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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-10-14 12:16 PM
Created:08-21-13 05:56 PM
Downloads:4,774
Favorites:47
MD5:
6.0.3

rNamePlates (Diablo)

Version: 60000.07
by: zork [More]


INTRO

rNamePlates replaces the default name plates with a Diablo themed high FPS counterpart.
Based up on this: Nameplate FPS drop research
AURAS
rNamePlates supports auras. Auras are tracked for "player" and "pet" and saved in a spell-database per character. To administrate the spell-database check the slash commands.
SLASH COMMANDS
lua Code:
  1. /rnp -- shows all commands
  2. /rnp list -- shows all entries of spelldb for this character
  3. /rnp blacklist SPELLID -- blacklists a certain SPELLID in spelldb for this character
  4. /rnp whitelist SPELLID -- whitelists a certain SPELLID in spelldb for this character
  5. /rnp remove SPELLID -- removes a certain SPELLID from spelldb for this character
  6. /rnp disable -- disable the spelldb for this character
  7. /rnp enable -- enable the spelldb for this character
  8. /rnp resetspelldb -- reset the spelldb for this character

CONFIG
Small config on top of the rNamePlates.lua. Not much. Most of the stuff is hardcoded.
SVN
http://code.google.com/p/rothui/sour...0/rNamePlates/

60000.07
- Added new command "disable" to disable the spellDB per character
- Added new command "enable" to enable the spellDB per character
- Remove obsolete checks for ScanAura
- Code cleanup

60000.06
- fixed the poor GUID handling

60000.05
- changed loading event to ADDON_LOADED
- fixed rNP_SPELL_DB = nil error

60000.04
- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"

60000.03
- added auras to rNamePlates
- added slash commands to manage tracked auras

60000.02
- code cleanup

60000.01
- new nameplates for wod 6.0.2

50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
60000.06
33kB
zork
11-08-14 11:57 AM
60000.02
30kB
zork
10-24-14 07:51 PM
60000.01
30kB
zork
10-18-14 09:27 AM
50400.01
16kB
zork
09-16-13 04:39 AM
50300.04
16kB
zork
09-07-13 04:33 AM
50300.03
16kB
zork
08-24-13 08:10 PM
50300.02
50kB
zork
08-23-13 12:33 PM
50300.01
11kB
zork
08-21-13 05:56 PM


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Unread 11-09-14, 12:34 PM  
Kabuto-eu
A Kobold Labourer

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Since you are now saving variables, is there a chance you could allow people to turn off the aura module and save the setting per player? I imagine there are many people who prefer the plain look.
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Unread 11-08-14, 08:04 AM  
zork
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@MoonWitch
Yes you can do such a thing.
@Kabuto-eu
Thanks. The problem was that I removed a line that would set the saved variable to the spell db. The next update will fix it.
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Last edited by zork : 11-08-14 at 09:38 AM.
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Unread 11-08-14, 05:08 AM  
MoonWitch
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Wanted to ask if it is ok to use yours as base - your code is far more optimised then what I came up with when I tried. If not, I'll continue to try on my own of course. (This would mainly be for me changing textures, adding a few things here and there like HP)
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Unread 11-08-14, 03:05 AM  
Kabuto-eu
A Kobold Labourer

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Code:
  function AuraModule:ADDON_LOADED(addon)
   if addon ~= "rNamePlates" then return end

    print(an,"AuraModule","loading spell db")

    if not rnpDB then
        rnpDB = {}
    end

    self.spellDB = rnpDB
    spellDB = rnpDB

    self:UnregisterEvent("ADDON_LOADED")
    self.ADDON_LOADED = nil
  end
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Unread 11-08-14, 01:38 AM  
zork
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@Kabuto
I will look into it. Please do not upload zipped versions somewhere. Share code snippets.
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Unread 11-06-14, 09:57 PM  
Kabuto-eu
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The spell db does not get saved. Well not strictly true. rNP_SPELL_DB = nil is all that is saved in the saved variables lua.
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Unread 11-05-14, 11:45 AM  
zork
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60000.04 available.

- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"
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Unread 11-05-14, 11:45 AM  
zork
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There is no such config. You would need to hack the Lua code to do it.

There are other nameplates that can do this for you and may suit you better in terms of ingame config.
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Last edited by zork : 11-05-14 at 11:46 AM.
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Unread 11-05-14, 11:42 AM  
Smigel
A Kobold Labourer

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how to config to see life on bars ?
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Unread 11-04-14, 04:04 AM  
zork
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Version 60000.03 is now available.
  • New aura module.
  • New slash commands.
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Unread 10-18-14, 02:40 PM  
zork
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Re: changing textures

This version is pretty much hardcoded. Only thing that can be changed easily is the nameplate scale.
Everything else needs to be done by code hacking.
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Unread 10-18-14, 01:43 PM  
ramzax
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changing textures

is there a way to change the textures? with the previous version I could change the paths:
cfg.healthbarTexture = "Interface\\AddOns\\rNamePlates2\\media\\statusbar_smooth"
cfg.castbarTexture = "Interface\\AddOns\\rNamePlates2\\media\\statusbar_smooth"

to get the smooth version, but now it looks like this if I modify bar:SetStatusBarTexture:
http://i.imgur.com/jBOlcki.jpg
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Unread 10-18-14, 12:57 PM  
zork
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Last edited by zork : 10-18-14 at 12:57 PM.
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Unread 10-18-14, 12:11 PM  
sirann
A Black Drake

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Do these nameplates have the rnameplates2 optimized code and the recent fix semlar came up with to remove the 1 frame delay?
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Unread 10-18-14, 09:25 AM  
zork
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New nameplates are finished. Currently uploading 60000.01.
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