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Return to Karazhan (7.1.5)
Updated:01-11-17 09:52 AM
Created:12-15-13 12:44 PM
Downloads:15,429
Favorites:90
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
7.1.5

ls: UI  Popular! (More than 5000 hits)

Version: 70100.06
by: lightspark [More]

Yet another UI, but this one is a bit special.



Supported Frames
Player, Pet, Target, Target of Target, Focus, Target of Focus, and Bosses.

Player frame is split into three parts:
- Left - class resources, e.g. holy power, chi;
- Centre - player health;
- Right - player power, e.g. mana, rage.

Supported Resources
- All - Combo Points;
- Death Knight - Runes;
- Mage - Arcane Charges;
- Monk - Chi, Stagger;
- Paladin - Holy Power;
- Warlock - Soul Shards.

Other Features
- In-game config. Use /LSUI (el ess ui) command to open config panel;
- Many major elements of default UI are customised;
- Frame "movers" for various interface elements. Use /LSMOVERS (el ess movers) command to toggle them;
- Aura tracker. It can display up to 12 buffs and debuffs on player character. List of auras can be managed via config frame, and is saved per character;
- And more!

Embedded Addons and Plugins
- oUF;
- oUF_FloatingCombatFeedback;
- UTF8.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or use Curse Ticket Tracker, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

## FAQ
Q: Will you add party and/or raid frames?
A: Nope. I prefer using default compact party/raid frames. Moreover, there are quite many great party/raid addons on Curse and WoWInterface, pick whichever you like the most.

License
Please see LICENSE file.

Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!

70100.06

- Added 7.1.5 support;
- Added login chat message. It can be disabled via in-game config. Quite many people asked for it.

70100.05

- Fixed micro menu visibility in non-restricted bar mode.

70100.04

- Fixed binding texts on action buttons.

70100.03

IMPORTANT: Relaunch WoW client after you update the addon!

- Rewrote addon's core, and majority of its modules;
- Reworked in-game config. Added a lot of new options, but some things are still missing. By default, ls: UI entry isn't present in Interface > AddOns section, to create one use /lsui (el ess ui) command, I decided to do so to avoid any possible taint issues;
- Reworked CTA tracker. Now it rescans all queues every 10s, and highlights 'Group Finder' micro button if player is eligible for CTA rewards;
- Switched to Munsell colour palette. It should be easier on the eyes;
- Removed party frames. Because I don't use them on my chars, I use compact raid frames instead, it became a bit difficult to maintain them in adequate state;
- Temporarily disabled arena frames. They're quite outdated right now;
- Numerous bug fixes and tweaks.

NOTE: This update is quite big, ~13'000 lines of code, but it doesn't bring a lot of visual changes, they'll come later. I've already started working on new UI design and artwork, however this process will take some time.

70100.02

- Fixed tooltip issue which was caused by sometimes nonexistent `.GetAttribute` method. There's one more call...

70100.01

- Added 7.1 support;
- New version format: INTERFACE_VERSION.PATCH;
- Updated embedded oUF;
- Updated tooltip ilvl calculator;
- Fixed tooltip issue which was caused by sometimes nonexistent `.GetAttribute` method.

NOTE: I decided to change version format, because I'm planning to introduce quite many internal changes that will be followed by texture overhaul in the "near" future, however, I won't be able to do so within one single update, it'll take some time. But if I kept previous version format, I'd have to bump major version number few times, and that's not something I'd like to do.

3.12

- Removed experience, reputation, artefact power and honour bars from objective tracker. I had to do so to fix world map frame issues that were caused by tainted objective tracker, e.g. not working Class Hall ability button. I was planning to remove it in 7.1, but I had to push this change a bit earlier. I'll try to find another way to show these stats, but later;
- Removed quest item button skinning, for the same reason as above;
- Updated embedded oUF;
- Added aura filter to show permanent (de)buffs on hostile NPCs;
- Added "talking head", vehicle seat indicator, durability frame, and few more movers;
- Fixed stance bar taint;
- Numerous quite important, but not really interesting code tweaks and bug fixes.

3.11

- Fixed garrison minimap button for people who don't have either class hall or garrison.

3.10

- NEW! Reworked garrison minimap button. Left-click it to open Class Hall report, right-click for Garrison report;
- Added experimental workaround for world map zooming issue. You'll have to zoom in and out manually while in combat. I may remove it later, if it breaks more than it fixes.

3.09

- Fixed additional action bar visibility, when player possesses something;
- Fixed vehicle/override buttons update process, e.g. you'll be able to get/use new abilities during Illidan scenario in BRH.

3.08

- Restored minimap rotation and compass;
- Fixed party frame auras.

3.07

- NEW! Added optional experience, honour, artefact power and reputation bars to objective tracker. Disabled by default. Settings can be found in general section of a config;
- NEW! Added pvp flag expiration timer. However, there's a bug in API, and function may return bogus numbers, in this case timer won't be shown;
- Reworked unit frame aura buttons. Increased size from 22px to 28px, buffs and debuffs are handled by one widget now, added buff/debuff indicators to aura buttons;
- Fixed C stack overflow error in mail module. Finally! While auto-receiving mail loot, inbox will be properly refreshed, if you have more than 50 letters;
- Fixed position calculation for movers, now works better with scaled UIs;
- Tweaked unit frame aura filter. Now you can override it from in-game config, and show only auras from your list;
- Additional action bars' visibility is now handled by the addon. Added a note about it to Blizz config;
- Updated unit frame aura, action bar and general config sections;
- Updated embedded addons and plugins;
- Misc bug fixes and tweaks.

NOTE: At this point in-game config became quite messy. I'll revamp it in next update.

3.06

- Fixed hot key texts;
- Fixed battle pet tooltips;
- Restored compatibility with OmniCC, again;
- Misc bug fixes and tweaks.

3.05

- Fixed archive readability on Macs, blame M$ for this one;
- Fixed power colour issue;
- Fixed 0 ids in item tooltips;
- Restored compatibility with OmniCC, ugh.

3.04

- Renamed addon, oUF LS -> ls: UI;
- Updated embedded oUF_FCF plug-in;
- Fixed issue in auras module, that caused TempEnchant3 button to be erroneously shown;
- Fixed pet selector availability during pet battles;
- Fixed issue which caused additional bars to stay hidden after pet battle was over;
- Misc bug fixes and tweaks.

3.03

- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.

3.02

- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.

3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.

2.21

- Revamped "Recieve Mail" button tooltip. Now it shows detailed info about mailbox content;
- As of now player castbar has dynamic latency indicator;
- Misc bug fixes and tweaks.

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (18)
File Name
Version
Size
Author
Date
70100.05
453kB
lightspark
12-14-16 05:44 AM
70100.04
453kB
lightspark
12-13-16 12:02 AM
70100.03
453kB
lightspark
12-11-16 06:18 AM
70100.02
450kB
lightspark
11-28-16 02:05 AM
70100.01
450kB
lightspark
11-26-16 08:49 AM
3.13
450kB
lightspark
10-12-16 07:48 PM
3.12
450kB
lightspark
10-12-16 09:27 AM
3.11
454kB
lightspark
09-14-16 10:04 PM
3.10
453kB
lightspark
09-11-16 10:58 PM
3.09
453kB
lightspark
09-10-16 05:52 PM
3.08
453kB
lightspark
08-28-16 10:42 AM
3.07
453kB
lightspark
08-27-16 04:31 AM
3.06
434kB
lightspark
08-01-16 03:15 AM
3.05
435kB
lightspark
07-27-16 09:13 PM
3.04
441kB
lightspark
07-23-16 04:40 PM
3.03
440kB
lightspark
07-22-16 12:33 PM
3.02
443kB
lightspark
07-20-16 09:50 AM
3.01
443kB
lightspark
07-19-16 04:26 PM


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Unread Today, 02:14 AM  
xaxas
A Murloc Raider

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Originally Posted by lightspark
99% final version
cant wait looks amazing
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Unread Today, 12:35 AM  
lightspark
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99% final version



Now I need to write a lot of code to make everything work T_T

-- edit #1

W/ micro and action buttons.



-- edit #2

BTW, I forgot to mention one thingy, exp bars WILL NOT be simple flat coloured bars, they'll look differently, but that's a surprise
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Last edited by lightspark : 01-23-17 at 02:24 AM.
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Unread Yesterday, 10:14 PM  
lightspark
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Originally Posted by Deadlyz
I like Edit #2. Btw, are you planning to add extra bars?
Ofc no, cuz they're movable even in restricted mode.
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Unread 01-21-17, 12:25 PM  
Deadlyz
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I like Edit #2. Btw, are you planning to add extra bars?
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Last edited by Deadlyz : 01-22-17 at 06:23 AM.
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Unread 01-21-17, 05:38 AM  
lightspark
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Originally Posted by Deadlyz
Nice, I like it! But what if someone doesn't need rep (PvP-focused palyer) or honor (PvE palyer) bar?
Is there going to be an option to enable only 1 or 2 bars or even to disable the bar completely?
Ofc, number of parts "exp bar" splits into depends on number of things you track, so it's either 1 solid piece for AP, or 2 - 3 smaller bars, if you decide to track honour and/or reputation.

Originally Posted by Deadlyz
I see..
I represents my mental capabilties quite well

-- edit #1



A bit more progress...

I still need to add backgrounds for action buttons and exp bar.

I really like the amount of detail in full scale, it looks so simple in 50% scale though, guys w/ high-DPI monitors will benefit the most, that means pretty much no one, cuz people w/ 4K monitors are few, we, 1080/1200 plebs, will suck 50% compressed dick, lol :P

-- edit #2



So far, so good...

Need to rebalance it a bit, too little white T_T
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Unread 01-21-17, 05:31 AM  
Deadlyz
An Aku'mai Servant
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Originally Posted by lightspark
Recoloured bottom part, now it's way more detailed and less blurry, for better understanding of what I'm planning to do I split "exp bar" into three parts: ap, honour, rep bars. Need to fix bg, atm it's flat black, no bueno
Nice, I like it! But what if someone doesn't need rep (PvP-focused palyer) or honor (PvE palyer) bar?
Is there going to be an option to enable only 1 or 2 bars or even to disable the bar completely?
Originally Posted by lightspark
I wanted my new profile pic be as retarded as possible
I see..
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Last edited by Deadlyz : 01-21-17 at 05:32 AM.
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Unread 01-21-17, 01:13 AM  
lightspark
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Originally Posted by Deadlyz
Nice! Thanks for you work on the addon

P.S.: Your new profile picture is scaring me.
I wanted my new profile pic be as retarded as possible



Recoloured bottom part, now it's way more detailed and less blurry, for better understanding of what I'm planning to do I split "exp bar" into three parts: ap, honour, rep bars. Need to fix bg, atm it's flat black, no bueno

Today I'll be working on top part that goes around action buttons
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Last edited by lightspark : 01-21-17 at 01:16 AM.
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Unread 01-20-17, 06:22 AM  
Deadlyz
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Nice! Thanks for you work on the addon

P.S.: Your new profile picture is scaring me.
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Unread 01-19-17, 07:09 PM  
lightspark
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Originally Posted by Deadlyz
I like you changed that border.. maybe change the one around action bars too?

Btw, any progress with player/target/focus frames?
Ofc I'll change it, what you see there is flat colour. When I said bottom part I mean the bottom line w/ exp bar, and "teeth" for buttons. There are two parts: top one that goes around action buttons, and bottom one that goes beneath buttons.

And "changing that border" is exactly what I'm doing now, I'm adding colours, shades, shadows, etc.

No progress, scrapped everything, and stopped working on it till I'm done with bottom console. I don't have that much time to spare to work on multiple things, so I work on one at a time.
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Last edited by lightspark : 01-19-17 at 07:10 PM.
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Unread 01-19-17, 07:30 AM  
Deadlyz
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Originally Posted by lightspark


Had some time to work on bottom part today, changed few things. Still need to fix few problems here and there, for instance, it looks a bit blurry...
I like you changed that border.. maybe change the one around action bars too?

Btw, any progress with player/target/focus frames?
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Unread 01-19-17, 02:03 AM  
lightspark
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Had some time to work on bottom part today, changed few things. Still need to fix few problems here and there, for instance, it looks a bit blurry...
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Last edited by lightspark : 01-19-17 at 02:25 AM.
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Unread 01-18-17, 05:23 AM  
lightspark
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Hi!

So few iterations later I ended up w/ something like this. New design is gonna be MUCH simpler. I may add cosmetic elements, but I'm still not really sure about it.

WARNING! Flat colours, no shades, no shadows, etc. End product will look times better



New button size will be 32x32, up form 28x28 I use now. Blue line on the bottom is a PH for exp bar, if needed, it'll split into 2-3 parts to display AP, honour and reputation. Addition of exp bar and bigger buttons made entire console (the thingy you see in picture) bigger, so I decided to slim it down, and trim everything unnecessary.

Obviously I'll remake icons for micro menu in double resolution.

P. S. It didn't take me that long to come up w/ this design. This one is the 7th iteration, 6 were scrapped. Finding time to actually work on it was the most difficult part.
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Last edited by lightspark : 01-18-17 at 05:43 AM.
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Unread 01-17-17, 09:18 AM  
Deadlyz
An Aku'mai Servant
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Can't wait for the art update
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Unread 01-12-17, 11:58 PM  
Acardia
A Kobold Labourer

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Originally Posted by lightspark
Originally Posted by Acardia
Finally a UI Without all the bloat my entire guild has switched over to you UI keep up the good work.
Wut? IMHO, that's helluva reckless decision

But thanks
If you don't mind me adding my opinion but giving the health orb class colors would be a great feature
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Unread 01-12-17, 11:56 PM  
lightspark
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Originally Posted by Acardia
Finally a UI Without all the bloat my entire guild has switched over to you UI keep up the good work.
Wut? IMHO, that's helluva reckless decision

But thanks
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