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Updated:07-22-16 12:33 PM
Created:12-15-13 12:44 PM
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Categories:Suites, Graphical Compilations
7.0.3

oUF LS  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 3.03
by: lightspark [More]

oUF-based UI, that not only replaces default unit frames, but also customises buttons, action bars, minimap, etc. and provides some extra features.

Features

Supported Frames
Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).

Player frame is split into three parts:
- Left - class resources, e.g. holy power, chi;
- Centre - player health;
- Right - player power, e.g. mana, rage.

Supported Resources
- All - Combo Points;
- Death Knight - Runes;
- Mage - Arcane Charges;
- Monk - Chi, Stagger;
- Paladin - Holy Power;
- Warlock - Soul Shards.

Other
- Many major elements of default UI are customised;
- Frame "movers" for various interface elements, use /lsmovers command to toggle them;
- Floating combat feedback on player frame;
- Aura tracker. It can display up to 12 buffs and debuffs on player character. List of auras can be managed via config frame, and is saved per character;
- In-game config;
- And more!

Embedded Addons And Plugins
- oUF;
- oUF_FloatingCombatFeedback.

Feedback And Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my UI to be as lightweight as possible.

License
Please see LICENSE file.

Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!

3.03

- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.

3.02

- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.

3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.

2.21

- Revamped "Recieve Mail" button tooltip. Now it shows detailed info about mailbox content;
- As of now player castbar has dynamic latency indicator;
- Misc bug fixes and tweaks.

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (23)
File Name
Version
Size
Author
Date
3.02
443kB
lightspark
07-20-16 09:50 AM
3.01
443kB
lightspark
07-19-16 04:26 PM
2.21
506kB
lightspark
05-07-16 05:15 AM
2.20
505kB
lightspark
04-21-16 10:49 PM
2.19
505kB
lightspark
04-13-16 08:57 AM
2.18
498kB
lightspark
04-05-16 04:48 AM
2.17
495kB
lightspark
03-23-16 08:15 AM
2.16
495kB
lightspark
03-21-16 05:59 AM
2.15
461kB
lightspark
03-03-16 05:44 AM
2.14
454kB
lightspark
12-29-15 11:50 PM
2.13
491kB
lightspark
12-23-15 11:34 AM
2.12
491kB
lightspark
12-23-15 09:41 AM
2.11
479kB
lightspark
12-15-15 11:37 AM
2.10
473kB
lightspark
11-26-15 07:39 AM
2.9
473kB
lightspark
11-17-15 11:53 PM
2.8
480kB
lightspark
11-04-15 05:45 AM
2.7
478kB
lightspark
10-21-15 09:29 AM
2.6
479kB
lightspark
10-21-15 04:27 AM
2.5
466kB
lightspark
10-06-15 10:53 PM
2.0.3
530kB
lightspark
09-02-15 02:54 AM
2.0.2
530kB
lightspark
08-13-15 04:47 AM
2.0.1
528kB
lightspark
08-01-15 12:49 AM
2.0.0
528kB
lightspark
07-29-15 10:10 AM


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Unread Today, 03:29 AM  
Artines
A Kobold Labourer

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Bars

Hey. You can help me? Me need to swap the main bar with bar2
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Unread Yesterday, 06:36 PM  
lightspark
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Sup!

A small patch is coming soon, again, haha

On a different note, I'll be renaming this addon to ls: UI next week, cuz oUF LS doesn't describe it well enough anymore, it's no longer a simple oUF layout. I also asked to move this addon to another category, should be done by now.
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ls: Wishlist: WoWInterface | Curse | GitHub
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Unread 07-20-16, 09:48 AM  
lightspark
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Originally Posted by Aedan
Is it possible to use your actionbars and the rest of the UI elements, except for the player frame? I can't get used to them, but I love the rest
Sup!

Yeah, go to Interface->AddOn->oUF: LS and disable unit frames there.
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Unread 07-20-16, 09:05 AM  
Aedan
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Is it possible to use your actionbars and the rest of the UI elements, except for the player frame? I can't get used to them, but I love the rest
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Unread 07-19-16, 04:49 PM  
lightspark
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v3 is up on both Curse and WoWI

DO NOT update, if you're still running 6.2.4, it won't work!
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Unread 07-19-16, 10:40 AM  
lightspark
A Warpwood Thunder Caller
 
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Sup!

So on 20th of July I'll upload v3 for Legion.

As I said long long ago, v3 was mostly about internal changes, e.g. performance and logic improvements, I also reworked numerous textures and redesigned couple of frames. Unfortunately, nameplates didn't make it to v3, I removed this module from my layout, but it'll return at some point in the future.



Right now I'm finalising first v3 build, updating description and making new preview screenshots, ugh. I'll be releasing minor updates every few days, because v3 is still WIP.
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Last edited by lightspark : 07-19-16 at 10:41 AM.
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Unread 07-10-16, 08:30 PM  
lightspark
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Originally Posted by Romsh
Hi.

I wanted to know.
Your addon require "Ouf", right ? So, there will be an update of the core addon or you'll try to code a standalone ?

Thanks and see ya
Yeah, oUF will be updated for Legion. My UI doesn't require oUF installation though, it's embedded.
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Unread 07-10-16, 12:31 PM  
Romsh
A Kobold Labourer

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Hi.

I wanted to know.
Your addon require "Ouf", right ? So, there will be an update of the core addon or you'll try to code a standalone ?

Thanks and see ya
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Unread 07-10-16, 10:01 AM  
lightspark
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Re: action bars

Originally Posted by geekygamer
Hi Lightspark,

Thank you for your continued hard work on this wonderful UI. It is great to see so many improvements which have been made! I have been using your addon for years now and still love it!


I recently come across an addon where the action bars look different. I have referenced a couple of links for you. I do not know if the addon is called Skinner or Masque?

Is there a way to implement the look of the action bars (see link below) into your addon?

http://oi64.tinypic.com/8zgso2.jpg
Why dun you just disable my bar module and use bartender + masque instead?
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Unread 07-10-16, 08:57 AM  
geekygamer
A Kobold Labourer

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action bars

Hi Lightspark,

Thank you for your continued hard work on this wonderful UI. It is great to see so many improvements which have been made! I have been using your addon for years now and still love it!


I recently come across an addon where the action bars look different. I have referenced a couple of links for you. I do not know if the addon is called Skinner or Masque?

Is there a way to implement the look of the action bars (see link below) into your addon?

http://oi64.tinypic.com/8zgso2.jpg
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Unread 06-23-16, 07:32 PM  
Romsh
A Kobold Labourer

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Ooooh. It works
Nice. Thanks =)
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Unread 06-23-16, 07:11 PM  
lightspark
A Warpwood Thunder Caller
 
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Originally Posted by Romsh
Hi again

Want to know how to enable buff/debuff on enemy target plate ?
On nameplates? Or target unitframe? There are none for nameplates (things above enemy heads), as for target frames, there's no way to do so in game, dunno why, but I thought it'd be a great idea not to include such options (that's sarcasm). I'll fix it in v3, I'm not releasing updates for v2 anymore. There're filtered.

Here's what you get on target enemy frame.

Buffs:
- boss auras;
- self buffs (on NPCs);
- stealable auras.

Debuffs:
- boss auras;
- your debuffs;
- spells defined by blizzard.

You can always add aura IDs you want to show on target frame, but if you really want to show all of them, here's how-to.

Replace all these lines with
Lua Code:
  1. return true
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Unread 06-21-16, 02:35 PM  
Romsh
A Kobold Labourer

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Hi again

Want to know how to enable buff/debuff on enemy target plate ?
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Unread 06-20-16, 04:37 AM  
Candlekeeper
A Kobold Labourer

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Originally Posted by lightspark

You're back! Thank you!

I'll do something about it in v3, cuz it's being requested again and again
Awesome! Thanks.

I used the health code for power.lua as well and so far there doesn't seem to be any issues

http://i.imgur.com/jrL1UQf.jpg
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Unread 06-19-16, 05:44 PM  
lightspark
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Originally Posted by Candlekeeper
Every time I come back to WoW the first thing I do is to download the latest version of this addOn. You have kept the spirit of World of Warcraft in the design but you have also modernized the UI and brought everything closer to the center (something that will become more and more important as our screens get wider). Thank you a hundred times over for making and continuing to support this addOn!!

As a PVPer and an ALToholic I do have one request though. Before attacking an enemy I want to be able to see their exact health and to do so you would mouseover the target bar and the health value and percentage will be displayed. But in some situations I don't have time to move the mouse over or it is occupied. Is there a way I could have all the mouseover text and icons permanently shown?
You're back! Thank you!

I'll do something about it in v3, cuz it's being requested again and again

If you want it now, here's a short how-to.
Health text. Edit these lines, so they look this way
Lua Code:
  1. if bar.__owner.isMouseOver then
  2.     bar.Text:SetFormattedText(pattern, E:NumberFormat(cur, 1), E:NumberToPerc(cur, max))
  3. else
  4.     bar.Text:SetFormattedText("|cffffffff%s|r", E:NumberFormat(cur, 1))
  5. end
Icons on target and focus frames can be "fixed" this way.
Lua Code:
  1. -- you may delete commented out code
  2. local statusTopRight = cover:CreateFontString("$parentTopRightStatusIcons", "ARTWORK", "LSStatusIcon16Font")
  3. statusTopRight:SetJustifyH("RIGHT")
  4. statusTopRight:SetPoint("TOPRIGHT", -4, 2)
  5. -- statusTopRight:Hide()
  6. frame:Tag(statusTopRight, "[ls:phaseicon][ls:leadericon][ls:lfdroleicon][ls:classicon]")
  7. -- tinsert(frame.mouseovers, statusTopRight)
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