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The Adventure Continues (6.1)
Updated:05-01-15 10:38 AM
Created:08-06-14 06:06 PM
Downloads:10,475
Favorites:73
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Categories:oUF: Layouts, Unit Mods

oUF Abu  Popular! (More than 5000 hits)

Version: 6.1-3
by: sticklord [More]

Requires oUF 1.6 or higher, download it here: oUF

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features

  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • Please to report bugs, come with suggestions and whatnot in the comment section.
  • You can also find it on github
Supported Locales
  • Chinese Simplified (missing a couple) Thanks to yaoenqi!
  • Chinese Traditional (missing a couple) Thanks to yaoenqi!
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
FAQ
What other addons are you using?
Most of the other addons that you can see in the screenshots are my own addons found on my github.

6.1-3
- Bug fixes

6.1-2
- Focus castbar is released from the focus frame
- Warlocks should no longer be blinded by the Doom Bolt castbar
- Option for disabling ToT frames
- Partyframes should hide in small raidgroups with "Show party in raid" disabled.

6.1-1
- Fixed missing texture for portraittimers.

6.1
- Hopefully fixed priest tick timers
- Maybe I've fixed script ran to long on portraittimers
- toc update

6.0.3-6
- Added Alt Power bar for boss frames, might be overlapping something though.
- Auras: Fixed blinking icon on "invalid" units
- Portraittimers: Now filters by spellID
- Localization: Thought I uploaded this earlier but oh well. Fixed some confusion between bar colors. Thanks again yaoenqi!

6.0.3-5
- Added Chinese Simplified/Traditional thank to yaoenqi

6.0.3-4
- Tried to fix stealable
- Reduced level size text
- Fixed disabling of SnD bar
- Changed some old auras

6.0.3-3
- Can now turn on class modules again!

6.0.3-2
- Font/statusbar picker no longer bugs out with some special files.
- Lightened up manabar abit.
- Option to disable blizzard class modules.
- Fixed issue moving frames again..
- Changed purgeable aura border.
- Added partyframe buffs.

6.0.3-1
- You might wanna delete the folder, removed some files
- Fixed anchors finally, and they now save position with profiles. Also added a config tab for it.
- OmniCC should now have full control of the aura timers.
- Added/fixed druid mushrooms

6.0.2-4
- Now using the blizzard dropdown that I just found.
This means you can set focus/dismiss pet from rightclick menu, but need to move frames with "/ouf lock"
- Moved petframe abit and disabled the name
- Fixed nil name color
- Added sweeping strikes bar

6.0.2-3
- option for name color
- Fixed backdrop for power bar
- Improved resolve and aurabars
- Improved combopoints and removed druid module
- Changed the way the tag system works, less customization but easier to work with
- Added boss icon instead of "??"
- Added target sounds
- Fixed raid icon for boss frames and arena frames
- Added some localization, only englis now though. Feel free to edit.

6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
6.1-2
542kB
sticklord
04-30-15 11:30 AM
6.1-1
519kB
sticklord
03-27-15 02:59 PM
6.1
519kB
sticklord
03-15-15 10:15 AM
6.0.3-6
518kB
sticklord
02-24-15 02:18 PM
6.0.3-5
519kB
sticklord
02-03-15 01:02 PM


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Unread Yesterday, 12:12 PM  
pingumania
A Fallenroot Satyr
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Originally Posted by taiya
I dont know if this is a known issue but my boss frames have no name text on them so i dont know which frame belongs to which boss. is this fixable with some kind of code change?
I never had this issue so far. I would try to reinstall and delete your abu settings.
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Unread Yesterday, 10:12 AM  
taiya
A Kobold Labourer

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I dont know if this is a known issue but my boss frames have no name text on them so i dont know which frame belongs to which boss. is this fixable with some kind of code change?
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Unread 08-15-15, 08:50 PM  
yogiee02
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absorbs/absorb bar...

I dont like how the absorb bar is set up, as a small line at the bottom of the health bar... is there any way to set this up so the absorbs act as the default way (attached to the end of health)
i prefer the default way, of absorbs showing...
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Unread 08-14-15, 09:43 PM  
pingumania
A Fallenroot Satyr
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Sometimes the totem duration stays visible at a fixed number without the icon.

Fix:

Lua Code:
  1. _G['TotemFrameTotem'..i..'Duration']:SetParent(totemBorder)
Last edited by pingumania : 08-21-15 at 03:50 AM.
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Unread 07-06-15, 04:56 PM  
reale411
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Truncate

Any way to truncate the vehicle names? They are are wrapping into the player health bar.

Love the work, thanks again.
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Unread 07-05-15, 09:13 AM  
lynce
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Thats too bad. I was hoping for further updates and features:P Stuff you have on github is awesome.
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Unread 06-27-15, 03:31 PM  
sticklord
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Sorry for my absence, but I have kind of quit playing. I'll see if I can get it updated however when i get the time. And Lynce, the reason it isn't working is because for non-mana targets it shows the current values even if you have set it to percent. I thought that was okay when I added it because all non-mana users have low values (rogues with 0-120, warriors with 0-100). Might not be the case now anymore, I dont know : )

Not sure whats up with the castbar though.
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Unread 06-27-15, 01:36 PM  
nermate
A Kobold Labourer

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Thumbs up 6.2 update?

6.2 update plz
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Unread 06-27-15, 08:23 AM  
lynce
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There is something wrong with showing percentage and minimal numbers. It only display current values. Changed line 78 in function.lua to '$perc', and now it works. However it may mess up something else.

Also the castbar shows up after leaving vehicle, even if it's set to 'hidden'.
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Unread 06-03-15, 09:11 AM  
Zavage
A Kobold Labourer

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Hey man the Master Looter icon on your portrait is bugged. It's like drawn out
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Unread 05-26-15, 08:21 PM  
kelthuz
A Kobold Labourer

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Re: Re: colour bug

Originally Posted by sticklord
Originally Posted by kelthuz
Hi recently, I believe after a patch my health/power bars have had their colours bug out, they were and still are set to the class/power bar colours but now it only shows two different shades of green and when I change it to custom and change the colours myself, it only adjusts the shade of the green. Any solutions? thank you.



Edit: Found the solution.
Glad you found your solution, was it anything wrong on my part?
Hmm I think an update must of reset or removed the previous texture I was using, therefore it was set to an unknown texture so the colours went weird. Or some reason I deselected a texture.
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Unread 05-25-15, 12:29 AM  
Zavage
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Re: Re: In combat icon

Originally Posted by sticklord
Originally Posted by Zavage
Just one thing is there anyway you can update so its possible to move the icons where you want them? Now the In combat icon is over the Rest-zone icon for example
Sorry don't feel that's needed. Should maybe add something that hides the icons when something is over it so it doesn't overlap though.
true, when I've now been using it I dont think its needed aswell. I really love the unit frames. 10/10 addon
Last edited by Zavage : 05-25-15 at 12:29 AM.
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Unread 05-24-15, 03:46 PM  
sticklord
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Re: In combat icon

Originally Posted by Zavage
Just one thing is there anyway you can update so its possible to move the icons where you want them? Now the In combat icon is over the Rest-zone icon for example
Sorry don't feel that's needed. Should maybe add something that hides the icons when something is over it so it doesn't overlap though.
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Unread 05-22-15, 10:27 PM  
Zavage
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In combat icon

Just one thing is there anyway you can update so its possible to move the icons where you want them? Now the In combat icon is over the Rest-zone icon for example
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Unread 05-22-15, 10:16 PM  
Zavage
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Re: Dependency missing?

Originally Posted by Zavage
On the addon list it says Dependency missing? I've tried to delete and re-install and everything like that...

What am I doing wrong? Really want to try out your addon...
ohhh my bad I didnt know you had to download that ouf 1.6 thingy missed it.

I love how the unitframes looks really nice addon please dont stop updating it anytime soon
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