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Siege of Orgrimmar (5.4)
Updated:07-24-14 03:11 PM
Created:11-17-13 02:25 PM
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Categories:Beta-version AddOns, Suites
5.4
FauxMazzle Beta  Updated less than 3 days ago!
Version: 1.0.0 Beta 10
by: Fizzlemizz [More]
For most designated [wide] resolutions up to 1920x1200.

-------------------------------------------------------------------------------------------------------
*** FauxMazzle and Warlords of Draenor Beta:
Blizzard won't be enabling addons in the beta until later in the cycle (link to forum post by Zarhym). After that time I will create a WoD beta page for FauxMazzle when I can find enough compatible addons to make it worthwhile.

I look foward to your feedback.
-------------------------------------------------------------------------------------------------------

Many thanks to the generosity of Elcarath for allowing 3 very cool skins to be added to this project

Changed in Beta 10
*** Requires a re-FauxMazzling (/fm or /fauxmazzle) of one character.
*** The default for ToT and Focus frames is currently (enabled), I will change this to (disabled) in the next release.
  • Fixed incorrect zone name being displayed when first entering the world.
  • Added hotspots for toggling on/off Target of Target and Focus frames (only works out-of-combat). They are located left and right below the TinyPad and Map hotspots. See below for how to set YoT and Focus frames.
  • Changed Hotspot text to white for better contrast with some of Elcaraths skins.
  • Re-enabled selection/de-selection of Chat, DART and DUF in the FauxMazzle window.
  • Fixed so that Autobar pet bar popups display over sRaidFrames (thank you mfrnka).
  • Change to the viewport height in 1920x1200.
  • Various tweeks.
  • Latest version of Addons included.
End of changes.

What is FauxMazzle?
FauxMazzle is a look and feel tribute to MazzleFizz's once great MazzleUI that sadly didn't make it out of the Burning Crusade.

What do you get?
  • Background textures that although not Mazz's, I consider are a reasonable aproximation. If you have the textures from the original MazzleUI (including those from other authors that were part of the pack), they should also work with FauxMazzle. If you do have Mazzlefizz's original textures please DO NOT publish/upload/share them, Mazzlefizz was very specific about the use of his code and art.
  • 3 additional skins from the original compilation, courtesy of Elcarath (see the screenshots).
  • An in-game configuration dialog for the "configurable" addons listed.
  • The ability to choose your own replacement addons (which you will have to configure yourself).
  • The ability to switch off/on configuration of individual addons should you want to make and preserve your own changes or play around and then re-apply the default settings.
  • The joy of once again seeing a cool MazzleUI style layout without hours (and hours and ....) of fiddling around.
  • The ability to have this quick, easy setup for all your characters new and old.

How do I use FauxMazzle?
  • Download FauxMazzle
  • Exit the game.
  • Rename or move elsewhere the WTF folder at [Drive]:\[Programs Files]\World of Warcraft\WTF.
  • Move elsewhere all the folders (or at least the ones not on the list below) from [Drive]:\[Programs Files]\World of Warcraft\Interface\Addons\.
  • Unzip the FauxMazzle .zip file and copy the newly extracted addons to the folder [Drive]:\[Programs Files]\World of Warcraft\Interface\Addons\.
  • Start the game and at the character selection screen press the "AddOns" button (lower left corner) and check the "Load out of date AddOns" box (the first time you run FauzMazzle configuration tool (/FM) you will be warned to do this even if you have already done so).
  • Enter the world and type /FM . The configuration window should have boxes ticked for the addons you have installed.
  • Check/Uncheck boxes for the addons you do/don't want configured.
  • Press the Gears button and let FauxMazzle grind into place a bright new interface for your character to take on the world (of Warcraft).

Where's my game menu and where are my bags?
  • Move the mouse to the right hand side of your screen just above the background artwork and your MicroMenu will appear.
  • Move the mouse just above MicroMenu and your bags will appear.

Slash commands.
/FM - Open the FauxMazzle configuration window.
/FM OOCnn - Where nn is a number between 0 and 100. Set the out-of-combat alpha for the player portion of the hud.

Hotspot list.
If you mouse over a Hotspot a text will tell you what it actions.
  • Left castle top left - Calculator.
  • Left castle top right - Tiny Pad.
  • Left castle lower right - Target of Target frame(out-of-combat only).
  • Left castle bottom left - Omen.
  • Right Castle top right - Bags.
  • Right Castle top left - Map.
  • Right Castle lower left - Focus frame (out-of-combat only).
  • Right Castle bottom right - Recount.
  • Target cave top left - Target Trade.
  • Target cave top right - Target Whisper.
  • Target cave bottom left - Target Inspect.
  • Target cave bottom right - Target Follow.

Uning Target of Target and Focus Frames.
The Target of Target frame won't display unless your target has a target selected.
The Focus frame won't show unless you have set a focus unit. Rignt click on the desired unit and select Set Focus from the menu. To clear, right click on the Focus frame and selec Clear Focus from the menu.
Included addons that can be FauxMazzled.
  • Aloft - Name plates
  • Arkinventory - Bags
  • Autobar - Professions, food, drink, potions, lots of useful things at a click
  • Capping - Battleground status
  • Discord Art - Background artwork and text displays (money, armor, position etc.)
  • Discord Unit Frames - Unit, Party and Boss frames
  • Dominos - Action bars
  • Mapster - Enhanced map information
  • Masque - Button skin
  • Moveanything - Reposition various frames/minimap buttons
  • Omen - Threat meter
  • Prat - Enhanced chat frames
  • Quartz - Cast timers
  • Ratingbuster - Item comparison
  • Recount - Damage meters
  • SmartBuff - Buff timer warnings*
  • sRaidFrames - Raid frames
  • Tinypad - Text editor
  • Tiptac - Tooltips
  • TomTom - Navigation
  • TrinketMenu - Trinket buttons
  • Xcalc - Calculator
  • Xloot - Loot info

* SmartBuff - FauxMazzle will pop up the SB config. window when re-loading the first time a character is configured or if the FauxMazzleConfig file under the WTF folder is deleted but it's up to you to decide what buffs to warn about and how/when.

Included addons that FauxMazzle currently does not configure.
  • Answering Machine - Replays received whispers and AH messages when you return from AFK.
  • Examiner - Player gear inspector
  • Gatherer - Gathering nodes
  • GTFO - Don't stand in the fire
  • Molinari - Auto Milling, Prospecting, Disenchanting and Lock Picking (hold down the Alt key then click the item in your bags)
  • MoncaiCompare - Equipmenty comparison
  • OmniCC - Action button cooldown timers

Suggested Aditional Addons that may someday be included in FauxMazzle.
Dates are in DD/MM/YYYY notation:

Beta 10 - 25/7/2014
  • Fixed incorrect zone name being displayed when first entering the world.
  • Added hotspots for toggling on/off TargetofTarget and Focus frames (only works out-of-combat). They are located left and right below the TinyPad and Map hotspots.
  • Changed Hotspot text to white for better contrast with some of Elcaraths skins.
  • Re-enabled selection/de-selection of Chat, DART and DUF in the FauxMazzle window.
  • Fixed so that Autobar pet bar popups display over sRaidFrames.
  • Change to the viewport height in 1920x1200.
  • Various tweeks.
  • Latest version of Addons included.

Beta 9 - 8/7/2014
  • Should now support any designated [wide] screen resolution up to 1920x1200 (1440x900 seems to be off the table ATM).
  • Changed the method for anchoring, sizing, aligning, parenting and scaling the major components of FauxMazzle.
  • Major overhaul of the unit frame configuration to allow for better display and scaling (current and future).
  • Changed the proportioning of the background art so your pets are no longer in danger of toppling off the castle tower and turning party member 1 into a bloody spot atop the ramparts.
  • HUD now scales.
  • Re-aligned/sized the chat windows to maximise their viewing area.
  • Improved click targeting for unit frames.
  • You can click the clipboard icons (top-right of General chat and the Combat Log) to allow you to select and copy (Ctrl-C) text from their respective chat frames.
  • The time display is now a button that when clicked changes to the defaul Blizzard time button (and a close button) so you can set alarms and countdown timers.
  • Player Druid mana bar is now horizontal at the bottom of the status bar stack.
  • I've disabled unchecking of the Chat, DART and DUF addons but these will most likely come back at a later date.
  • Lots of tweeks.
  • Removed Chinchilla minimap addon.
End of changes.

Beta 8a - 3/6/32014
Fixed an error being thrown when adjusting the BNToastFrame when configuring in 1920x1080 resolution.

Beta 8 31/5/2014
  • Added Answering Machine.
  • Moved all achievement frames and PowerBarAlt above the the target cave.
  • Update to the latest addons.

Beta 7 - 6/5/2014
  • Removed a mouse click dead zone just above the action bar/minimap background.
  • Added a slash command parameter to set out-of-combat alpha for the PLAYER health/mana half of the HUD. /fm bga0 to /fm bga9 will set how visible the player portion of the HUD is when not in combat. /fm bga0 = invisible, /fm bga5 = 50% visible up to /fm bga9 = fully visible .
  • Widened chat frame 2 (combat log).
  • Changed the format of the player level/class text. This should reduce the overlap for DKs with longer names especially now we will be leveling to 100.
  • Character based artwork. The individual artwork chosen when /FMing a character should be set each time that character enters the world. If you set individual backgrounds for some but not all characters then the characters that have NOT been configured will use the background of the last character to enter the world.
  • Moved the AchievementAlertFrame up above the target cave.

Beta 6 - 27/1/2014
  • Added a Mazzle style HUD and removed IceHUD (you will need to either remove the two IceHUD folders from the wow\Interface\Addons folder or disable IceHUD).
  • Changed the mechanism for clamping the background artwork.
  • Moved the DUF class bars and combo/anticipation points from their respective unit frames to the bottom of the new HUD.

Beta 5 - 3/1/2014
  • Updated RatingBuster conifugration.
  • Added and configured the BNToast frame.
  • Added and configured Quartz.
  • Added Recount.
  • Changed MoveAnything configuration.
  • Added Omen.
  • Aded Smartbuff.
  • Added options to re-position the Blizzard quest tracker frame.
  • Changed IceHUD configuration.
  • Added several addons that don't get configured.

Beta 4 - 23/12/2013
  • Elcarath has kindly allowed me to include his Blood Elf, Draenei and Orc skins, available via /FM.
  • Added options to enable/disable colouring and or flashing of the background while in combat.
  • Adjusted bag and micromenu for new shop button.
  • Added a message for new installations to remind people to check "Out of date Addons" before using /FM.

Beta 3 - 1/12/2013
  • Moved party buff/debuff frames to avoid timer collision with status bars. Requires /FM Once.
  • Modified positions of trinketmenu in 1920x1080 resolution. Requires /FM per character.
  • Included updated Discord Library.

Beta 2 - 25/11/2013
Fixed initialisation of Arkinventory option to remember the setting between sessions.
Included updated Discord Library to correct an outdated combo point function call
Archived Files (5)
File Name
Version
Size
Author
Date
1.0.0 Beta 9
11MB
Fizzlemizz
07-07-14 11:00 PM
1.0.0 Beta 8a
12MB
Fizzlemizz
06-02-14 11:53 PM
1.0.0 Beta 8
12MB
Fizzlemizz
05-31-14 02:46 AM
1.0.0 Beta 6
12MB
Fizzlemizz
01-26-14 08:26 PM
1.0.0 Beta 5
14MB
Fizzlemizz
01-02-14 08:15 PM


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Old 11-18-13, 10:01 AM  
Nonspecific
A Murloc Raider

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Screen Resolution

Mazzle was the first UI replacement i ever used. I have been searching for a clone ever since it died. Please

add more available resolutions to the add-on. The screen shots look amazing, can not wait to play this UI.

I have everything ready to go in a separate Interface/Addons folder. Thank you for working on this.
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Old 11-18-13, 10:59 AM  
Fizzlemizz
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Re: Screen Resolution

What resolution are you using Nonspecific?

Originally Posted by Nonspecific
Mazzle was the first UI replacement i ever used. I have been searching for a clone ever since it died. Please

add more available resolutions to the add-on. The screen shots look amazing, can not wait to play this UI.

I have everything ready to go in a separate Interface/Addons folder. Thank you for working on this.
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Last edited by Fizzlemizz : 11-18-13 at 11:00 AM.
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Old 11-18-13, 11:10 AM  
Nonspecific
A Murloc Raider

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Screen Resolution

The first monitor i tried was 1440x900.
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Old 11-18-13, 12:13 PM  
Nonspecific
A Murloc Raider

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Amazing

I have now tried it on a 1920x1080 monitor and it is amazing. Only issue that i have had is with GoGoMount add-on. Gives me errors mounting and dismounting.
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Old 11-18-13, 12:35 PM  
Fizzlemizz
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Re: Amazing

Oh, I did have 1920x1080 already in there. One to add to the list, thank you for reminding me.
As for GoGoMount, are you saying the error only occures with FauxMazzle installed? I haven't used GoGoMount in ages.

Originally Posted by Nonspecific
I have now tried it on a 1920x1080 monitor and it is amazing. Only issue that i have had is with GoGoMount add-on. Gives me errors mounting and dismounting.
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Last edited by Fizzlemizz : 11-18-13 at 12:45 PM.
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Old 11-18-13, 01:00 PM  
Nonspecific
A Murloc Raider

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GoGo Mount

I do not know what it was. Got the error on first download of GoGo, now after a couple reloads and tweaks to the UI no errors at all. So thanks again.

Oh, how can i change so of the text on the player and party frames? Shorten the health text and class text, stuff like that.
Last edited by Nonspecific : 11-18-13 at 01:01 PM.
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Old 11-18-13, 01:32 PM  
Fizzlemizz
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Re: GoGo Mount

Both are done via /DUF

If you make changes the next time you /FM they will be reset to the defaults for all your characters unless you either uncheck DUF in the FauxMazzle window or create a new profile (see the /DUF "Misc. Options" button) after making the changes. You only need to create the profile once and then change the "Load Profile" setting for each character.

With health/mana you need to change the "Health Text" and "Mana Text" settings for each unit you want to change and you have two options. You can either adjust the font size (or the font itself) and adjust the text width or you can change the default setting in the "xxx Format Break" dropdowns to use a decimal notation.

Edit: There is a third option to change the "$hk/$kh" to "$hc/$hm" for health and change "$mk/$km" to "$mc/$mm" for mana. This will remove the commas (ok, not a great deal of shortening but hey ).

With the other text variables you can change the font and/or size or just shorten the width of the text box. I believe will cause names that are too long to be truncated with "...".

Originally Posted by Nonspecific
Oh, how can i change so of the text on the player and party frames? Shorten the health text and class text, stuff like that.
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Last edited by Fizzlemizz : 11-18-13 at 02:21 PM.
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Old 11-18-13, 07:14 PM  
Nonspecific
A Murloc Raider

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Thanks

Thank you for the assistance today. Was able to make changes to DUF and only screwed it up a few times. I know you are only in beta right now but any eta on new textures? I have everything working no errors and it feels and looks just like Mazzle. Just missing the waving pink haired gnome.
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Old 11-18-13, 08:31 PM  
Fizzlemizz
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Re: Thanks

Thank you for the feedback Nonspecific.

FauxMazzle will never have the silly Gnome , That was a cool Mazzlefizz thing. FauxMazzle is just an easy way to get that look and feel of a once great UI.

As for new textures, if you're talking about background art, I'm not planning on adding any more or different looks. I don't have permission to release the additional backgrounds that were part of MazzleUI but feel free to create your own.

If once again you're talking about the Mazzifier, life is way too short and the game way too changeable these days to get that intricate. I'm pretty sure MazzleUI would never have gotten off the ground in the form it took if Blizzard hadn't taken seven years before bringing out TBC.

Originally Posted by Nonspecific
Thank you for the assistance today. Was able to make changes to DUF and only screwed it up a few times. I know you are only in beta right now but any eta on new textures? I have everything working no errors and it feels and looks just like Mazzle. Just missing the waving pink haired gnome.
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Last edited by Fizzlemizz : 11-19-13 at 01:12 AM.
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Old 11-26-13, 10:38 AM  
Excelis
A Murloc Raider

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Errors

First, it apperas that there is a DiscordLibrary version in at least 3 places. Which one do we keep?

Also, I'm getting a lot of errors. I believe most are from sRaidFrames. These prevent the /mf function from working. I disabled sRaidFrames and /mf worked. But then my pet (water elemental) was stuck on passive even though the pet bar showed different. I did try change him to passive and then back to assist but that didn't help. He just stood there. I'll try to post the first one error...


Message: ...sRaidFrames\Libs\LibHealComm-3.0\LibHealComm-3.0.lua:224: table index is nil
Time: 11/26/13 12:26:34
Count: 1
Stack: ...sRaidFrames\Libs\LibHealComm-3.0\LibHealComm-3.0.lua:224: in main chunk

Locals: MAJOR_VERSION = "LibHealComm-3.0"
MINOR_VERSION = 90005
WoTLK = true
lib = <table> {
TooltipTextLeft2 = <unnamed> {
}
Callbacks = <table> {
}
TooltipTextLeft1 = <unnamed> {
}
Tooltip = <unnamed> {
}
TooltipTextRight2 = <unnamed> {
}
RegisterCallback = <function> defined @Interface\AddOns\Aloft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
TooltipTextLeft3 = <unnamed> {
}
TooltipTextRight1 = <unnamed> {
}
UnregisterCallback = <function> defined @Interface\AddOns\Aloft\Libs\CallbackHandler-
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Old 11-26-13, 12:08 PM  
Fizzlemizz
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Re: Errors

Hi Excelis,

All three packages were updated with the latest Discord Library to ensure you didn't have to install them in any special order. In this case, you only need to install FauxMazzle as that was the only one that had any change other than the DiscLib. update.

Having a look at my version (r763) of SRF which I believe is the latest, it does not contain or use LibHealComm-3.0. Sadly it seems that the SRF page has been removed from Curse and I have sent an email to see if this was deliberate or the result of a malicious attack they seem to have suffered recently.

Edit: It looks like the version of SRF on WowInterface is outdated and the latest version is only at Curse. I've updated the URL on this page which sadly at this stage is just as useful as the old one until Curse (hopefully) re-instated the page.

Edit2: It looks like the Curse page is back up at a new URL. I have updated the link on this page to take people to the new location and will update the comments on the SRF page here at WowInterface.

Originally Posted by Excelis
First, it apperas that there is a DiscordLibrary version in at least 3 places. Which one do we keep?

Also, I'm getting a lot of errors. I believe most are from sRaidFrames. These prevent the /mf function from working. I disabled sRaidFrames and /mf worked. But then my pet (water elemental) was stuck on passive even though the pet bar showed different. I did try change him to passive and then back to assist but that didn't help. He just stood there. I'll try to post the first one error...


Message: ...sRaidFrames\Libs\LibHealComm-3.0\LibHealComm-3.0.lua:224: table index is nil
Time: 11/26/13 12:26:34
Count: 1
Stack: ...sRaidFrames\Libs\LibHealComm-3.0\LibHealComm-3.0.lua:224: in main chunk

Locals: MAJOR_VERSION = "LibHealComm-3.0"
MINOR_VERSION = 90005
WoTLK = true
lib = <table> {
TooltipTextLeft2 = <unnamed> {
}
Callbacks = <table> {
}
TooltipTextLeft1 = <unnamed> {
}
Tooltip = <unnamed> {
}
TooltipTextRight2 = <unnamed> {
}
RegisterCallback = <function> defined @Interface\AddOns\Aloft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
TooltipTextLeft3 = <unnamed> {
}
TooltipTextRight1 = <unnamed> {
}
UnregisterCallback = <function> defined @Interface\AddOns\Aloft\Libs\CallbackHandler-
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Last edited by Fizzlemizz : 11-26-13 at 12:28 PM.
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Old 12-25-13, 10:07 PM  
Excelis
A Murloc Raider

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Issues

Fizzlemizz,

Spent a little time tonight putting this on three 90 toons. Here are some issues (and suggestions, I hope you don't mind suggestions) in no particular order:
-Map Button and Bag Button are a bit small or finicky. I noticed this more on the Belf Art than on the other arts.
-Trinkets are in a odd location for my toons. Too far to the left by at least a quarter inch; just sitting on the art boarder.
-Chat panels seem horizontally small. There's about a half inch of empty space between the chats panel and the beginning (or ending) of the button bars.
-Ratings Buster is giving an error ever time I cursor over the trinkets. I disabled Ratings Buster and the issue went away.
-The left chat panels drop down arrow to switch between the different panels is a bit small and finicky. It was too easy to miss it and open up the chat line. Also something seems borked with the chat tabs. On one toon I had one top tab that said "Trade" no matter which of the chat panels I chose. On the other two toons they both show two top tabs of "Group" and "Guild".
-Training Dummy doesn't fit in the target cave correctly.
-Autobar needs the Mounts button added somewhere I think. Or maybe you should consider adding something like GoGoMounts.
-Suggest you add (and configure) a questing mod. SorhaQuestLog might work nicely for you.
-Also suggest you include SmartBuff (and maybe SmartDebuff). Since this would have a button it would be better if you controlled it's placement from the get go.
-A lesser suggest is that you add DBM (or another similar boss mod). You can set up where/how the warnings would be shown.
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Old 12-26-13, 12:01 PM  
Fizzlemizz
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Re: Issues

Hi Excelis, thank you for trying FauxMazzle.

Suggestions are always welcome.

Going through the list:

Map/Bag buttons were designed with the default artwork in mind and don't change size with the different skins. I use action/mouse buttons for these and they don't get much of a lookin so admittedly they could be a bit larger in default as well. I'll get them fixed for the next update, good eye .

Could I ask which resolution you are using so I can check out thre TrinketMenu issue?

MazzleUI was created in the days of the more square CRT monitors so the chat backgrounds were a lot closer to the center. Nothing can be done about the main chat frame but I'll test to see if sizing the two on the right into the action bar space works. Probably an option to do that or leave it if people want to use the space for more action buttons.

I've don't get any errors from RatingsBuster. Can you post the error message here and/or the RatingsBuster page. I can take a look see.

There souldn't be a chat panel dropdown menu unless you are using another chat addon as well as or instead of Prat or, I'm not understanding what you mean by chat panel dropdown. A screenshot would be nice.

The 3D portraits in DUF are taken from the standard Blizzard ModelFrame template. While most targets fit the frame quite well, there are the occaisional ones that have odd appearances like being too small or even sometimes only a portion of the model is displayed. I'm not sure if there is anything that can be done but the thought of trying to track down every single possible target in WoW and coding a fix into DUF is enough to give me a nervous breakdown . This is the one downside of using 3D over solid 2D for portraits.

As for GoGoMount, DBM etc, you are free to add/remove whichever addons work for you. I use other addons like SmartBuff and Gatherer, EasyMail etc. Unlike when MazzleUI was first created, these days there's usually more than one addon to do the same job and I don't want to shoe-horn people using addon X if they prefer or their guild demands addon Y. I'll give some thought to additional addons although (with the exception of MoveAnything), these are the ones I use.

These are outside the scope of FauxMazzle which was just to try and make it easy to re-create the orginal look.

I hope I didn't miss anything and thank you for taking the time to post.

Originally Posted by Excelis
Fizzlemizz,

Spent a little time tonight putting this on three 90 toons. Here are some issues (and suggestions, I hope you don't mind suggestions) in no particular order:
-Map Button and Bag Button are a bit small or finicky. I noticed this more on the Belf Art than on the other arts.
-Trinkets are in a odd location for my toons. Too far to the left by at least a quarter inch; just sitting on the art boarder.
-Chat panels seem horizontally small. There's about a half inch of empty space between the chats panel and the beginning (or ending) of the button bars.
-Ratings Buster is giving an error ever time I cursor over the trinkets. I disabled Ratings Buster and the issue went away.
-The left chat panels drop down arrow to switch between the different panels is a bit small and finicky. It was too easy to miss it and open up the chat line. Also something seems borked with the chat tabs. On one toon I had one top tab that said "Trade" no matter which of the chat panels I chose. On the other two toons they both show two top tabs of "Group" and "Guild".
-Training Dummy doesn't fit in the target cave correctly.
-Autobar needs the Mounts button added somewhere I think. Or maybe you should consider adding something like GoGoMounts.
-Suggest you add (and configure) a questing mod. SorhaQuestLog might work nicely for you.
-Also suggest you include SmartBuff (and maybe SmartDebuff). Since this would have a button it would be better if you controlled it's placement from the get go.
-A lesser suggest is that you add DBM (or another similar boss mod). You can set up where/how the warnings would be shown.
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Last edited by Fizzlemizz : 12-26-13 at 02:35 PM.
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Old 12-26-13, 04:29 PM  
Excelis
A Murloc Raider

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Issues

Fizzlemizz,

I'm using 19201080. Screenshots attached that should show all the issues I mention in my previous post.



Edit: Forgot to mention that I haven't tested in a raid yet but will do that soon.
Last edited by Excelis : 12-26-13 at 04:31 PM.
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Old 12-26-13, 05:42 PM  
Fizzlemizz
A Cobalt Mageweaver
 
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Re: Issues

I think your RatingsBuster might be out of date. I'm using r397 from Curse and line 6509 is part of the large SpellCritPerInt table not an execution code line.

the file also containt the following comment:
Code:
--5.0.4 (build 16016) GetPrimaryTalentTree() removed and replaced with GetSpecialization()
I'll check out the others.

Originally Posted by Excelis
Fizzlemizz,

I'm using 19201080. Screenshots attached that should show all the issues I mention in my previous post.



Edit: Forgot to mention that I haven't tested in a raid yet but will do that soon.
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