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Battle for Azeroth (8.0.1)
Updated:09-17-18 06:58 AM
Created:12-15-13 12:44 PM
Downloads:31,045
Favorites:118
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.0.1

ls: UI  Updated this week!  Popular! (More than 5000 hits)

Version: 80000.10
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (9)
File Name
Version
Size
Author
Date
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 06-24-15, 01:37 PM  
lightspark
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Originally Posted by syncrow
The new UnitFrames are so sweet <3
Thank you!

Originally Posted by syncrow
Add a cc tracker and it will be fine! (most commonly in front of the spec icon)
Hm, instead of adding one extra icon, I could swap spec icon for sheep icon in case of CC. I mean, that char is a sheep for the time being, like literally Dat joke though, oh well, at least I tried

Originally Posted by syncrow
prep frames are shown right before the match starts, to indicate opponents. You'll get infos about the class and the spec and can tell them "fake" arena frames.
Hm, I got it right then. Will see what and how I can do about it.
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Last edited by lightspark : 06-24-15 at 01:40 PM.
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Unread 06-24-15, 11:06 AM  
syncrow
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The new UnitFrames are so sweet <3


Originally Posted by lightspark
Unfortunately, that stuff is coded blindly, so I'm not really sure how it works in arena, needs proper testing And I'm more than sure that almost no one is gonna use it, cuz there are so many specialised addons with cool aura trackers and shit.
Add a cc tracker and it will be fine! (most commonly in front of the spec icon)

Originally Posted by lightspark
WTF are arena prep frames and should I bother making 'em?
prep frames are shown right before the match starts, to indicate opponents. You'll get infos about the class and the spec and can tell them "fake" arena frames.
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Last edited by syncrow : 06-24-15 at 11:32 AM.
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Unread 06-24-15, 12:41 AM  
lightspark
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Yo! I've just uploaded 2.0.0-beta.1 to both WOWI and Curse. So both Curse Client and Minion should be able to update layout

Right now I'm writing new descriptions and replacing old screenshots.
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Unread 06-17-15, 07:27 AM  
lightspark
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It's pretty obvious that I'll be releasing beta.1 build, when 6.2 goes live, this June 23-24, I guess 24th, cuz I play on EU realms.

Few people were asking me questions and blaming me being inactive, yet again O_o I wasn't though

I'll make beta.1 build public, so it'll be available via "Release" release channel on Curse and I'll upload it here, I just have a feeling that v1.4.1 needs an update and I've sorta reached a milestone. Then I'll keep going with beta releases.
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Unread 06-09-15, 03:30 AM  
lightspark
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And about my plans for the future.

I'm sorta done with unitframes for now, ofc I'll be adding functionality to them where needed

Thus LS v2.beta.1 build is coming. I guess, I'll focus on ingame config, adding few missing textures and a bit later on performance optimisation. I wanna write a normal config for auratracker module first, and possibly add some nice features to it.

First beta release will include:
- Arena frames, so people could test and provide some feedback, if any ;
- I've added raid lockout info to EJ micro button;
- A bit updated castbar.
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Last edited by lightspark : 06-09-15 at 03:33 AM.
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Unread 06-09-15, 02:18 AM  
lightspark
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Yo! Here is my WIP arena frame



Elements from left to right: castbar, unitframe, spec icon and trinket tracker.

And changed castbar yet again, it's just easier to identify spell by icon sometimes.

Unfortunately, that stuff is coded blindly, so I'm not really sure how it works in arena, needs proper testing And I'm more than sure that almost no one is gonna use it, cuz there are so many specialised addons with cool aura trackers and shit. But I've decided to give it a try anyway, hehe.

WTF are arena prep frames and should I bother making 'em?
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Last edited by lightspark : 06-09-15 at 02:22 AM.
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Unread 05-25-15, 08:05 AM  
lightspark
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I'm aware of issue with party frames being randomly shown/hidden...
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Unread 05-24-15, 11:20 AM  
lightspark
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Uploaded alpha build #6

- Added revamped target of target, target of focus, boss and party frames;
- Fixed and tweaked many things;
- Added basic buff and debuff filters, controlled via blizz aura options at Interface -> Buffs and Debuffs;
- Few other things I mentioned earlier in my comments and some announced things

I'm gonna try to implement arena frames, but it won't be fast, cuz I have no idea what's happening over there Recommendations?
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Unread 05-24-15, 09:45 AM  
lightspark
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Originally Posted by leokapone
Pet Battle
I know, I already fixed it couple of weeks ago, I'll upload new build in few hours.
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Unread 05-23-15, 01:44 PM  
leokapone
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Pet Battle


Code:
Message: Interface\AddOns\oUF_LS\modules\tools\cooldown.lua:44: Wrong object type for function
Time: 05/23/15 14:34:54
Count: 2
Stack: [C]: in function `CreateFrame'
Interface\AddOns\oUF_LS\modules\tools\cooldown.lua:44: in function <Interface\AddOns\oUF_LS\modules\tools\cooldown.lua:43>
Interface\AddOns\oUF_LS\modules\tools\cooldown.lua:63: in function `HandleCooldown'
Interface\AddOns\oUF_LS\modules\tools\buttons.lua:201: in function <Interface\AddOns\oUF_LS\modules\tools\buttons.lua:130>
Interface\AddOns\oUF_LS\modules\tools\buttons.lua:303: in function `skinFucntion'
Interface\AddOns\oUF_LS\modules\tools\buttons.lua:273: in function `SetButtonPosition'
Interface\AddOns\oUF_LS\modules\bars\petbattle.lua:20: in function <Interface\AddOns\oUF_LS\modules\bars\petbattle.lua:10>
[C]: in function `PetBattleFrame_UpdateActionBarLayout'
...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:153: in function `PetBattleFrame_Display'
...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:95: in function <...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:92>

Locals: (*temporary) = "Frame"
(*temporary) = nil
(*temporary) = <unnamed> {
 0 = <userdata>
}
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Unread 05-15-15, 05:51 AM  
lightspark
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Some progress on additional info in micro button tooltips, first things I got rid of were experience and reputation bars.

Top pic is maxed out char with no rep tracked, second one is 90lvl char with both rep and exp bars.



Looks quite neat

May add something like this to "Spellbook and Abilities" tooltip, but with info on professions, may not, could be quite useless.

Any other suggestions?

-- updated --

Added battle pet exp bars! Whilst in pet battle, char's exp bar is replaced by pets' :3



I guess, I'll make few more changes, only pet exp bars will be displayed in pet battle mode, well, if any, no durability or reputation...
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Last edited by lightspark : 05-15-15 at 09:07 AM.
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Unread 05-14-15, 11:19 PM  
lightspark
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Okay, here's a thing, if anyone is willing to help with development you're free to FIX FOUND BUGS, check main rep first though, but, pleeeeease, DO NOT implement anything new. That won't do, and you'll waste precious time, cuz there's like 100% chance of me having different thoughts on subject.

Or, as I said earlier, you're free to suggest your ideas, now is the best time for it, we can discuss em, but once again DO NOT implement it on your own!
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Unread 05-11-15, 01:03 PM  
ballagarba
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Originally Posted by lightspark
I decided to add stuff to micro button tooltips, inspire by performance tooltip. For example, durability and something else char related to character micro button, gold and tracked currency to backpack and so on.
I think this is a great solution!
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Unread 05-11-15, 12:23 PM  
lightspark
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About TODOs...

Lately I've been thinking about my long gone infobars, I still like the idea of having some handy info available w/o going through many windows/menus/etc. I decided to add stuff to micro button tooltips, inspired by performance tooltip. For example, durability and something else char related to character micro button, gold and tracked currency to backpack and so on.

If you have ideas on what should be displayed this way, feel free to suggest

P.S. I wanna take a break from UFs, quite exhausting...
P.P.S. My TODO list is fing huge, some things are even unimplementable
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Last edited by lightspark : 05-11-15 at 01:14 PM.
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Unread 05-11-15, 12:02 PM  
lightspark
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Originally Posted by ballagarba
I'm not sure if this was on your todo list or not, but an option to hide keybinds and macro text from the action bars would be nice.
It is

Originally Posted by ballagarba
Also, I sent you a pull request which fixes a bug when using D["nameplates"].showText == true
Damn I was gonna refactor nameplate code anyway, tooooo many table lookups and pointless stuff over there, that's why I didn't bother fixing anything, yeah
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