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Updated: 09-02-16 12:42 PM
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cargBags.
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Compatibility:
Legion (7.0.3)
Updated:09-02-16 12:42 PM
Created:05-24-13 12:02 PM
Downloads:9,303
Favorites:111
MD5:
7.0.3

cargBags Nivaya (RealUI/standalone)  Popular! (More than 5000 hits)

Version: 7.0.3 r42
by: Nibelheim, humfras

A fan update of cargBags_Nivaya for Mists of Pandaria. Thanks to all addon coders who contributed to this update.


About

This is an inventory addon featuring item filters, new items, support for item sets, empty bagspace compression and alot more. It is a layout for cargBags. However, cargBags 2.x is included, so you don't need to download it separately.


Features

  • You can freely move the main inventory window (and the bank window), all the other containers move as you move that one.
  • Containers for Consumables, Quest Items, Armor/Weapons, Trade Goods and Junk.
  • Container for Blizzards Equipment Manager.
  • Container for new Items (items you recently obtained).
  • Empty containers are hidden, without just leaving an emtpy space.
  • Easy-to-use dropdown menu to move items between containers (alt + right-click an item).
  • Option to compress empty bagspace to a single slot.
  • Restack button to stack all items in your bags.
  • Sell Junk (toggle on/off) to automatically vendor all grey items.
  • Item sorting by rarity and item ID, so that identical items or stacks will be grouped together.
  • Clicking on the "Bags" Button allows you to switch bags and to buy new bag slots (bank).
  • The "New Items" Container
  • When you login using this layout the first time, all the items in your inventory will be marked as "new". This is because new items will exclusively be reset when you click the "Reset New" button, which should be your first action in order to have the items filtered to their corresponding category. The advantage of this behaviour is that items marked as new "survive" disconnects, logouts and reloading the UI.
    Of course, you can toggle this filter off via the slash command (/cbniv).


The Cool Stuff Container

Initially a filter on its own, it is now simply a container for items you want to have in a special place. You can activate it by moving one or more items to it via the context menu (alt + right-click).


Custom Containers

You can also add your very own custom containers, which behave just like the "Cool Stuff" container. By default, their priority is higher than the "New Items" container, so items assigned to one of these will never be marked as new. This priority can be lowered.

Add a container with /cbniv addbag name, remove one with /cbniv delbag name, list all existing with /cbniv listbags etc. Type /cbniv for a full list of available commands.


Configuration

Via the slash command /cbniv you can adjust the following settings:
  • Enable/disable some of the filters (new items, trade goods, armor/weapons and junk)
  • Adjust the overall scale.
  • Toggle bank background color between black and blue.
  • Toggle bank filtering.
  • Toggle empty bagspace compression.
  • Toggle item sorting.

By editing config.lua you can adjust the following settings:
  • Item size
  • Number of columns
  • Fonts
  • Color of bag frames

r37

few more fixes / enhancements
fix bank bags drag handling

r37

+ added a workaround for a potential bug when using Molinari

r33

added a new default bag for gems
(if you have a custom filter for gems, you can delete it via '/cbniv delbag NAMEOFBAG')
- fixed a rare bug with the item grouping
- performance upgrade for the 'new item' check

r27

- fixed green texture bug when not compressing empty bag slots ( /cbniv empty )
- fixed bugs with windowed mode
- added LibItemUpgradeInfo-1.0 to show the correct iLvl
- updated the locale strings
- fix bugs with RealUI implementation

r23

Update for 7.0

r14

Update for 6.0
Should be working with or without RealUI (no compatibility issues anymore!)


1.6

toc update for 5.4
Fixed NewItemTexture misbehavior


1.5

Fixed some text


1.4

Consumables and Quest filters can now be disabled
Option added to toggle between Icons and Text for the Currency display


1.3

Option added to show the Bag Buttons by default
Option added to adjust gap between item slots
Taint fix and DropDown menu now clamped to screen (thank you Humfras!)


1.2

Gap between bag frames now set to 1 pixel instead of 2
Bags remain pixel perfect when activating 'Toggle Bags'
New DropDown Menu to hopefully fix some taint issues (thanks to humfras)
Fix for Guild Bank item dragging (thanks to Klaygor)


1.1

Bags now dynamically scale to remain pixel perfect
c: Consumables added to filter options
Archived Files (15)
File Name
Version
Size
Author
Date
7.0.3 r37
92kB
Nibelheim
08-24-16 02:55 PM
7.0.3 r35
92kB
Nibelheim
08-24-16 12:41 PM
7.0.3 r33
92kB
Nibelheim
08-22-16 05:18 AM
7.0.3 r30
93kB
Nibelheim
08-20-16 04:41 PM
7.0.3
81kB
Nibelheim
08-17-16 02:27 PM
6.0.2
81kB
Nibelheim
10-16-14 03:40 PM
6.0.1
81kB
Nibelheim
10-16-14 02:22 PM
6.0
78kB
Nibelheim
10-14-14 05:09 PM
r14
78kB
Nibelheim
10-13-14 02:56 AM
1.6
71kB
Nibelheim
09-11-13 04:06 AM
1.5
72kB
Nibelheim
06-29-13 12:40 AM
1.4
72kB
Nibelheim
06-24-13 05:09 PM
1.3
71kB
Nibelheim
06-17-13 05:40 PM
1.2
71kB
Nibelheim
06-02-13 09:13 AM
1.1c
70kB
Nibelheim
05-24-13 07:23 PM


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Unread 09-25-16, 03:16 PM  
humfras
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 123
File comments: 107
Uploads: 5
Originally Posted by Axyrian
Hello,
I love this addon but I'm getting a few errors that cause my inventory to not fit on my screen and not work as it should.
[...]
Reload UI fixes the issue for a little while but it happens again within maybe 30 mins. I don't know what triggers this if anything.

Thanks
The first error is not a bug with this standalone version of cargbags_Nivaya.
The function causing the 'script run to long' is no longer existing in this version (since r27)
You more most likely using the version included with RealUI.

The second error can be caused by the first one or by having not enough CPU-ressources during combat.
There isn't much I can do abolut that.


@Fiercy:
That is quite weird. Neither I nor the people I asked encountered that behavior or could reproduce it.
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Last edited by humfras : 09-25-16 at 03:28 PM.
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Unread 09-23-16, 11:13 PM  
Axyrian
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
Hello,
I love this addon but I'm getting a few errors that cause my inventory to not fit on my screen and not work as it should.

18x cargBags_Nivaya\filters-Filters.lua:117: script ran too long
cargBags_Nivaya\filters-Filters.lua:117: in function 'getItemCount'
cargBags_Nivaya\filters-Filters.lua:141: in function 'filter'
...\cargBags_Nivaya\cargBags\base-add\filters.sieve.lua:108: in function 'Check'
...\cargBags_Nivaya\cargBags\base-add\filters.sieve.lua:133: in function 'GetContainerForItem'
...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:379: in function 'UpdateSlot'
...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:420: in function 'UpdateBag'
...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:446: in function 'func'
...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:227: in function 'OnEvent'
...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:82: in function '?'
...erface\cargBags_Nivaya\cargBags\base\core.lua:157: in function <...erface\cargBags_Nivaya\cargBags\base\core.lua:157>
[C]:: in function 'Show'
...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:104: in function 'Toggle'
...erface\cargBags_Nivaya\cargBags\base\core.lua:74: in function 'ToggleAllBags'
[string "OPENALLBAGS"]:1: in function <[string "OPENALLBAGS"]:1>
25x ...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:104: script ran too long
...Ons\cargBags_Nivaya\cargBags\base\implementation.lua:104: in function 'Toggle'
...erface\cargBags_Nivaya\cargBags\base\core.lua:74: in function 'ToggleAllBags'
[string "OPENALLBAGS"]:1: in function <[string "OPENALLBAGS"]:1>

Reload UI fixes the issue for a little while but it happens again within maybe 30 mins. I don't know what triggers this if anything.

Thanks
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Unread 09-12-16, 11:43 PM  
Fiercy
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I'd like to report a minor bug. Sometimes the Reagent Bank disappears... Reloading doesn't fix it. If you need any other information, let me know. Ty.
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There are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny. Each of those things are just a small part of it. I collect information to use in my own way. All of that blends to create a mixture that forms me and gives rise to my conscience.
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Unread 09-07-16, 01:26 PM  
humfras
A Flamescale Wyrmkin
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Forum posts: 123
File comments: 107
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Originally Posted by Luzzifus
Thanks for keeping my old addon alive and even making it so much better than it initally was! =)
You're welcome

Great to see you around
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Last edited by humfras : 09-07-16 at 01:26 PM.
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Unread 09-05-16, 04:37 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Thanks for keeping my old addon alive and even making it so much better than it initally was! =)
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Unread 09-02-16, 04:45 PM  
Fiercy
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Yes!! omg ty so much for updating it c:
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There are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny. Each of those things are just a small part of it. I collect information to use in my own way. All of that blends to create a mixture that forms me and gives rise to my conscience.
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Unread 09-01-16, 04:02 AM  
darkgods
A Kobold Labourer

Forum posts: 0
File comments: 3
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GREAT!

That's the BEST bag!That's cargbags Nivaya!
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Unread 08-29-16, 10:50 AM  
Skullfuc
A Murloc Raider

Forum posts: 5
File comments: 2
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O M G !

Seriously one would think that i should now that having made so many UI's as i have lol...

Thanks
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Unread 08-28-16, 06:37 PM  
humfras
A Flamescale Wyrmkin
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Forum posts: 123
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Originally Posted by Skullfuc
Hello first of all i would like to say thank you for updating this amazing piece of an addon

Secondly: Is there a way of disabling the original bags or rather the bags/bank from another addon that controls them? I use ElvUI and that also controls the bags and bank. So every time i go to a vendor or the bank i get both Cargbags and the ElvUI version open at the same time.

Please help! Thanks

Ps: I hope my little rant made sense
You should be able to disable ElvUI's bags in the options.
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Unread 08-28-16, 04:08 PM  
Skullfuc
A Murloc Raider

Forum posts: 5
File comments: 2
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Hello first of all i would like to say thank you for updating this amazing piece of an addon

Secondly: Is there a way of disabling the original bags or rather the bags/bank from another addon that controls them? I use ElvUI and that also controls the bags and bank. So every time i go to a vendor or the bank i get both Cargbags and the ElvUI version open at the same time.

Please help! Thanks

Ps: I hope my little rant made sense
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Unread 08-28-16, 12:52 PM  
liquidbase
A Cliff Giant
 
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Sometimes if you merge stacks or put items into mail the following error will appear:

Code:
1x FrameXML\ContainerFrame.lua:624: attempt to index local 'itemButton' (a nil value)
FrameXML\ContainerFrame.lua:624: in function `ContainerFrame_UpdateLockedItem'
FrameXML\ContainerFrame.lua:44: in function `ContainerFrame_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: ?
[C]: ?
[C]: in function `UseContainerItem'
FrameXML\ContainerFrame.lua:1029: in function `ContainerFrameItemButton_OnClick'
[string "*:OnClick"]:12: in function <[string "*:OnClick"]:1>

Locals:
frame = ContainerFrame1 {
 0 = <userdata>
 PortraitButton = ContainerFrame1PortraitButton {
 }
 Portrait = ContainerFrame1Portrait {
 }
 ClickableTitleFrame = <unnamed> {
 }
 bags = <table> {
 }
 FilterDropDown = ContainerFrame1FilterDropDown {
 }
 bagsShown = 1
 FilterIcon = <unnamed> {
 }
 size = 0
}
slot = 11
index = -10
itemButton = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = 0
(*temporary) = ContainerFrame1 {
 0 = <userdata>
 PortraitButton = ContainerFrame1PortraitButton {
 }
 Portrait = ContainerFrame1Portrait {
 }
 ClickableTitleFrame = <unnamed> {
 }
 bags = <table> {
 }
 FilterDropDown = ContainerFrame1FilterDropDown {
 }
 bagsShown = 1
 FilterIcon = <unnamed> {
 }
 size = 0
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'itemButton' (a nil value)"
Issue isn't permanently sometimes it appears sometimes not.
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Unread 08-26-16, 12:55 PM  
humfras
A Flamescale Wyrmkin
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Re: Re: Re: custom bags

Originally Posted by Maddoxx
I used your script but nothing happened :O
my bag just makes something wierd o_O
Can you please send me the contents of your
Code:
WTF\Account\<AccountName>\SavedVariables\cargBags_Nivaya.lua
via PM?
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Unread 08-26-16, 10:32 AM  
Maddoxx
A Cyclonian

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Re: Re: custom bags

Originally Posted by humfras
Originally Posted by Maddoxx
my custom bags don't appear in my inventory just in my bank :O
if I sort a item to one of my new bags it disappears

how can I fix this?
Please check if you have LUA errors enabled.
If not, you can enable them via
Code:
/run SetCVar("ScriptErrors","1"); ReloadUI()
I used your script but nothing happened :O
my bag just makes something wierd o_O

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Unread 08-26-16, 05:15 AM  
humfras
A Flamescale Wyrmkin
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Re: custom bags

Originally Posted by Maddoxx
my custom bags don't appear in my inventory just in my bank :O
if I sort a item to one of my new bags it disappears

how can I fix this?
Please check if you have LUA errors enabled.
If not, you can enable them via
Code:
/run SetCVar("ScriptErrors","1"); ReloadUI()
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Last edited by humfras : 08-26-16 at 05:15 AM.
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Unread 08-25-16, 10:09 AM  
Maddoxx
A Cyclonian

Forum posts: 47
File comments: 6
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custom bags

my custom bags don't appear in my inventory just in my bank :O
if I sort a item to one of my new bags it disappears

how can I fix this?
Last edited by Maddoxx : 08-25-16 at 06:17 PM.
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