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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-16-14 11:10 AM
Created:08-06-14 06:06 PM
Downloads:1,598
Favorites:21
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Categories:oUF: Layouts, Unit Mods
6.0.2
oUF Abu  Updated this week!
Version: 6.0.2-2
by: sticklord [More]
Requires oUF 1.6 or higher, download it here: oUF

Newest version should work with WoD. ( At least you won't get errors logging in )

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features
  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • Please to report bugs, come with suggestions and whatnot in the comment section.
  • You can also find it on gthub
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
Optional Files (0)


Archived Files (1)
File Name
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Author
Date
6.0.2-1
503kB
sticklord
10-15-14 12:16 PM


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Unread Yesterday, 10:49 AM  
sticklord
A Fallenroot Satyr
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Yeah I should probably add localization, I'll keep it on my todolist. For now it only really supports english though.

And if you're having problems showing the name on chinese servers it's probably because standard font doesn't support it, try to chagne the font.
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Unread Yesterday, 10:16 AM  
sven100
A Kobold Labourer

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Originally Posted by sticklord
Hey and thanks for the feedback!

1. Yeah, the first "glich" is the absorb bar I really only tested it with one color (dark brown) so I'll see if i can improve it abit, and add an option to disable it.

2. I'll see if I can come up with a good way to do this.

3. That's a good idea. Would you want to move only the buffs, or both buffs and debuffs on top?
Hello, I'm a Chinese player, very like your this plug-in, want to trouble you add localization module, for the benefit of azeroth, very grateful.
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Unread Yesterday, 09:42 AM  
sven100
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Originally Posted by sticklord
Originally Posted by sluvsj
Thanks so much I really appreciate it. Is it possible to disable them for now? I tried removing the .blp files but it caused my game to crash. Is there something in the .lua I should delete? I'm using another addon for combo points since they were bugging so right now I have two sets of them.
change line 642: ns.CreateComboPoints(self)

to: --ns.CreateComboPoints(self)

edit: in the file: "Layout.lua" that is.
How to get the target name displayed?
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Unread Yesterday, 06:58 PM  
sluvsj
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That worked thank you so much.
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Unread 10-20-14, 04:27 PM  
sticklord
A Fallenroot Satyr
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Originally Posted by sluvsj
Thanks so much I really appreciate it. Is it possible to disable them for now? I tried removing the .blp files but it caused my game to crash. Is there something in the .lua I should delete? I'm using another addon for combo points since they were bugging so right now I have two sets of them.
change line 642: ns.CreateComboPoints(self)

to: --ns.CreateComboPoints(self)

edit: in the file: "Layout.lua" that is.
Last edited by sticklord : 10-20-14 at 04:33 PM.
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Unread 10-20-14, 01:50 PM  
sluvsj
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Originally Posted by sticklord
Lynce: sluvsj: Yeah i kind of agree with you, they don't fit in too well, I'll check it out. About the druid combopoints, that might be my custom module screwing it up. I'll look into it aswell when I get the time.
Thanks so much I really appreciate it. Is it possible to disable them for now? I tried removing the .blp files but it caused my game to crash. Is there something in the .lua I should delete? I'm using another addon for combo points since they were bugging so right now I have two sets of them.
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Unread 10-20-14, 01:13 PM  
sticklord
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Lynce: Yeah you can do that aswell:P I'll keep this in mind for the future.

anark728: Sorry, none of those are possible in a simple way. It should already show all auras on players etc. but not on npc's. If you open the Layout.lua file and comment out every line with "CustomFilter" in this will disable the aurafilter.

sluvsj: Yeah i kind of agree with you, they don't fit in too well, I'll check it out. About the druid combopoints, that might be my custom module screwing it up. I'll look into it aswell when I get the time.

swaggin: Hm, that seems wierd. Are you running with only default settings ? On a second thought, it's maybe texture getting changed into something that doesn't exist. When you say rage/enrage bar turned into black, do you mean green?
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Unread 10-19-14, 08:23 PM  
swaggin
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hey, love your addon! I'm wondering why my health bars on player/target etc turns green when I have classcolors enabled.. first time it happened after a ui reload second time I dont know when, I clicked reset and got them back between these 2 times but that doesn't seem like the optimal way since I have to redo all the settings.. please help!

thank you : )

edit: I should add that rage bar turns black and enrage bar aswell.
Last edited by swaggin : 10-20-14 at 08:31 AM.
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Unread 10-19-14, 08:09 PM  
sluvsj
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Combo point problem with oUF Abu

Hi I made an account to ask a question so I'm sorry if this is the wrong place. Is there any way I can use the vanilla combo points? No offense but I don't like the way the Abu ones look (Too bright for my tastes) and they seem to bug out for my feral druid. They randomly disappear when I switch targets or kill something. (It might be a WoW bug. I have no idea) Other than that I love this addon and thank you for any help.
Last edited by sluvsj : 10-20-14 at 12:32 AM.
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Unread 10-19-14, 10:17 AM  
anark728
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Hi Sticklord, thanks for great works
I have a question about auras.

1) Is it possible to show all debuffs (not only mine) on target frame?

2) Would it be possible to show both my buff and debuff on player frame too?

Thanks in advance
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Unread 10-19-14, 12:56 AM  
lynce
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Yeah that's what i meant. On second thought its not really necessary. I can just change the lua default code anyway
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Unread 10-18-14, 02:54 PM  
sticklord
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Lynce: Which frames do you mean ? The whole unitframe ?

And yeah I know, haven't made a new targettarget style. They both are the same, was just easier adding it that way. Maybe i should remove it for confusion:P

And to Horuto: All the addons i use can you find here: https://github.com/Sticklord?tab=repositories.

However, you'll need AbuEssentials for any of them to work. And please don't post questions here if you need support for any of those addons. They're not very user friendly
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Unread 10-17-14, 11:47 AM  
lynce
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Love the "toggle" feature How about making a option to set X and Y value coordinates, instead of mouse positioning?

Btw targetTarget style: fat <-- does nothing(compare to "normal").
Last edited by lynce : 10-17-14 at 12:11 PM.
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Unread 10-16-14, 09:55 PM  
lasc321
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NICE

very nice work. i'm loving thing addon. keep up the good work
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Unread 10-16-14, 01:29 PM  
Horotu
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Can i get your mainbar only? it's looks like a nMainbar but he doesnt works in 6.0
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