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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:39 AM
Created:08-21-13 05:56 PM
Downloads:3,199
Favorites:44
MD5:
5.4
rNamePlates 2
Version: 50400.01
by: zork [More]

Intro
Just simple nameplates.

I created this mod after finding out about the FPS bug.

I had friends with 200fps without nameplates that dropped to 40fps with nameplates enabled.
This mod fixes this issue because it hides all NamePlates before applying a new SetPoint().

If you are experiencing high FPS loss with nameplates enabled try them and get amazed.
Config
Config variables can be found at the top of the core.lua.

Lua Code:
  1. --CONFIG
  2.  
  3.   --width/height
  4.   cfg.nameplateWidth    = 100
  5.   cfg.healthbarHeight   = 7
  6.   cfg.castbarHeight     = 7
  7.   cfg.threatglowHeight  = 15
  8.   --gap between bars and castbar icon
  9.   cfg.gap               = 5
  10.   --icon sizes
  11.   cfg.iconSize          = 30
  12.   cfg.shieldSize        = 16
  13.   cfg.raidiconSize      = 25
  14.   --statusbars
  15.   --available textures: statusbar, statusbar_smooth, statusbar_rothui
  16.   cfg.healthbarTexture  = "Interface\\AddOns\\rNamePlates2\\media\\statusbar"
  17.   cfg.castbarTexture    = "Interface\\AddOns\\rNamePlates2\\media\\statusbar"
SVN
http://code.google.com/p/rothui/sour...0/rNamePlates2
50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
50300.04
16kB
zork
09-07-13 04:33 AM
50300.03
16kB
zork
08-24-13 08:10 PM
50300.02
50kB
zork
08-23-13 12:33 PM
50300.01
11kB
zork
08-21-13 05:56 PM


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Unread 08-21-13, 06:51 PM  
Kkthnx
A Flamescale Wyrmkin
 
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Very Nice to see these. They look very good as well. Good job on this.
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Unread 08-21-13, 08:39 PM  
laukond
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Looks really nice so far, thanks
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Unread 08-22-13, 01:49 AM  
zork
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Thanks.
Marker for myself: Check if all frames/textures are repearented correctly (threat glow?!).
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Last edited by zork : 08-22-13 at 01:49 AM.
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Unread 08-22-13, 02:12 AM  
Anj
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Using this with ElvUI. Thanks zork!
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Unread 08-22-13, 10:35 AM  
glupikreten
A Murloc Raider

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politely asking for more description :)

It looks nice tho i got cpl of questions:

1. what about show/hide according combat?
2. is there any kind of tank mode?
3. is there any kind of aggro mode?
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Unread 08-22-13, 10:50 AM  
zork
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Re: politely asking for more description :)

@glupikreten
1.)
Find line 296 http://code.google.com/p/rothui/sour...2/core.lua#296
Lua Code:
  1. --line296
  2.       RDP:Hide()
  3.       for blizzPlate, newPlate in pairs(RDP.nameplates) do
make it
Lua Code:
  1. --line296
  2.       RDP:Hide()
  3.       if not InCombatLockdown() then return end
  4.       for blizzPlate, newPlate in pairs(RDP.nameplates) do

2.+3)

Not sure what you mean by tank or aggro mode. Depending on threat a glow under the name will appear.
Red on aggro, yellow/orange on loosing/gaining threat. Transparent on safety.
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Last edited by zork : 08-22-13 at 10:57 AM.
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Unread 08-23-13, 08:15 AM  
BNS
A Kobold Labourer

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How do I show the percentage of health?
Last edited by BNS : 08-23-13 at 08:15 AM.
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Unread 08-23-13, 11:13 AM  
zork
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@BNS
Currently not implemented. But you can add it yourself. Advanced only though.

1.) You need to create a new font string.
2.) You need to hook the OnValueChanged on the plate.healthbar
3.) You need to write a function that updates the font string

Currently the addon is as close to the default nameplates as possible.
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Last edited by zork : 08-23-13 at 11:13 AM.
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Unread 08-24-13, 12:22 AM  
KiLLMasTer
A Murloc Raider
 
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may i ask what is the battle font you use
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Unread 08-24-13, 05:44 AM  
zork
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That is Coalition: http://www.dafont.com/coalition.font
All other texts are in Expressway: http://www.dafont.com/expressway.font
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Last edited by zork : 08-24-13 at 05:50 AM.
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Unread 08-24-13, 06:12 AM  
zork
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Of course I'm thinking of additional features. One of them is about coloring the healthbar. Have not decided about that yet because those calculations would run on the original healthbar and had to be done every single frame. Not sure if I like that.

Need to think/test this through first.

*edit*

I decided against it. I tried to use a new threat glow texture that is applied to the healthbar now. I will stick with this one. I like it way more than the top glow.

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Last edited by zork : 08-24-13 at 02:11 PM.
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Unread 09-06-13, 10:04 AM  
Cloudnyne84
A Kobold Labourer

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Very nice plates! One prob i'm having is in bg's/pvp it's not showing class colors just the hostile color. Any solution to this?
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Unread 09-06-13, 10:38 AM  
zork
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Originally Posted by Cloudnyne84
Very nice plates! One prob i'm having is in bg's/pvp it's not showing class colors just the hostile color. Any solution to this?
Of course. You need to enable the "show class color" checkbox in your interface settings first.
It is hidden somewhere in the Blizzard interface settings.
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Unread 09-06-13, 10:47 AM  
Cloudnyne84
A Kobold Labourer

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LOL! I would over think it. I've been using other plates for so long that don't use anything from the wow interface so i didn't even think of that. Thanks!
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Unread 09-07-13, 03:56 AM  
zork
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Cloudnyne reminded me of some hidden nameplate variables. Some of them are relicts from a bug that appeared in Cataclysm where nameplates would just disappear out of nowhere.

Code:
/console bloattest 1 - Might make nameplates larger but it fixes the disappearing ones.
/console spreadnameplates 0 - Makes them overlap like they used to.
/console bloatnameplates 1 - Makes nameplates larger depending on threat percentage.
/console bloatthreat 1 - Makes nameplates resize depending on threat gain/loss. Only active when a mob has multiple units on its threat table.
If you are having issues with "exanding" nameplates just use this:
Code:
/console bloatnameplates 0
/console bloatthreat 0
I just reseted my config files to test it.

*edit*

Ok. I could reproduce it.

Since they are still needed I'm going to add them to the addon.
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Last edited by zork : 09-07-13 at 04:39 AM.
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