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Updated:09-02-15 02:54 AM
Created:12-15-13 12:44 PM
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Categories:oUF: Layouts, Graphical Compilations

oUF LS  Updated less than 3 days ago!

Version: 2.0.3
by: lightspark [More]

oUF LS is PvE-oriented oUF-based UI, which not only replaces blizzard unit frames, but also customizes buttons, action bars, minimap, etc and provides some extra features.

Versions 1.2.4 and below require oUF.

Features

Supported Frames

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).
No support for raid frames will be ever provided.

Player frame is split into three parts

  • Left - class resources, i.e. holy power, shadow orbs, etc;
  • Centre - player health;
  • Right - player power, i.e. mana, rage, etc.

Supported Resources And Core Abilities
  • Death Knight - Runes;
  • Warlock - Demonic Fury, Burning Embers, Soul Shards;
  • Priest - Shadow Orbs;
  • Monk - Chi;
  • Paladin - Holy Power;
  • Shaman - Totems;
  • Druid (Owl) - Lunar/Solar Energy;
  • Rogue/Druid (Cat) - Combo Points.

Other Modules
  • Default UI elements, such as ActionBars, MicroMenu, Minimap and Buttons, are all customized;
  • Frame "movers" for various interface elements;
  • Floating Combat Feedback for player frame;
  • Custom dropdown menu for default objective tracker. Allows to unlock it's position and drag tracker around the screen;
  • AuraTracker for monitoring up to 8 buffs and debuffs on player character in total. List of auras can be managed via slash commands ingame and is saved per character. List of AuraTracker commands can be accessed via either dropdown menu or /atcmd slash command.
  • NamePlates. Nice and clean look.

Embedded Addons/Plugins
Feedback And Feature Requests

If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my interface to be as lightweight as possible.

Testing

If you wanna help testing new features, you can download available, if any, beta version of my UI via CurseClient by switching to beta release channel.

Bear in mind that oUF LS GitHub and Beta versions may and will be unstable.

Credits

Credits go to zork, Phanx, haste, p3lim, stako and blizzard’s artist, who drew default minimap texture!

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (16)
File Name
Version
Size
Author
Date
2.0.2
530kB
lightspark
08-13-15 04:47 AM
2.0.1
528kB
lightspark
08-01-15 12:49 AM
2.0.0
528kB
lightspark
07-29-15 10:10 AM
2.0.0-beta.2
526kB
lightspark
07-19-15 12:10 AM
2.0.0-beta.1
519kB
lightspark
06-24-15 12:34 AM
1.4.1
747kB
lightspark
02-27-15 09:09 AM
1.4.0
748kB
lightspark
02-23-15 01:44 PM
1.3.8
744kB
lightspark
11-14-14 02:42 AM
1.3.7
744kB
lightspark
11-11-14 03:04 AM
1.3.6
744kB
lightspark
11-09-14 03:49 AM
1.3.5
744kB
lightspark
11-08-14 10:00 AM
1.2.4
716kB
lightspark
10-17-14 01:41 AM
1.2.3
716kB
lightspark
10-15-14 03:04 AM
1.1.2
715kB
lightspark
06-17-14 11:16 AM
1.0.1
908kB
lightspark
01-05-14 09:28 AM
1.0.0
847kB
lightspark
12-15-13 12:44 PM


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Unread Yesterday, 02:58 AM  
lightspark
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Forum posts: 40
File comments: 164
Uploads: 3
Updates are up and awaiting for approval
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Unread 08-31-15, 02:31 AM  
lightspark
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Originally Posted by Namica
Hey =)

I had a long WoW-break and came back for a while. I have to say - your UI improved a lot. It is still beautiful, and it's as minimalistic as I love it. I don't need more to enjoy my game.

Thank you for all your work!!
Thank you! Really appreciate your words

Other news, I'm taking a small break from WoW, cuz I have too much work piled up, I'll release an update for 6.2.2 patch, cuz blizz guys did some changes to nameplates, they added a damage absorb bar to a nameplate, but it doesn't seem to work yet. And in couple of weeks, I hope, I'll release a unitframe texture update, I just need to polish textures out and write code
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Unread 08-30-15, 10:15 AM  
Namica
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Hey =)

I had a long WoW-break and came back for a while. I have to say - your UI improved a lot. It is still beautiful, and it's as minimalistic as I love it. I don't need more to enjoy my game.

Thank you for all your work!!
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Unread 08-15-15, 09:30 PM  
lightspark
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Re: Thank You

Originally Posted by JemAs
I love the look of this UI. Thank you for all your hard work
Thank you! I'll try to improve it in the future :3
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Unread 08-15-15, 11:55 AM  
JemAs
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Thank You

I love the look of this UI. Thank you for all your hard work
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Unread 08-13-15, 10:55 PM  
lightspark
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I recently respecced into arcane mage, I guess I'll be adding arcane charges to class powers.
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Unread 08-13-15, 02:23 AM  
lightspark
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Just installed 6.2.2 PTR build and was nicely surprised, I never expected blizzard to do anything about their nameplates, but it seems that they decided to review nameplate code a bit, and also added damage absorb bar to it, unfortunately it doesn't work yet, but bar itself and few other textures are already there. It's a nice improvement

I'll release a 2.0.2 update today. What's new:
- Monk stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules, will release them a bit later as oUF plugins;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura, whilst in combat.
- Fixed few issues that occur, when player possesses something;
- Many internal not really interesting tweaks.

Now new target frames yet, I'm still tweaking new textures, cuz few things seem to be a bit off.
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Last edited by lightspark : 08-13-15 at 02:28 AM.
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Unread 08-12-15, 01:09 AM  
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More detailed version, also changed grey to be a bit bluish...
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Last edited by lightspark : 08-12-15 at 01:32 AM.
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Unread 08-10-15, 02:30 AM  
ballagarba
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Looks great!
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Unread 08-09-15, 12:47 AM  
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Yo! Although almost no one is here these days, cuz summer and so on, so people have better things to do, but anyway... Here's a WIP concept of a target frame with rarity indicators.. From top to bottom: normal - rare - rare-elite - elite. I dun have that much room to put big ass dragons around frames, so I'm trying to do something modest, yet noticeable and/or with flavour, have some concerns though...

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Last edited by lightspark : 08-09-15 at 12:51 AM.
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Unread 08-04-15, 12:11 PM  
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Added stagger bar for monks Tried to avoid any possible overlapping as much as I could, so ended up with this placement

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Last edited by lightspark : 08-04-15 at 12:13 PM.
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Unread 08-03-15, 12:12 AM  
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Just realized, I didn't implement monk stagger bar, cuz I didn't even know about its existence, lol
Will see what I can do about it...
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Last edited by lightspark : 08-03-15 at 12:13 AM.
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Unread 07-28-15, 09:05 AM  
lightspark
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Yo!

I'll release an update tomorrow. Changes so far:
- AT in-game config and few related improvements;
- Fixed some rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks.

What's next?

I think I'll try to address nameplate performance issues. I'll also give my floating combat feedback some love, fix few issues here and there and add some new features. And ofc some config stuff.
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Last edited by lightspark : 07-28-15 at 09:11 AM.
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Unread 07-21-15, 02:10 PM  
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Final version Tried to make it sorta failsafe

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Unread 07-20-15, 11:44 AM  
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Well, here it is, pretty simple. Add and remove functions (can remove multiple spells at once ) work fine so far, I need to add few more small features, like ability to disable AT, maybe some fancy stuff and rewrite main auratracker module a bit. And it's all good.

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