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Updated:07-28-14 08:35 PM
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Categories:Beta-version AddOns, Suites
5.4
FauxMazzle Beta  Updated less than 3 days ago!
Version: 1.0.0 Beta 11
by: Fizzlemizz [More]
For most designated [wide] resolutions up to 1920x1200.

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*** FauxMazzle and Warlords of Draenor Beta:
Blizzard won't be enabling addons in the beta until later in the cycle (link to forum post by Zarhym). After that time I will create a WoD beta page for FauxMazzle when I can find enough compatible addons to make it worthwhile.

I look foward to your feedback.
-------------------------------------------------------------------------------------------------------

Many thanks to the generosity of Elcarath for allowing 3 very cool skins to be added to this project

Changed in Beta 11
*** Requires a re-FauxMazzling (/fm or /fauxmazzle) of all characters.
*** The default for ToT and Focus frames is now disabled.
  • Fixed bags squishing into the micromenu bar (Thank you Excelis).
  • Fixed positioning of sRaidFrames in 1920x1080 (Thank you Excelis).
  • Removed Omen toggle hotspot.
  • Changed Recount hotspot to toggle Omen and/or Recount.
  • Moved Omen and Recount, they will now toggle over the bottom right chat frames (needs a bit of work).
  • Fixed a bug generated if sRadiFrames is not installed.
  • Added buttons and filters to limit chat display from General to Group, Guild, Trade, Whisper. Group includes /say (needs refinement).
  • Fixed positioning of Boss frame 1 (Thank you Excelis).
  • Added dropdown to the /FauxMazzle window to select 12 or 14 button layout for Dominos action bars, 14 is still the default (sorry Excelis ).
  • Latest version of Addons included.
I now have a spare hotspot, whatever shall I do with it???
End of changes.

What is FauxMazzle?
FauxMazzle is a look and feel tribute to MazzleFizz's once great MazzleUI that sadly didn't make it out of the Burning Crusade.

What do you get?
  • Background textures that although not Mazz's, I consider are a reasonable approximation. If you have the textures from the original MazzleUI (including those from other authors that were part of the pack), they should also work with FauxMazzle. If you do have Mazzlefizz's original textures please DO NOT publish/upload/share them, Mazzlefizz was very specific about the use of his code and art.
  • 3 additional skins from the original compilation, courtesy of Elcarath (see the screenshots).
  • An in-game configuration dialog for the "configurable" addons listed.
  • The ability to choose your own replacement addons (which you will have to configure yourself).
  • The ability to switch off/on configuration of individual addons should you want to make and preserve your own changes or play around and then re-apply the default settings.
  • The joy of once again seeing a cool MazzleUI style layout without hours (and hours and ....) of fiddling around.
  • The ability to have this quick, easy setup for all your characters new and old.

How do I use FauxMazzle?
  • Download FauxMazzle
  • Exit the game.
  • Rename or move elsewhere the WTF folder at [Drive]:\[Programs Files]\World of Warcraft\WTF.
  • Move elsewhere all the folders (or at least the ones not on the list below) from [Drive]:\[Programs Files]\World of Warcraft\Interface\Addons\.
  • Unzip the FauxMazzle .zip file and copy the newly extracted addons to the folder [Drive]:\[Programs Files]\World of Warcraft\Interface\Addons\.
  • Start the game and at the character selection screen press the "AddOns" button (lower left corner) and check the "Load out of date AddOns" box (the first time you run FauzMazzle configuration tool (/FM) you will be warned to do this even if you have already done so).
  • Enter the world and type /FM . The configuration window should have boxes ticked for the addons you have installed.
  • Check/Uncheck boxes for the addons you do/don't want configured.
  • Press the Gears button and let FauxMazzle grind into place a bright new interface for your character to take on the world (of Warcraft).

Where's my game menu and where are my bags?
  • Move the mouse to the right hand side of your screen just above the background artwork and your MicroMenu will appear.
  • Move the mouse just above MicroMenu and your bags will appear.

Slash commands.
  • /FM - Open the FauxMazzle configuration window.
  • /FM OOCnn - Where nn is a number between 0 and 100. Set the out-of-combat alpha for the player portion of the hud.

Hotspot list.
If you mouse over a Hotspot a text will tell you what it actions.
  • Left castle top left - Calculator.
  • Left castle top right - Tiny Pad.
  • Left castle lower right - Target of Target frame(out-of-combat only).
  • Right Castle top right - Bags.
  • Right Castle top left - Map.
  • Right Castle lower left - Focus frame (out-of-combat only).
  • Right Castle bottom right - Recount and Omen toggle.
  • Target cave top left - Target Trade.
  • Target cave top right - Target Whisper.
  • Target cave bottom left - Target Inspect.
  • Target cave bottom right - Target Follow.

Chat button list.
  • General: A wide range of information.
  • Group: Party and /say.
  • Guild: Guild chat.
  • Trade: Trade chat (shudder ).
  • Whisper: Private conversations.

Using Target of Target and Focus Frames.
  • The Target of Target frame won't display unless your target has a target selected.
  • The Focus frame won't show unless you have set a focus unit. Rignt click on the desired unit and select Set Focus from the menu. To clear, right click on the Focus frame and selec Clear Focus from the menu.

Included addons that can be FauxMazzled.
  • Aloft - Name plates
  • Arkinventory - Bags
  • Autobar - Professions, food, drink, potions, lots of useful things at a click
  • Capping - Battleground status
  • Discord Art - Background artwork and text displays (money, armor, position etc.)
  • Discord Unit Frames - Unit, Party and Boss frames
  • Dominos - Action bars
  • Mapster - Enhanced map information
  • Masque - Button skin
  • Moveanything - Reposition various frames/minimap buttons
  • Omen - Threat meter
  • Prat - Enhanced chat frames
  • Quartz - Cast timers
  • Ratingbuster - Item comparison
  • Recount - Damage meters
  • SmartBuff - Buff timer warnings*
  • sRaidFrames - Raid frames
  • Tinypad - Text editor
  • Tiptac - Tooltips
  • TomTom - Navigation
  • TrinketMenu - Trinket buttons
  • Xcalc - Calculator
  • Xloot - Loot info

* SmartBuff - FauxMazzle will pop up the SB config. window when re-loading the first time a character is configured or if the FauxMazzleConfig file under the WTF folder is deleted but it's up to you to decide what buffs to warn about and how/when.

Included addons that FauxMazzle currently does not configure.
  • Answering Machine - Replays received whispers and AH messages when you return from AFK.
  • Examiner - Player gear inspector
  • Gatherer - Gathering nodes
  • GTFO - Don't stand in the fire
  • Molinari - Auto Milling, Prospecting, Disenchanting and Lock Picking (hold down the Alt key then click the item in your bags)
  • MoncaiCompare - Equipmenty comparison
  • OmniCC - Action button cooldown timers

Suggested Aditional Addons that may someday be included in FauxMazzle.
Dates are in DD/MM/YYYY notation:

Beta 11 - 29/7/2014
  • Fixed bags squishing into the micromenu bar.
  • Fixed positioning of sRaidFrames.
  • Removed Omen toggle hotspot.
  • Changed Recount hotspot to toggle Omen and Recount.
  • Moved Omen and Recount, they will now toggle over the bottom right chat frames.
  • Fixed a bug genreated if sRadiFrames is not installed.
  • Added buttons and filters to limit chat display from General to Group, Guild, Trade, Whisper (Group includes /say).
  • Fixed positioning of Boss frame 1.
  • Added dropdown to the /FauxMazzle window to select 12 or 14 button layout from Dominos action bars.
  • Latest version of Addons included.

Beta 10 - 25/7/2014
  • Fixed incorrect zone name being displayed when first entering the world.
  • Added hotspots for toggling on/off TargetofTarget and Focus frames (only works out-of-combat). They are located left and right below the TinyPad and Map hotspots.
  • Changed Hotspot text to white for better contrast with some of Elcaraths skins.
  • Re-enabled selection/de-selection of Chat, DART and DUF in the FauxMazzle window.
  • Fixed so that Autobar pet bar popups display over sRaidFrames.
  • Change to the viewport height in 1920x1200.
  • Various tweeks.
  • Latest version of Addons included.

Beta 9 - 8/7/2014
  • Should now support any designated [wide] screen resolution up to 1920x1200 (1440x900 seems to be off the table ATM).
  • Changed the method for anchoring, sizing, aligning, parenting and scaling the major components of FauxMazzle.
  • Major overhaul of the unit frame configuration to allow for better display and scaling (current and future).
  • Changed the proportioning of the background art so your pets are no longer in danger of toppling off the castle tower and turning party member 1 into a bloody spot atop the ramparts.
  • HUD now scales.
  • Re-aligned/sized the chat windows to maximise their viewing area.
  • Improved click targeting for unit frames.
  • You can click the clipboard icons (top-right of General chat and the Combat Log) to allow you to select and copy (Ctrl-C) text from their respective chat frames.
  • The time display is now a button that when clicked changes to the defaul Blizzard time button (and a close button) so you can set alarms and countdown timers.
  • Player Druid mana bar is now horizontal at the bottom of the status bar stack.
  • I've disabled unchecking of the Chat, DART and DUF addons but these will most likely come back at a later date.
  • Lots of tweeks.
  • Removed Chinchilla minimap addon.
End of changes.

Beta 8a - 3/6/32014
Fixed an error being thrown when adjusting the BNToastFrame when configuring in 1920x1080 resolution.

Beta 8 31/5/2014
  • Added Answering Machine.
  • Moved all achievement frames and PowerBarAlt above the the target cave.
  • Update to the latest addons.

Beta 7 - 6/5/2014
  • Removed a mouse click dead zone just above the action bar/minimap background.
  • Added a slash command parameter to set out-of-combat alpha for the PLAYER health/mana half of the HUD. /fm bga0 to /fm bga9 will set how visible the player portion of the HUD is when not in combat. /fm bga0 = invisible, /fm bga5 = 50% visible up to /fm bga9 = fully visible .
  • Widened chat frame 2 (combat log).
  • Changed the format of the player level/class text. This should reduce the overlap for DKs with longer names especially now we will be leveling to 100.
  • Character based artwork. The individual artwork chosen when /FMing a character should be set each time that character enters the world. If you set individual backgrounds for some but not all characters then the characters that have NOT been configured will use the background of the last character to enter the world.
  • Moved the AchievementAlertFrame up above the target cave.

Beta 6 - 27/1/2014
  • Added a Mazzle style HUD and removed IceHUD (you will need to either remove the two IceHUD folders from the wow\Interface\Addons folder or disable IceHUD).
  • Changed the mechanism for clamping the background artwork.
  • Moved the DUF class bars and combo/anticipation points from their respective unit frames to the bottom of the new HUD.

Beta 5 - 3/1/2014
  • Updated RatingBuster conifugration.
  • Added and configured the BNToast frame.
  • Added and configured Quartz.
  • Added Recount.
  • Changed MoveAnything configuration.
  • Added Omen.
  • Aded Smartbuff.
  • Added options to re-position the Blizzard quest tracker frame.
  • Changed IceHUD configuration.
  • Added several addons that don't get configured.

Beta 4 - 23/12/2013
  • Elcarath has kindly allowed me to include his Blood Elf, Draenei and Orc skins, available via /FM.
  • Added options to enable/disable colouring and or flashing of the background while in combat.
  • Adjusted bag and micromenu for new shop button.
  • Added a message for new installations to remind people to check "Out of date Addons" before using /FM.

Beta 3 - 1/12/2013
  • Moved party buff/debuff frames to avoid timer collision with status bars. Requires /FM Once.
  • Modified positions of trinketmenu in 1920x1080 resolution. Requires /FM per character.
  • Included updated Discord Library.

Beta 2 - 25/11/2013
Fixed initialisation of Arkinventory option to remember the setting between sessions.
Included updated Discord Library to correct an outdated combo point function call
Archived Files (2)
File Name
Version
Size
Author
Date
1.0.0 Beta 10
12MB
Fizzlemizz
07-24-14 03:11 PM
1.0.0 Beta 9
11MB
Fizzlemizz
07-07-14 11:00 PM


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Old Yesterday, 09:39 PM  
Fizzlemizz
A Cobalt Mageweaver
 
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Thank you again Excelis for all the good feedback.
  • Boss frames I can either raise them level with boss1 and a bit more spread out, stack them vertically to the left and/or right of screen, or I can raise the quartz cast bars. I'll have a play around. EDIT: Raised the Quartz bars, moving the boss frames was making thinks look messier than they already are.
  • The tooltips/packaged addons haven't changed since beta 1 so it might be an addition addon.
  • The range information between the two topmost points of the HUD? The only other place to put it would be between the two lower points. I could probably make it an option (somehow I'm starting to feel like this could turn into a pages of witty questions setup process and that I'll end up with a grumpy hoof waving Tauren called MuzzleFud at the top of it ).
  • Autobar is at best flawed because of the mix of Ace2 and Ace3 libraries, it doesn't show level 90 pots for some reason (I know their item IDs are in the AB lookup table) as well as various other things. I will need a replacement if MuffinmanKen can't get it working properly.
  • The pet/class bars will need adjusting with the 12 button layout but that had been added just prior to the Beta 11 release so, still to come.
  • SmartBuff is on by default. The config opens after a character is FauxMazzled and reloaded for the first time. Interesting that of all the addon minimap buttons Bagnon lists, Smartbuff isn't one of them.
  • Loot information goes the the right hand frame of the two in the lower portion of the right castle. The information fades (which I'm thinking of disabling) but should be retrievable by scrolling the frame.

Originally Posted by Excelis
So before my raid I stuck in Bagnon, tekticles, and several other addons. I didn't notice any oddities but I wasn't looking much at those addons that I added.

I think all in all I had a very successful test. Most my difficulties were with my placement of my MageNuggets bars. I'll have to keep working at those but it's hard since I don't know what's going to pop up where. There used to be a configuration addon that would activate EVERYTHING with one test button push. I think it stopped being maintain but I'll look around and see if I can find it. Maybe it will still work.

Anyway some things I noticed in no particular order:
  • When more than two bosses the player and pet cast bars are being covered by the boss window. And speaking of those boss UFs I noticed that during the Fallen Protectors that sometimes the names didn't match the mob they were showing. This was during or right after the Embodied Misery/Sorrow/Gloom/Anguish/Despair/Desperation.
  • The Tooltip seems unusually large. Or maybe it was just the text in the tooltip that was causing the tooltip to look unusually large.
  • This might just be because I added DBM but the Range Radar isn't in a good place at all.
  • AutoBar would use a few tweaks I think. Hearthstone, Farm, and Potion buttons would be nice. Especially the potions button so I can pre-pot and pot.
  • Using the 2 bar X 12 button layout (thanks for this) the pet bar looks like it's hanging two buttons too far to the left.
  • I think you should consider turning SmartBuff on by default and placing it's button in a nice safe spot. I put it to the left of the minimap and in line with the pet bar. It seemed to work okay there but I'm unsure.

P.S. I like the way you did the chat tabs. And their configuration seem fine to me. Maybe you could look at adding one more tab for Loot so it would be possible to scroll back to see who got what but I don't think it's very necessary.
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Old Yesterday, 07:52 PM  
Excelis
A Murloc Raider

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So before my raid I stuck in Bagnon, tekticles, and several other addons. I didn't notice any oddities but I wasn't looking much at those addons that I added.

I think all in all I had a very successful test. Most my difficulties were with my placement of my MageNuggets bars. I'll have to keep working at those but it's hard since I don't know what's going to pop up where. There used to be a configuration addon that would activate EVERYTHING with one test button push. I think it stopped being maintain but I'll look around and see if I can find it. Maybe it will still work.

Anyway some things I noticed in no particular order:
  • When more than two bosses the player and pet cast bars are being covered by the boss window. And speaking of those boss UFs I noticed that during the Fallen Protectors that sometimes the names didn't match the mob they were showing. This was during or right after the Embodied Misery/Sorrow/Gloom/Anguish/Despair/Desperation.
  • The Tooltip seems unusually large. Or maybe it was just the text in the tooltip that was causing the tooltip to look unusually large.
  • This might just be because I added DBM but the Range Radar isn't in a good place at all.
  • AutoBar would use a few tweaks I think. Hearthstone, Farm, and Potion buttons would be nice. Especially the potions button so I can pre-pot and pot.
  • Using the 2 bar X 12 button layout (thanks for this) the pet bar looks like it's hanging two buttons too far to the left.
  • I think you should consider turning SmartBuff on by default and placing it's button in a nice safe spot. I put it to the left of the minimap and in line with the pet bar. It seemed to work okay there but I'm unsure.

P.S. I like the way you did the chat tabs. And their configuration seem fine to me. Maybe you could look at adding one more tab for Loot so it would be possible to scroll back to see who got what but I don't think it's very necessary.
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Old Yesterday, 01:38 AM  
Fizzlemizz
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Chat Channels

I'm wanting to define the chat channel list and see if I need more/less options

My current thinking in-line with the current options are:
  • General - The all purpose channel minus trade ie. like it is now.
  • Group - Instance, BG, Raid, Say (???).
  • Guild - Pretty simple, just guild.
  • Trade - It is what it is if you want to go there.
  • Whisper - In game and BNet private.

What am I missing?
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Old 07-29-14, 06:32 PM  
Fizzlemizz
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It's not easy building these things in a vacuum so thank you for the help and suggestions .

I'm currently using Bagnon and it seems to do the job although, for the life of me, I cannot understand why it feels the need to to have anything to do with minimap buttons.

I tried Combuctor and I realy did quite liked it however, I very much dislike addons (including Blizzards) with item windows that lock themselves in position like the Combuctor Bank and gBank windows (I'm really disliking the word map in WoD for this very reason).

I even tried Baggins but the old school separation of bags was a no no for me.

Originally Posted by Excelis
Just got Beta 11. I'm raiding tonight so it will get a good workout. I'll give you a report tomorrow or Thursday if I find anything weird.

Thanks for all the fixes. And the changes! And the credit on the front page! But I'm just one guy so don't feel obligated in any way to take my suggestions.

And speaking of suggestions, have a look at Combuctor or Bagnon. I much prefer those to ArkInventory. Ark is just way to fancy for my tastes.

Lastly, again, thank you for your work. Please keep it up.
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Old 07-29-14, 04:48 PM  
Excelis
A Murloc Raider

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Just got Beta 11. I'm raiding tonight so it will get a good workout. I'll give you a report tomorrow or Thursday if I find anything weird.

Thanks for all the fixes. And the changes! And the credit on the front page! But I'm just one guy so don't feel obligated in any way to take my suggestions.

And speaking of suggestions, have a look at Combuctor or Bagnon. I much prefer those to ArkInventory. Ark is just way to fancy for my tastes.

Lastly, again, thank you for your work. Please keep it up.
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Old 07-28-14, 07:13 PM  
Fizzlemizz
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I had to remove tekticles. The problem: it changes the chatframe fonts whenever you type /fm. Not a bigy if you just /FM and hit the GO button but it is really strange if you don't (cancel).

I don't know why it does this, the /FM process doesn't do anything to the chat windows until you do hit the go button and at that stage it wouldn't matter what tekticles does.
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Old 07-28-14, 04:35 PM  
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Re: Re: Re: Suggestions

I'm just about to post a build with a fix for SRF.

As to not liking SRF, I haven't found a stand-alone raid frame setup that allows me to break up the bars in the manner required (certainly Grid doesn't). SRF is still maintained and current (ok, March last year but it hasn't needed fixing and Dridzt is still very much around). I'm happy to at least try another RF if you think it can do what's needed in terms of the FauxMazzle layout.

(Edit:... nevermind, sentence left for future information): If you want to fix SRF before I post, type /SRF and click the lock checkbox. Once you've re-locked, you'll have to also Select "Appearance" and hide the Group Titles.

Once I've gotten closer to release I may write my own Raid Frame or possibly include one with DUF.

Hiding the extra action buttons just means hiding DOM bars 3 and 6 (included with beta 11 as a /FM option).

Prat should also be fixed and I've added a selection of buttons to switch between General, Group, Guild, Trade and Whisper channels. If you use chat channels 8-10, those are up to you at this stage.

Arkinventory, I'm happy to try something else, this is Beta so nothing is "fixed-for-life" (or until it dies ) yet. I'll give your suggestion a try (all I do with AI is place it) and the vocal <cough cough> majority may win out in this case .

A seperate 12 button version of the castles/button backgrounds means configs for chat, SRF, DUF, DART with adjustments for all the resolutions uuuummm, ya never know .

Addons I use but don't include:
  • Align
  • Bugsack (of course)
  • Auction Lite
  • Easy Mail
  • FizzleUI (just some functions like Auto display of the repair bill, "You've been FizzleFixed for nnG, nnS, nnC" or, "You've been Fixed by the guild for nnG, nnS, nnC"). That's probably all it does these days, everything else has been subsumed into FauxMazzle.
  • LightHeaded.
  • OptionHouse
  • A butchered version of QuestKing just for the quest completion sounds the way (speed) I like.
  • RareAlert
  • RaresTip
Nothing exciting or novel.

Originally Posted by Excelis
I think the chat frame is fine (not counting the Prat issue we've discussed). And I'm a fan of the large party/raid frames although I'm not sold on sRaidFrame. Speaking of which, how do I unlock sRaidFrame so I can manually adjust their position?

I'm not a fan of 14 buttons per bar but I'm fine with that being a "just me" issue. I will tweak them for myself to be two rows of 12 on each side and see how that works. I might can squeeze something in the extra space. [Or could I somehow bribe you into doing some sort of optional set-up for that? ]

Would you share a list of your preferred addons? I might like some of your choices better than my own. ;-) And some of your choices not so much. *cough*I hate ArkInventory*cough*.

All that said, I'm sold. It's a good piece of work and I like it. It's probably going to be my UI for WoD and I hope you will be around for the life of that expansion.
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Old 07-28-14, 04:15 PM  
Fizzlemizz
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I tried tekticles and the on difference I see with mail text is that with tekticles it's all italicised and maybe a little darker. I'll put it in the next build and see how it flies.
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Old 07-28-14, 04:14 PM  
Excelis
A Murloc Raider

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Re: Re: Suggestions

I think the chat frame is fine (not counting the Prat issue we've discussed). And I'm a fan of the large party/raid frames although I'm not sold on sRaidFrame. Speaking of which, how do I unlock sRaidFrame so I can manually adjust their position?

I'm not a fan of 14 buttons per bar but I'm fine with that being a "just me" issue. I will tweak them for myself to be two rows of 12 on each side and see how that works. I might can squeeze something in the extra space. [Or could I somehow bribe you into doing some sort of optional set-up for that? ]

Would you share a list of your preferred addons? I might like some of your choices better than my own. ;-) And some of your choices not so much. *cough*I hate ArkInventory*cough*.

All that said, I'm sold. It's a good piece of work and I like it. It's probably going to be my UI for WoD and I hope you will be around for the life of that expansion.

Originally Posted by Fizzlemizz
MazzleUI had two rows of 12 action buttons (FM has 2x14) each sided with pet/class bars above (which is why it looks like a lot of nothing above the action bars on non-pet/class bar classes), the class/ bars are longer these days. Mazz. didn't have as many buttons per row but he was dealing with much smaller screens so "usable" v "dead" space comes into consideration (and even more so as screens keep growing). If I widen the castles for more chat I start to run out of space for party/raid frames (I could make them smaller but when do they stop being worthwhile having).

The space behind the castles above the top of the action bar background is also "dead space" (mobs be hiding there ) as the viewport raises the bottom of the WorldFrame to just below the top of the action bar background.

All things to be considered, thank you.

Postal, I use EasyMail. Skillet, I used to use ATSW, these days nothing. tektcles, I tried that and it had some ill effects I think, I'll look at it again. I didn't want to force too many addons into the pack that people might have other preferences for especially if they weren't part of the overall look and feel.

FauxMazzle is not a complete inclusion of all my addons. I have my own for quest completion announcements and telling me how much it's cost to be "FizzleFixed" (repairs), along with various other 3rd party addons.

I'll take another look at the boss frames.

Thank you again for giving me some food for thought it is greatly appreciated, and have a great night.

Originally Posted by Excelis
I would also like to suggest:
Postal - No configuration needed. I can't live without that Open All button.
Skillet - No configuration needed. I can't craft without it.
tektcles - No configuration needed. Because I can't read that dang fancy font they use on the mail and I can't believe it's just me.

Also I just remember that it seems that the Boss Frames during lfr might have been a little bit low. I believe I noticed some overlap with my buffs.

Last thing for tonight, and this one is probably another "just me" things, but I think you got too many buttons per button row. I like the buttons to mostly line up with my keyboard and thus no more than 12 or 13 buttons per row. You might can even do 3 rows of 12 on each side of the mini map and opening up more room for the chat panels or something. And yes I know you are trying to be Mazzle-like but I don't recall how Mazzle did the buttons.
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Old 07-27-14, 06:14 PM  
deke913
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Thanks Fizz! Much appreciated.
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Old 07-27-14, 11:46 AM  
Fizzlemizz
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Re: Love the HUD

Edit: It needed a few tweeks so it won't be available until the next build is released and it's not going to be released as a standalone addon, having two versions of addons during Beta and PTR is pain enough. It will also be largely unsupported other than making sure it works.

Original Reply:
Thank you deke913, I'm glad you like the HUD but credit for the overall feel of the design must go to MazzleFizz.

I'll take a look a bit later today but I think the HUD could probably be used standalone just by copying it and the LibRangeCheck folder into a seperate addon folder and adding a .toc file. Any settings changes would have to be done ,manualy in the \SavedVariable\youhudaddonname.lua FAUXMAZZLE.HUD table.

I'll post or add to the main page the instructions if it will work without major changes.

Originally Posted by deke913
I am a big fan of the stock Blizz UI and have used it for so long that changing at this point seems redundant.

However, with that being said, the HUD in this UI is absolutely beautiful and I want it ...bad...hehe.

Any chance you could make a stand alone version of the HUD? I understand if not and appreciate what you have done here regardless. Peace.
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Old 07-27-14, 11:35 AM  
deke913
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Love the HUD

I am a big fan of the stock Blizz UI and have used it for so long that changing at this point seems redundant.

However, with that being said, the HUD in this UI is absolutely beautiful and I want it ...bad...hehe.

Any chance you could make a stand alone version of the HUD? I understand if not and appreciate what you have done here regardless. Peace.
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Old 07-26-14, 09:43 PM  
Fizzlemizz
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Re: Suggestions

MazzleUI had two rows of 12 action buttons (FM has 2x14) each sided with pet/class bars above (which is why it looks like a lot of nothing above the action bars on non-pet/class bar classes), the class/ bars are longer these days. Mazz. didn't have as many buttons per row but he was dealing with much smaller screens so "usable" v "dead" space comes into consideration (and even more so as screens keep growing). If I widen the castles for more chat I start to run out of space for party/raid frames (I could make them smaller but when do they stop being worthwhile having).

The space behind the castles above the top of the action bar background is also "dead space" (mobs be hiding there ) as the viewport raises the bottom of the WorldFrame to just below the top of the action bar background.

All things to be considered, thank you.

Postal, I use EasyMail. Skillet, I used to use ATSW, these days nothing. tektcles, I tried that and it had some ill effects I think, I'll look at it again. I didn't want to force too many addons into the pack that people might have other preferences for especially if they weren't part of the overall look and feel.

FauxMazzle is not a complete inclusion of all my addons. I have my own for quest completion announcements and telling me how much it's cost to be "FizzleFixed" (repairs), along with various other 3rd party addons.

I'll take another look at the boss frames.

Thank you again for giving me some food for thought it is greatly appreciated, and have a great night.

Originally Posted by Excelis
I would also like to suggest:
Postal - No configuration needed. I can't live without that Open All button.
Skillet - No configuration needed. I can't craft without it.
tektcles - No configuration needed. Because I can't read that dang fancy font they use on the mail and I can't believe it's just me.

Also I just remember that it seems that the Boss Frames during lfr might have been a little bit low. I believe I noticed some overlap with my buffs.

Last thing for tonight, and this one is probably another "just me" things, but I think you got too many buttons per button row. I like the buttons to mostly line up with my keyboard and thus no more than 12 or 13 buttons per row. You might can even do 3 rows of 12 on each side of the mini map and opening up more room for the chat panels or something. And yes I know you are trying to be Mazzle-like but I don't recall how Mazzle did the buttons.
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Old 07-26-14, 09:10 PM  
Excelis
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Suggestions

I would also like to suggest:
Postal - No configuration needed. I can't live without that Open All button.
Skillet - No configuration needed. I can't craft without it.
tektcles - No configuration needed. Because I can't read that dang fancy font they use on the mail and I can't believe it's just me.

Also I just remember that it seems that the Boss Frames during lfr might have been a little bit low. I believe I noticed some overlap with my buffs.

Last thing for tonight, and this one is probably another "just me" things, but I think you got too many buttons per button row. I like the buttons to mostly line up with my keyboard and thus no more than 12 or 13 buttons per row. You might can even do 3 rows of 12 on each side of the mini map and opening up more room for the chat panels or something. And yes I know you are trying to be Mazzle-like but I don't recall how Mazzle did the buttons.
Last edited by Excelis : 07-26-14 at 09:10 PM.
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Old 07-26-14, 07:48 PM  
Fizzlemizz
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Re: Raid frames not lined up

Edit: I've had a look at 1920 x 1080 (setting both monitor and game resolution) and everything looks ok. I'm not sure what's going on here.

In the FauxMazzleConfig\Modules\FM_Layouts.lua file the is an entry for 1920x1080 with the elements
Code:
["SRF"]={["x1"]=541.4140894609518,["x2"]=975.2891969505872
x1 is the x offset for the lower left SRF bar and x2 for then lower right. All the other bars a positioned on top. You could try adjusting these. Threre may be a better way of setting the coords for different resolutions.

As for Omen and Recount, I'm moving those so they can be toggled to replace the combat log/ Loot chat frames.

I'll also take a look at DBM.

I'm also adding seperate tabs for General, Trade, Guild, Whisper and Group chat frames that can be toggled over the current General chat space.

Thanks again for the great input.

Originally Posted by Excelis
I've got another issue. The raid frames are too for left. The left raid groups actually over lap the target cave by a good bit. Using 1920 x 1080 wide resolution.
Also I put in a broker bar. I'm thinking Omen might be too high now. I can tweak it myself (if I ever use Omen) but I thought might want to know.
And I add DBM and Mage Nuggets. I know Mage Nuggets isn't generic enough for Faux Mazzle but DBM is a must have addon IMO. I'd surely love for you to have a look at configuring it. :-)
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