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Updated: 10-16-14 03:40 PM
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cargBags.
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-16-14 03:40 PM
Created:05-24-13 12:02 PM
Downloads:4,608
Favorites:85
MD5:

cargBags Nivaya (RealUI/standalone)

Version: 6.0.2
by: Nibelheim, humfras

A fan update of cargBags_Nivaya for Mists of Pandaria. Thanks to all addon coders who contributed to this update.


About

This is an inventory addon featuring item filters, new items, support for item sets, empty bagspace compression and alot more. It is a layout for cargBags. However, cargBags 2.x is included, so you don't need to download it separately.


Features

  • You can freely move the main inventory window (and the bank window), all the other containers move as you move that one.
  • Containers for Consumables, Quest Items, Armor/Weapons, Trade Goods and Junk.
  • Container for Blizzards Equipment Manager.
  • Container for new Items (items you recently obtained).
  • Empty containers are hidden, without just leaving an emtpy space.
  • Easy-to-use dropdown menu to move items between containers (alt + right-click an item).
  • Option to compress empty bagspace to a single slot.
  • Restack button to stack all items in your bags.
  • Sell Junk (toggle on/off) to automatically vendor all grey items.
  • Item sorting by rarity and item ID, so that identical items or stacks will be grouped together.
  • Clicking on the "Bags" Button allows you to switch bags and to buy new bag slots (bank).
  • The "New Items" Container
  • When you login using this layout the first time, all the items in your inventory will be marked as "new". This is because new items will exclusively be reset when you click the "Reset New" button, which should be your first action in order to have the items filtered to their corresponding category. The advantage of this behaviour is that items marked as new "survive" disconnects, logouts and reloading the UI.
    Of course, you can toggle this filter off via the slash command (/cbniv).


The Cool Stuff Container

Initially a filter on its own, it is now simply a container for items you want to have in a special place. You can activate it by moving one or more items to it via the context menu (alt + right-click).


Custom Containers

You can also add your very own custom containers, which behave just like the "Cool Stuff" container. By default, their priority is higher than the "New Items" container, so items assigned to one of these will never be marked as new. This priority can be lowered.

Add a container with /cbniv addbag name, remove one with /cbniv delbag name, list all existing with /cbniv listbags etc. Type /cbniv for a full list of available commands.


Configuration

Via the slash command /cbniv you can adjust the following settings:
  • Enable/disable some of the filters (new items, trade goods, armor/weapons and junk)
  • Adjust the overall scale.
  • Toggle bank background color between black and blue.
  • Toggle bank filtering.
  • Toggle empty bagspace compression.
  • Toggle item sorting.

By editing config.lua you can adjust the following settings:
  • Item size
  • Number of columns
  • Fonts
  • Color of bag frames

r14

Update for 6.0
Should be working with or without RealUI (no compatibility issues anymore!)


1.6

toc update for 5.4
Fixed NewItemTexture misbehavior


1.5

Fixed some text


1.4

Consumables and Quest filters can now be disabled
Option added to toggle between Icons and Text for the Currency display


1.3

Option added to show the Bag Buttons by default
Option added to adjust gap between item slots
Taint fix and DropDown menu now clamped to screen (thank you Humfras!)


1.2

Gap between bag frames now set to 1 pixel instead of 2
Bags remain pixel perfect when activating 'Toggle Bags'
New DropDown Menu to hopefully fix some taint issues (thanks to humfras)
Fix for Guild Bank item dragging (thanks to Klaygor)


1.1

Bags now dynamically scale to remain pixel perfect
c: Consumables added to filter options
Archived Files (9)
File Name
Version
Size
Author
Date
6.0.1
81kB
Nibelheim
10-16-14 02:22 PM
6.0
78kB
Nibelheim
10-14-14 05:09 PM
r14
78kB
Nibelheim
10-13-14 02:56 AM
1.6
71kB
Nibelheim
09-11-13 04:06 AM
1.5
72kB
Nibelheim
06-29-13 12:40 AM
1.4
72kB
Nibelheim
06-24-13 05:09 PM
1.3
71kB
Nibelheim
06-17-13 05:40 PM
1.2
71kB
Nibelheim
06-02-13 09:13 AM
1.1c
70kB
Nibelheim
05-24-13 07:23 PM


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Unread 06-25-13, 09:41 AM  
humfras
A Flamescale Wyrmkin
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Forum posts: 103
File comments: 90
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Originally Posted by Imithat
can i disable the item level?
Open
Code:
cargBags_Nivaya\cargBags\mixins-add\default.scaffold.lua
and change line 135 from
Lua Code:
  1. local ilvlTypes = {Armor = true, Weapon = true}
to
Lua Code:
  1. local ilvlTypes = {Armor = false, Weapon = false}
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Unread 06-25-13, 06:20 AM  
Imithat
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can i disable the item level?
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Unread 06-24-13, 03:09 PM  
BobJustBob
A Murloc Raider

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Is there a way to disable all the default filters? I notice you can disable a few but not all of them. I'd like to start from scratch and filter only things I care about and put everything else under junk/inventory without having to flag every little item as such.
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Unread 06-22-13, 09:18 PM  
Nightmare_Lord
A Cliff Giant
 
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I just finally got around to downloading this addon again, to now due the long task of recreating all my adibag filters, 1st after I created 2 of them, and did the reload now I can't open my bags, I tried hitting the B key, and even clicking blizz bag bar and nothing.

Also whole having to reload after I create each new filter needs to change if you can, should be no reason to require a reload just to create a filter.
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Unread 06-21-13, 03:17 PM  
Ruven
A Kobold Labourer
 
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Is there an option to just stack all mats in one bag slot ? so instead of 10 bag slots with 20 stacks, it would be 10 bag slots in 1 with 200stacks. This would be nice, if you don't want your bags to cover half the screen when you open them up.
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Unread 06-21-13, 11:10 AM  
devilArt
An Aku'mai Servant
 
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best bag addon no doubt
hope Nibelheim will maintain it for a while
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Unread 06-21-13, 11:02 AM  
Nibelheim
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Did some testing and it looks like it's one of those weird issues PTR's occasionally bring up. I'll check back into it at a later PTR build.
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Unread 06-21-13, 04:02 AM  
soulyouth
A Defias Bandit
 
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3 errors pop up when you login
The bag won't open at all, /cbniv works thought

errors:
Code:
1x cargBags_Nivaya\style.lua:583: <unnamed>:SetText(): Font not set
<in C code>
cargBags_Nivaya\style.lua:583: in function "OnCreate"
cargBags_Nivaya\cargBags\base\container.lua:56: in function "New"
cargBags_Nivaya\cargBags_Nivaya.lua:211: in function "?"
cargBags_Nivaya\cargBags_Nivaya.lua:5: in function <cargBags_Nivaya\cargBags_Nivaya.lua:5>

Locals:
self = NivayacBniv_BankSets {
 0 = <userdata>
 ContainerHeight = 0
 name = "cBniv_BankSets"
 buttons = <table> {}
 Columns = 12
 bags = <table> {}
 UpdateDimensions = <func> @..\style.lua:352
 Settings = <table> {}
}
name = "cBniv_BankSets"
settings = <table> {}
font = <table> {
 1 = "..\media\pixel.ttf"
 2 = 8
 3 = "OUTLINEMONOCHROME"
}
tBag = false
tBank = false
tBankBags = 7
numSlotsBag = <table> {
 1 = 0
 2 = 0
}
numSlotsBank = <table> {
 1 = 0
 2 = 0
}
usedSlotsBag = 0
usedSlotsBank = 0
tBankCustom = false
color_rb = 0.05
color_gb = 0.05
color_bb = 0.05
alpha_fb = 0.8
background = <unnamed> {
 0 = <userdata>
}
caption = <unnamed> {
 0 = <userdata>
}
t = "Sets"
retrieveFont = <func> @..\style.lua:419
GetNumFreeSlots = <func> @..\style.lua:36
UpdateDimensions = <func> @..\style.lua:352
SetFrameMovable = <func> @..\style.lua:371
ns = <table> {
 options = <table> {}
 cargBags = <unnamed> {}
}
itemSlotSize = 32
Textures = <table> {
 TooltipIcon = "..\media\TooltipIcon"
 Right = "..\media\Right"
 Left = "..\media\Left"
 SellJunk = "..\media\SellJunk"
 Down = "..\media\Down"
 Config = "..\media\Config"
 Search = "..\media\Search"
 ResetNew = "..\media\ResetNew"
 Up = "..\media\Up"
 Background = "..\media\texture"
 BagToggle = "..\media\BagToggle"
 Restack = "..\media\Restack"
}
L = <table> {
 MarkAsNew = "Mark as New"
 bagCaptions = <table> {}
 Consumables = "Consumable"
 MarkAsKnown = "Mark as Known"
 Gem = "Gem"
 Trades = "Trade Goods"
 Armor = "Armor"
 Search = "Search.."
 Quest = "Quest"
 Weapon = "Weapon"
}
cbNivaya = Nivaya {
 0 = <userdata>
 ClassifyItem = <func> @..\filters.lua:44
 CatDropDownOnClick = <func> @..\cargBags_Nivaya.lua:488
 contByName = <table> {}
 notInited = true
 OnBankOpened = <func> @..\cargBags_Nivaya.lua:396
 getItemCount = <func> @..\filters.lua:81
 CreateAnchors = <func> @..\cargBags_Nivaya.lua:289
 ToggleBagPosButtons = <func> @..\cargBags_Nivaya.lua:411
 HideBags = <func> @..\cargBags_Nivaya.lua:177
 buttons = <table> {}
 UpdateAnchors = <func> @..\cargBags_Nivaya.lua:366
 CatDropDownInit = <func> @..\cargBags_Nivaya.lua:449
 OnBankClosed = <func> @..\cargBags_Nivaya.lua:404
 OnClose = <func> @..\cargBags_Nivaya.lua:390
 contByID = <table> {}
 name = "Nivaya"
 ShowBags = <func> @..\cargBags_Nivaya.lua:176
 UpdateBags = <func> @..\filters.lua:6
 bagSizes = <table> {}
 OnOpen = <func> @..\cargBags_Nivaya.lua:383
 events = <table> {}
}
createMoverButton = <func> @..\style.lua:423
createIconButton = <func> @..\style.lua:443
resetNewItems = <func> @..\style.lua:317
restackItems = <func> @..\style.lua:217
GetFirstFreeSlot = <func> @..\style.lua:489
Code:
1x cargBags_Nivaya\cargBags_Nivaya.lua:669: attempt to index field "buttonClass" (a nil value)
cargBags_Nivaya\cargBags_Nivaya.lua:669: in function <cargBags_Nivaya\cargBags_Nivaya.lua:664>

Locals:
Code:
1x cargBags_Nivaya\style.lua:132: attempt to index field "main" (a nil value)
cargBags_Nivaya\style.lua:132: in function "OnContentsChanged"
cargBags_Nivaya\cargBags\base\container.lua:102: in function <cargBags_Nivaya\cargBags\base\container.lua:99>

Locals:
self = <unnamed> {
 0 = <userdata>
}
(for generator) = <func> =[C]:-1
(for state) = <table> {
 (null) = true
}
(for control) = NivayacBniv_BankSets {
 0 = <userdata>
 ContainerHeight = 0
 name = "cBniv_BankSets"
 buttons = <table> {}
 Columns = 12
 bags = <table> {}
 UpdateDimensions = <func> @cargBags_Nivaya\style.lua:352
 Settings = <table> {}
}
container = NivayacBniv_BankSets {
 0 = <userdata>
 ContainerHeight = 0
 name = "cBniv_BankSets"
 buttons = <table> {}
 Columns = 12
 bags = <table> {}
 UpdateDimensions = <func> @cargBags_Nivaya\style.lua:352
 Settings = <table> {}
}
scheduled = <table> {
 (null) = true
}
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Unread 06-20-13, 08:10 PM  
Nibelheim
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Originally Posted by soulyouth
Just a heads up, if you are not already on the PTR the latest build broke this.
How did it break?
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Unread 06-20-13, 08:07 PM  
soulyouth
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Just a heads up, if you are not already on the PTR the latest build broke this.
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Unread 06-20-13, 10:12 AM  
Fiercy
A Cyclonian
 
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Originally Posted by Tonyleila
Also I wonder if there is a way to highlight special bags like Mining bags
I'd like to see this functionality as well.

Btw Nib, we all appreciate the revival of this bag addon and I hope we're not over whelming you with requests. But I do have 1 more to add lol. Much like the old addon, is it possible to keep a max high on the modules? For example new items used to always stack on the left side no matter what. And when your bags used to get full from lets say prospecting loads of ore it wouldn't go off screen.
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Unread 06-18-13, 01:30 PM  
Tonyleila
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Originally Posted by Nibelheim
Originally Posted by Tonyleila
Also I still miss compatible with BankStack or a sorting option to make it useable as onebag addon still have to set Quest and Consumables to false inside filters.lua
What sort of sorting option are you after?
Sort by item kind. Hmm like baknstack can do it. All epic items together all quest items together... all similar items like all cooking mats all Tabards... I can tell you it works fine with Bagnon. Problem is the slots of the bags are not all together with this addon they are all over the place

Originally Posted by Nibelheim
Doh, looks like the consumables slash-command got removed
...and quest items too


Also I wonder if there is a way to highlight special bags like Mining bags


Can you think about removing the coints? I had to set my font to 13 to make it readable and looks like this.I think woud look much better if the font woud have the coin color or if it just shows g s c like:
6691.60.77
This pic got lost somehow

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Last edited by Tonyleila : 06-18-13 at 05:23 PM.
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Unread 06-18-13, 03:38 AM  
whisperpntr
A Kobold Labourer

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Originally Posted by Nibelheim
Originally Posted by whisperpntr
Hey I am totally new to this addon but was wondering if there was a way to reskin simply the original layout rather than having filtering and categories.

A friend of mine uses the standard ui and we occassionally play on the same account. Would be great if this could be done!

Thanks.
Aurora can reskin the default bag frames, if that's what you're after
Thank you so much!

PS huge fan of Rainbow dash btw
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Unread 06-18-13, 01:00 AM  
humfras
A Flamescale Wyrmkin
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Originally Posted by ComputerNerd
Out of curiosity what is the cause of that "UNKNOWN()" bug, since my discovery of this addon was prompted by looking for alternatives with that error regularly appearing in Adibags.
These 2 bugs appeared when creating additional container button while in combat. Using CreateFrame in combat lockdown taints the button you're creating.

Creating all possible bag buttons on PLAYER_ENTERING_WORLD (when the bag data is available) circumvents this bug. Altering/modifying any existing button works fine (since the unused buttons are dumped in an recycle table for later use).
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Unread 06-17-13, 09:43 PM  
ComputerNerd
A Deviate Faerie Dragon

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Originally Posted by humfras
I fixed the "UNKNOWN()" and "UseContainerItem()" taint bug.

Nib, take a look at your PM box
Out of curiosity what is the cause of that "UNKNOWN()" bug, since my discovery of this addon was prompted by looking for alternatives with that error regularly appearing in Adibags.
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