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Updated: 02-10-16 08:18 AM
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Compatibility:
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:02-10-16 08:18 AM
Created:08-18-14 11:14 AM
Downloads:16,179
Favorites:78
MD5:
6.2.3

Details! Damage Meter  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: v4.2.9a
by: Tercioo [More]



Hello!
Raider or pvp player, doesn't matter, we are always searching for more Intel, ways to make deep analysis, methods to know everything what's going on around us. From casual to theory crafter, knowledge is essential for growing as a player.
If you fit in this profile, if you want to know from a simple "how much damage I'm doing" to more complex "how many times a healer casted that cooldown on the main tank", Details! is an addon for you!

One of our goal is making the interface clean, easy to use and dynamic, this is a list of smart shortcuts you may see as useful:

  • left click: open the details window for a player, or, open the report window depending on what's being shown in the window.
  • shift + left click: depending on what displays you are, it may report only that line or open more details from the actor or spell shown on the bar.
  • right click: if clicked at the title bar: open a panel showing all displays available, if clicked at any other point in the window: open the bookmark panel, you can add/remove/select your favorites displays from there for fast switch between them.

Important: Details! is in constantly update, if you install and feel like this addon isn't for you, please leave a comment telling which part of the addon made you give up from it. Negative feedbacks are important as positive ones, we are always seeking ways on how to improve it, thank you!
  • main menu: select the mode to use, Everything: shows everything, Standard: show only raid or party members, Plugins: may select between raid and solo plugins. Window Control: open, reopen or close the window, you may also close with the shortcut ctrl + right click.
  • segments menu: select between overall data, current and other past fights. you may also use shift + right click if you feel that it's better.
  • display menu: select the display, e.g., healing done, damage, cooldowns, etc.
  • report button: click to report.
  • reset button: clears all data.

Seeking a change-log list? check out here our blog
Youtube: Details! Features.
Youtube: Details! Speed of Raid update rate.


Features:
  • Some features which you will find in Details!:
  • native multi window support, you can open and close them on-the-fly, also has support for key binds.
  • reads all combat log data, store and display it to you in rectangular bars very well made and shaped.
  • has a fast engine for data capture not hurting your frame rate, specially during heroism/bloodlust.
  • support custom displays where you can create your own display, or, import one from others.
  • beautiful design.
  • dynamic overall data, you may only reset the overall or set rules for auto reset on new bosses or instance.
  • love nature and the animals.
  • tons of plugins, e.g. threat meter, encounter analysis, tank debuffs, etc.
  • can measure dps/hps using encounter time like warcraft logs or individual player active time.
  • easy to use displays with bookmark on right click, full info with a simple mouse hover over a bar.
  • chuck norris approves Details!, he also use it to calculate the strength of big bang when he created the universe.
  • graphics for raid damage done, boss emotes tracker, aura creator tool for weakauras.
  • has support for skins, also is compatible with ElvUI and other similar Interfaces.
Plugins
These are some of the plugins:
  • Dps Tuning: check your damage seeing the spell values and graphics.
  • Encounter Details: a raid encounter tool, shows dps graphics, summary of dispells, interrupts, deaths, emotes, aura tools, and more...
  • Raid Check: show food, flask, runes, item level status of raid members.
  • Time Attack: test dps on dummies with fixed time lengths, also stores your attempts for later comparisons.
  • TinyThreat: a small, but powerful, threat meter.
  • Vanguard: show debuff timers on tanks.

History
In early 2013, Details! had the first lines of code written, in the beggining was just dust and a goal of an addon which could capture the damage increase of trinkets 'procs'.

After two weeks a lamp turns on over the code writer head and a new ideia comes: 'if i can capture my damage, why not capture everybody damage?', and from this point Details! become a long journey to become what he is today.

First alpha version has been published in early august 2013.
In March 2014 began the beta period listening the feedback of users on mmo-champion forum.

Now we have a solid release and new stuff are added every week.


Post A Reply Comment Options
Unread 01-14-16, 07:39 AM  
Tercioo
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Originally Posted by okboom
Originally Posted by okboom
Originally Posted by Tercioo
Originally Posted by okboom
how to change language? i'm form china (zhcn)
Details! use the language of your game client.
Your game client, are in Simplified Chinese (znCH) ?
Yes, I use Simplified Chinese Client
However, after entering the game, Details! Show is in English
What should i do
I found the problem
The inside Details.toc
Not added (locales \ Details-zhCN.lua)
There is only (locales \ Details-zhTW.lua)
So Simplified Chinese clients are not displayed Simplified Chinese
You check out the problem
Thank you, I'll see this as soon as possible.
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Unread 01-13-16, 10:45 AM  
okboom
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Originally Posted by okboom
Originally Posted by Tercioo
Originally Posted by okboom
how to change language? i'm form china (zhcn)
Details! use the language of your game client.
Your game client, are in Simplified Chinese (znCH) ?
Yes, I use Simplified Chinese Client
However, after entering the game, Details! Show is in English
What should i do
I found the problem
The inside Details.toc
Not added (locales \ Details-zhCN.lua)
There is only (locales \ Details-zhTW.lua)
So Simplified Chinese clients are not displayed Simplified Chinese
You check out the problem
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Unread 01-13-16, 10:10 AM  
okboom
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Originally Posted by Tercioo
Originally Posted by okboom
how to change language? i'm form china (zhcn)
Details! use the language of your game client.
Your game client, are in Simplified Chinese (znCH) ?
Yes, I use Simplified Chinese Client
However, after entering the game, Details! Show is in English
What should i do
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Unread 01-13-16, 07:20 AM  
Tercioo
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Originally Posted by okboom
how to change language? i'm form china (zhcn)
Details! use the language of your game client.
Your game client, are in Simplified Chinese (znCH) ?
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Unread 01-13-16, 04:19 AM  
okboom
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how to change language? i'm form china (zhcn)
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Unread 12-23-15, 10:55 AM  
Tercioo
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Originally Posted by Tonyleila
Hey, remember this item level display script?
It dosen't work with the new acc bound items like http://www.wowhead.com/item=133596 and shows the players as if they had no item on this spot.
Any way to fix this?

Code:
{data1}. {data3}{data2} {func 
local player, combat = ...;
local GUID = player.serial;
if (GUID) then
local ilvl = Details.ilevel:GetIlvl (GUID)
if (ilvl) then 
local s = "(" .. floor (ilvl.ilvl) .. ")"
return s
end
end
return ""}
Last Beta version v4.1.1 has "LibItemUpgradeInfo-1.0" to get the correct item level from those trinkets.
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Unread 11-26-15, 08:37 PM  
Tercioo
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Originally Posted by Tonyleila
Hey, remember this item level display script?
It dosen't work with the new acc bound items like http://www.wowhead.com/item=133596 and shows the players as if they had no item on this spot.
Any way to fix this?

Code:
{data1}. {data3}{data2} {func 
local player, combat = ...;
local GUID = player.serial;
if (GUID) then
local ilvl = Details.ilevel:GetIlvl (GUID)
if (ilvl) then 
local s = "(" .. floor (ilvl.ilvl) .. ")"
return s
end
end
return ""}
The itemlevel feature isn't calculating heirloom item levels, I'll need to add that since people are using those new trinkets.
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Unread 11-26-15, 01:48 PM  
Tonyleila
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Hey, remember this item level display script?
It dosen't work with the new acc bound items like http://www.wowhead.com/item=133596 and shows the players as if they had no item on this spot.
Any way to fix this?

Code:
{data1}. {data3}{data2} {func 
local player, combat = ...;
local GUID = player.serial;
if (GUID) then
local ilvl = Details.ilevel:GetIlvl (GUID)
if (ilvl) then 
local s = "(" .. floor (ilvl.ilvl) .. ")"
return s
end
end
return ""}
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Unread 10-04-15, 09:29 AM  
Tercioo
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Originally Posted by Rilgamon
Code:
6x Details\core\plugins_toolbar.lua:172: attempt to index local 'plugin_object' (a nil value)
Details\core\plugins_toolbar.lua:172: in function `DetailsToolbarButtonOnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>
The issue is on "Details!: Advanced Death Logs (plugin)".
Try the latest version v1.5.6.
Thank you.
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Unread 10-04-15, 04:14 AM  
Rilgamon
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Code:
6x Details\core\plugins_toolbar.lua:172: attempt to index local 'plugin_object' (a nil value)
Details\core\plugins_toolbar.lua:172: in function `DetailsToolbarButtonOnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals:
self = DEATHGRAPHICS_BUTTON {
 __name = "A.D.L"
 shadow = true
 StarAnim = <unnamed> {
 }
 fading_out = false
 tooltip = "Show death graphics"
 hidden = true
 faded = true
 y = 0
 x = 0
 blink = DEATHGRAPHICS_BUTTONBlink {
 }
 fadeInfo = <table> {
 }
 fading_in = false
 Star = DEATHGRAPHICS_BUTTONStar {
 }
 0 = <userdata>
 __icon = "Details_DeathGraphs\icon"
}
motion = true
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Unread 09-21-15, 02:05 PM  
Tonyleila
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Originally Posted by Tercioo
Originally Posted by Tonyleila
Originally Posted by Tercioo
If you disable the "Auto Current Segment" on miscellaneous at options panel, this issues with auto may stop, I guess.
Thats right but it dosen't auto switch any more then when I get into a new bossfight
Yep I suggested some pages ago here if I remember right
Well, I think to solve this we can add an option like "Do Not Switch On Raid Trash".
That sounds like an awesome option
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Unread 09-17-15, 09:31 AM  
Tercioo
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Originally Posted by Tonyleila
Originally Posted by Tercioo
If you disable the "Auto Current Segment" on miscellaneous at options panel, this issues with auto may stop, I guess.
Thats right but it dosen't auto switch any more then when I get into a new bossfight
Yep I suggested some pages ago here if I remember right
Well, I think to solve this we can add an option like "Do Not Switch On Raid Trash".
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Unread 09-16-15, 04:39 PM  
Tonyleila
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Originally Posted by Tercioo
If you disable the "Auto Current Segment" on miscellaneous at options panel, this issues with auto may stop, I guess.
Thats right but it dosen't auto switch any more then when I get into a new bossfight

Btw, we have a functionality that delay the segment change if you are with player detail or report window opened.
Yep I suggested some pages ago here if I remember right
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Unread 09-16-15, 12:11 PM  
Tercioo
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Originally Posted by Tonyleila
When we kill a Boss in HFC we instant do the trash in front of the next boss. So while we are doing the trash I'm trying to look at different things of the bossfight like dmg taken, dmg done, HPS etc.

But every time we get out of fight and pull a new trashpack Details starts a new segment and pulls me out of the bossfight display.

My suggestion woud be that when you manualy select a bossfight segment that it dosen't change the display untill you get into the next bossfight or change the instance. It was like this in Recount.
If you disable the "Auto Current Segment" on miscellaneous at options panel, this issues with auto may stop, I guess.
Btw, we have a functionality that delay the segment change if you are with player detail or report window opened.
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Unread 09-15-15, 12:49 PM  
Tonyleila
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EDIT: Sorry I just tested the latest version and it looks like you already fixed it.

----------------------
The bookmark list has transperent names: (with r432 I'll try if it happens with the latest version too)



Maybe something about this errors?

Code:
711x FlashTaskBar\libs\DF\fw.lua:355: attempt to call method 'GetAlpha' (a nil value)
FlashTaskBar\libs\DF\fw.lua:355: in function `Fade'
Details\core\control.lua:1181: in function `funcao'
Details\classes\classe_instancia.lua:106: in function `InstanciaCallFunction'
Details\core\control.lua:319: in function `EntrarEmCombate'
Details\core\parser.lua:235: in function <Details\core\parser.lua:157>
(tail call): ?
(tail call): ?

Locals:
self = nil
instancia = <table> {
 h_baixo = DetailsBottomSideBarHighlight1 {
 }
 __pos = <table> {
 }
 hide_in_combat_type = 1
 menu_icons_size = 1
 segmento = 0
 h_esquerda = DetailsLeftSideBarHighlight1 {
 }
 bg_r = 0
 is_interacting = false
 show_statusbar = true
 hide_out_of_combat = false
 menu_anchor = <table> {
 }
 isMoving = false
 color_buttons = <table> {
 }
 rows_showing = 0
 bars_sort_direction = 1
 total_buttons_shown = 5
 alert = DetailsAlertFrame1 {
 }
 last_interaction = 1442342494
 rows_created = 14
 LastModo = 2
 icons = <table> {
 }
 micro_displays_locked = true
 ponto3 = <table> {
 }
 ponto1 = <table> {
 }
 rolagem = false
 row_info = <table> {
 }
 instance_button_anchor = <table> {
 }
 firstIcon = DetailsCloseInstanceButton1 {
 }
 desaturated_menu = true
 iniciada = true
 tooltip = <table> {
 }
 lastIcon = <table> {
 }
 barras = <table> {
 }
 horizontalSnap = false
 ignore_mass_showhide = false
 ponto4 = <table> {
 }
 plugins_grow_direction = 1
 rowframe = DetailsRowFrame1 {
 }
 switch_damager = <table> {
 }
 auto_hide_menu = <table> {
 }
 switch_all_roles_in_combat = false
 window_scale = 0.99000000953674
 attribute_text = <table> {
 }
 ponto2 = <table> {
 }
 h_direita = DetailsRightSideBarHighlight1 {
 }
 hide_icon = true
 oldwith = 292.42510986328
 toolbar_side = 1
 consolidate = false
 meu_id = 1
 bg_g = 0
 __was_opened = false
 atributo = 1
 switch_tank = <table> {
 }
 top = 6053534.003288
 scroll = Details_ScrollBar1 {
 }
 switch_all_roles_after_wipe = false
 menu_icons = <table> {
 }
 show_sidebars = true
 bgdisplay = Details_GumpFrame1 {
 }
 bgframe = Details_WindowFrame1 {
 }
 bg_b = 0
 baseframe = DetailsBaseFrame1 {
 }
 version = 3
 largura_scroll = 26
 backdrop_texture = "Solid"
 ativa = true
 sub_atributo_last = <table> {
 }
 alturaAntiga = 129.99998474121
 break_snap_button = DetailsBreakSnapButton1 {
 }
 sub_atributo = 1
 last_modo = 2
 barraS = <table> {
 }
 skin = "ElvUI Frame Style"
 h_cima = DetailsTopSideBarHighlight1 {
 }
 following = <table> {
 }
 menu2_points = <table> {
 }
 switch_healer = <table> {
 }
 cached_bar_width = 290.42520141602
 menu_points = <table> {
 }
 _version = <unnamed> {
 }
 freeze_texto = <unnamed> {
 }
 showing = <table> {
 }
 freeze_icon = <unnamed> {
 }
 StatusBarSaved = <table> {
 }
 floatingframe = DetailsInstance1BorderHolder {
 }
 v_barras = false
 switch_tank_in_combat = false
 bg_alpha = 0.28313294053078
 switch_damager_in_combat = false
 __locked = false
 menu_alpha = <table> {
 }
 snap = <table> {
 }
 bars_inverted = false
 rows_fit_in_window = 14
 strata = "LOW"
 need_rolagem = false
 __snap = <table> {
 }
 mostrando = "normal"
 hide_in_combat_alpha = 0
 color = <table> {
 }
 last_raid_plugin = "DETAILS_PLUGIN_TINY_THREAT"
 libwindow = <table> {
 }
 statusbar_info = <table> {
 }
 __snapV = false
 row_show_animation = <table> {
 }
 __snapH = false
 bars_grow_direction = 1
 bgdisplay_loc = 0
 grab_on_top = false
 StatusBar = <table> {
 }
 rows_max = 50
 auto_current = true
 micro_displays_side = 2
 stretch_button_side = 1
 verticalSnap = false
 hide_in_combat = false
 posicao = <table> {
 }
 menu_attribute_string = <table> {
 }
 isLocked = false
 wallpaper = <table> {
 }
 total_bar = <table> {
 }
 switch_healer_in_combat = false
 menu_anchor_down = <table> {
 }
 row_height = 15
 modo = 2
}
_detalhes = <table> {
 UpdateDamageAbilityGears = <function> defined @Details\classes\classe_damage_habilidade.lua:206
 SetBarSpecIconSettings = <function> defined @Details\gumps\janela_principal.lua:4072
 GetSpellSchoolColor = <function> defined @Details\functions\spells.lua:2708
 modules = <table> {
 }
 SetFrameStrata = <function> defined @Details\gumps\janela_principal.lua:6482
 CheckForTextTimeCounter = <function> defined @Details\gumps\janela_principal.lua:6564
 hex = <function> defined @Details\core\util.lua:293
 BuildSpellList = <function> defined @Details\functions\spellcache.lua:283
 opened_windows = 1
 SetIconAlpha = <function> defined

Code:
6x Details\gumps\switch-Schalter.lua:852: attempt to index field '?' (a nil value)
Details\gumps\switch-Schalter.lua:852: in function `?'
Details\Libs\DF\cooltip.lua:632: in function <Details\Libs\DF\cooltip.lua:625>

Locals:
self = GameCooltipSecButton1 {
 0 = <userdata>
 mainIndex = 1
 index = 1
 faded = false
 rightText = GameCooltipSecButton1_StatusBar_TextRight {
 }
 statusbar = GameCooltipSecButton1_StatusBar {
 }
 spark2 = GameCooltipSecButton1_StatusBar_Spark2 {
 }
 fading_out = false
 background = GameCooltipSecButton1_StatusBar_Background {
 }
 statusbar2 = GameCooltipSecButton1_StatusBarBackground {
 }
 texture = GameCooltipSecButton1_StatusBar_Texture {
 }
 spark = GameCooltipSecButton1_StatusBar_Spark {
 }
 hidden = false
 leftText = GameCooltipSecButton1_StatusBar_LeftText {
 }
 fading_in = false
 rightIcon = GameCooltipSecButton1_StatusBar_RightIcon {
 }
 leftIcon = GameCooltipSecButton1_StatusBar_LeftIcon {
 }
}
parameterTable = <table> {
 1 = true
 2 = 1
 3 = 1
}
CoolTip = <table> {
 ShowSelectedTexture = <function> defined @Details\Libs\DF\cooltip.lua:578
 mouseOver = true
 GetText = <function> defined @Details\Libs\DF\cooltip.lua:1734
 SetWallpaper = <function> defined @Details\Libs\DF\cooltip.lua:2314
 ShowCooltip = <function> defined @Details\Libs\DF\cooltip.lua:2824
 RightIconTable = <table> {
 }
 SetTitleAnchor = <function> defined @Details\Libs\DF\cooltip.lua:209
 LastSize = 118.24996554852
 internal_x_mod = 0
 Type = 3
 OptionsTable = <table> {
 }
 default_text_size = 10.5
 PopupFrameTable = <table> {
 }
 WallpaperTable = <table> {
 }
 monta_cooltip = <function> defined @Details\Libs\DF\cooltip.lua:1421
 SelectedIndexSec = <table> {
 }
 GetType = <function> defined @Details\Libs\DF\cooltip.lua:1835
 SetTitle = <function> defined @Details\Libs\DF\cooltip.lua:202
 FixedValue = <table> {
 }
 last_button = 1
 NewSecondaryButton = <function> defined @Details\Libs\DF\cooltip.lua:504
 overlap_checked = false
 default_height = 20
 NumLines = 6
 SelectedIndexMain = 2
 Host = DetailsSwitchPanelButton_1_1 {
 }
 SetHost = <function> defined @Details\Libs\DF\cooltip.lua:1789
 monta_tooltip = <function> defined @Details\Libs\DF\cooltip.lua:1259
 AddSpecial = <function> defined @Details\Libs\DF\cooltip.lua:2726
 had_interaction = true
 Show = <function> defined @Details\Libs\DF\cooltip.lua:2819
 ShowSub = <function> defined @Details\Libs\DF\cooltip.lua:1048
 buttonOver = false
 active = true
 version = 2
 FunctionsTableSub = <table> {
 }
 Preset = <function> defined @Details\Libs\DF\cooltip.lua:3018
 TextAndIcon = <function> defined @Details\Libs\DF\cooltip.lua:647
 ExecFunc = <function> defined @Details\Libs\DF\cooltip.lua:2879
 LastIndex = 0
 HideSelectedTexture = <function> defined @Details\Libs\DF\cooltip.lua:572
 _default_font = "Fonts\FRIZQT__.TTF"
 HideSub = <function> defined @Details\Libs\DF\cooltip.lua:1248
 WallpaperTableSub = <table> {
 }
 SetLastSelected = <function> defined @Details\Libs\DF\cooltip.lua:1905
 frame2 = GameCooltipFrame2 {
 }
 SetColor = <function> defined @Details\Libs\DF\cooltip.lua:1887
 Indexes = 6
 frame1 = GameCooltipFrame1 {
 }
 SetMyPoint = <function> defined @Details\Libs\DF\cooltip.lua:1616
 GetOwner = <function> defined @Details\Libs\DF\cooltip.lua:1781
 Close = <function> defined @Details\Libs\DF\cooltip.lua:2858
 Hide = <function> defined @Details\Libs\DF\cooltip.lua:2854
 NewMainButton = <function> defined @Details\Libs\DF\cooltip.lua:400
 LeftTextTableSub = <table> {
 }
 AddFromTable = <function> defined @Details\Libs\DF\cooltip.lua:2801
 IsMenu = <function> defined @Details\Libs\DF\cooltip.lua:1827
 LeftTextTable = <table> {
 }
 Select = <function> defined @Details\Libs\DF\cooltip.lua:1921
 CreateButton = <function> defined @Details\Libs\DF\cooltip.lua:369
 AddPopUpFrame = <function> defi
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Last edited by Tonyleila : 09-15-15 at 01:04 PM.
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