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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:10-15-14 01:46 PM
Created:08-12-14 12:44 PM
Downloads:472
Favorites:17
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Categories:Unit Mods, Buff, Debuff, Spell
6.0.2
JamPlates Accessories  Updated this week!
Version: 6.0.0.1
by: jeruku [More]
JamPlates Accessories auras are designed to look/feel like the default de/buff frames but instead of simply being for your target it adds them to the nameplates. This allows you to track de/buffs on units other than your target with a simple glance.

JamPlates Accessories combo points have been removed


Details:
So long as you have moused over a nameplate it will detect any de/buffs it knows you have cast before. Do note that when the nameplate is hidden(i.e. it leaves the field of view/screen) the addon must rescan for either a target or a moused over unit.
  • Adds you and your pets de/buffs to nameplates.
  • Option to toggle PvP state, where a filter of spells may be applied to enemy players only.
  • Timers on the de/buffs along with a spiral animation.
  • Colorizes de/buff borders based on type.
  • You can find options in the core.lua file.


Cooldown spirals inspired by zork.
  • 6.0.0.1
    • TOC updated for new patch.
    • Removed Combo Points as they have finally been moved to player and no longer stack on the target.
    • Added support for my personal nameplate addon to improve performance; this is due to how any form of scanning for nameplates works, the scanning lag should not effect you if you are using default nameplates.
  • 5.4.3.6
    • Fixed.
  • 5.4.3.5
    • Fixed a bug introduced in previous cleanup.
  • 5.4.3.4
    • Added a PvP state in which will show target de/buffs.
    • Fixed a minor bug.
    • Cleaned code, there will be more.... always.
    • Mistakes were made.
  • 5.4.3.2
    • Fixed a bug.
    • Cleaned code.
    • Always improving on optimization.
  • 5.4.3.1
    • Added more options.
    • Fixed pet filtering.
    • Cleaned up some code.
  • 5.4.3.0
    • Added more options.
    • Added Combat Log Event Unfiltered scanning.
    • Can filter pet de/buffs.
    • Will memorize de/buffs you cast on the target.
    • Cleaned up the code further.
  • 5.4.2.0
    • Added support for auras.
    • Cleaned up the code.
  • 5.4.1.0
    • Basicly just combo points.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.3.6
9kB
jeruku
09-21-14 11:54 AM
5.4.3.5
9kB
jeruku
08-27-14 11:31 PM
5.4.3.2
9kB
jeruku
08-24-14 07:18 PM


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Unread 10-03-14, 12:58 PM  
jeruku
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Originally Posted by b3n9ti
would it be possible to decide that I only wanna see enrage effects that are on a hostile target? (without having to specify them individually?) ;-)

p.s.: does not seem to work with WoD beta yet :-(
Sorry, I do not plan on creating a pre-made list of spells/effects at the moment.

The error in WoD is a result of how functions work since they are changing certain returned values to TRUE/FALSE instead of the current method. I will adjust these when WoD goes live.
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Unread 10-01-14, 11:29 AM  
b3n9ti
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would it be possible to decide that I only wanna see enrage effects that are on a hostile target? (without having to specify them individually?) ;-)

p.s.: does not seem to work with WoD beta yet :-(

5x JamPlates Accessories\core.lua:608: attempt to compare number with boolean
JamPlates Accessories\core.lua:608: in function `?'
JamPlates Accessories\core.lua:116: in function <JamPlates Accessories\core.lua:116>

Locals:
self = <unnamed> {
0 = <userdata>
COMBAT_LOG_EVENT_UNFILTERED = <function> defined @JamPlates Accessories\core.lua:699
UPDATE_MOUSEOVER_UNIT = <function> defined @JamPlates Accessories\core.lua:616
UNIT_PET = <function> defined @JamPlates Accessories\core.lua:683
PLAYER_LOGOUT = <function> defined @JamPlates Accessories\core.lua:679
ADDON_LOADED = <function> defined @JamPlates Accessories\core.lua:673
PLAYER_TARGET_CHANGED = <function> defined @JamPlates Accessories\core.lua:604
UNIT_AURA = <function> defined @JamPlates Accessories\core.lua:604
}
event = "UNIT_AURA"
Last edited by b3n9ti : 10-02-14 at 05:22 AM.
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Unread 09-21-14, 11:59 AM  
jeruku
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Actually had some time to run around playing with the addon. All I can say is, "It is fixed."

I shall now commence with the dance of my people "The Chicken Dance". Onward to Brewfest!
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Unread 08-27-14, 11:29 PM  
jeruku
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Originally Posted by ramzax
Amazing addon . Would there be a way of showing my debuffs (dots), buffs on the target (like major damage cooldowns) and other debuffs (like cc)?
That was my bad, seems I somehow broke it in an attempt to clean up some code. Switching from PvE to PvP throws me for loops every time. There's a very good reason I chose my signature quote.

What I had changed was working but at the same time it wasn't... which made things confusing so I've reverted it back. That is, the code I cleaned up I mean.
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Last edited by jeruku : 08-27-14 at 11:53 PM.
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Unread 08-27-14, 03:53 PM  
ramzax
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Amazing addon . Would there be a way of showing my debuffs (dots), buffs on the target (like major damage cooldowns) and other debuffs (like cc)?
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Unread 08-27-14, 03:24 AM  
Sylen
A Deviate Faerie Dragon
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Your Sir, deserve a heck lot of cookies. Very tasty cookies.
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Unread 08-26-14, 11:31 PM  
jeruku
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Okay, that should do it.

Made a few mistakes and fixed them as quickly as possible... Should have a few sample spellID's in the "filter" table inside "core.lua". The PvP toggle is enabled by default as it only affects(it should anyway) player units otherwise it uses the default behavior.

PvP is not something I do often or much at all for that matter.. but thanks to an entire regiment of Horde PvPers who decided to take up residency in Goldshire I was able to get some testing in.

The following is incorrect as I simply copy/pasted the previous line plus long de/buffs make testing much easier.
Code:
local filter = {

	[19263] = true, -- hunter: deterrence
	[1459] = true, -- hunter: deterrence
	[21562] = true, -- hunter: deterrence

}
so replace the previous with the following
Code:
local filter = {

	[19263] = true, -- hunter: deterrence
	[1459] = true, -- mage: arcane brilliance
	[21562] = true, -- priest: Power word: fortitude

}
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Last edited by jeruku : 08-26-14 at 11:32 PM.
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Unread 08-26-14, 09:17 AM  
jeruku
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Originally Posted by Sylen
How hard would it be to modify the addon so it won't show my Buffs/Debuffs on the nameplate, but instead a whitelist of target buffs (e.g. enemy hunter uses deterrence, deterrence shows up above the nameplate)?
Sorry for the wait. In short it wouldn't be too hard to see buffs cast by individual targets while using filters.

I will upload a variant under the "Other Files" tab of the addon page when I have time.
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Unread 08-25-14, 03:14 AM  
Sylen
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How hard would it be to modify the addon so it won't show my Buffs/Debuffs on the nameplate, but instead a whitelist of target buffs (e.g. enemy hunter uses deterrence, deterrence shows up above the nameplate)?
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Unread 08-22-14, 11:46 AM  
Yanis
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Thank you very much, it's working like a charm!

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Unread 08-22-14, 08:59 AM  
jeruku
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Originally Posted by Yanis
How can I move this debuff-thing? Many thanks in advance
Updated and pending. This update should allow you to find simple anchor variables inside "core.lua". Change "BUFFS_POINT_Y" to move it up or down.
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Unread 08-22-14, 05:21 AM  
Yanis
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Hey, I really enjoy this addon, but I really want to know how to move the debuffs, because I'm a lua-noob. I'm actually using rnameplates2 with customized sizes and it's looking like this:



How can I move this debuff-thing? Many thanks in advance
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Unread 08-21-14, 12:03 PM  
zork
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Aeh...what? RLE compression of TGA files works in WOW? O_O

/me goes into the corner of self-shame
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Unread 08-16-14, 03:46 PM  
jeruku
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Originally Posted by semlar
Originally Posted by jeruku
the problem I faced with Cooldown is when it was moved it disappears and may or may not reappear.
Well that's interesting.

Here's a compressed version of your texture if you don't want it taking up a megabyte.
Thanks Semlar, I'll have it in the next update.

Though I was under the impression compressed images didn't work and I can't seem to recall where I read that. Well now I know and knowing is half the battle.
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Unread 08-16-14, 02:00 PM  
semlar
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[quote=jeruku]
Originally Posted by zork
the problem I faced with Cooldown is when it was moved it disappears and may or may not reappear.
Well that's interesting.

Here's a compressed version of your texture if you don't want it taking up a megabyte.
Last edited by semlar : 08-16-14 at 02:19 PM.
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