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Warlords of Draenor (6.0.3)
Updated:01-12-15 01:25 PM
Created:02-28-14 09:00 AM
Downloads:1,330
Favorites:7
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oUF Diablo(Sas Edition)

Version: 6.0.004
by: Sasenna [More]

INTRO:

Modification of oUF_Diablo(Roth). Removed the Orbs and bar textures, created the player frame like the target frame. Placed the new player frame opposite of the target frame and made the target of target frame in the middle.
INSTALL:
Extract folders to World of Warcraft\Interface\AddOns
Folders included: oUF, oUF_Diablo, rLib
CUSTOMIZE:
Use the slash command "/diablo"
Also positions can be edited via config.lua in oUF_Diablo folder

If the slash command are not working do the following:
Open oUF_Diablo\config.lua with a text editor find ( around line 670 )
Code:
  ----------------------------------------
  -- frame movement
  ----------------------------------------

  --setting this to false will use the default frame positions, true allows moving
  cfg.framesUserplaced = true

  --setting this to true will lock the frames in place, false unlocks them
  cfg.framesLocked = true
Make sure cfg.framesUserplaced is set to true.
UNITS:
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
BARS:
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
CREDITS:
zork for these amazing unitframes. Been editing them for 5+ years now.

UPDATE: January 12, 2015
Version 6.0.004
1. Updated for WoW WoD 6.0.3
2. Updated to RothUI Version: 60000.04
3. Exp/Rep bar visibility disabled.
4. Cast Bars left alone but can be moved with /diablo.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
5.400.01
2MB
Sasenna
02-28-14 09:00 AM


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Unread 03-01-14, 06:34 PM  
Nihillistic
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Movement

Is there a way to move the unit frames without having to go into the .lua? I tried doing /diablo unlockunits as prompted when typing /diablo but it seems to have no actual effect. I love the look and feel of the addon but unless I really want to be able to change the positions of the unitframes.
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Unread 03-01-14, 09:14 PM  
Tarran
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Second that. Frames are really awesome but not moveable through suggested means.
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Unread 03-02-14, 09:25 AM  
Sasenna
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Re: Movement

Found the issue, edited the Info page under CUSTOMIZE for the solution.

Thanks,
~Sas

Originally Posted by Nihillistic
Is there a way to move the unit frames without having to go into the .lua? I tried doing /diablo unlockunits as prompted when typing /diablo but it seems to have no actual effect. I love the look and feel of the addon but unless I really want to be able to change the positions of the unitframes.
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Unread 04-01-15, 03:21 PM  
kikabrenes
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Use only a few

Hi! Theres a way to use only the raid frames? or the party frames?
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Unread 04-07-15, 07:59 PM  
Sasenna
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Re: Use only a few

Open World of Warcraft/Interface/AddOns/oUF_Diablo/config.lua in a text editor.
For any frame you do not want set it to false.

Example No Player Frame:
Code:
cfg.units = {
    -- PLAYER
    player = {
      show = false,
Save file afterwards. Reopen wow, if wow already running then reloadui. ( type /reload in chat and press enter )

Originally Posted by kikabrenes
Hi! Theres a way to use only the raid frames? or the party frames?
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Unread 04-15-15, 06:40 PM  
kikabrenes
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Fade

Thank you!!!
i cant make the player frame to hide out of combat and show when enter combat :$ can you help me with that?
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Unread 04-16-15, 12:42 PM  
Sasenna
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Re: Fade

Baseline that not supported, would require extra code added in. I can give an example of how to do it.
Code:
	local function PlayerFrame_OutCombat_Update()
		PlayerFrame:SetAlpha(0) -- Fully invisible outside combat
	end
	local f = CreateFrame("Frame", nil, UIParent)
	f:RegisterEvent("PLAYER_REGEN_ENABLED")
	f:SetScript("OnEvent", AlphaUI_Update)	

	
	local function PlayerFrame_InCombat_Update()
		PlayerFrame:SetAlpha(1) -- Fully visible in combat
	end
	local f = CreateFrame("Frame", nil, UIParent)
	f:RegisterEvent("PLAYER_REGEN_DISABLED")
	f:SetScript("OnEvent", Player_InCombat_Update)
Originally Posted by kikabrenes
Thank you!!!
i cant make the player frame to hide out of combat and show when enter combat :$ can you help me with that?
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Unread 04-16-15, 01:42 PM  
kikabrenes
A Kobold Labourer

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Re: Re: Fade

Originally Posted by Sasenna
Baseline that not supported, would require extra code added in. I can give an example of how to do it.
Code:
	local function PlayerFrame_OutCombat_Update()
		PlayerFrame:SetAlpha(0) -- Fully invisible outside combat
	end
	local f = CreateFrame("Frame", nil, UIParent)
	f:RegisterEvent("PLAYER_REGEN_ENABLED")
	f:SetScript("OnEvent", AlphaUI_Update)	

	
	local function PlayerFrame_InCombat_Update()
		PlayerFrame:SetAlpha(1) -- Fully visible in combat
	end
	local f = CreateFrame("Frame", nil, UIParent)
	f:RegisterEvent("PLAYER_REGEN_DISABLED")
	f:SetScript("OnEvent", Player_InCombat_Update)
Originally Posted by kikabrenes
Thank you!!!
i cant make the player frame to hide out of combat and show when enter combat :$ can you help me with that?


Thanks for the help!! Im a little dumb for this, wrote that in different spaces but the frame dissapear or dont do anything
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Unread 04-18-15, 10:22 PM  
Sasenna
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Re: Re: Re: Fade

Actually that code i gave you would have never worked, sorry about that. Wrote it quickly and didn't bother to check it.

Open oUF_Diablo/config.lua with text editor. Scroll to the very bottom and add

Code:
  -- Player Frame Combat Fading
  local function PlayerFrame_OutCombat_Update()
	oUF_DiabloPlayerFrame:SetAlpha(0.1) -- Fully invisible outside combat, set between 0-1. 0 being invisible
  end
  local f = CreateFrame("Frame", nil, UIParent)
  f:RegisterEvent("PLAYER_REGEN_ENABLED")
  f:RegisterEvent("PLAYER_ENTERING_WORLD")
  f:SetScript("OnEvent", PlayerFrame_OutCombat_Update)	


  local function PlayerFrame_InCombat_Update()
  	oUF_DiabloPlayerFrame:SetAlpha(1.0) -- Fully visible in combat
  end
  local f = CreateFrame("Frame", nil, UIParent)
  f:RegisterEvent("PLAYER_REGEN_DISABLED")
  f:SetScript("OnEvent", PlayerFrame_InCombat_Update)
Save file afterwards. Reopen wow, if wow already running then reloadui. ( type /reload in chat and press enter )

Once again, sorry about the faulty code and the wait to get an update.

Originally Posted by kikabrenes
Thanks for the help!! Im a little dumb for this, wrote that in different spaces but the frame dissapear or dont do anything
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Unread 04-19-15, 11:09 PM  
kikabrenes
A Kobold Labourer

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File comments: 7
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Re: Re: Re: Re: Fade

Originally Posted by Sasenna
Actually that code i gave you would have never worked, sorry about that. Wrote it quickly and didn't bother to check it.

Open oUF_Diablo/config.lua with text editor. Scroll to the very bottom and add

Code:
  -- Player Frame Combat Fading
  local function PlayerFrame_OutCombat_Update()
	oUF_DiabloPlayerFrame:SetAlpha(0.1) -- Fully invisible outside combat, set between 0-1. 0 being invisible
  end
  local f = CreateFrame("Frame", nil, UIParent)
  f:RegisterEvent("PLAYER_REGEN_ENABLED")
  f:RegisterEvent("PLAYER_ENTERING_WORLD")
  f:SetScript("OnEvent", PlayerFrame_OutCombat_Update)	


  local function PlayerFrame_InCombat_Update()
  	oUF_DiabloPlayerFrame:SetAlpha(1.0) -- Fully visible in combat
  end
  local f = CreateFrame("Frame", nil, UIParent)
  f:RegisterEvent("PLAYER_REGEN_DISABLED")
  f:SetScript("OnEvent", PlayerFrame_InCombat_Update)
Save file afterwards. Reopen wow, if wow already running then reloadui. ( type /reload in chat and press enter )

Once again, sorry about the faulty code and the wait to get an update.

Originally Posted by kikabrenes
Thanks for the help!! Im a little dumb for this, wrote that in different spaces but the frame dissapear or dont do anything

Thank you very much it worked now!!!
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