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Battle for Azeroth (8.0.1)
Updated:07-28-18 06:23 AM
Created:12-15-13 12:44 PM
Downloads:30,255
Favorites:118
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.0.1

ls: UI  Popular! (More than 5000 hits)

Version: 80000.08
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (7)
File Name
Version
Size
Author
Date
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 08-09-15, 12:47 AM  
lightspark
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Yo! Although almost no one is here these days, cuz summer and so on, so people have better things to do, but anyway... Here's a WIP concept of a target frame with rarity indicators.. From top to bottom: normal - rare - rare-elite - elite. I dun have that much room to put big ass dragons around frames, so I'm trying to do something modest, yet noticeable and/or with flavour, have some concerns though...

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Last edited by lightspark : 08-09-15 at 12:51 AM.
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Unread 08-04-15, 12:11 PM  
lightspark
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Added stagger bar for monks Tried to avoid any possible overlapping as much as I could, so ended up with this placement

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Last edited by lightspark : 08-04-15 at 12:13 PM.
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Unread 08-03-15, 12:12 AM  
lightspark
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Just realized, I didn't implement monk stagger bar, cuz I didn't even know about its existence, lol
Will see what I can do about it...
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Last edited by lightspark : 08-03-15 at 12:13 AM.
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Unread 07-28-15, 09:05 AM  
lightspark
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Yo!

I'll release an update tomorrow. Changes so far:
- AT in-game config and few related improvements;
- Fixed some rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks.

What's next?

I think I'll try to address nameplate performance issues. I'll also give my floating combat feedback some love, fix few issues here and there and add some new features. And ofc some config stuff.
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Last edited by lightspark : 07-28-15 at 09:11 AM.
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Unread 07-21-15, 02:10 PM  
lightspark
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Final version Tried to make it sorta failsafe

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Unread 07-20-15, 11:44 AM  
lightspark
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Well, here it is, pretty simple. Add and remove functions (can remove multiple spells at once ) work fine so far, I need to add few more small features, like ability to disable AT, maybe some fancy stuff and rewrite main auratracker module a bit. And it's all good.

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Unread 07-19-15, 10:51 AM  
lightspark
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Okay, I'm back with some news, cuz I still have some health issues, I'm not able to work on layout as fast/hard as I'd like to, and thus I can't post updates as often as I planned. So instead of keeping v2 in beta, I'll remove beta tag with next release.

Q: What's gonna be in next build? A: AuraTracker in-game config. And it's coming quite soon, really soon.
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Last edited by lightspark : 07-19-15 at 10:53 AM.
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Unread 07-19-15, 12:13 AM  
lightspark
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Uploaded an update, awaiting for approval.

What's new so far:
- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.
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Unread 07-17-15, 02:55 AM  
lightspark
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Hi! Pushed few changes to my github repository, I guess I'll release a small patch this week, hopefully.

Piece of advice here, if you go to a tropical country, fucking vaccinate! Dengue fever is some nasty shit, I spent 10 days in the hospital, now at home, but still recovering
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Unread 07-05-15, 12:01 AM  
uglyteddy
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Thumbs up Awesome!

So, I decided to keep this pinned for awhile, and while I did I am excited with all the progress. Actually almost forgot about it until today. I just reinstalled OUF_LS and looking forward to giving it a shot again. Super stoked to see this still being played with! Good job.
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Unread 07-01-15, 08:23 AM  
lightspark
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Sorry for lack of activity T_T Flu is killing me, damn..

Anyway, I've replaced combo bar on target frame with this one on player frame. Damn, it's so much better

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Unread 06-28-15, 10:58 AM  
lightspark
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Decided to redo combo bar, I've started leveling rogue and found out that it's better to have a combo bar next to energy bar, cuz it's easier to track both things together.
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Unread 06-26-15, 04:50 AM  
lightspark
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I was told there's an issue with WW monk and Chi bar not being shown at level 100. Can anyone check it out? I tried to reproduce it on PTR as 90lvl monk, but not success so far...
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Unread 06-24-15, 01:37 PM  
lightspark
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Originally Posted by syncrow
The new UnitFrames are so sweet <3
Thank you!

Originally Posted by syncrow
Add a cc tracker and it will be fine! (most commonly in front of the spec icon)
Hm, instead of adding one extra icon, I could swap spec icon for sheep icon in case of CC. I mean, that char is a sheep for the time being, like literally Dat joke though, oh well, at least I tried

Originally Posted by syncrow
prep frames are shown right before the match starts, to indicate opponents. You'll get infos about the class and the spec and can tell them "fake" arena frames.
Hm, I got it right then. Will see what and how I can do about it.
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Last edited by lightspark : 06-24-15 at 01:40 PM.
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Unread 06-24-15, 11:06 AM  
syncrow
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The new UnitFrames are so sweet <3


Originally Posted by lightspark
Unfortunately, that stuff is coded blindly, so I'm not really sure how it works in arena, needs proper testing And I'm more than sure that almost no one is gonna use it, cuz there are so many specialised addons with cool aura trackers and shit.
Add a cc tracker and it will be fine! (most commonly in front of the spec icon)

Originally Posted by lightspark
WTF are arena prep frames and should I bother making 'em?
prep frames are shown right before the match starts, to indicate opponents. You'll get infos about the class and the spec and can tell them "fake" arena frames.
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Last edited by syncrow : 06-24-15 at 11:32 AM.
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