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Shadows of Argus (7.3.0)
Updated:11-17-17 07:15 AM
Created:12-19-14 11:33 AM
Downloads:11,035
Favorites:56
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Categories:Bags, Bank, Inventory, Action Bar Mods
7.3.0

New Openables  Updated this week!  Popular! (More than 5000 hits)

Version: 08.20 17.11.2017
by: Edik [More]

Add-on scan bags for items to use, open, learn etc. When find new proper item it create click-able button like action bars. If there is more than one item only one of them is placed on button, when button is clicked then another item is placed on button etc. Button then can be clicked again to use that another item. Take it as some sort of alert "Hey you have new stuff to use!". This is now extended to "Quest Items" it could complement click-able button in "Quest watch frame" with two advantages, buttons are always at same place, are bigger and what else can have hot-key assigned. What more, some items starts "Quest" and then you get alert "Hey there is item starting quest in your bags!" in form of button with big yellow "!", just click that new button to accept quest.

  • Create single button to click on to combine/open/use item in bags.
  • *NEW*Create button bar to click on for quest items.
  • Button can have assigned hot-key to be able use keyboard short-cut, via Game Menu -> Key Bindings.
  • When click to use item add-on will continue to scan bags and change to next usable item in your inventory.
  • Add-on take care if you have enough items to combine if not then item is not assigned to button.
  • If there is no usable item known by add-on it will hide button. Except when is configured to show fake button (good for repositioning)
  • Is possible skip item (remove from button) by right-click, when no other items are found then all skipped items are placed back on button. Skip can be configured to last whole session until relog. It is configurable via slash "/nop skip" or from Game Menu -> Interface -> AddOns.
  • Is possible permanently blacklist item (remove from button) by CTRL right-click, this permanent blacklist can be cleared via slash command "/nop clear" or from Game Menu -> Interface -> AddOns.
  • Few items can be used only in proper zone. Two items are designed only for garrison mine. Some items can be used only in "Salvage yard".
  • *NEW* Quest items. For each quest item in bags is added separate button. Direction and number buttons per row can be configured in Game Menu -> Interface -> AddOns. This part is taken from Quest Item Bar made by Nickenyfiken and ZidayaXis. I loved that add-on and original authors have no plans to maintain it. I did adopted core functionality from that add-on.

Supported items:
  • All items used with standard "Open" spell
  • Archaeology artifacts
  • Leather-working scraps (Ruined, Knothide, Borean, Savage, Raw Beast)
  • Salvage bags, armor and weapons boost from follower’s missions
  • Pet Supplies
  • Items where is possible combine lesser one items into something else
  • WoD fishing catches
  • Crafting plans,recipes,designs etc. in fact all learnable profession items
  • Looted items generating garrison resources on use
  • Scribe's Research Notes and Abrogator Stone Cluster
  • Miner's Coffee (number of stacks can be configured in options) and Preserved Mining Pick in Garrison mine
  • Pets and toys are added.
  • Rogues now have placed locked lock-boxes on button, according to level of lock-picking skill. 1st click lock-pick and second click open. Can be configured in options, is enabled by default

Let me know item names to add to wish list. I will grow list as I find items suitable to add. Please I need people who will send me translations for nop-locale-enUS.lua to other languages. Localized SubZones are in for deDE, esES, esMX, frFR, itIT, koKR, ptBR, ruRU, zhCN and zhTW.

Actually button can be skinned (see screen shots), by default skin is disabled. Skinning can be toggled via Game Menu -> Interface -> AddOns or via slash command "/nop skin". If you move button to place where you can't see him, or move, then it can be reset to middle of screen via slash command "/nop reset". Is possible lock in place button via Game Menu -> Interface -> AddOns or slash "/nop lock".

Original idea behind this come from [email protected]_EU

Known issues:
  • None known for now.

To-Do:
  • Separate size and position for Usable Item and Quest Button bar is done, now need separate movers.

Revisions:
<p>08.20 17.11.2017</p>
<ul>
<li>Final fix for picklocking? Now when item is possible to unlock then item starts to glow.</li>
<li>Most items identified by GetItemSpell() function moved. T_SPELL_BY_USE_TEXT now use only pattern for standard global strings ITEM_OPENABLE, and ITEM_SPELL_TRIGGER_ONUSE pattern match.</li>
<li>Tokens leading to use spell Create Item.</li>
</ul>
<p>08.18 14.11.2017</p>
<ul>
<li>Fix announce generating error when reagent name is not yet in cache.</li>
<li>When spellLoad or itemLoad reach retry limit it prints last offending itemID and or spellID as well.</li>
</ul>
<p>08.16 10.11.2017</p>
<ul>
<li>Instant world quest completion skills are now announced when become ready, it does check if necessary consumable is present.</li>
<li>Implemented different priorities for groups of items like artefact power, tokens, reputation.</li>
<li>Cleanup code and updates to item button is done only when really new item is placed on.</li>
<li>Possible fix for lockpicking.</li>
<li>Possible fix for stacks of cofee in garrison mine.</li>
</ul>
<p>08.14 29.10.2017</p>
<ul>
<li>Verbose message when preload of items and spells does fail.</li>
<li>Fix for armor Unsullied tokens. Developers decide to put type of armor inside string!.</li>
<li>SpellLoad() rewritten if there is bad item to load it does at least load all remaining patterns.</li>
<li>Option to hide items button in combat. Quest bar still is shown in combat because there could be items usable in combat.</li>
</ul>
<p>08.12 25.10.2017</p>
<ul>
<li>Added Golden Banana, Earthen Mark, Imp Pact, Reaves Battery, Shattered Soul, Squire's Oath</li>
<li>Some locale now using short-names.</li>
<li>ERR_SPELL_FAILED_ANOTHER_IN_PROGRESS won't trigger temp blacklist, it shall be produced when someone bash button too often.</li>
<li>Fix for itemID 129097 GetItemInfo doesn't return any value.</li>
</ul>
<p>08.10 12.10.2017</p>
<ul>
<li>/nop list is more verbose and /nop unlist itemID as well. Fixed printing help when /nop unlist was used even command is known and processed.</li>
<li>Added Runed Aspirant's Band, Scroll of Forgotten Knowledge, Fel Armor Enhancement Token and Ashtongue Beacon.</li>
<li>Workaround for possible Quest Watcher frame taint in AutoQuest.</li>
<li>Added option to set strata for item button, issue #34 Ability to set strata.</li>
<li>Added announce function where completion of work orders, gain in artifact points, paragon reward and others.</li>
<li>Automatic temporary blacklist item on button when click producing any error message.</li>
</ul>
<p>08.08 04.10.2017</p>
<ul>
<li>Added Mac'Aree Armor Set, Relinquished Relics, Lightforged Bulwark, Nathrezim Tome of Manipulation and Xenedar Armor Set.</li>
<li>Removed obsolete Artifact Research Notes.</li>
<li>Fix for ticket #35, Toggle -> Swap: Option in configuration GUI is broken.</li>
<li>Cooldown text on buttons now corectly dismiss when item on button is replaced and new item has no active cooldown.</li>
</ul>
<p>08.04 01.09.2017</p>
<ul>
<li>Added Stolen Shado-Pan Insignia, Broken Isles Recipe Scrap.</li>
<li>Fix QuestButton tooltip.</li>
</ul>
<p>08.02 31.08.2017</p>
<ul>
<li>7.3 patch is here, lets up TOC and version to new milenia.</li>
<li>Mouse buttons have icon in tooltip.</li>
</ul>
<p>07.40 24.07.2017</p>
<ul>
<li>Cooldown on button and quest bar, fix.</li>
<li>Exposed profiling function use <b>/nop profile</b> to start profiling, use slash command for 2nd time to get timings and turn it off.</li>
</ul>
<p>07.38 17.07.2017</p>
<ul>
<li>Hook to new event SPELLS_CHANGED.</li>
<li>Added Abundant Order Resources Cache, Stabilized Titan Essence</li>
<li>Cooldown on button and quest bar, fix. Swaping Count and Timer, fix. Now need to find out if cooldown will not show on button twice.</li>
</ul>
<p>07.36 21.06.2017</p>
<ul>
<li>Fix for colorblind mode when lines past 2nd line are used in pattern matching.</li>
<li>To detect colorblind mode CVARS is used.</li>
</ul>
<p>07.32 19.06.2017</p>
<ul>
<li>Added Artifact Research Compendium up to volume nine.</li>
<li>Added Mark of Prey.</li>
</ul>
<p>07.30 02.06.2017</p>
<ul>
<li>Added Legionfall Insignia for exalted.</li>
<li>Added Horn of Winter, Pile of Bits and Bones, Stolen Tome of Artifact Lore and A Master Plan.</li>
<li>Fix mapIDs for Rush Order: Shipyard. Is not in garrison but at map where garrison is located.</li>
</ul>
<p>07.28 10.05.2017</p>
<ul>
<li>UIError messages are now handled and cleared out. It prevent showing errow when bashing NOP button. Errors now are not handled only on pre-caching items and spells, but all the time.</li>
<li>Fix for lockpicking. Because now macro have form /use item:itemID, UI could try to use locked item or unlock unlocked item. Logic now for unlock use old macro form /use bag slot as target for spell.</li>
<li>Added Artifact Research Compendium: Volumes I-IV.</li>
<li>Removed old code for bank and guild frame, now button can be used with any kind of open frames like trade, vendor and bank.</li>
<li>Other code cleanup, frame in combat handling etc.</li>
</ul>
<p>07.26 18.04.2017</p>
<ul>
<li>Preserved Mining Pick and Miners's Cofee as well all items using Aura check fix, should be shown only in proper sub-zone and map without <b>zone unlock</b> setting influence.</li>
</ul>
<p>07.24 17.04.2017</p>
<ul>
<li>Added back Pet Cage itemID 82800 it seems not to be broken anymore.</li>
<li>Stack size now play role. When item has count limit to use and if count raise above of that limit it will be placed on top.</li>
<li>Artifact power items are incosistend in Blizzard design what a surprise. Added items without item Type "artifact power", but with spell Empowering. Now both types of AP are covered.</li>
<li>NOP buttons are now hidden in petbattle and when vehicle UI is active.</li>
</ul>
<p>07.20 12.04.2017</p>
<ul>
<li>Added Glass of Arcwine, Arcane Tablet and Remnant of Falanaar without exalted limit.</li>
<li>InZone logic is now same for all items, no special handling for Shipyard Rush Orders.</li>
<li>Workaround for item is not ready UI error when fetching tooltips for items. It is Blizzard bug, past 7.2.</li>
</ul>
<p>07.18 02.04.2017</p>
<ul>
<li>Added Prepared Ingredients, Obliterum Ash, Netherchunk.</li>
<li>Fixed all Legion reputation insignias, because now they are duplicit with "exalted" text in description and without.</li>
</ul>
<p>07.16 31.03.2017</p>
<ul>
<li>Added Champion's Armor Sets, Legionfall Insignia.</li>
<li>Updated Artifact Research Notes to new ItemID.</li>
</ul>
<p>07.14 29.03.2017</p>
<ul>
<li>Added Empowered Elven Tome and Legionfall Recompense.</li>
<li>Removed Artifact Research Notes.</li>
</ul>
<p>07.12 29.03.2017</p>
<ul>
<li>Time shift decreased from 1.0 to 0.001 it shall be enough to keep order in queue becasue GetTime() has precision in three decimal places.</li>
<li>ACE3 library refresh to latest release.</li>
</ul>
<p>07.10 08.02.2017</p>
<ul>
<li>Fix for map locked items.</li>
<li>Last Item on Button should now persist between sessions.</li>
</ul>
<p>07.08 22.12.2016</p>
<ul>
<li>Added Wardens Insignia.</li>
<li>Items are used by ItemID not by bagID, slotID. This allow to have opened bank, guild or trader and items is not moved but it is really used on.</li>
</ul>
<p>07.06 22.12.2016</p>
<ul>
<li>Added Disc of the Starcaller.</li>
<li>Fix blacklisting, is again instant, check for another usable not blacklisted item is not delayed.</li>
</ul>
<p>07.04 18.12.2016</p>
<ul>
<li>Extended <b>/nop list</b> output, now show itemID and name from permanent blacklist.</li>
<li>Implemented <b>/nop unlist itemID</b> to allow remove individual items from blacklist using itemID from list of blacklisted items.</li>
<li>Added Blessing of the Order.</li>
<li>Button tooltip should be updated when mouse is over and item on button being changed.</li>
<li>Fixed item flapping on button for fast computers time() nor GetTime() not being updated in bag check.</li>
<li>Fixed bug in /nop verbose.</li>
</ul>
<p>07.00 07.12.2016</p>
<ul>
<li>Fix Masque support. Masque group is created in OnEnable(), and buttons on PLAYER_LOGIN event and later.</li>
<li>Quest buttons and Item button now have identical "SecureActionButtonTemplate, ActionButtonTemplate" frame class.</li>
<li>New mayor release.</li>
</ul>

<p>06.28 07.12.2016</p>
<ul>
<li>Added Order Resources Cache.</li>
<li>Fix own skinning of quest bar buttons.</li>
</ul>

<p>06.26 06.12.2016<br/><br/></p>
<ul>
<li>Added Torn Sack of Pet Supplies.</li>
<li>Bags are rechecked every 10 seconds instead 60 seconds to clean-up stuck items on button.It should fix problem with LUA where EVENTS simply aren't fired by UI.</li>
<li>Support for Masque addon. If Masque is installed then Skin Button state in toggle section of configuration is ignored. Still need testing and feedback</li>
</ul>

06.24 27.11.2016
  • Added Order Resources Cache, Spellmask of Azsylla, Infinite Stone, Lenses of Spellseer Dellian and Berserking Helm of Ondry'el.
  • Added +25 ancient mana items.
  • Added no BoA Legion insignias giving +250 reputation and fixed non BoA variants.

06.20 27.10.2016
  • Added Arcane Tablet of Falanaar.
  • Added Legion reputation items. But be warned addon doesn't check actual standing so it will offer items even at exalted standing. It need to blacklist manually or just use session skip.
  • Legion patch 7.1 compatible.

06.18 20.10.2016
  • Added items with Read to gain new knowledge about your artifact, increasing the rate at which you earn Artifact Power.
  • Change, moved experience items for player and champion into spells by name table

06.16 16.10.2016
  • Added items with Use: Provides a significant increase to character experience spell.
  • Added items with Use: Open your Followers page and use this item to grant 4000 XP directly to a Champion.
  • Fix for Legion fishing items.

06.14 01.10.2016
  • Added mailbox send frame to list of windows to dismiss before item use. Only works when scripts are enabled in options and running scripts are enabled in WoW client UI.
  • Ancient mana items for +30,+50,+75,+100,+150,+200 and +300 mana gain.
  • German localization by Ragnar_F, thx for pointing at some typo errors, "Permanent" is not my favorite word I know.

06.12 19.09.2016
  • Long string with multiline is now parsed into multiple strings, and printed. Ticket-fix prevent overflow text out of chat window.
  • Fix anchor for UberTooltips.
  • Added powers from Legion fish catches

06.10 31.08.2016
  • Removed all Legion checks. Now code is pure 7.0.3 and don't run anymore in older build.
  • Abbrevated more hot-keys.
  • Added ES localization thnaks to annthizze.

06.08 21.07.2016
  • By request I did rewrite macro logic. Now by default macro don't contains /run NOP:ButtonClose() but only /use bag slot. In 7.0.3 Blizzard added unsecure script toggle warning. So it is impossible to run any /run or /script inside macro if user don't want to enable it. For those who still want to have old functionality which make live better enable it in option's Toggle section under "Script". Button then can be pressed even when bank, guild bank or trader window is open (it will be auto closed). If these windows remain opened and you press NOP button, then item is moved or sold instead used.

06.06 19.07.2016
  • TOC update for 7.0.3 release.

06.04 03.07.2016
  • Refresh libraries for Legion-compatibility.
  • Added Tome of Sorcerous Elements and Tome of the Stones.

06.02 17.06.2016
  • Added all items granting artifact power via spell "Empowering" in Legion. Thanks to yoshimo.

06.00 13.06.2016
  • Fixed Verbose mode.
  • Picklock fix for colorblind mode, thanks MartinL, pointing me out.
  • New milenia, new mayor version, ready for Legion.
  • Fix for some tailoring recipes Pattern:, not all have learning spell.
  • Added Windfeather Plume just for Timeless Isle for now, most worth there because location is no-fly zone.

05.40 08.06.2016
  • Added Timeless Isle specific buff items.
  • Diagnostic for lock-picking when there is problem to determine pick-locking level.
  • All chat frame output is now normalized.
  • Rewriten logic for zone (map) and sub-zone in map for zone-usable items and spells.

05.38 07.06.2016
  • More Legion code changes, texture coloring fix, button cooldown fix.
  • Formating output in chat with time-stamp, addon and message.
  • Added artifact power items from WoW Legion beta.
  • Application is Legion compatible and detect version of client. To enable it set enable load outdated addons or change ## Interface: 60200 to ## Interface: 70000 in nop.toc file. I will not maintain separate beta addon.
  • Fix for backdrop, highlighted and pushed button.

05.36 16.05.2016
  • Blingtron gift package drop Encoded Message, it can be used and collected for achievement.
  • Fix in library LibQuestItem-1.0. Legion beta migration, fix for missing GetAuctionItemClasses().
  • Item and spell update runs are reported only with verbose on.

05.34 02.04.2016
  • Grarrison mine fix for miner's cofee and pick

05.32 01.04.2016
  • Added zhCN translation thanks to 图图

05.30 31.03.2016
  • Added Trade Agreement: Arakkoa Outcasts.
  • Added follower's contracts.
  • Enhancement for Rush Order: Shipyard, can be used only in shipyards so there is no reason place it on button outside it has no need indication like salvage crates.
  • Verbose output has time-stamp.

05.28 15.02.2016
  • Fix, oversized hot-key text on button. Now is text width for quest button fixed as width of button set in options as well.

05.26 09.02.2016
  • zhTW localization updated thanks BNSSNB.
  • Fix, oversized hot-key text on button. Now hotkeys are abrevated ALT- (A) CTRL (C), SHIFT (S) and BUTTON (M) CTRL-BUTTON1 would be CM1 etc.

05.24 25.11.2015
  • Fix for map. Add-on didn't restore continent level view of map in query for actual zoneID. Tanks MartinL.
  • Added feature to swap location for item count with item timer on button. Check new toggle option "Swap".

05.22 25.11.2015
  • Added Sha-Touched Leather, another leather scrap I did miss build in.

05.20 22.11.2015
  • Added Back Plans: recipes, not all have spell learn on it.
  • Added Partial Receipt: Gizmothingies. Extedned support for combine recipes as well.
  • Verbose output about cache update runs.

05.18 23.10.2015
  • Rush Order: Shipyard, priority add as item zone-restricted. Now it should be shown only at shipyard, where can be used.
  • Added Water Bucket, for Halloween event.

05.16 07.10.2015
  • Frostdeep Minnow and Lunarfall Carp added and are shown only in Garrison.
  • LibBabble-SubZone-3.0 updated to 6.2-release1.

05.14 17.09.2015
  • Filled complete "stem","leaf","bramble","stalk","cap","ichor" and "petal" fragments for herbs. How creative in naming is Blizzard again... All for herbalism combine.
  • Filled complete fragments for mining profession.
  • Filled complete fragments for skinning profession.
  • Added "Fragrant" Pheromone Fish. You need to have or click on target to use.

05.12 08.09.2015
  • When anchor for Quest Bar is resized, then all buttons in bar are resized and re-anchored as well. In future there can be different size for buttons in Item Button and Quest Bar.
  • Time shift when add more than one item at once into priority queue. Items shall not jump over on button.
  • Salvage items are shown only in Garrison even if "zone unlock" is enabled. Outside Garrison this is not that important to know.
  • New items, Blueprint: Oil Rig,Saberstalker Teachings: Trailblazer, Mission Completion Orders, Obsidian Frostwolf Petroglyph, Ship: The Awakener and Empowered Apexis Fragment

05.10 14.08.2015
  • Taint fix. According http://us.battle.net/wow/en/forum/topic/7414944627, there is problem with original code and use of ActionButton_ShowOverlayGlow. I see taints from NOP or ElvUI, where this function is called inside LibActionButton-1.0. I did copy/mod of these functions inside my code. So it should be now safe against taints and still i can use glow around button.
  • Fixed typo error ItemTouse() in pet-check.

05.08 09.08.2015
  • Fix, pick-locking.
  • Added, lazy bags check every one minute. Sometime events aren't fired and bags getting new item. Like recipes discovered during cooking. This should fix it.

05.06 08.08.2015
  • Fix, blacklist function.

05.04 07.08.2015
  • Fix, zone-lock back in action. Was MIA as part of priority mod.

05.02 04.08.2015
  • Fix, sometime priority was reversed.

05.00 04.08.2015
  • New Blueprint: oil Rig.
  • Items finding completely rewritten to support priority. Now are newer items placed on top and replacing old ones on button.
  • Option to swap mouse buttons will not be implemented, macro attributes are mouse button depended and is not easy swap them on fly.
04.36 21.07.2015
  • New, Rush Orders and Bulging Barrel of Oil.
  • Fix, Medallion of the Legion. strfind need to use plain compare!

04.34 04.07.2015
  • Optimized, workaround for broken tool-tip. Now I do just SetOwner for it.
  • New, figurines from jungle.

04.32 03.07.2015
  • Placed backdrop under button and quest bar.
  • Option to separate Item Button and Quest Item Bar. Is tricky to setup positions for both. 1st is need place Quest Item Bar with sticky enabled via Item Button, then disable sticky and move Item Button to final position. Separate mover will be build up in future.
  • Fix for missing functions when user not using ElvUI. SetInside and SetOutside are functions added in ElvUI.

04.30 02.07.2015
  • Fix. Skin button now really remove button border and skin looks like ElvUI again.
  • New items, Medallion of the Legion and Fel-Touched Pet Supplies. Why people in Blizzard are so creative, always new string on use for new item :(/

04.28 24.06.2015
  • Added Elemental Rune.
  • Fix. Cool-down timer is reset when item on button is changed. It prevent running cool-down from old item over actual item.
  • Fix. Swipe on not skinned button.
  • Updated #TOC number to 60200.

04.26 06.06.2015
  • Separate blacklist for Items Button and Quest Items Bar.
  • Reset blacklist resets both balacklists. Now are separate with possible option to reset them with option.
  • Injected variables as preparation to possible separation of anchor point for Quest Item Bar.
  • Fix pets, tool-tip is not same for all pets. Some has "Use: Teaches you how to summon and dismiss this companion." Other have "Use: Teaches you how to summon this companion."
  • Fix anchor for Quest Item Bar, now it move with Item Button. Prepared for breaking apart from it with options soon.

04.24 29.04.2015
  • Fix. Formatting for Cool-down numbers.
  • Fix. When colorblind mode was on, Rare items were put on Item Bar.

04.22 25.04.2015
  • Added Fool's cap spores.
  • Cooldown number is now formatted as H:MM or M:SS or SS or S.S, format depends on remaining time on CD.
  • Fix. LibQuestItem usage did prevent other addons using same library.

04.20 17.04.2015
  • Fix. Cooldown formatting.
  • Session and permanent blacklist for items at Quest Button bar.

04.18 15.04.2015
  • Spacing for Quest Button bar is configurable in options.

04.16 13.04.2015
  • Fix. Tooltip anchor for Quest Bar without 'Uber' tooltips.
  • Added own cooldown text over Item Button and Quest Bar buttons.

04.14 13.04.2015
  • Fix. Draenor fish catches, now combine all small, normal and large in stacks of 5.
  • Patched LibQuestItem-1.0 to react at event QUEST_ACCEPTED. Need it to react at quest accept to change state of items starting quests.

04.12 10.04.2015
  • Added herb parts for combine.
    Fix. Button Bar, buttons sometime aren't continuous, when item starts quest or is active in quest.

04.10 06.04.2015
  • Fix item starting quest is placed only once at bar.
  • Item starting quest, should be removed from bar, if item is not needed for quest anymore. I hope, Blizzard giving only few clues to determine it.
  • zhTW translation by BNSSNB.

04.08 04.04.2015
  • Fix hot-key on quest bar is really sticky and not over all buttons.
  • Feature undo, from active macro is removed /stopcasting, so ppl can spam and bash button as would like.

04.06 04.04.2015
  • Fix quest bar click in combat, flood of timers, client crash.

04.04 04.04.2015
  • Exploit of function GetItemSpell(itemID) most of profession plans has "Learning". It will simplify detection and tables.
  • New functionality, because QuestItemBar is abandoned project according to author (http://www.wowace.com/addons/questitembar/). I can't live without that addon I'm adding core of it as NOP extension. These two should have great synergy.
  • On skinned button is icon no longer zoomed, it will be configurable in future release.
  • Hot-key for qest bar is sticky between sessions. So same item will have it bound after relogin. If there is no item on bar with assigned hot-key, then 1st button have it assigned, but that assigment is not sticky.

04.02 30.03.2015
  • Fix-up for ticket 4, skinning of skinned is not well, internal check should avoid it.

04.00 26.03.2015
  • Removed Expired Receipt. They are in 6.1 vendor trash now.
  • On item and spell load now is limit how many times will try cache update. Both internal tooltips are now checked against zero lines and just single line, because some tool-tip addons placing "Retrieving item information" into one line tooltip to workaround Blizzard's behave returning empty tooltip for items not in cache. This could fool my addon to think tooltip is ok.
  • New character get 'Default' profile instead 'Realm - Name'
  • Added inscription recipes starting with Technique:, damn Blizzard such incosistence in naming.
  • Skining for button is now complete including pushed and hover states.

03.28 06.03.2015
  • Added feature for Miner's cofee, now is possible to configure limit of stacks.
  • Better optimalization when searching bags for usable item.

03.26 05.03.2015
  • Removed informational messages about cache.
  • Build in, verbose mode to show why item was added on button.

03.24 05.03.2015
  • Added. Mystery Bag.
  • Added. Traveler's Pet Supplies.

03.22 01.03.2015
  • Added. Glyphs.

03.20 28.02.2015
  • Fix. Vendor, bank and viod storage windows closed before item use.
  • Added. Music Rolls.
  • Parsed NOP-CORE to more LUA files.

03.18 27.02.2015
  • Solved use of pets and check against pet journal to enumerate if pet can be used, thanks to "ahak" who lead me on curse.
  • Tooltip for pets, really in original state is empty, so I at least fake it with name of item.

03.16 26.02.2015
  • Fix, garrison blueprints. Blizzard changed name, now I'm using 2nd line of tool-tip.
  • Semi Fix, blacklisting broken pet cage itemID 82800.

03.14 25.02.2015
  • Removed relics, I can't find safe way to check standing with faction to prevent use of item with exalted standing.
  • Patch 6.1 compatible.
  • Additional checks for combat lock-down.

03.12 22.02.2015
  • Added, Broken Frostweed Stem and Broken Fireweed Stem.
  • All functions using Show(), Hide(), SetAttribute("macrotext1",) or repositioning button, does check CombatLockdown() to prevent any taint in protected functions.
  • Use of lockpicking is now placed in configurable options, is enabled by default.
  • Code cleaning, all tables are embeded into NOP.

03.10 21.02.2015
  • Fix. Removed diagnostic message.

03.08 21.02.2015
  • Version read from .TOC file.
  • Fix. Used correct function IsPlayerSpell() to query if player have lockpicking.

03.06 20.02.2015
  • Tooltip use SetBagItem to really reflect item state in bag, not general tooltip for item. It reflect lockpick state.
  • Rogue now with proper lockpick level have lockboxes placed on button as well. It use "lockpick" skill over lockbox.

03.04 17.02.2015
  • Fix profile, I do use standard Ace libs, much better and localized.
  • Fix on profile switch icon wasn't moved and resized.

03.02 15.02.2015
  • Fix PreClick method. Not using it so no need refer it!

03.00 15.02.2015
  • Fix skin/unskin button. There should not be ghost icon after skin/unskin button and move. Skinning can now be toggled anytime and no /reload is necessary.
  • Tooltip now obey standards. If in Interface->Help->Enhanced Tooltips is checked on, then Tooltip is placed in default location. Many addons then can move default tooltip in place where you wish. By default ElvUI can move it as well. If that setting is checked off, then tooltip shows above top right corner of button.
  • Fix. Sometime new item wasn't placed on button when landed in bags, bacause zone check and lookup for old item on button. I would rather keep item hopping on button than missing new item until zone.

01.00 18.12.2014
  • Back-ported original Add-on openables Author: <a class="__cf_email__" href="/cdn-cgi/l/email-protection" data-cfemail="8cc8fee5e5f6f8cccece">[email*protected]</a><script data-cfhash='f9e31' type="text/javascript">/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */</script>_EU Version: 2.3.
  • Initial design.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
08.18 14.11.201
1MB
Edik
11-14-17 01:52 AM
08.16 10.11.201
1MB
Edik
11-10-17 03:57 AM
08.14 29.10.201
1MB
Edik
10-29-17 04:42 AM
08.12 25.10.201
1MB
Edik
10-25-17 08:20 AM
08.10 12.10.201
1MB
Edik
10-12-17 11:43 AM
08.08 04.10.201
1MB
Edik
10-04-17 06:31 AM
08.04 01.09.201
1MB
Edik
09-01-17 12:01 AM
08.02 24.07.201
2MB
Edik
08-31-17 08:45 AM


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Unread 12-19-14, 05:50 PM  
Edik
A Kobold Labourer
 
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Forum posts: 1
File comments: 26
Uploads: 1
In initial realease I did error not include base directory in ZIP file. This has been fixed past V1.08, older version just need create NOD directory in AddOns and then unzip there. I apologize for this error. It been long time when I did distributed packages for WoW. Had 3 years break. Now it is fixed so upload latest and enjoy standard.
Last edited by Edik : 12-19-14 at 05:50 PM.
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Unread 12-20-14, 05:39 AM  
Edik
A Kobold Labourer
 
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Forum posts: 1
File comments: 26
Uploads: 1
Counter on button

I did add total count on button for actually displayed item (it sum total).
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Unread 12-20-14, 01:55 PM  
saxitoxin
A Cyclonian
 
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is it possible to add recipes that you have not learned yet.
also all the garrison blueprints?
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Unread 12-20-14, 02:58 PM  
Edik
A Kobold Labourer
 
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File comments: 26
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Originally Posted by saxitoxin
is it possible to add recipes that you have not learned yet.
also all the garrison blueprints?
If I found easy way to overcome main problem of recipes. Problem is, if you have already learned it then button will get stuck on it, because you can't learn it and recipe will not be consumed from bags. Actually every recipe have own spell-id and different name in tool-tip so every single recipe then must be added in list. That list is then checked against every bag slot with item if is in list by checking item tool tip. I keep add-on lightweight not slow down game a lot.

I'm adding this feature in wish list, 1st I need find easy solution how to check if can be used. I have idea, seen it in TradeSkillInfo add-on.
Last edited by Edik : 12-21-14 at 03:22 AM.
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Unread 12-20-14, 06:11 PM  
dtylertx
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 8
Uploads: 2
a very neat concept.

some questions:

1) How do you move the button? the middle of the screen is the worst place for this when you're trying to play. It was not left click draggable. Perhaps an option to 'auto hide on combat'?

2) it is not detecting raw beast hide scraps. It detected an item i got from a garrison misison that I needed to use to get a new shoulder piece

3) when i try to toggle the skin (with no button displaying) i get this error on reloadui or log in.

ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\NOP\nop-core.lua line 327:
attempt to call method 'Kill' (a nil value)
Debug:
NOP\nop-core.lua:327: StyleButton()
NOP\nop-core.lua:206: ButtonLoad()
NOP\nop-core.lua:248: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...ace\AddOns\TomTom\libs\AceEvent-3.0\AceEvent-3.0.lua:119
Locals:
None
AddOns:
MoncaiCompare, v5.4.0
Swatter, v5.21c.5521 (SanctimoniousSwamprat)
WowheadLooter, v60005
AraBrokerReputations, vr18
Archy, v1.8.50
AucAdvanced, v5.21c.5521 (SanctimoniousSwamprat)
AucFilterBasic, v5.21c.5521 (SanctimoniousSwamprat)
AucFilterOutlier, v5.21c.5521.5459(5.21c/embedded)
AucMatchUndercut, v5.21c.5521.5507(5.21c/embedded)
AucStatHistogram, v5.21c.5521 (SanctimoniousSwamprat)
AucStatiLevel, v5.21c.5521 (SanctimoniousSwamprat)
AucStatPurchased, v5.21c.5521 (SanctimoniousSwamprat)
AucStatSales, v5.21c.5521.5476(5.21c/embedded)
AucStatSimple, v5.21c.5521 (SanctimoniousSwamprat)
AucStatStdDev, v5.21c.5521 (SanctimoniousSwamprat)
AucStatWOWEcon, v5.21c.5521.5323(5.21c/embedded)
AucUtilAHWindowControl, v5.21c.5521.5347(5.21c/embedded)
AucUtilAppraiser, v5.21c.5521.5495(5.21c/embedded)
AucUtilAskPrice, v5.21c.5521.5447(5.21c/embedded)
AucUtilAutoMagic, v5.21c.5521.5443(5.21c/embedded)
AucUtilCompactUI, v5.21c.5521.5496(5.21c/embedded)
AucUtilEasyBuyout, v5.21c.5521.5507(5.21c/embedded)
AucUtilFixAH, v5.21c.5521 (SanctimoniousSwamprat)
AucUtilItemSuggest, v5.21c.5521.5417(5.21c/embedded)
AucUtilPriceLevel, v5.21c.5521.5458(5.21c/embedded)
AucUtilScanButton, v5.21c.5521.5403(5.21c/embedded)
AucUtilScanFinish, v5.21c.5521.5515(5.21c/embedded)
AucUtilScanProgress, v5.21c.5521.4979(5.21c/embedded)
AucUtilScanStart, v5.21c.5521.5347(5.21c/embedded)
AucUtilSearchUI, v5.21c.5521.5515(5.21c/embedded)
AucUtilSimpleAuction, v5.21c.5521.5514(5.21c/embedded)
AucUtilVendMarkup, v5.21c.5521.4828(5.21c/embedded)
Babylonian, v5.1.DEV.332(/embedded)
BagSync, v8.0
Bartender4, v4.6.5
Bazooka, vv2.4.1
BeanCounter, v5.21c.5521 (SanctimoniousSwamprat)
BrokerCurrency, v6.0.3.5
BrokerEverything, vw6.0-v2.9-final2
BrokerGarrison, v1.0.9.2
Configator, v5.1.DEV.376(/embedded)
DebugLib, v5.1.DEV.337(/embedded)
ElkBuffBars, v2.4.0-177
GarrisonCommander, v1.0.1 ed61510
GarrisonMissionManager, vv6
HandyNotes, vv1.3.2
HandyNotesDraenorTreasures, v1.06
HowFar, v1.1.0
Informant, v5.21c.5521 (SanctimoniousSwamprat)
LeatrixPlus, v6.0.30
LeFollowers, v1.2
LevelFlight, v60000.1
LibExtraTip, v5.12.DEV.363(/embedded)
LightHeaded, vwowi:revision
MasterPlan, v0.5
MyRareFinder, v1.0
NOP, v01.10 20.12.2014
OmniCC, v6.0.4
OneBag3, vv3.8.3
OneBank3, vv3.7.5
OpenAll, v1
Paste, v1.4.1
Peddler, v
PeonQuestComplete, v2014.10.30
Quartz, v3.2.3
rGarrisonFollowerItems, v
Skillet, v
SlideBar, v5.21c.5521 (SanctimoniousSwamprat)
Stubby, v5.21c.5521 (SanctimoniousSwamprat)
TipHelper, v5.12.DEV.351(/embedded)
TipTac, v14.10.16
TomTom, vv60000-1.1.0-2dddf66
XPerl, v3.7.5
XPerlArcaneBar, v
XPerlParty, v
XPerlPartyPet, v
XPerlPlayer, v
XPerlPlayerBuffs, v
XPerlPlayerPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidMonitor, v
XPerlRaidPets, v
XPerlTarget, v
XPerlTargetTarget, v
BlizRuntimeLib_enUS v6.0.3.60000 <none>
(ck=bbe)
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Unread 12-20-14, 09:32 PM  
Tamsiel
Premium Member

Forum posts: 11
File comments: 3
Uploads: 0
Big Crate of Salvage/Bag of Salvaged Goods

Have noticed that if I receive both when completing missions that whichever one is received first shows up on the button and the other one doesn't.
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Unread 12-21-14, 01:49 AM  
Edik
A Kobold Labourer
 
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File comments: 26
Uploads: 1
Re: Big Crate of Salvage/Bag of Salvaged Goods

Originally Posted by Tamsiel
Have noticed that if I receive both when completing missions that whichever one is received first shows up on the button and the other one doesn't.
Add-on show in each moment only 1st item from your bags. It scan from leftmost bag so it depend which item is on button only on position of that item in bags. In moment when you click on button and item is consumed/opened then it look up for another one.

If you have more items of same type you can see count on how many you have in bags on button.
Last edited by Edik : 12-21-14 at 03:21 AM.
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Unread 12-21-14, 01:54 AM  
Edik
A Kobold Labourer
 
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File comments: 26
Uploads: 1
Originally Posted by dtylertx
a very neat concept.

some questions:

1) How do you move the button? the middle of the screen is the worst place for this when you're trying to play. It was not left click draggable. Perhaps an option to 'auto hide on combat'?

2) it is not detecting raw beast hide scraps. It detected an item i got from a garrison misison that I needed to use to get a new shoulder piece

3) when i try to toggle the skin (with no button displaying) i get this error on reloadui or log in.
ad 1) simply press Left Mouse button and ALT then start dragging button to any place on your screen. As you can see hint in tool tip when you hover over button. I will add configurable position in UI config dialogue as well, but meantime only ALT drag is supported.

ad 2) if you look in other comments. Button can show only one item at one time, so you shall click on button with garrison reward or store reward in bank and then raw beast hide scraps will probably show on button. What item, from all know types supported by add-on, will be on button is solely only on location in bags.

ad 3) last build should fix this calling non-existent function. Some add-ons heavily interact with buttons and could add/remove functions from frames.
Last edited by Edik : 12-21-14 at 03:21 AM.
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Unread 12-21-14, 02:01 AM  
Edik
A Kobold Labourer
 
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Uploads: 1
I see you are confused by screen shot where are 2 buttons seen, I will update screen shot. Second one button is from QuestItemBar, which is different add-on with different use. QuestItemBar target Quest Items not openable/usable items.

I will upload new screen shots.

My add-on suppose to ease process opening/using all items in bags. So it means I press button until it disappear, that way I'm sure I did use all usable items in mine bags and didn't miss single item. Let me know if you want to extend functionality and have more than one button. Original creator had in mind that application will be simple and really have small footprint on screen.

Same as I did like simple and just bash one button until it disappear.
Last edited by Edik : 12-21-14 at 03:20 AM.
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Unread 12-21-14, 08:50 AM  
Edik
A Kobold Labourer
 
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File comments: 26
Uploads: 1
Originally Posted by saxitoxin
is it possible to add recipes that you have not learned yet.
also all the garrison blueprints?
Recipes and blueprints are now in. Enjoy
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Unread 12-28-14, 05:49 AM  
saxitoxin
A Cyclonian
 
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Is it possible to turn of a category? I does not like that all the items from the garrison missions are showing up, other than that, GREAT addon
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Unread 12-28-14, 07:26 AM  
Edik
A Kobold Labourer
 
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File comments: 26
Uploads: 1
Originally Posted by saxitoxin
Is it possible to turn of a category? I does not like that all the items from the garrison missions are showing up, other than that, GREAT addon
I don't have categories inside addon. As band-aid for now there is right-click. I'm adding categories, as planed.

[edit]
I did rethink your request, and I think I found good solution, instead categories. Is now possible simply "Blacklist" pernamently any item you wish to skip. This "Blacklist" can be cleared via slash command or via Game Menu -> Interface -> AddOns dialog. I prefer keep my AddOn simple as can be.
[/edit]
Last edited by Edik : 12-29-14 at 03:54 AM.
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Unread 01-01-15, 11:00 AM  
saxitoxin
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Thumbs up more suggestions

thank you for the blacklist and this addon

now, could you please add support for the mining pick and the coffee cup when in the mines and don't have the buff?
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Unread 01-01-15, 01:35 PM  
Edik
A Kobold Labourer
 
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Re: more suggestions

Originally Posted by saxitoxin
thank you for the blacklist and this addon

now, could you please add support for the mining pick and the coffee cup when in the mines and don't have the buff?
In addon there is no check for aura, or aura effect. I'm personally using QuestItemBar and adding mining pick and coffee as always shown item.

My addon is able show only one active button, so placing one of these items would block button for other items. I did desgn this addon as hit until it disapears and show me only items one time openables or usable.

For this purpose QuestItemBar is far better because create field of buttons with usable items.
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Unread 01-01-15, 02:24 PM  
saxitoxin
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Re: Re: more suggestions

Originally Posted by Edik
In addon there is no check for aura, or aura effect. I'm personally using QuestItemBar and adding mining pick and coffee as always shown item.

My addon is able show only one active button, so placing one of these items would block button for other items. I did desgn this addon as hit until it disapears and show me only items one time openables or usable.

For this purpose QuestItemBar is far better because create field of buttons with usable items.
I'm using this dirty code to only show the pick and coffe when in the mines but hoping you would add support for them so I can delete the file
Lua Code:
  1. ---------------------------------------------
  2. -- Core file for Garrison Easy Button
  3. -- Version 0.1
  4. ---------------------------------------------
  5. -- Get config file
  6. local addon, ns = ...
  7. local cfg = ns.cfg
  8. ---------------------------------------------
  9.  
  10. local moveable = false
  11. local noItemButton = ("Interface/RAIDFRAME/ReadyCheck-NotReady")
  12.  
  13. ---------------------------------------------
  14. local coffebuff = GetSpellInfo(176049)
  15. local pickbuff = GetSpellInfo(176061)
  16. local xpbuff = GetSpellInfo(178119)
  17.  
  18. -- CREATE BUTTON FRAME
  19. local button = CreateFrame("Button", "MySecureButton", UIParent, "SecureActionButtonTemplate,ActionButtonTemplate")
  20. button:SetSize(40,40)
  21. button:SetPoint("BOTTOMLEFT",390,5)
  22. button:SetAlpha(0.5)
  23. button:SetAttribute("type", "macro")
  24. button:SetMovable(true)
  25. button:EnableMouse(true)
  26. -- CREATE TEXTURE
  27. local buttonTexture = button:CreateTexture(nil,"BACKGROUND",nil,-7)
  28. buttonTexture:SetAllPoints(button)
  29. -- CREATE TEXT
  30. local buttontext = button:CreateFontString(nil, "OVERLAY")
  31. buttontext:SetFont(STANDARD_TEXT_FONT, 15, "THINOUTLINE")
  32. buttontext:SetPoint("BOTTOMRIGHT",-4,4)
  33. buttontext:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
  34. buttontext:SetText("")
  35. ---------------------------------------------
  36. button:SetScript("PreClick", function(self)
  37.     if InCombatLockdown() then return end -- can't change attributes in combat
  38.     self:SetAttribute("macrotext", action)
  39.    
  40.     local zone = GetMinimapZoneText()
  41.     local subzone = GetSubZoneText()
  42.     if subzone == "Frostwall Mine" then
  43.         if not UnitBuff("player",coffebuff) then
  44.             local isItemThere = GetItemCount(118897)
  45.             if isItemThere >= 1 then
  46.                 return self:SetAttribute("macrotext", "/use item:118897")
  47.             end
  48.         elseif not UnitBuff("Player",pickbuff) then
  49.             local isItemThere = GetItemCount(118903)
  50.             if isItemThere >= 1 then
  51.                 return self:SetAttribute("macrotext", "/use item:118903")
  52.             end
  53.         end
  54.     end
  55. end)
  56. ---------------------------------------------
  57.  
  58. -- REGISTER EVENTS
  59. button:RegisterEvent("PLAYER_REGEN_DISABLED")
  60. button:RegisterEvent("PLAYER_REGEN_ENABLED")
  61. button:RegisterEvent("BAG_UPDATE")
  62. button:RegisterEvent("ZONE_CHANGED")
  63. button:RegisterEvent("UNIT_AURA")
  64.  
  65. button:SetScript("OnEvent", function(self,event, ...)  
  66.     if event == "PLAYER_REGEN_DISABLED" then
  67.         button:SetAlpha(0)
  68.     else
  69.         if InCombatLockdown() then return end
  70.         local zone = GetMinimapZoneText()
  71.         local subzone = GetSubZoneText()
  72.         -------------------------------------
  73.         if subzone == "Frostwall Mine" then
  74.             if not UnitBuff("player",coffebuff) then
  75.                 local isItemThere = GetItemCount(118897)
  76.                 if isItemThere >= 1 then
  77.                     local name, link, _, _, _, _, _, _, _, texture = GetItemInfo(118897)
  78.                     buttonTexture:SetTexture(texture)
  79.                     buttontext:SetText(isItemThere)
  80.                     button:SetAlpha(1)
  81.                     return
  82.                 else
  83.                     buttonTexture:SetTexture(noItemButton)
  84.                     buttontext:SetText""
  85.                     button:SetAlpha(0.5)
  86.                     return
  87.                 end
  88.             elseif not UnitBuff("player",pickbuff) then
  89.                 local isItemThere = GetItemCount(118903)
  90.                 if isItemThere >= 1 then
  91.                     local name, link, _, _, _, _, _, _, _, texture = GetItemInfo(118903)
  92.                     buttonTexture:SetTexture(texture)
  93.                     buttontext:SetText(isItemThere)
  94.                     button:SetAlpha(1)
  95.                     return
  96.                 else
  97.                     buttonTexture:SetTexture(noItemButton)
  98.                     buttontext:SetText""
  99.                     button:SetAlpha(0.5)
  100.                     return
  101.                 end
  102.             else
  103.                 buttonTexture:SetTexture(noItemButton)
  104.                 buttontext:SetText""
  105.                 button:SetAlpha(0.5)
  106.                 return
  107.             end
  108.         end
  109.     end
  110. end)
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