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Battle for Azeroth (8.0.1)
Updated:08-16-18 02:06 AM
Created:12-15-13 12:44 PM
Downloads:30,341
Favorites:118
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.0.1

ls: UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 80000.09
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (8)
File Name
Version
Size
Author
Date
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 08-06-18, 11:16 PM  
lightspark
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Originally Posted by Heybarbaruiva
Ideally yes, I'd redraw them. But I'm not an artist, so that is out of the question for me.
It's never too late to learn something new
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Last edited by lightspark : 08-06-18 at 11:17 PM.
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Unread 08-06-18, 12:01 PM  
Heybarbaruiva
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Originally Posted by lightspark
Yeah, I liked those as well. TBQH, I'd just redraw them from scratch in x4 resolution, while doing so you could alter it as well, reshape it, change proportions, etc.
Ideally yes, I'd redraw them. But I'm not an artist, so that is out of the question for me.
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Unread 08-06-18, 11:57 AM  
lightspark
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Originally Posted by Heybarbaruiva
It's based on those special player portraits shown at Blizzcon '07 that DK's were supposed to get, but Blizzard removed them during Wrath's alpha.

...but I think it looks interesting. I'll try to increase the sharpness a little bit and see if I can offset some of that "oldness" from it.
Yeah, I liked those as well. TBQH, I'd just redraw them from scratch in x4 resolution, while doing so you could alter it as well, reshape it, change proportions, etc.
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Unread 08-06-18, 11:25 AM  
Heybarbaruiva
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Originally Posted by lightspark
Def nah... And at max level it'll be tracking AP anyway.
Totally forgot about AP.

On another note, I've been working on this for the past few days:




It's based on those special player portraits shown at Blizzcon '07 that DK's were supposed to get, but Blizzard removed them during Wrath's alpha.

Sadly, the texture stands out a bit as low res when paired with your UI...


...but I think it looks interesting. I'll try to increase the sharpness a little bit and see if I can offset some of that "oldness" from it.
Last edited by Heybarbaruiva : 08-06-18 at 11:26 AM.
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Unread 08-05-18, 11:19 PM  
lightspark
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Originally Posted by Heybarbaruiva
Hey LS, just thought of something...

What about an option to turn the XP bar into a power/resource bar when the player is at max level and not tracking honor or reputation? It wouldn't be that useful, but it would add some flavour and look cool.
Def nah... And at max level it'll be tracking AP anyway.
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Unread 08-05-18, 09:31 PM  
Heybarbaruiva
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Hey LS, just thought of something...

What about an option to turn the XP bar into a power/resource bar when the player is at max level and not tracking honor or reputation? It wouldn't be that useful, but it would add some flavour and look cool.
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Unread 08-02-18, 07:04 AM  
sirpucna
A Murloc Raider

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i'll elaborate

i'm trying to improve my playstyle where I dont have to keep looking at my actionbar, so i use weakauras to track 4 spells/procs which are located a little bit below center-screen(basically under my characters feet)
so when an ability procs on the actionbar, my eye wanders off at the actionbar, its very minor annoyance i know, anyway i found a solution myself
@Heybarbaruiva
Thanks, that was my first solution i looked at, it worked but it also prevented every other addon that uses LibButtonGlow to also stop showing glow.
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Unread 08-02-18, 05:09 AM  
Heybarbaruiva
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Originally Posted by lightspark
Originally Posted by sirpucna
is there a way to disable proc glow on the actionbar with ls:ui?
No... o_O
Actually... http://www.wowinterface.com/download...oxRemover.html
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Unread 08-02-18, 02:44 AM  
lightspark
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Originally Posted by sirpucna
is there a way to disable proc glow on the actionbar with ls:ui?
No... o_O
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Unread 08-02-18, 02:15 AM  
sirpucna
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is there a way to disable proc glow on the actionbar with ls:ui?
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Unread 08-01-18, 01:38 PM  
Jagwah
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...That would explain it. I'm not sure why, but conditions have always confused me! Thanks for your help, yet again.
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Unread 08-01-18, 03:27 AM  
lightspark
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Originally Posted by Jagwah
Me again ^^

I've been trying to add conditional visibility to the extra action bars to make them fade OOC and fade back in if I have a target, or am in combat.

I've been adding:

Code:
visibility = "[mod:exists] show; hide [combat] show; hide",
To bar2 in modules\bars\actionbars.lua, but no combination of mods seems to be having an effect. Am I doing something wrong? Or are your bars not affected by visibility?

Thanks!
That's no a proper condition, ofc it doesn't work... There's no such thing as "[mod:exists]", "hide [combat] show" won't work either...

Anyway, for your conditions: if I have a target, or am in combat, you'll have to use something like "[@target, exists] show; [combat] show; hide"
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Last edited by lightspark : 08-01-18 at 03:27 AM.
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Unread 07-31-18, 02:27 PM  
Jagwah
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Me again ^^

I've been trying to add conditional visibility to the extra action bars to make them fade OOC and fade back in if I have a target, or am in combat.

I've been adding:

Code:
visibility = "[mod:exists] show; hide [combat] show; hide",
To bar2 in modules\bars\actionbars.lua, but no combination of mods seems to be having an effect. Am I doing something wrong? Or are your bars not affected by visibility?

Thanks!
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Unread 07-31-18, 05:14 AM  
Astugg
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Originally Posted by lightspark
Originally Posted by Astugg
Could you change the total xp shown when you mouseover the exp bar from blue to white for readability (currently shows blue on blue) and add percentage?

f.ex. when you mouseover the exp bar it would show in all white text: 352.0K / 405.0K (87%)
I made the text white, it's annoying me as well, dunno about the percentage, imho, it's redundant.
Thanks. It's def not a necessity but it's nice to see the jumps in percentage when completing a dungeon or winning a BG, or so that I can quickly estimate how much % I gained during X time.
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Unread 07-30-18, 11:22 PM  
lightspark
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Originally Posted by Astugg
Could you change the total xp shown when you mouseover the exp bar from blue to white for readability (currently shows blue on blue) and add percentage?

f.ex. when you mouseover the exp bar it would show in all white text: 352.0K / 405.0K (87%)
I made the text white, it's annoying me as well, dunno about the percentage, imho, it's redundant.
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Last edited by lightspark : 07-30-18 at 11:25 PM.
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