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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-15-13 11:56 AM
Created:09-06-13 03:26 PM
Downloads:1,180
Favorites:6
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Categories:Graphical Compilations, Suites
5.4
aegerUI
Version: 5.4.9
by: almty1 [More]

Features:

Click on the colored texture left of the chat frame to toggle the top menu. Right click to toggle one or 2 bottom bars.

Top Menu has arrows that appear on left and right that appear on mouse over. This pages between 5 different Bazooka display bars for DataBroker.

Holding shift or ctrl will present different options for menus under the chat frame.

Key Bindings for Toggling Top Menu and Bottom bars available in WoW key bindings and aegerUI in game options.

All of the UI elements are modular and can be disabled in the aegerUI.toc file. place -- in front of the module you wish to disable. Any of the addons can be removed or replaced except aegerUI, Bartender4, and Bazooka. Its safe to auto update any of these addons with curse client.

In game options in aegerUI to disable Chat, and Minimap modules so that you can use another addon for these if you choose to.

Localized for Spanish, Russian, German, and Simplified Chinese.

Resolution:

1920 x 1080

resolutions below 1920 x 1080 have UIScale set to 0.64 to prevent frames from overlapping.

Install:
1. Backup your interface and WTF folders
2. Extract aegerUI into your WOW folder
3. Make sure out of date addons are enabled.
4. When you first login click on install.
5. After install click the reload button

Due to the way Leatrix Plus handles savedvariables you will need to manually configure it. Or you can copy the Leatrix_Plus.lua inside aegerUI/optional to your account savedvariables and reload the UI.

Upgrade:
Due to many addon changes I recommend you start with an empty addon folder when upgrading.

1. Extract aegerUI into your WOW folder
2. Make sure to overwrite files when extracting UI
3. When you first login click on install.
4. After install click the reload button
Your Bottom bar and TopMenu states are preserved during upgrade.

Slash commands:
  1. /aui or /aegerui opens In game options menu
  2. /rl - reload UI
  3. /aui install open install for setup
  4. /ltp open Leatrix Plus
  5. /omf ouF moveable frames.
  6. /bt4 to open Bartender4 options
  7. /aui scalesmall sets UIScale to 0.64
  8. /aui scalenormal turns off UIScale

If you need to reinstall all of the saved variables for your addons use the reinstall aegerUI button in the In game options panel.

Modules
  1. Bottombars - Displays 1 or 2 Bottom bars
  2. Chatbuttons - Displays the art around chat frame and click able buttons.
  3. MiniMap - The MiniMap
  4. Sidebars - Expands/retracts side action bars on right side of screen.
  5. topmenu - Bazooka databroker display that you can show/hide

Addons:
  1. Bugsack
  2. ClassColors
  3. AckisRecipeList
  4. Ara_Broker_Tradskills
  5. AtlasLoot
  6. Auctionator
  7. AutoLootToggle
  8. AvgItemLvl
  9. BagSync
  10. Bazooka
  11. Broker_Durabilityinfo
  12. Broker_moneyFu
  13. Broker_TinyDPS
  14. BuyEmAll
  15. Combuctor
  16. DualSpeccer
  17. ExtSocialUI
  18. ExtTransmogUI
  19. ExtVendor
  20. Farmhand
  21. Gathermate2
  22. GoFish
  23. GTFO
  24. HandyNotes
  25. ItemLevelDisplay
  26. Leatrix_Plus
  27. Mapster
  28. Masque
  29. MoveableFrames
  30. OmniCC
  31. OuF_Phanx
  32. Parrot
  33. Postal
  34. QuestChimes
  35. QuestUnTracker
  36. RareAlert
  37. SickofClickingDailies
  38. SocialState
  39. TinyDPS
  40. TipTac
  41. TotemTimers
  42. Xloot

Credits:
Mayron and all the authors of the included addons.
5.4.9
Big update to in game options for aegerUI. Code changes to internal namespace. Addon updates: Removed TipTac, Aanye_XP Added: Progress, Phanx Tooltips, Tradeskill Doublewide.

5.4.8
Cleaned up a lot of code. Edited chat button frame size to fit with UI better. The PetBar and StanceBar reposition with Bottom bar. Added Grid for raid frames and setup to move in relation to Chatframe location top or bottom.

if upgrading delete your addons folder to get rid of any addons not used anymore.

5.4.7
Major update to addon file structure and file names. If upgrading I recommend you delete your Interface folder after making a backup.

Added In game options panel. You can configure global options to move the chatframe to bottom or Top of screen, disable the Minimap and fully reinstall the UI saved variables.

Added logic to the install process so that saved variables dont get overwritten if you have already installed. This reduces overhead and allows you to modify your addon options and not lose any changes if you need to install on a new character.

5.4.6A
Switched back to Ouf_Phanx for Unit frames. Removed Raven.

If you are upgrading from 5.4.6 Deleted Ouf_Karma and Raven then overwrite everything else with this new download.

5.4.6
1. Corrected issues with frames overlapping during pet battles.
2. Corrected issue with Number of bottom bars being out of synch with graphics overlay
3. Added new auto profile set ups for most addons during install
4. Switched ouf_Phanx out for ouf_Karma
5. Many addon removals and additions.

5.4.5
1. Resolved issue with SideBars not saving states
2. Updated SideBar Texture opacity to match rest of UI
3. Switched BT4 to single profile to prevent SideBars going out of Synch between profiles.
4. Tweaked Bottom bar positions and borders so that switching between 1 and 2 bars looks consistent and are same size.
5. Updated Priest OnEnter colors for Chat buttons.
6. Corrected issue with Bazooka Bar 2 profile not displaying after TopMenu toggled back on.

5.4.4
1. Resolved issues with Bazooka bar plugin relocation.
2. Added 4th page for TopMenu.
3. Switching pages in TopMenu now uses Bazooka profiles versus hiding bars. This allows the same plugin to appear on all bars if needed.
4. Added support for resolutions below 1920 x 1080. If your resolution is below 1920 X 1080 the UIScale is set to 0.64.
5. Added 2 new slash commands. /auiscale1 which set UIScale to 0.64 and /auiscale2 which turns off screen scale.
6. Added version support for upgrading aegerUI.
7. Upgrading or /install now preserves number of bottom bars and TopMenu display state.

5.4.3 Switch to AcEDB support for profiles. Localized Spanish, Russian, German, and Simplified Chinese.
Added paging to TopMenu Bazooka display. Click on left and right arrows that appear on mouse over to switch between bars.

General cleanup of code and updates to lock downs during combat to prevent LUA errors. Updated Parrot and Bartender4 Install options.


5.4.2 Major overhaul of entire UI. Please delete everything and reinstall completely. Many changes to addons in compilation. No longer need to copy WTF folder. The install process configures all addons except Leatrix_Plus

added aegerUI Key Bindings for toggling the Topmenu and Bottombars.

5.4.1 Updated addons for 5.4 several bug and typo fix's in core aegerUI addon.
Cleaned up saved variables.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
5.4.8
13MB
almty1
11-23-13 04:49 PM
5.4.7
13MB
almty1
10-24-13 01:28 PM
5.4.6A
11MB
almty1
10-12-13 12:31 PM
5.4.6A
18MB
almty1
10-11-13 05:19 PM
5.4.5
17MB
almty1
10-03-13 11:28 AM
5.4.4
17MB
almty1
10-01-13 08:06 PM
5.4.3
12MB
almty1
09-23-13 02:00 PM
5.3.3
10MB
almty1
09-10-13 01:19 AM


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Old 09-07-13, 05:57 AM  
Chronic276
A Fallenroot Satyr
 
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This UI has potential, but also clearly the need for some updates and tidying up, good job so far.

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Old 09-07-13, 09:48 AM  
almty1
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Originally Posted by Chronic276
This UI has potential, but also clearly the need for some updates and tidying up, good job so far.

Thank you. I'm working on an update. Torhal is checking out my code and making it much more efficient.
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Old 09-07-13, 06:44 PM  
dodgerslim
A Deviate Faerie Dragon

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Looks pretty snazzy

...but with the unitframes and class color highlights being rounded, the buttons should be rounded too
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Old 09-08-13, 11:57 AM  
almty1
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Originally Posted by dodgerslim
Looks pretty snazzy

...but with the unitframes and class color highlights being rounded, the buttons should be rounded too
I'll see what I can find. I did try round buttons in the action bars but none of the already made ones for Masque looked right IMO.

I'm working on some major updates to the underlying code. It seems my first attempt has some pretty inefficient code and to many responses to events that will lead to memory issues. Torhal and Neffi from wowace have been pointing me in the right direction and actually reworking a lot of the code. Some of it is pretty advanced for me and I'm wrapping my brain around it still. I should have another update for this sometime this upcoming week.
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Old 09-09-13, 04:58 PM  
Mayron
A Chromatic Dragonspawn
 
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Very good job with the code. Really like the change in colour from class colour to red for when you in combat idea. Everything seems to be working great and will continue to test it. Still working a lot on my UI so my time is limited. Glad you mentioned me in the credits and glad you like some parts of my UI that you have reused such as the side bars and minimap. Really good job.
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Old 09-09-13, 08:57 PM  
almty1
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Originally Posted by Mayron
Very good job with the code. Really like the change in colour from class colour to red for when you in combat idea. Everything seems to be working great and will continue to test it. Still working a lot on my UI so my time is limited. Glad you mentioned me in the credits and glad you like some parts of my UI that you have reused such as the side bars and minimap. Really good job.
I have a major update coming in next day or 2. I reworked just about everything to prevent memory issues. I also added the frame around the chat window with the menus that change based off shit, and ctrl. That was a lot more difficult than I imagined.
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Old 09-10-13, 07:23 AM  
Mayron
A Chromatic Dragonspawn
 
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Originally Posted by almty1
I have a major update coming in next day or 2. I reworked just about everything to prevent memory issues. I also added the frame around the chat window with the menus that change based off shit, and ctrl. That was a lot more difficult than I imagined.
Did you manage to make the chat frame art out of lua addon code rather than kgPanels? That is what I have been working hard on with my UI as well. Nice to see you reusing some of the MayronUI elements or ideas with the chat frame
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Old 09-10-13, 08:13 AM  
almty1
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Originally Posted by Mayron
Originally Posted by almty1
I have a major update coming in next day or 2. I reworked just about everything to prevent memory issues. I also added the frame around the chat window with the menus that change based off shit, and ctrl. That was a lot more difficult than I imagined.
Did you manage to make the chat frame art out of lua addon code rather than kgPanels? That is what I have been working hard on with my UI as well. Nice to see you reusing some of the MayronUI elements or ideas with the chat frame
Yes everything is in aegrUI addon. KGPanels isn't installed at all. I actually pushed out the update last night. Take a look at Modules\Chatbuttons.lua in aegerUI. or you can check out the git at https://github.com/aeger/AegerUI. right now the current download is in synch with whats on git.
Last edited by almty1 : 09-10-13 at 08:17 AM.
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Old 09-10-13, 11:40 AM  
almty1
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5.4 update

I'll be putting out an update later tonight or tomorrow. My addons don't have any issues with 5.4 and will just require a toc update. Some of the other addons in the compilation have issues and needs to be updated. Hopefully most of them will be done soon.

for now you can just load out of date addons and it should be like 99% good to go. ArkInventory seems to be showing colors on all of the inventory slots even if empty.
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Old 09-23-13, 05:45 AM  
almty1
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Next update will be soon

I've been working hard on this last few days. The next version includes localization to German, Russian, Simplified Chinese, and Spanish. I switched to using AceDB so profile support is in. And I also have some changes to the Topmenu. The TopMenu has 3 Bazooka bars you can page through with arrows that appear on mouseover on right and left side of the menu. All of the states save which is displayed when hiding and showing the menus.

I just need to clean up the addon profiles in the install files and will hopefully have this out sometime on 9/23
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Old 09-27-13, 01:17 AM  
Sendette
A Kobold Labourer

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Question:

Hello i made a screenshot but i m wondering about resizing since your manitor is bigger than mine

http://imgur.com/DuqPrOM
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Old 09-27-13, 12:51 PM  
almty1
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Re: Question:

Originally Posted by Sendette
Hello i made a screenshot but i m wondering about resizing since your manitor is bigger than mine

http://imgur.com/DuqPrOM
In agerUI.xml change the modules section to look like this.

Lua Code:
  1. <!-- Modules -->
  2.     <Script file="modules\Bottombars.lua"/>
  3.     <!--<Script file="modules\Chatbuttons.lua"/>-->
  4.     <Script file="modules\eAlign.lua"/>
  5.     <Script file="modules\FrameMovers.lua"/>
  6.     <Script file="modules\MiniMap.lua"/>
  7.     <Script file="modules\Sidebars.lua"/>
  8.     <Script file="modules\topmenu.lua"/>

The addon showing the disenchant is called Breakables. You can create a macro with /breakables hideAlways to toggle the display of the addon like I do or disable it.

If you disable the chatbuttons module you will lose your on screen toggle for the bottom bars and top menu but there are keybindings available.

I'm traveling atm but on Monday when I return I will come up with a better solution for you in regards to resizing that bottom chat buttons.
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Old 09-29-13, 04:46 PM  
CaptainTokez
A Kobold Labourer

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Lightbulb ActionBars

How do i make keybindings show up on action bars it only shows them for actionbar 1
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Old 09-30-13, 12:20 AM  
almty1
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Re: ActionBars

Originally Posted by CaptainTokez
How do i make keybindings show up on action bars it only shows them for actionbar 1
type /bt4 and setup your hotkeys in Bartender4.
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Old 10-01-13, 01:04 AM  
almty1
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I'm still working on the resolution issue reported. Seems the best way to get this looking right in lower resolutions is to set the UI scale lower. I'm working on an update that will set the scale automatically depending on resolution and fixing an issue with Bazooka bar plugin placement.
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