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:110>
<in C code>
FrameXML\WatchFrame.lua:1568: in function "WatchFrame_SetSorting"
...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:241: in function <...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:215>

Locals:
self = WatchFrameLinkButton1 {
 0 = <userdata>
 type = "ACHIEVEMENT"
 index = 8031
 lastLine = 2
 startLine = 1
 frameCache = <table> {}
 lines = <table> {}
}
highlight = false
(for index) = 1
(for limit) = 2
(for step) = 1
index = 1
line = WatchFrameLine2 {
 0 = <userdata>
 square = <unnamed> {}
 hasDash = false
 dash = WatchFrameLine2Dash {}
 text = WatchFrameLine2Text {}
 frameCache = <table> {}
 Reset = <func> @FrameXML\WatchFrame.lua:1306
}
r = 1
g = 1
b = 1
prefix = nil
text = "Tapferkeitsbeweis"
GetQuestData = <func> @Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:41
IsSuperTracked = <func> @Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:58
2.
Code:
9x ElvUI_Enhanced-2.06\config\profile.lua:43: attempt to index field "auras" (a nil value)
ElvUI_Enhanced-2.06\config\profile.lua:43: in main chunk

Locals:
3.
Code:
8x ElvUI_Enhanced-2.06\modules\watchframe\watchframe.lua:28: attempt to call field "?" (a nil value)
ElvUI_Enhanced-2.06\modules\watchframe\watchframe.lua:28: in function "?"
Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4
<in C code>
<string>:"safecall Dispatcher[1]":13: in function "?"
Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
ElvUI-6.53\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <ElvUI\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil
is it language related?

greetings Meldir
Head over to Tukui and Update ElvUI_Enhanced.

http://www.tukui.org/addons/index.php?act=view&id=161

I will look into the watch frame issue.
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Last edited by Kkthnx : 09-24-13 at 12:35 PM.
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Old 09-24-13, 06:04 AM  
Meldir
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Hi Kkthnx ... at first great UI! Im a Fan of RealUI and ElvUI and u combined it

2 Questions i have:

1. How to enable right chat frame?
2. i got 3 errors everytime i load another Zone ... did fresh install but nothing helps
the errors:

1.
Code:
181x ...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:78: bad argument #2 to "SetFormattedText" (string expected, got nil)
<in C code>
...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:78: in function <...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:70>
...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:139: in function <...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:110>
<in C code>
FrameXML\WatchFrame.lua:1568: in function "WatchFrame_SetSorting"
...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:241: in function <...\Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:215>

Locals:
self = WatchFrameLinkButton1 {
 0 = <userdata>
 type = "ACHIEVEMENT"
 index = 8031
 lastLine = 2
 startLine = 1
 frameCache = <table> {}
 lines = <table> {}
}
highlight = false
(for index) = 1
(for limit) = 2
(for step) = 1
index = 1
line = WatchFrameLine2 {
 0 = <userdata>
 square = <unnamed> {}
 hasDash = false
 dash = WatchFrameLine2Dash {}
 text = WatchFrameLine2Text {}
 frameCache = <table> {}
 Reset = <func> @FrameXML\WatchFrame.lua:1306
}
r = 1
g = 1
b = 1
prefix = nil
text = "Tapferkeitsbeweis"
GetQuestData = <func> @Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:41
IsSuperTracked = <func> @Kkthnx_ElvUI\Modules\Blizzard\WatchFrame.lua:58
2.
Code:
9x ElvUI_Enhanced-2.06\config\profile.lua:43: attempt to index field "auras" (a nil value)
ElvUI_Enhanced-2.06\config\profile.lua:43: in main chunk

Locals:
3.
Code:
8x ElvUI_Enhanced-2.06\modules\watchframe\watchframe.lua:28: attempt to call field "?" (a nil value)
ElvUI_Enhanced-2.06\modules\watchframe\watchframe.lua:28: in function "?"
Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4
<in C code>
<string>:"safecall Dispatcher[1]":13: in function "?"
Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
ElvUI-6.53\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <ElvUI\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil
is it language related?

greetings Meldir
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Old 09-23-13, 04:31 PM  
2mex
A Kobold Labourer

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How can i remove display of ilvl in bags and bank ?
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Old 09-23-13, 02:49 PM  
Kkthnx
A Flamescale Wyrmkin
 
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Re: thank you

Originally Posted by Zambezi
Hey man,
thank you very much for all the work you put into this lovely thing that this UI has evolved into!
thank you, sir!
Thank you for the kinds words and I wanna thank you for taking a moment to comment and download the UI. Means a lot thank you very much! You rock!
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Old 09-23-13, 02:22 PM  
Zambezi
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thank you

Hey man,
thank you very much for all the work you put into this lovely thing that this UI has evolved into!
thank you, sir!
Last edited by Zambezi : 09-23-13 at 02:22 PM.
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Old 09-21-13, 07:10 AM  
Vraan
A Deviate Faerie Dragon

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Re: Re: Tooltip bug.

Originally Posted by Kkthnx
Shoot that issue over to Elv about his UI messing up. nothing to do with mine. I do not mod the tooltip at all so.
Oh right, my bad. Thanks
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Old 09-20-13, 01:10 PM  
Kkthnx
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Re: Tooltip bug.

Originally Posted by Vraan
This appears everytime I mouseover a unitframe or actionbar in combat.
Newest Kkthnx_ElvUi+ElvUi and I updated XCT and ElvUi_enhanced from the website.

Code:
86x ElvUI-6.52\modules\tooltip\tooltip.lua:416: bad argument #6 to "SetFormattedText" (string expected, got nil)
<in C code>
ElvUI-6.52\modules\tooltip\tooltip.lua:416: in function "?"
Postal-r374\Libs\AceHook-3.0\AceHook-3.0-7.lua:90: in function <Postal\Libs\AceHook-3.0\AceHook-3.0.lua:87>
<in C code>
FrameXML\UnitFrame.lua:414: in function "UnitFrame_UpdateTooltip"
FrameXML\UnitFrame.lua:401: in function <FrameXML\UnitFrame.lua:388>

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:398
 EnableModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 INSPECT_READY = <func> @ElvUI\modules\..\tooltip.lua:294
 ShowInspectInfo = <func> =[C]:-1
 SecureHookScript = <func> @Postal\Libs\..\AceHook-3.0.lua:413
 GetTalentSpec = <func> @ElvUI\modules\..\tooltip.lua:272
 RawHookScript = <func> @Postal\Libs\..\AceHook-3.0.lua:398
 GameTooltip_OnTooltipSetItem = <func> @ElvUI\modules\..\tooltip.lua:517
 SetDefaultModulePrototype = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:440
 defaultModuleState = true
 IsEnabled = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:381
 RegisterMessage = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:118
 UnregisterMessage = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:181
 GameTooltip_ShowCompareItem = <func> @ElvUI\modules\..\tooltip.lua:61
 hooks = <table> {}
 db = <table> {}
 SetStyle = <func> @ElvUI\modules\..\tooltip.lua:551
 SetEnabledState = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:455
 Hook = <func> @Postal\Libs\..\AceHook-3.0.lua:277
 enabledState = true
 RegisterEvent = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:118
 GameTooltipStatusBar_OnValueChanged = <func> @ElvUI\modules\..\tooltip.lua:492
 IterateModules = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:468
 RawHook = <func> @Postal\Libs\..\AceHook-3.0.lua:316
 Enable = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:202
 GetModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:241
 defaultModuleLibraries = <table> {}
 TimeLeft = <func> @ElvUI\libs\..\AceTimer-3.0.lua:187
 ScheduleRepeatingTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:143
 CancelAllTimers = <func> @ElvUI\libs\..\AceTimer-3.0.lua:175
 GetName = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:310
 name = "ElvUI_Tooltip"
 Initialize = <func> @ElvUI\modules\..\tooltip.lua:630
 orderedModules = <table> {}
 Disable = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:345
 GameTooltip_ShowStatusBar = <func> @ElvUI\modules\..\tooltip.lua:541
 RepositionBNET = <func> @ElvUI\modules\..\tooltip.lua:623
 Unhook = <func> @Postal\Libs\..\AceHook-3.0.lua:421
 SetDefaultModuleState = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:418
 baseName = "ElvUI"
 SetItemRef = <func> @ElvUI\modules\..\tooltip.lua:615
 GameTooltip_OnTooltipSetSpell = <func> @ElvUI\modules\..\tooltip.lua:594
 NewModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:266
 IsModule = <func> @BigWigs\Libs\Ac
Shoot that issue over to Elv about his UI messing up. nothing to do with mine. I do not mod the tooltip at all so.
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Old 09-20-13, 06:11 AM  
Vraan
A Deviate Faerie Dragon

Forum posts: 18
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Tooltip bug.

This appears everytime I mouseover a unitframe or actionbar in combat.
Newest Kkthnx_ElvUi+ElvUi and I updated XCT and ElvUi_enhanced from the website.

Code:
86x ElvUI-6.52\modules\tooltip\tooltip.lua:416: bad argument #6 to "SetFormattedText" (string expected, got nil)
<in C code>
ElvUI-6.52\modules\tooltip\tooltip.lua:416: in function "?"
Postal-r374\Libs\AceHook-3.0\AceHook-3.0-7.lua:90: in function <Postal\Libs\AceHook-3.0\AceHook-3.0.lua:87>
<in C code>
FrameXML\UnitFrame.lua:414: in function "UnitFrame_UpdateTooltip"
FrameXML\UnitFrame.lua:401: in function <FrameXML\UnitFrame.lua:388>

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:398
 EnableModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 INSPECT_READY = <func> @ElvUI\modules\..\tooltip.lua:294
 ShowInspectInfo = <func> =[C]:-1
 SecureHookScript = <func> @Postal\Libs\..\AceHook-3.0.lua:413
 GetTalentSpec = <func> @ElvUI\modules\..\tooltip.lua:272
 RawHookScript = <func> @Postal\Libs\..\AceHook-3.0.lua:398
 GameTooltip_OnTooltipSetItem = <func> @ElvUI\modules\..\tooltip.lua:517
 SetDefaultModulePrototype = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:440
 defaultModuleState = true
 IsEnabled = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:482
 ScheduleTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:108
 DisableModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:381
 RegisterMessage = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:118
 UnregisterMessage = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:181
 GameTooltip_ShowCompareItem = <func> @ElvUI\modules\..\tooltip.lua:61
 hooks = <table> {}
 db = <table> {}
 SetStyle = <func> @ElvUI\modules\..\tooltip.lua:551
 SetEnabledState = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:455
 Hook = <func> @Postal\Libs\..\AceHook-3.0.lua:277
 enabledState = true
 RegisterEvent = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:118
 GameTooltipStatusBar_OnValueChanged = <func> @ElvUI\modules\..\tooltip.lua:492
 IterateModules = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:468
 RawHook = <func> @Postal\Libs\..\AceHook-3.0.lua:316
 Enable = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:325
 UnregisterAllEvents = <func> @BigWigs\Libs\..\CallbackHandler-1.0.lua:202
 GetModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:241
 defaultModuleLibraries = <table> {}
 TimeLeft = <func> @ElvUI\libs\..\AceTimer-3.0.lua:187
 ScheduleRepeatingTimer = <func> @ElvUI\libs\..\AceTimer-3.0.lua:143
 CancelAllTimers = <func> @ElvUI\libs\..\AceTimer-3.0.lua:175
 GetName = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:310
 name = "ElvUI_Tooltip"
 Initialize = <func> @ElvUI\modules\..\tooltip.lua:630
 orderedModules = <table> {}
 Disable = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:345
 GameTooltip_ShowStatusBar = <func> @ElvUI\modules\..\tooltip.lua:541
 RepositionBNET = <func> @ElvUI\modules\..\tooltip.lua:623
 Unhook = <func> @Postal\Libs\..\AceHook-3.0.lua:421
 SetDefaultModuleState = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:418
 baseName = "ElvUI"
 SetItemRef = <func> @ElvUI\modules\..\tooltip.lua:615
 GameTooltip_OnTooltipSetSpell = <func> @ElvUI\modules\..\tooltip.lua:594
 NewModule = <func> @BigWigs\Libs\..\AceAddon-3.0.lua:266
 IsModule = <func> @BigWigs\Libs\Ac
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Old 09-19-13, 10:01 PM  
Kkthnx
A Flamescale Wyrmkin
 
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Originally Posted by stevesy
how do i move the raven location? whenever i unlock it using /raven and try to move it, it just goes back to above the raid frames
If you look more down. There is an anchor option which I have it set to Elv_Bar1 or something to that. If you use that setting you can move it where-ever you like. Like type in minimap you can move it there too or just erase that and you can freely move it.
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