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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 11:15 PM
Created:11-17-13 03:25 PM
Downloads:2,314
Favorites:30
MD5:
6.0.2
FauxMazzle  Updated less than 3 days ago!
Version: 6.0.7
by: Fizzlemizz [More]
For most designated [wide] resolutions up to 1920x1200. For resolutions greater than 1920x1200, your mileage may vary.

Many thanks to the generosity of Elcarath for allowing 3 very cool skins to be added to this project.

I would like to thank Excelis, Nonspecific, mfrnka and the addon authors without whom FauxMazzle would not be half the product it is today. As always, a big thank you to MazzleFizz for the original MazzleUI.

Release 6.0.7
  • Fix: DUF update to fix warlock shard bar error (A newer (6.0.5) version of DUF is available here that fixes a couple of new errors).
  • Added: Configuration for Deadly Boss Mods. DBM is not included in the FauxMazzle package so select the core and expansion modules you like from here at WoWInterface. Check the DBM box in FauxMazzle (DBM setup is per character).
  • Changed: Finalised configuration for SCT/SCTD (also turns off all Blizzard floating combat text).
  • Changed: Viewport height for some resolutions.
  • Changed: Lifted co-ords text.
  • Updated: Latest LibRangeCheck for the HUD.
  • Included: Latest known versions of addons.

Release 6.0.6 - We're pretty much back to 1.0 release status for addon inclusion and configration. Thank you for your patience.
NOTE: You may have to enable Gatherer, SCT-Damage and TomTom under the AddOns button at the character selection screen.
  • Returned: Gather.
  • Returned: TomTom. You will need to check the TomTom box in FauxMazzle before running the FauxMazzle process once.
  • Added: SCT-Damage.
  • Changed: Configured SCT-Damage and some minor changes to SCT.
  • Included: Latest known versions of addons.

Release 6.0.5
NOTE: You may have to enable AutoBar and SmartBuff under the AddOns button at the character selection screen.
  • Returned: AutoBar. You will need to check the AB box in FauxMazzle before running the FauxMazzle process once.
  • Returned: SmartBuff. You will need to check the SB box in FauxMazzle before running the FauxMazzle process once.
  • Changed: SmartBuff action button and vehicle button positions.
  • Changed: Scrolling Combat Text configuration to de-clutter the centre of the screen . Will require running the FauxMazzle process for each character you want to update.
  • Added: Objective (quest) tracker mover code. Shift-click drag to your prefered position.
  • Included: Latest known versions of addons.

End of release notes.

What is FauxMazzle?
FauxMazzle is a look and feel tribute to MazzleFizz's once great MazzleUI that sadly didn't make it out of the Burning Crusade.

What do you get?
  • Background textures that although not Mazz's, I consider are a reasonable approximation. If you have the textures from the original MazzleUI (including those from other authors that were part of the pack), they should also work with FauxMazzle. If you do have Mazzlefizz's original textures please DO NOT publish/upload/share them, Mazzlefizz was very specific about the use of MazzleUI code and art.
  • 3 additional skins from the original MazzleUI compilation, courtesy of Elcarath (see the screenshots).
  • An in-game configuration dialog for the "configurable" addons listed.
  • The ability to choose your own replacement addons (which you will have to configure yourself).
  • The ability to switch off/on configuration of individual addons should you want to make and preserve your own changes or play around and then re-apply the default settings.
  • A MazzleUI style HUD with additional Druid mana/pet heath insert.
  • The joy of once again seeing a cool MazzleUI style layout without hours (and hours and ....) of fiddling around.
  • The ability to have this quick, easy setup for all your characters new and old.

Suspiciously Missing!
FauxMazzle does not include bag, data broker/information bar or quest log addons.
While MazzleUI included these types of addons, there are many flavours of each now available at WoWInterface.com and they don't overly impact on the overall look in-game, choose the one that works best for you.

How do I use FauxMazzle?
  • Download FauxMazzle
  • Exit the game.
  • Rename or move elsewhere the WTF folder at [Drive]:\[Programs Files]\World of Warcraft\WTF.
  • Move elsewhere all the folders (or at least the ones not on the list below) from [Drive]:\[Programs Files]\World of Warcraft\Interface\Addons\.
  • Unzip the FauxMazzle .zip file and copy the newly extracted addons to the folder [Drive]:\[Programs Files]\World of Warcraft\Interface\Addons\.
  • Start the game and at the character selection screen press the "AddOns" button (lower left corner) and check the "Load out of date AddOns" box (the first time you run FauxMazzle configuration tool (/FM) you will be warned to do this even if you have already done so).
  • Enter the world and type /FM (see slash commands below) . The configuration window should have boxes ticked for the addons you have installed.
  • Check/Uncheck boxes for the addons you do/don't want configured.
  • Use the SmartBuff button to configure reminders for timed buffs etc.
  • Use the options under the HUD tab to configure the HUD to you liking.
  • Press the FauxMazzle button and let FauxMazzle go to work bringing you a bright new interface for your character to take on the world (of Warcraft).

Where's my game menu and where are my bags?
  • Move the mouse to the right hand side of your screen just above the background artwork and your MicroMenu will appear.
  • Move the mouse just above MicroMenu and your bags will appear.

Slash commands.
  • /FM or /FAUXMAZZLE - Open the FauxMazzle configuration window (/fm and /fauxmazzle are interchangeable for all slash commands.
  • /FM OOCnn - Where nn is a number between 0 and 100. Set the out-of-combat alpha for the player portion of the hud. This setting is also available under the HUD tab in the FauxMazzle configuration window.

Hotspot list.
If you mouse over a Hotspot a text will tell you what it actions.
  • Left castle top left - Calculator.
  • Left castle top right - Tiny Pad.
  • Left castle lower right - Target of Target frame(out-of-combat only).
  • Right Castle top right - Bags.
  • Right Castle top left - Map.
  • Right Castle lower left - Focus frame (out-of-combat only).
  • Right Castle bottom right - Recount and Omen toggle.
  • Target cave top left - Target Trade.
  • Target cave top right - Target Whisper.
  • Target cave bottom left - Target Inspect.
  • Target cave bottom right - Target Follow.

Chat button list.
  • General: A wide range of information.
  • Group: Party and /say.
  • Guild: Guild chat.
  • Trade: Trade chat (shudder ).
  • Whisper: Private conversations.

Customising the HUD.
Under the HUD tab in the FauxMazzle setup window there are options for configuring every part of the HUD, size, colour, text display etc..
Options of note:
  • Exiting or reloading WoW with the Unique checkbox unchecked will save the current settings as the Global default for every new character FauxMazzled.
  • Exiting or reloading WoW with the Unique checkbox checked will save the current HUD settings as personal to the current character.
  • Once checked/saved, unchecking the Unique checkbox will revert a personal setting to the current Global settings.
  • Pressing the DEFAULT button will reset to the default FauxMazzle settings.

Using Target of Target and Focus Frames.
  • The Target of Target frame won't display unless your target has a target selected.
  • The Focus frame won't show unless you have set a focus unit. Rignt click on the desired unit and select Set Focus from the menu. To clear, right click on the Focus frame and selec Clear Focus from the menu.

Included addons that can be FauxMazzled.
  • Aloft - Name plates.
  • Autobar - Professions, food, drink, potions, lots of useful things at a click.
  • Capping - Battleground status.
  • Discord Art - Background artwork and text displays (money, armor, position etc.).
  • Discord Unit Frames - Unit, Party and Boss frames.
  • Dominos - Action bars.
  • HitsMode5 - Combat log.
  • Mapster - Enhanced map information.
  • Masque - Button skin.
  • Moveanything - Reposition various frames/minimap buttons.
  • Omen - Threat meter.
  • Prat - Enhanced chat frames.
  • Quartz - Cast timers.
  • Recount - Damage meters.
  • Scrolling Combat Text - Combat flavour texts.
  • Scrolling Combat Text Damage - Damage out information for SCT.
  • SmartBuff - Buff timer warnings.
  • sRaidFrames - Raid frames.
  • Tinypad - Text editor.
  • Tiptac - Tooltips.
  • TomTom - Navigation.
  • TrinketMenu - Trinket buttons.
  • Xcalc - Calculator.
  • Xloot - Loot info.

Included addons that FauxMazzle currently does not configure.
  • Answering Machine - Replays received whispers and AH messages when you return from AFK.
  • Examiner - Player gear inspector
  • Gatherer - Gathering nodes
  • GTFO - Don't stand in the fire
  • Molinari - Auto Milling, Prospecting, Disenchanting and Lock Picking (hold down the Alt key then click the item in your bags)
  • MoncaiCompare - Equipmenty comparison
  • OmniCC - Action button cooldown timers
  • Pawn - Item stat. comparisons

Addons configurable but not included in the FauxMazzle package.
Dates are in DD/MM/YYYY notation:

6.0.7 - 25/10/2014
  • Fix: DUF update to fix warlock shard bar error.
  • Added: Configuration for Deadly Boss Mods. DBM isn't included so select the core and expansion modules you like from here at WoWInterface. Check the DBM box in FauxMazzle (DBM setup is per character).
  • Changed: Finalised configuration for SCT/SCTD (also turns off all Blizzard floating combat text).
  • Changed: Viewport height for some resolutions.
  • Changed: Lifted co-ords text.

6.0.6 - 22/10/2014
  • Returned: Gather.
  • Returned: TomTom. You will need to check the TomTom box in FauxMazzle before running the FauxMazzle process once.
  • Added: SCT-Damage.
  • Changed: Configured SCT-Damage and some minor changes to SCT.

6.0.5 - 21/10/2014
  • Returned: AutoBar.
  • Returned: SmartBuff.
  • Changed: SmartBuff action button and vehicle button positions.
  • Changed: Scrolling Combat Text configuration to de-clutter the centre of the screen.
  • Added: Objective tracker mover code. Shift-click drag to your prefered position.

6.0.4 - 20/10/2014
  • Fixed: Discord Unit Frames update to fix party frame updates in raids.

6.0.3 - 17/10/2014
  • Fixed: Discord Unit Frames update to fix priest orbs.

6.0.2 - 16/10/2014
  • Added: MoveAnything (you will need to check the MoveAnything box and run the FauxMazzle process once).
  • Added: Examiner.
  • Replaced: RatingBuster with Pawn.
  • Updated: TipTac revert to original configuration.

6.0.0 - 15/10/2014
  • Updated: For Warlords of Draenor and the 6.0.2 pre-patch.

1.0.0 - 23/9/2014
  • Fixed: Fixed a Deathknight rune color error.

Beta 17 - 9/9/2014
  • Fixed: Autobar class bar flyout buttons being placed on the Background strata and behind party frame elements.
  • Fixed: Added missing channels to whisper.

Beta 16 - 2/9/2014
  • Added: Hide at Max. Health option to the HUD. Players who use the OOC Alpha HUD setting can now hide the OOC HUD once the've regened back to full health..
  • Added: Target Markers. These will show up when you mouse over the target frame when in a group or raid.
  • Fixed: HUD text initialisation.
  • Fixed: DART font error.
  • Fixed: Player health/mana bar spacing to remove a mouseclick deadzone.
  • Fixed: Error for screen sizes over 1920x1200.
  • Fixed: Druid mana bar text.
  • Fixed: Boss death status text.
  • Fixed: Pet and Class bar alignment when using 12 buttons per action bar.
  • Fixed: Dropdown initialisation in setup window.
  • Changed: HUD Druid/Pet bar default colour.
  • Moved: ItemRefToolTip to top center of screen.

Beta 15 29/8/2014
  • Fixed: Range text displaying at center on initial login.
  • Fixed: HitsMode sending combat log to the wrong chat window.
  • Fixed: Recount size and position.
  • Fixed: DART font error again.
  • Fixed: Error if Omen or Recount have been removed after initial FauxMazzle.
  • Fixed: Error for screen sizes over 1920x1200 (fingers crossed).
  • Fixed: Autobar bars not displaying if not using TrinkeMenu or Dominos. Still relies on having DART installed.
  • Changed:TipTac now anchors to the very left of screen and grows right and up.

Changed in Beta 14 - 27/8/2014
  • Fixed the Omen and Recount HotSpot not toggling Omen and Recount.
  • Fixed a possible corrupt font causing DART to somethimes throw a non existant font error.

Beta 13 - 26/8/2014
NOTE: The FauxMazzleConfig folder is no longer used and can be safely deleted.
  • New setup window.
  • Complete re-write to major sections of FauxMazzle.
  • HUD configuration added (see section below).
  • HUD - fixed mana bar and pet health/druid mana bar placement.
  • Added a FauxMazzle setup window toggle button (beside the tracking both button before and after FauxMazzling).
  • Options for adding Say and Whisper to various chat channels.
  • Option for setting DUF Boss frames vertical and their position.
  • Adjusted position of SCT.
  • Added Smartbuff toggle button to the setup window.
  • Option for screensizes larger than 1920/1200 to select a 1.6 or 1.8 setting (largely untested so feedback would be appreciated, working or not)
  • Lots of tweeks.
  • Tested and working in Warlords of Draenor Beta (with the addons I could find that also work)
  • Known latest versions of Addons included.

Beta 12a - 9/8/2014
  • Fixed Omen/Recount toggle hotspot.
Beta 12 - 8/8/2014
  • Chat frame configurations have changed to allow the combat log to work properly
  • Removed ArkInventory (All FauxMazzle did was position the frames, you can do that with your favourite bag addon).
  • Fixed, HUD (DMB/Pet cutout specifically) to work properly for low level characters.
  • Changed, HUD Druid mana bar behaviour. Druids with quest pets, the bar will always show mana level while in cat/bear form and will change to pet health when not in cat/bear form.
  • Moved the Quartz cast bars above the boss frames.
  • Fixed chat font scaling when choosing between Eagle Eye, Normal, Large and Magoo size. Will look to extending this beyond just the chat frames in future builds.
  • Fixed handling of /FM OOC100.
  • Fix to DUF means unit frame damage overlay texts now display.
  • Dominos pet and Autobar class bars should now align properly when selecting the 12 button action bar option.
  • Added HitsMode5 for combat text (will need some more tweeking).
  • Added Scrolling Combat Text (might need some more tweeking).
  • Update to fading of combat log and loot frame texts.
  • Increased size of DUF buff and debuff timer texts (will look at adjusting this with the chat font selection size (eagle eye/magoo etc.)).
  • Tweeks and twiddles I didn't log.

Beta 11 - 29/7/2014
  • Fixed bags squishing into the micromenu bar.
  • Fixed positioning of sRaidFrames.
  • Removed Omen toggle hotspot.
  • Changed Recount hotspot to toggle Omen and Recount.
  • Moved Omen and Recount, they will now toggle over the bottom right chat frames.
  • Fixed a bug genreated if sRadiFrames is not installed.
  • Added buttons and filters to limit chat display from General to Group, Guild, Trade, Whisper (Group includes /say).
  • Fixed positioning of Boss frame 1.
  • Added dropdown to the /FauxMazzle window to select 12 or 14 button layout from Dominos action bars.
  • Latest version of Addons included.

Beta 10 - 25/7/2014
  • Fixed incorrect zone name being displayed when first entering the world.
  • Added hotspots for toggling on/off TargetofTarget and Focus frames (only works out-of-combat). They are located left and right below the TinyPad and Map hotspots.
  • Changed Hotspot text to white for better contrast with some of Elcaraths skins.
  • Re-enabled selection/de-selection of Chat, DART and DUF in the FauxMazzle window.
  • Fixed so that Autobar pet bar popups display over sRaidFrames.
  • Change to the viewport height in 1920x1200.
  • Various tweeks.
  • Latest version of Addons included.

Beta 9 - 8/7/2014
  • Should now support any designated [wide] screen resolution up to 1920x1200 (1440x900 seems to be off the table ATM).
  • Changed the method for anchoring, sizing, aligning, parenting and scaling the major components of FauxMazzle.
  • Major overhaul of the unit frame configuration to allow for better display and scaling (current and future).
  • Changed the proportioning of the background art so your pets are no longer in danger of toppling off the castle tower and turning party member 1 into a bloody spot atop the ramparts.
  • HUD now scales.
  • Re-aligned/sized the chat windows to maximise their viewing area.
  • Improved click targeting for unit frames.
  • You can click the clipboard icons (top-right of General chat and the Combat Log) to allow you to select and copy (Ctrl-C) text from their respective chat frames.
  • The time display is now a button that when clicked changes to the defaul Blizzard time button (and a close button) so you can set alarms and countdown timers.
  • Player Druid mana bar is now horizontal at the bottom of the status bar stack.
  • I've disabled unchecking of the Chat, DART and DUF addons but these will most likely come back at a later date.
  • Lots of tweeks.
  • Removed Chinchilla minimap addon.

Beta 8a - 3/6/32014
Fixed an error being thrown when adjusting the BNToastFrame when configuring in 1920x1080 resolution.

Beta 8 31/5/2014
  • Added Answering Machine.
  • Moved all achievement frames and PowerBarAlt above the the target cave.
  • Update to the latest addons.

Beta 7 - 6/5/2014
  • Removed a mouse click dead zone just above the action bar/minimap background.
  • Added a slash command parameter to set out-of-combat alpha for the PLAYER health/mana half of the HUD. /fm bga0 to /fm bga9 will set how visible the player portion of the HUD is when not in combat. /fm bga0 = invisible, /fm bga5 = 50% visible up to /fm bga9 = fully visible .
  • Widened chat frame 2 (combat log).
  • Changed the format of the player level/class text. This should reduce the overlap for DKs with longer names especially now we will be leveling to 100.
  • Character based artwork. The individual artwork chosen when /FMing a character should be set each time that character enters the world. If you set individual backgrounds for some but not all characters then the characters that have NOT been configured will use the background of the last character to enter the world.
  • Moved the AchievementAlertFrame up above the target cave.

Beta 6 - 27/1/2014
  • Added a Mazzle style HUD and removed IceHUD (you will need to either remove the two IceHUD folders from the wow\Interface\Addons folder or disable IceHUD).
  • Changed the mechanism for clamping the background artwork.
  • Moved the DUF class bars and combo/anticipation points from their respective unit frames to the bottom of the new HUD.

Beta 5 - 3/1/2014
  • Updated RatingBuster conifugration.
  • Added and configured the BNToast frame.
  • Added and configured Quartz.
  • Added Recount.
  • Changed MoveAnything configuration.
  • Added Omen.
  • Aded Smartbuff.
  • Added options to re-position the Blizzard quest tracker frame.
  • Changed IceHUD configuration.
  • Added several addons that don't get configured.

Beta 4 - 23/12/2013
  • Elcarath has kindly allowed me to include his Blood Elf, Draenei and Orc skins, available via /FM.
  • Added options to enable/disable colouring and or flashing of the background while in combat.
  • Adjusted bag and micromenu for new shop button.
  • Added a message for new installations to remind people to check "Out of date Addons" before using /FM.

Beta 3 - 1/12/2013
  • Moved party buff/debuff frames to avoid timer collision with status bars. Requires /FM Once.
  • Modified positions of trinketmenu in 1920x1080 resolution. Requires /FM per character.
  • Included updated Discord Library.

Beta 2 - 25/11/2013
Fixed initialisation of Arkinventory option to remember the setting between sessions.
Included updated Discord Library to correct an outdated combo point function call
Archived Files (2)
File Name
Version
Size
Author
Date
6.0.6
11MB
Fizzlemizz
10-21-14 06:35 PM
6.0.5
10MB
Fizzlemizz
10-20-14 01:38 PM


Post A Reply Comment Options
Unread 10-21-14, 10:19 AM  
trezy
A Cliff Giant

Forum posts: 72
File comments: 16
Uploads: 0
So last night I updated and quickly tested some things out.

I really like the objective tracker mover!

I'm still having issues with SCT. It's not showing damage out, I have the default Blizzard damage out on to replace it. Here's an image to show what I mean . I know its not that great cause its just a target dummy, but I hope it makes sense what I'm saying. I took a quick look at your code (including the old one for SCT), and it looks like when you rewrote it you forgot to add in the melee and spell ones. Unless SCT changed those. In SCT's settings there all all selected, but FM overrides those if I'm not mistaken.

I'm also having an issue with Smartbuff but I'm 99% sure that's its own fault. I think you can see it in that image, but its showing MOTW as needing to be rebuffed when I basically just recast it.

Other than those two minor issues, everything seems to be working pretty good.

Thanks again!
Last edited by trezy : 10-21-14 at 10:25 AM.
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Unread 10-20-14, 10:26 AM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 298
File comments: 289
Uploads: 10
Edit: 6.0.5 went out with the latest XLoot and a change to the objective tracker that lets you shift-click drag it to where you prefer.

Thank you for the posts.

Edit: There have been a few changes to XLoot come through so I'll leave the update for a bit to make sure the author has finished for this round.
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Last edited by Fizzlemizz : 10-20-14 at 07:36 PM.
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Unread 10-20-14, 03:21 AM  
Echuir
A Murloc Raider

Forum posts: 9
File comments: 8
Uploads: 0
3639x XLoot_Group\Group-Group.lua:802: Usage: GetLootRollTimeLeft(id)
[C]: ?
XLoot_Group\Group-Group.lua:802: in function <XLoot_Group\Group.lua:792>

Locals:
self = <unnamed> {
parent = <unnamed> {
}
spark = <unnamed> {
}
0 = <userdata>
}
parent = <unnamed> {
disenchant = <unnamed> {
}
OnEnter = <function> defined @XLoot_Group\Group.lua:760
text_time = <unnamed> {
}
icon_frame = <unnamed> {
}
greed = <unnamed> {
}
pass = <unnamed> {
}
0 = <userdata>
Popped = <function> defined @XLoot_Group\Group.lua:832
text_loot = <unnamed> {
}
bar = <unnamed> {
}
overlay = <unnamed> {
}
need = <unnamed> {
}
text_bind = <unnamed> {
}
icon = <unnamed> {
}
text_status = <unnamed> {
}
}
time = 10917.53
GetLootRollTimeLeft = <function> defined =[C]:-1
anchor = <unnamed> {
0 = <userdata>
_Show = <function> defined =[C]:-1
close = <unnamed> {
}
Scale = <function> defined @XLoot\stacks.lua:149
data = <table> {
}
_Hide = <function> defined =[C]:-1
UpdateSVData = <function> defined @XLoot\stacks.lua:87
expiring = <table> {
}
children = <table> {
}
Hide = <function> defined @XLoot\stacks.lua:38
Factory = <function> defined @XLoot_Group\Group.lua:837
_skin_options = <table> {
}
AnchorChild = <function> defined @XLoot\stacks.lua:59
Pop = <function> defined @XLoot\stacks.lua:183
Expire = <function> defined @XLoot_Group\Group.lua:146
GetBorderColor = <function> defined @XLoot\skins.lua:172
SetBorderColor = <function> defined @XLoot\skins.lua:166
Show = <function> defined @XLoot\stacks.lua:31
Push = <function> defined @XLoot\stacks.lua:172
SetGradientColor = <function> defined @XLoot\skins.lua:176
Position = <function> defined @XLoot\stacks.lua:51
_skin_borders = <table> {
}
gradient = <unnamed> {
}
label = <unnamed> {
}
Restack = <function> defined @XLoot\stacks.lua:191
}
max = <function> defined =[C]:-1
opt = <table> {
track_player_roll = false
expire_won = 20
role_icon = true
hook_alert = true
track_threshold = 3
prefix_upgrade = "+"
alert_skin = true
roll_width = 325
hook_bonus = true
show_decided = true
track_all = true
equip_prefix = true
text_time = false
roll_button_size = 28
alert_alpha = 1
alert_scale = 1
prefix_equippable = "*"
alert_anchor = <table> {
}
bonus_skin = true
win_icon = false
expire_lost = 10
text_outline = true
roll_anchor = <table> {
}
track_by_threshold = false
alert_offset = 4
show_undecided = false
}
sf = <function> defined =[C]:-1



___________________________________________________________________________

2x XLoot\stacks-%d |4Stack:Stacks;.lua:176: attempt to index global 'children' (a nil value)
XLoot\stacks-%d |4Stack:Stacks;.lua:176: in function `Push'
XLoot_Group\Group-Group.lua:228: in function `?'
XLoot\XLoot-z17a-release.lua:39: in function <XLoot\XLoot.lua:37>

Locals:
self = <table> {
SetDefaultModuleLibraries = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
Enable = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:325
NewModule = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:266
EnableModule = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
GetModule = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:241
IterateEmbeds = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
AlertFrameAnchorHook = <function> defined @XLoot_Group\Group.lua:475
defaultModuleLibraries = <table> {
}
LOOT_HISTORY_ROLL_COMPLETE = <function> defined @XLoot_Group\Group.lua:288
MODIFIER_STATE_CHANGED = <function> defined @XLoot_Group\Group.lua:425
UpdateAnchors = <function> defined @XLoot_Group\Group.lua:554
SetDefaultModulePrototype = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
name = "XLoot_Group"
IsEnabled = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
orderedModules = <table> {
}
BonusRollFrame_Show = <function> defined @XLoot_Group\Group.lua:508
DisableModule = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
BonusRollFrame_SetPoint = <function> defined @XLoot_Group\Group.lua:501
anchor = <unnamed> {
}
START_LOOT_ROLL = <function> defined @XLoot_Group\Group.lua:213
ShowOptions = <function> defined @XLoot\XLoot.lua:85
LOOT_HISTORY_ROLL_CHANGED = <function> defined @XLoot_Group\Group.lua:350
opt = <table> {
}
ApplyOptions = <function> defined @XLoot_Group\Group.lua:964
baseName = "XLoot_Group"
IsModule = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:248
db = <table> {
}
SetDefaultModuleState = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:418
AlertFrameHook = <function> defined @XLoot_Group\Group.lua:432
SkinUpdate = <function> defined @XLoot_Group\Group.lua:943
SetEnabledState = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
CreateRollFrame = <function> defined @XLoot_Group\Group.lua:837
enabledState = true
ToggleAnchors = <function> defined @XLoot_Group\Group.lua:567
LOOT_ROLLS_COMPLETE = <function> defined @XLoot_Group\Group.lua:288
BonusRollFrame_Hide = <function> defined @XLoot_Group\Group.lua:535
SlashHandler = <function> defined @XLoot_Group\Group.lua:543
alert_anchor = <unnamed> {
}
OnInitialize = <function> defined @XLoot_Group\Group.lua:74
IterateModules = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
bars = <table> {
}
OnEnable = <function> defined @XLoot_Group\Group.lua:82
GetName = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:310
moduleName = "Group"
defaultModuleState = true
Disable = <function> defined @Skillet\Libs\AceAddon-3.0\AceAddon-3.0.lua:345
}
id = 3
length = 60
uid = 144273921
ongoing = nil
icon = "ICONS\INV_Hand_1h_PandariaQuest_B_01.blp"
name = "Engraved Knuckles of the Earthfall"
count = 1
quality = 2
bop = false
need = false
greed = true
de = true
link = "|cff1eff00|Hitem:82274:0:0:0:0:0:-122:1003159578:90:0:2:0|h[Engraved Knuckles of the Earthfall]|h|r"
r = 0.11764705882353
g = 1
b = 0
start = 60
GetLootRollItemInfo = <function> defined =[C]:-1
GetLootRollItemLink = <function> defined =[C]:-1
anchor = <unnamed> {
0 = <userdata>
_Show = <function> defined =[C]:-1
close = <unnamed> {
}
Scale = <function> defined @XLoot\stacks.lua:149
data = <table> {
}
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Unread 10-20-14, 12:33 AM  
Echuir
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Thank you that fixed my texture problem. EDIT:The first one.

Now I have finally narrowed down an odd problem I have been having to the UI. I will do LFR or LFD and when the group forms I go to join the group and will get "Transfer Aborted: instance not found". I have not narrowed down which addon it is but the other persons whom I play with on the same connection don't have the problem and they use ElvUI. This will not happen all the time and dropping out of the group and re-queue will fix it most times.

6.0.4 Still has the quest tracker off screen a bit, the "Qu" is not visible.
Last edited by Echuir : 10-20-14 at 01:27 AM.
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Unread 10-19-14, 09:21 PM  
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Fisrt thing to try is to exit wow, rename the Cache folder under your WoW folder (it will be re-created) then start.

If that doesn't work try exiting WoW and removing Mapster from the the WoW\Interface\Addons folder and re-start.

If that doesn't work, Exit, remove all addons and re-start.

If that doesn't work there is probably something wrong with your WoW (possibly the conversion to the new file format didn't work properly), you may have to re-install or, if you have a backup copy, rename your wow folder and copy the backup to where it was and hope it does an upgrade.

Fingers crossed it's the first one.

Originally Posted by Echuir
I am using the Live version Only.
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Last edited by Fizzlemizz : 10-19-14 at 09:26 PM.
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Unread 10-19-14, 08:46 PM  
Echuir
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I am using the Live version Only.
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Unread 10-19-14, 07:15 PM  
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That usually means a texture is missing or in the wrong folder of has the wrong name.

Are you using the Live, PTR or Beta realms? The Nordrassil maps seems to be ok on live.

Originally Posted by Echuir
Anyone know how I can fix this with my map?

https://www.dropbox.com/s/wbof36iclh...80531.jpg?dl=0
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Unread 10-19-14, 07:01 PM  
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I'm just testing AB out. You can download and install it yourself in ther intereim, you might have to enable it under the Addons button.

Edit: There are some conditions where you will get an error. I'll push another updated with fixes when I've done testing.

Dom extra button moving is a parenting issue. I'll have it fixed in the next release.

Originally Posted by Excelis
New Autobar. Looks like it was release right before you did this new version. :-)

Anyway, got a report for you. Seems like something odd is happening with my ExtraActionButton. After I adjust it's location it now seems to always default to the top right hand corner. Did it get moved with Dominoes or with MoveAnything? I used Dominoes when I adjusted it's location.
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Unread 10-19-14, 05:44 PM  
Echuir
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Anyone know how I can fix this with my map?

https://www.dropbox.com/s/wbof36iclh...80531.jpg?dl=0
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Unread 10-19-14, 05:38 PM  
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New Autobar. Looks like it was release right before you did this new version. :-)

Anyway, got a report for you. Seems like something odd is happening with my ExtraActionButton. After I adjust it's location it now seems to always default to the top right hand corner. Did it get moved with Dominoes or with MoveAnything? I used Dominoes when I adjusted it's location.
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Unread 10-19-14, 11:15 AM  
Fizzlemizz
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Re: cool beans

Hi Grimsin, thanks for dropping by.

No, I'm not Mazz, the setup would be far more elegent if I were .

It started when DUF died in 4.0 and after messing with other UF I found it easier to learn lua and fix DUF than figure out their setups. As for memory and usage, I've never checked but FM has less than half the addons of MazzleUI (so probably some functionality holes). So long as it runs smoothly I'm happy.

Originally Posted by Grimsin
HMm soo fizzlemizz is not mazzle correct? Or are you? And wow. My hats off for the undertaking. A lot of addons to go through... and ask for permission for. and then oh my mazzle's ui used to require so much ram and such for all the addons... I don't know about easier but my approach was GrimUI and that was just to write it all or at least as much as I could myself (not many features ive left out granted lots of options for small things to be done still but). Whats the mem and proc useage on this??
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Unread 10-19-14, 11:06 AM  
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SCT was a late addition and I haven't fully worked it out yet.

As for Beta, you should be uising this package, the beta one is out-of-date now that 6.0 dropped.

Thanks for the comments.

Originally Posted by trezy
Okay, cool. I'll play around with SCT and see if I can get it better with my additional setup.

I'm probably just durping out with Recount.

Thanks again.

Oh and one of the things I noticed, both in the Beta and WoD is that SCT doesn't show damage out. I turned on the default Blizzard text for that. Not a huge deal and I can deal with it, or dig into SCT more. It's been years since I've used SCT.
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Unread 10-19-14, 02:55 AM  
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cool beans

HMm soo fizzlemizz is not mazzle correct? Or are you? And wow. My hats off for the undertaking. A lot of addons to go through... and ask for permission for. and then oh my mazzle's ui used to require so much ram and such for all the addons... I don't know about easier but my approach was GrimUI and that was just to write it all or at least as much as I could myself (not many features ive left out granted lots of options for small things to be done still but). Whats the mem and proc useage on this??
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Unread 10-19-14, 12:15 AM  
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Okay, cool. I'll play around with SCT and see if I can get it better with my additional setup.

I'm probably just durping out with Recount.

Thanks again.

Oh and one of the things I noticed, both in the Beta and WoD is that SCT doesn't show damage out. I turned on the default Blizzard text for that. Not a huge deal and I can deal with it, or dig into SCT more. It's been years since I've used SCT.
Last edited by trezy : 10-19-14 at 12:16 AM.
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Unread 10-18-14, 08:08 PM  
Fizzlemizz
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Thank you for the comments trezy, things are in a bit of flux as we work into WoD. I'll play around with SCT and see if I can make it better. SCT I don't do anything with ATM other than include it, same for Recount except for it's position and sizing otherwise it's default values.

SRF, if you remove the addon, the space will be left blank in raids and the party frames will take the space when in a group.

Enjoy.

Edit I lied, I do move some of the SCT frames but I'm not sure if that broke with WoD. I'll put it on the list of things to check.

Originally Posted by trezy
Hey Fizzle!

So I just did SoO, and I just have a couple of comments. I know your're still working on some things, so no worries.

First, personally SCT takes up way too much space for me. I really prefer MSBT, as I like the way it looks. I'm not sure if you'd consider working on coding it into FauxMazzle, if not I may just configure it myself.

Also I had an issue with Recount, not sure if its you or the addon itself, but I could not find a way to share my totals with the raid. It's been awhile since I've used it, but I could have sworn there was a link for that.

Other then that, things seem to be working well. The strange issues I had in WoD with the quest tracker seemed to be fixed with the new MoveAnything.

I also might actually switch things up from the way I have them right now and move my healing addon into where you have SRaidFrames setup. If I turn that off and run FM again, will the area be replaced by DUF or will it just be left blank?

Thanks again and keep up the great work!
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Last edited by Fizzlemizz : 10-18-14 at 08:53 PM.
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