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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:10-14-14 10:19 AM
Created:08-06-14 07:03 PM
Downloads:2,978
Favorites:22
MD5:
6.0.2
SuperVillain UI (WoD Beta)
Version: 5.0.1
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Warlords of Draenor BETA VERSION
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v5.0.1
-- (SPOILER ALERT) Vanity display when bringing up the game menu has been anchored differently to keep the image seamless.
-- Added some newly modified Interface artwork, be sure to overwrite your Interface folder instead of simply dropping in the addon folders (if this is how you have been doing this)
v4.9.99
-- Fully adjusted to both live bag ID's AND 6.0 ID's (whats sad is that part of this fix will become irrelevant an 48 hours)
-- More 6.0 creaminess: Barbershop styling (new face option), mount and pet fav icons, new bag icons, other small alterations finished
-- Found a bug with custom actionbar paging and what happens when you "reset" it. Fixed now.
Whew ...I'm tapped out tonight guys!
v4.8.9
-- One fairly moderate change, I have relocated the "Save Chats" feature of LogOMatic over to ChatOMatic. It just made more sense to have it there.
-- Restructured the files and folders inside of StyleOMatic to be a little bit more semantic.
-- Profiles revised again and have been tested not only with copy/deleting but also spec swaping. Everything looks good now.
-- Updated a few style elements such as editboxes to enhance their appearances
-- Fixed bad loop in StyleOMatic/alerts
-- Added more safeguards to Skada docklet code to try to prevent more errors from Skada itself.
v4.8.1
-- Cache cleaning was revised to prevent movable frame positions from being wiped out on login.
-- Protected certain bag configs from malformed frames. This will prevent the error received when setting things like "Align-to-Chat".
v4.8
-- Skada memory leak fixed (I believe)
-- Final cleanup to move into version 4.8 (1.2 versions from WoD)
-- Fixed Dispel variable error in SVUnit
-- Made some adjustments to Stats and libDataBroker. (alpha sorted alt-click menus and removed the embedded libdatabroker files)
v4.7.6
-- DUE TO THE FOLLOWING CHANGES YOU WILL HAVE TO DELETE ALL "SVUI" ADDON FOLDERS BEFORE INSTALLING!

-- Plugins have been restructured and re-named...
---- SVUI_ArtOfWar is now SVUI_FightOMatic
---- SVUI_AnsweringService is now SVUI_ChatOMatic
---- SVUI_Laborer is now SVUI_CraftOMatic
---- SVUI_TrackingDevice is now SVUI_TrackOMatic
-- All plugins have had their data reset so any previous plugin configurations will revert back to the default upon installation. (NOTE: This does NOT include core settings, they are safe.)
-- Plugins are no longer embedded in the core namespace, this will help to truly monitor and control their memory usage.
-- Fixed bad plugin initialization in TrackOMatic, this was causing severe instability
v4.7.2
-- Fixed LibDataBroker error
v4.7.1
-- Too many fixes to list, just know that this is the cleanest my code has been for almost a year.
v4.7.0
-- shuffled some things around to try to silence AceLib conflicts
-- Added a greatly improved garbagecollection cycle that shouldnt ever time-out.
-- Changed some packages access to SV data, this saves on quite a bit of memory.
v4.6.9
-- Critical fix to unitframes (bad variable is devastating other addons)
v4.6
-- Adjusted the way that plugins load to avoid "missing function" errors (ie the SVUI_Laborer bug)
-- Unitframe tag error fixed
-- More removal of unused code, the core is looking so clean these days :)
-- Part 2 of the Altoholic fix
-- Gold stats are saving across characters again
v4.5.93
-- Changed screen settings from being set per-character to account-wide so that scaling will be consistent.
-- FIXED CASTBAR SIZING DAIGAN!!!! Just make sure auto width is NOT enabled
-- Found and fixed remaining "Reset Settings" issues in the configs.
v4.5.9
-- Fixed movable frames
-- Fixed raid group memory leak
-- Fixed font adjustment error
-- Fixed libDataBroker error when selecting 3rd party data objects
-- Fixed "Script ran too long" issue
v4.5.8
-- Fixed installer
-- Fixed non-TinyWorldMap Full size bug
-- Udated a few more scripts
v4.4.5
-- Adjusted styles for all close buttons
-- Adjusted auctionhouse dressup model
-- Added secondary range-alpha slider for groups specifically
-- Fixed error for druid eclipse bars
v4.4.3
-- Click-2-Cast (SpellBinder) frames are fixed (all including raid/party should be enabled now), also fixed the global issue preventing the removal of bindings
-- Few more core methods moved to libs (making things faster/leaner)
v4.4.0
-- Added new textures to the Interface folder (Blizzard default overrides) for spellbook and professions. Please be sure to copy the entire Interface folder with this update
-- Made more adjustments to various skins.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
4.9.99
7MB
Munglunch
10-12-14 06:17 PM
4.8.9
7MB
Munglunch
10-05-14 04:42 PM
4.4
7MB
Munglunch
09-17-14 07:01 PM
4.4
7MB
Munglunch
09-16-14 02:22 PM
4.4
7MB
Munglunch
09-14-14 06:03 PM
1.02
7MB
Munglunch
08-28-14 01:12 PM
1.01
6MB
Munglunch
08-20-14 10:42 PM
1.0
6MB
Munglunch
08-11-14 12:18 AM


Post A Reply Comment Options
Unread 10-15-14, 02:05 PM  
pstineme
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Pet Battle Teams issue

I signed up to say I love this mod. I have to discovered that there is an incompatibility with Pet Battle Teams. You are supposed to choose an icon to represent your team but all icons are a square neon green square. Any ideas if this can be fixed?
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Unread 10-15-14, 04:39 AM  
Lozy
A Kobold Labourer

Forum posts: 0
File comments: 6
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Re: Missing party frame and raid frame

Originally Posted by Lozy
It's not showing my party frame and raid frame ? Anyone knows why ?
It went missing only in raids and dungeons, please help !
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Unread 10-15-14, 02:11 AM  
Lozy
A Kobold Labourer

Forum posts: 0
File comments: 6
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Missing party frame and raid frame

It's not showing my party frame and raid frame ? Anyone knows why ?
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Unread 10-13-14, 11:32 AM  
marabunt
A Kobold Labourer

Forum posts: 0
File comments: 10
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A suggestion : could you implement a databroker option allowing to change both template and stuff with a single button ? There's such an option in the Shadow and light addon for elvui, and it is REALLY great.
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Unread 09-24-14, 10:38 AM  
lwd77
A Kobold Labourer

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File comments: 1
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phone call feature?

i seen this feature in the newest update. what is it? how do i use it?
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Unread 09-22-14, 12:39 PM  
chunk1000uk
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
beta verison couple problems.

as posted before i love this addon the way it looks and everything have noticed a few little bugs or errors in the beta version

1. i went to the bank and my regents bank slot will not open
2. i get Lua errors in the Herb Farm when i enter and pick loot although just went in there and i'm not getting them to post an error for you
3. the Garrison Report button is stuck slap bang in middle of mini map not too much a problem questing wise still plenty of the minimap to see
4. when using the search nothing lights up stays non greyed when looking for things any way this can be changed?
5. lua error hearthing to garrison
Message: Interface\AddOns\SVUI_StyleOMatic\addons\raid.lua:86: attempt to index global 'RaidFrameRaidBrowserButton' (a nil value)
Time: 09/23/14 11:48:58
Count: 1
Stack: Interface\AddOns\SVUI_StyleOMatic\addons\raid.lua:86: in function `fn'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:250: in function `?'
...libs\LibSystemRegistry-1.0\LibSystemRegistry-1.0.lua:78: in function <...libs\LibSystemRegistry-1.0\LibSystemRegistry-1.0.lua:75>

Locals: (*temporary) = nil
(*temporary) = nil
(*temporary) = RaidInfoScrollFrameScrollBar {
0 = <userdata>
thumbTexture = RaidInfoScrollFrameScrollBarThumbTexture {
}
buttonHeight = 30.000001907349
StyleHooked = true
ScrollBG = <unnamed> {
}
trackBG = RaidInfoScrollFrameScrollBarBG {
}
}
(*temporary) = 5
(*temporary) = nil
(*temporary) = "RaidInfoScrollFrameScrollBar"
(*temporary) = "attempt to index global 'RaidFrameRaidBrowserButton' (a nil value)"
SV = <table> {
CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:963
SVPlate = <table> {
}
SetSVMovable = <function> defined =[C]:-1
class = "HUNTER"
SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:1009
SVHenchmen = <table> {
}
ToggleSpecSwap = <function> defined @Interface\AddOns\SVUI\system\database.lua:986
SVLaborer = <table> {
}
MentaloForced = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:571
FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:50
ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:645
SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:193
AppendDefaults = <function> defined @Interface\AddOns\SVUI\system\database.lua:955
ConfigurationMode = false
UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\misc.lua:420
SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:599
DisplayAudit = <table> {
}
bags = <table> {
}
MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:758
db = <table> {
}
CurrentlyDocked = <table> {
}
SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:585
Options = <table> {
}
yScreenArea = 253.44
RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\media.lua:337
TaintHandler = <function> defined @Interface\AddOns\SVUI\SVUI.lua:301
Snap = <table> {
}
xScreenArea = 450.29128417969
EffectiveScale = 0.73282444477081
Timers = <unnamed> {
}
Media = <table> {
}
CurrentSpec = 1
ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:141
MentaloFocusUpdate = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:775
ToggleHenchman = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:570
AddonMessage = <function> defined @Interface\AddOns\SVUI\libs\LibSystemRegistry-1.0\LibSystemRegistry-1.0.lua:521
LoadMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:704
SetMentaloAlphas = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:797
public = <table> {
}
___interface = 60000
RegisterExtraDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:880
Dispellable = <table> {
}
Debugger = <function> defined @Interface\AddOns\SVUI\libs\LibSystemRegistry-1.0\LibSystemRegistry-1.0.lua:515
Launch = <function> defined @Interface\AddOns\SVUI\system\load.lua:196
DefinePlayerRole = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:110
AddonLoaded = true
ActualHeight = 1048
ToggleReactions = <function> defined @Interface\AddOns\SVUI\scripts\reactions.lua:296
VersionCheck = <function> defined @Interface\AddOns\SVUI\system\load.lua:74
IsDockletReady = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:750
ReloadDocklets = <function> defined =[C]:-1
Load = <function> defined @Interface\AddOns\SVUI\system\load.lua:137
SVTip = <table> {
}
ToggleMovables = <func
Message: Interface\AddOns\SVUI_StyleOMatic\addons\lfd.lua:235: GroupFinderFrameGroupButton1Icon:SetPoint(): <unnamed> is dependent on this
Time: 09/23/14 13:08:05
Count: 2
Stack: [C]: in function `SetPoint'
Interface\AddOns\SVUI_StyleOMatic\addons\lfd.lua:235: in function `fn'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:250: in function `?'
...libs\LibSystemRegistry-1.0\LibSystemRegistry-1.0.lua:78: in function <...libs\LibSystemRegistry-1.0\LibSystemRegistry-1.0.lua:75>

Locals: (*temporary) = GroupFinderFrameGroupButton1Icon {
0 = <userdata>
}
(*temporary) = "LEFT"
(*temporary) = 10
(*temporary) = 0
Message: ...nterface\AddOns\SVUI\packages\unit\elements\tags.lua:62: attempt to perform arithmetic on local 'r' (a nil value)
Time: 09/23/14 12:36:19
Count: 1
Stack: ...nterface\AddOns\SVUI\packages\unit\elements\tags.lua:62: in function <...nterface\AddOns\SVUI\packages\unit\elements\tags.lua:58>
(tail call): ?
...e\AddOns\SVUI\libs\oUF_Villain\oUF\elements\tags.lua:665: in function `UpdateTag'
...e\AddOns\SVUI\libs\oUF_Villain\oUF\elements\tags.lua:461: in function `func'
Interface\AddOns\SVUI\libs\oUF_Villain\oUF\ouf.lua:175: in function `func'
...nterface\AddOns\SVUI\libs\oUF_Villain\oUF\events.lua:125: in function `?'
...nterface\AddOns\SVUI\libs\oUF_Villain\oUF\events.lua:88: in function <...nterface\AddOns\SVUI\libs\oUF_Villain\oUF\events.lua:74>

Locals: r = nil
g = nil
b = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = "|cff%02x%02x%02x"
(*temporary) = "nil"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'r' (a nil value)"
unpack = <function> defined =[C]:-1
format = <function> defined =[C]:-1
Last edited by chunk1000uk : 09-23-14 at 06:09 AM.
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Unread 09-14-14, 06:05 PM  
Munglunch
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Incoming

v4.4.0
-- WorldMap/QuestMap is now skinned properly
-- QuestWatcher is now able to be moved using "/sv move"
-- Reagents Bank is added but not entirely functional yet. You will see an extra button on your bank frame to access the reagent bank, which WILL open it but the slots are not ready yet. I will have this working soon.
-- Added new textures to the Interface folder (Blizzard default overrides) for spellbook and professions. Please be sure to copy the entire Interface folder with this update
-- Made more adjustments to various skins.
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Unread 09-09-14, 02:33 PM  
lanceb
A Kobold Labourer

Forum posts: 0
File comments: 12
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clock/calendar

hi, got a question about the clock/calendar, is there a way to change the time so it shows 24h instead of 12h and to have the calendar to start on a monday instead of a sunday without disabling the addon and then set it and re-enable the addon?

and the quest watcher is abit offset in the ui, atleast for me

https://dl.dropboxusercontent.com/u/...914_214601.jpg

but overall its a damn sweet ui.
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Unread 09-08-14, 02:22 PM  
trädet
A Kobold Labourer

Forum posts: 0
File comments: 1
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Just tryied out the UI.

Hi.

I just tryied out the UI today and i like the looks of it.

But i have a problem that i cant configure it.

I get this error message :

Code:
Message: ...lancePowerTracker-1.1\LibBalancePowerTracker-1.1.lua:367: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
Time: 09/08/14 22:13:52
Count: 1
Stack: [C]: ?
...lancePowerTracker-1.1\LibBalancePowerTracker-1.1.lua:367: in function <...lancePowerTracker-1.1\LibBalancePowerTracker-1.1.lua:366>
...lancePowerTracker-1.1\LibBalancePowerTracker-1.1.lua:483: in function `Reset'
...lancePowerTracker-1.1\LibBalancePowerTracker-1.1.lua:434: in function `load'
...lancePowerTracker-1.1\LibBalancePowerTracker-1.1.lua:774: in function `RegisterCallback'
...erface\AddOns\SVUI\packages\unit\resources\druid.lua:274: in function `CreateClassBar'
Interface\AddOns\SVUI\packages\unit\frames.lua:312: in function `styleFunc'
Interface\AddOns\SVUI\libs\oUF\ouf.lua:279: in function <Interface\AddOns\SVUI\libs\oUF\ouf.lua:209>
(tail call): ?
Interface\AddOns\SVUI\libs\oUF\ouf.lua:569: in function `Spawn'
Interface\AddOns\SVUI\packages\unit\frames.lua:1025: in function `SetUnitFrame'
Interface\AddOns\SVUI\packages\unit\SVUnit.lua:1260: in function `FrameForge'
Interface\AddOns\SVUI\packages\unit\SVUnit.lua:1345: in function `Load'
Interface\AddOns\SVUI\SVUI.lua:450: in function `LoadPackages'
Interface\AddOns\SVUI\system\system.lua:797: in function `Launch'
Interface\AddOns\SVUI\system\system.lua:850: in function <Interface\AddOns\SVUI\system\system.lua:841>

Locals: (*temporary) = "player"
(*temporary) = nil
And this


Code:
Message: ...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:283: attempt to index field 'db' (a nil value)
Time: 09/08/14 22:14:04
Count: 3
Stack: ...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:283: in function <...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:269>
...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:441: in function <...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:400>
...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:571: in function <...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:568>

Locals: i = 1
lastIndex = 0
options = <table> {
 1 = 0
 2 = "Accept Quests"
 3 = "Your minions will automatically accept quests for you"
 4 = "autoquestaccept"
}
offsetX = -0
option = MinionOptionButton1 {
 0 = <userdata>
}
setting = "autoquestaccept"
(*temporary) = nil
(*temporary) = "TOPRIGHT"
(*temporary) = HenchmenFrame {
 0 = <userdata>
 anim = Slide {
 }
}
(*temporary) = "TOPLEFT"
(*temporary) = -32
(*temporary) = -32
(*temporary) = MinionOptionButton1 {
 0 = <userdata>
}
(*temporary) = 5
(*temporary) = "attempt to index field 'db' (a nil value)"
HENCHMEN_DATA = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
}
HenchmenFrame = HenchmenFrame {
 0 = <userdata>
 anim = Slide {
 }
}
MOD = <table> {
 LoadMailMinions = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:642
 QUEST_GREETING = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:799
 ChangeDBVar = <function> defined @Interface\AddOns\SVUI\SVUI.lua:260
 QUEST_DETAIL = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:822
 ___name = "SVHenchmen"
 GOSSIP_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:812
 MERCHANT_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:742
 initialized = false
 CHAT_MSG_COMBAT_FACTION_CHANGE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:768
 AutoQuestProxy = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:792
 RegisterEvent = <function> defined @Interface\AddOns\SVUI\SVUI.lua:284
 QUEST_PROGRESS = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:839
 UnregisterEvent = <function> defined @Interface\AddOns\SVUI\SVUI.lua:300
 QUEST_COMPLETE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:846
 CombatLocked = false
 AutoGroupInvite = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:694
 ToggleMailMinions = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:634
 __owner = <table> {
 }
 Load = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:888
 QUEST_ACCEPT_CONFIRM = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:832
}
SuperVillain = <table> {
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:1103
 HexColor = <function> defined @Interface\AddOns\SVUI\system\database.lua:1131
 SetSVMovable = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:604
 class = "DRUID"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:1171
 SVHenchmen = <table> {
 }
 ToggleSpecSwap = <function> defined @Interface\AddOns\SVUI\system\database.lua:1122
 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:467
 MentaloForced = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:570
 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:49
 ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:644
 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:185
 PositionFromPlayer = <function> defined @Interface\AddOns\SVUI\system\cartography.lua:479
 ConfigurationMode = false
 ___ver = "4.082"
 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:598
Hope that it helps to see whats wrong.

Forgot to note that this is the only addon i have active atm.



// Trädet
Last edited by trädet : 09-08-14 at 02:23 PM.
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Unread 09-05-14, 05:50 AM  
Ravenwylde
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I did encounter something else, not a bug but something that needs to be added. Now that we have a second bank tab for reagents, I am unable to access that using SVUI. I have tried moving the frame around to see if it's off the screen, but I don't see it. So if I'm missing it please let me know. Otherwise, it needs to be put on your list of additions for beta.

Thanks for the great UI! I love it, and now everyone in my house wants to download it too.
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Unread 09-03-14, 08:52 AM  
Munglunch
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Forum posts: 15
File comments: 1339
Uploads: 8
Status update

Just wanted to let everyone know that while I am still working on this beta version, it will be a bit slower on updates than the live version. Aside from the obvious reason that MoP SVUI is in heavy use right now, I am still finishing up with latest features and plugins. I am trying to get these done so that I can migrate all current code to the WoD SVUI before truly beginning the inevitable re-writes of code. I intend to make the transition from MoP to WoD as seamless as I can, as opposed to years ago (if anyone was using SVUI then) when I would have just released an entirely different UI and label it a "sequel". Hang in there beta testers, I need you all!

And as always ...... stay tuned!
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Unread 09-03-14, 08:45 AM  
Munglunch
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First, thank you for the error reports. Also thank you so very much for being a supporter! That always makes me so happy. Not because I want your donations but because I realize what it means for someone to appreciate my work enough to make that kind of gesture. Thank you!


Originally Posted by niffboy
Got this as soon as I logged in - in The Tanaan Jungle so I /camp and disabled Art of War.

Code:
Message: Interface\AddOns\SVUI_ArtOfWar\SVUI_ArtOfWar.lua:448: bad argument #1 to 'band' (number expected, got nil)
I got this upon clicking quest NPC and one more error for every step of the turn in procedure.

Code:
Message: Interface\AddOns\SVUI_StyleOMatic\addons\quest.lua:144: attempt to index local 'n' (a nil value)
I just want to say this UI is by far the best replacement UI I have ever seen. Even if you don't like the Supervilian style (which I love), you'd still have to love it for ALL the quality of life features. Thank you for all the work you put into this project. I have donated and will continue to donate monthly and hope that others will do the same.
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Unread 09-03-14, 08:40 AM  
Munglunch
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I fully expect the next few builds to repeatedly destroy my code, but I will try to stay on top of it as best as I can.

Originally Posted by penguinsane
I'm not getting any FPS problems here, but it looks like the latest beta build made it blow up.
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Unread 09-03-14, 08:38 AM  
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Thank you for letting me know. You can't really post TOO many errors simply because they all help me fix things and keep SVUI healthy, so I appreciate it very much.

Originally Posted by lachian
Let me know if you want me to stop posting errors / UI issues as I mess around in beta. Not here to bash the UI (because I love how styled it is, you've done an awesome job), just here to help you quell the bugs / issues before it goes live.
--------------------------------------------

Another error to go long with the No Guild Levels. No levels mean no Guild exp. So got this error :
Last edited by Munglunch : 09-03-14 at 08:39 AM.
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Unread 09-03-14, 03:21 AM  
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Just adding that I am encountering this as well since the patch on 9/02.

Originally Posted by penguinsane
I'm not getting any FPS problems here, but it looks like the latest beta build made it blow up.

Getting this when simply trying to type /sv:

Code:
7x SVUI-4.082\system\system.lua:226: Usage: GetAddOnInfo(index)
<in C code>
SVUI-4.082\system\system.lua:226: in function "ToggleConfig"
SVUI-4.082\system\slash.lua:65: in function "?"
FrameXML\ChatFrame.lua:4386: in function "ChatEdit_ParseText"
FrameXML\ChatFrame.lua:4040: in function "ChatEdit_SendText"
FrameXML\ChatFrame.lua:4079: in function <FrameXML\ChatFrame.lua:4075>
<in C code>
<string>:"*:OnEnterPressed":1: in function <string>:"*:OnEnterPressed":1

Locals:
self = <table> {
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:1103
 HexColor = <function> defined @Interface\AddOns\SVUI\system\database.lua:1131
 SetSVMovable = <function> defined =[C]:-1
 class = "HUNTER"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:1171
 SVHenchmen = <table> {
 }
 ToggleSpecSwap = <function> defined @Interface\AddOns\SVUI\system\database.lua:1122
 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:467
 MentaloForced = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:570
 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:49
 ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:644
 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:185
 PositionFromPlayer = <function> defined @Interface\AddOns\SVUI\system\cartography.lua:479
 ConfigurationMode = false
 ___ver = "4.082"
 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:598
 DisplayAudit = <table> {
 }
 bags = <table> {
 }
 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:757
 UIScale = <function> defined @Interface\AddOns\SVUI\system\common.lua:76
 db = <table> {
 }
 CurrentlyDocked = <table> {
 }
 ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:95
 SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:584
 Options = <table> {
 }
 ClassRole = "M"
 RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\updates.lua:168
 TaintHandler = <function> defined @Interface\AddOns\SVUI\system\system.lua:245
 Snap = <table> {
 }
 DebuggingMode = false
 RegisterDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:845
 Media = <table> {
 }
 CurrentSpec = 3
 ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:139
 ___name = "SVUI"
 MentaloFocusUpdate = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:774
 CreateButton = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:447
 AddonMessage = <function> defined @Interface\AddOns\SVUI\system\system.lua:179
 TimerCount = 3
 SecureFade_OnUpdate = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:90
 SetMentaloAlphas = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:796
 RegisterExtraDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:877
 Dispellable = <table> {
 }
 Debugger = <function> defined @Interface\AddOns\SVUI\system\database.lua:60
 Launch = <function> defined @Interface\AddOns\SVUI\system\system.lua:794
 DefinePlayerRole = <function> defined @Interface\AddOns\SVUI\system\system.lua:122
 Install = <function> defined @Interface\AddOns\SVUI\system\installer.lua:923
 AddonLoaded = true
 SetUnitframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:415
 ToggleReactions = <function> defined @Interface\AddOns\SVUI\scripts\reactions.lua:247
 Prototype = <function> defined @Interface\AddOns\SVUI\SVUI.lua:625
 VersionCheck = <function> defined @Interface\AddOns\SVUI\system\system.lua:685
 ResetInstallation = <function> defined @Interface\AddOns\SVUI\system\installer.lua:883
 Localization = <table> {
 }
 Load = <function> defined @Interface\AddOns\SVUI\system\system.lua:748
 SVTip = <table> {
 }
 Configs = <table> {
 }
 SetSVMovablesPositions = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:685
 RegisterMainDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:858
 MediaInitialized = true
 PushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:59
 SetUserScreen = <function> defined @Interface\AddOns\SVUI\system\installer.lua:322
 SetSnapOffset = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:592
 SetupAuralayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:502
 SVMap = <table> {
 }
 RefreshSystemFonts = <function> defined @Interface\AddOns\SVUI\system\updates.l
And this when leaving garrison:

Code:
83x SVUI_ArtOfWar\SVUI_ArtOfWar-1.081.lua:448: bad argument #1 to "band" (number expected, got nil)
<in C code>
SVUI_ArtOfWar\SVUI_ArtOfWar-1.081.lua:448: in function <SVUI_ArtOfWar\SVUI_ArtOfWar.lua:443>
SVUI_ArtOfWar\SVUI_ArtOfWar-1.081.lua:459: in function "CombatLogScanner"
SVUI_ArtOfWar\SVUI_ArtOfWar-1.081.lua:513: in function <SVUI_ArtOfWar\SVUI_ArtOfWar.lua:509>

Locals:
guid = "Creature:0:1135:0:24:77640:00027FE61C"
subStr = "eat"
binStr = "0xeat"
bitVal = nil
srcType = nil
tonumber = <function> defined =[C]:-1
band = <function> defined =[C]:-1
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