Quantcast
Download
(352 Kb)
Download
Updated: 06-26-17 07:04 PM
Pictures
File Info
Compatibility:
Tomb of Sargeras (7.2.0)
Updated:06-26-17 07:04 PM
Created:05-15-16 07:14 PM
Downloads:68,544
Favorites:76
MD5:
7.2.0

GSE: Gnome Sequencer - Enhanced - Advanced Macros  Popular! (More than 5000 hits)

Version: 2.1.03
by: TimothyLuke [More]

GSE 2.0 - https://www.youtube.com/watch?v=ox9d0vjdACE




GnomeSequencer-Enhanced allows you create a sequence of macros to be executed at the push of a button.

Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something. This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over. It comes with an editor and everything you need to get started.

Latest Videos.

  • GS-E 1.3 Ingame editor https:www.youtube.com/watch?v=6ZxXCb0CBXk

Here are older reference videos.
Addins for GS-E
===================================
History
===================================

GnomeSequencer was originally written by semlar and released at http://www.wowinterface.com/download...Sequencer.html

===================================
Making Addon Packs.
===================================
See Wiki Page https://github.com/TimothyLuke/Gnome...ng-Addon-Packs

2.1.03
- Send in Editor button prompts ClassID error #319
- Create Icon not swapping to Delete Icon if macro already exists when selected in browser bug #320
- Step Function generation is selecting LoopPriority instead of Priority when not an internal loop macro. #302

2.1.02
- Priority checks and update for #302
- TOC updates for 7.2.5

2.1.01
- localization errors - 2.1.01-beta3 #310
- GSE 2.1.01 Beta 1 is giving Lua errors #307
- Verify location after character login in so macros are initialised with correct location config bug #292
- Command line option to scan and fix errors - /gs checkmacrosforerrors #305
- Filter by Spec - hide macros for other specs #298
- Allow import copy/paste from IE/Edge #306
- Editing a global macro creates a class-specific clone instead #297
- Identify and handle macros with errors enhancement #300

2.1.0
- Macro Reset
- /gs updatemacrostrings and GUI options to update Macro Stubs for Macro Resets #294
- TOC and Library Update for 7.2 #293
- Localisation updates for #257
- logic update to match StepFunction Assignment #276
- Extra Unit Tests for #276
- Heroic not saving state in editor #263
- Change Help on Export from "" to [[]] #260
- Improve efficiency of Transmission enhancement #256
- TOC returns a nil version to Transmission. #255
- Not setting a reset combination causes a LUA Error Bug #253
- Cannot expand code box (horizontally)... enhancement #212
- 2.0.14 Typing "/gs help" or "/gs cleanorphans" Errors bug #241
- When Importing via the GUI add a Tick Box to automatically create the Icon for this macro enhancement #250
- Add Modifier options to reset a macro enhancement - #236
- Change scope of button to gsebutton to prevent conflict with RaidAchievement enhancement #251
- Remove Legacy Adaptor from GSE2.1 - Make available as a seperate download enhancement #249
- Add Dungeon and Heroic Dungeon configuration options enhancement #240

2.0.14
- Complete removal of target=true code
- Fix collisions to check that the new MacroVersion is the same as an existing version. #239
- Include GSE Version Number in Macro Export enhancement #228

2.0.13
Target=true is now a blocked action stopping Macro Execution. #235

2.0.12
- Transmission - arithmetic on nil error when grouped. #234
- LoopPriority implementation following sequential implemetation within loop bug #233

2.0.11
- Trace why some macros are going to Global (GSELibrary[0]) when they have a valid SpecID #188

2.0.10
- Parser not handling two sets of []'s in a macro bug #230
- Error when trying to save a Global Macro #225
- Simplified Chinese Translation enhancement #229
- Icons are not updating for lines in Castsequence macros - Action Bar Icon always question mark #174
- Direct table creation is not permitted bug #224
- Check for comma in name #226

2.0.9
- Can't use reset bug #219
- Option 'Require Target to use' not functioning #207
- Add Ability to Disable Login Messages enhancement #217

2.0.8
- Consolidate import into one box and remove the radio buttons. Dont open Viewer until save action has completed enhancement #216
- Hunter Pet Abilities do not appear to be recognized #213
- Transmission - Send Macro Interface #191
- Internal Loops Not Working bug #214
- GSE2 Macro Text Parser dropping certain combinations of macro modifiers. bug #201
- Opening GSE Viewer changes default text to center alignment bug #199
- PreMacro and looping #204
- Create ability to reset options to defaults. - /gs resetoptions #215
- Create macro for wrong class returns an error #209
- Priority Type Macro Exports as Sequential... #211

2.0.7
- PreMacro and looping #204
- Option 'Require Target to use' not functioning #207

2.0.6
- Priority Dropdown list not retaining value in 2.0.5

2.0.5
- Editing a Macro Automatically saves and changes the stored macro #171
- After Import Macro is not able to fire until a reloadui has occured, #169
- No Macro Loaded Window Spam #193
- Macros stopped working since latest patch #195
- Error in Storage.lua:217 thrown when no Global Macros present bug #197

For those having trouble importing can you please check if this resolves your challenges.

2.0.4
- Global Macro not getting a default version. - throwing storage error on login. #177
- Command task to resort macros into classes enhancement #187
- Add Sorting Labels to Macro Viewer so that sorted macros are easier to understand enhancement #185

<b>/gs movelostmacros</b> will move any macros that had a valid SpecID that have imported into the wrong place.

2.0.3
- Localisation Updates for non enUS #181
- Have to Create icon after every logout, login and reload #170
- Editor is setting Specialisation to Name rather than ID #184

2.0.2
- Fix regression introduced by #165 - Identify missing spells

2.0.1
- Identify missing Spell IDs for non enUS clients enhancement #165 opened an hour ago by TimothyLuke
- Error on login on Shaman no macros work bug #162 opened 19 hours ago by Luckrider
- Create Global Macro Buttons enhancement #166 opened 26 minutes ago by TimothyLuke
- Sort Macros by name in GSE enhancement #154 opened a day ago by TimothyLuke
- Show Import errors enhancement #164 by TimothyLuke was closed 3 hours ago
- Helplink is not rendering for Custom URLs #167 by TimothyLuke was closed 3 minutes ago

2.0.0
- Complete rewrite from scratch - https://www.youtube.com/watch?v=ox9d0vjdACE

1.5.2
- Race Condition when importing a macro
------
1.5
- Fix for Soul Cleave for #113
- Debugging for Internal loop #114
- Add an icon to the viewer and allow it to drag off the Macro. #84
- Update DraikMacros to be administratively disabled. #110
- Add cancelform and startattack to the list of valid actions #115
------
1.4.4
- Prot and Ret Macro updates for Paladins
- New Macro Type Internal Loop
- Macro Recorder.
- 7.1 API changes
------
1.4.3
Sequence Editor Bug Fixes
------
1.4.2
Sequence Editor Bug Fixes
------
1.4.1a
More packagin corrections.
------
1.4.1
Packaging Correction for 1.4.0
------
1.4.0
General Execution Changes
- Macros automatically reset when out of combat
- Global option to change this back to the old behaviour

Editor Changes
- Put the editor in a Scrolling Frame so that Help Text can be added
- Separate Save and Close
- Add Transmit Button
- Dont have to reload when changing StepFunction

LDB
- On Click popup a window with a text box that has a battletag, charname etc with OK to send the current macro. If the user has all macros displayed they can send macros for other classes.
- Add a LDB button for /gsse
- Left Click - GSSE
- RightClick - Debug interface

Create a GUI for Debugging.
- Create a frame with a text box and a Enable/Disable, Pause, Clear, Options buttons
- Add a timer to watch GSDebugOutput and append that to the end of the text box.
- /gsse debug console command

--------
1.3.9
International fix
Default Sequence Debug to be off.
--------
1.3.8
Sequence's are now able to be Debugged. This feature is in the Debug Options.

Full Change Log at https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/8?closed=1
--------
1.3.7
Full Release Notes available: https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/7?closed=1

- Version Check record to allor for SendMessage to be resuable #34
- update debug output for #82
- Change whitespace for #83
- GSDebugDumpButton api for #82
- TOC Changes
- Initial send/receive sequence via internal comm channel #34
- More localisation fixes #77
- Macro Updates for Mage and Paladin Macros
--------
1.3.6
Change ipairs to pairs to fix an unexpected api change.
--------
1.3.5

Release Notes available at : https://github.com/TimothyLuke/GnomeSequenced-Enhanced/issues?q=is:issue milestone:1.3.5 is:closed
--------
1.3.4
Whack-a-mole fix
--------
1.3.3.a
Curse Packager missed Ace-GUI
--------
1.3.3
Full fix list is located at https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/3?closed=1

Many Bug Fixes

--------
1.3.2
Full fix list is located at https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/4?closed=1

Allow users to disable a sequence
Auto Create Macro Stubs on sequence load if the spec matchs the curresnt users spec
New Button to create a New Sequence
--------
1.3.1
International Client Fixes
--------
1.3
Its all in game now!

Preview Video: https://www.youtube.com/watch?v=6ZxXCb0CBXk
Full Change Notes: https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/2?closed=1
--------
1.2.3
* Bug fixes for non-English clients
* /gs clean shortcut for /gs cleanorphans
* The translator will now load in your language if your client is not english. You only need the translator now if you want to translate between non English languages eg deDE to frFR
--------
1.2.2
Bug Fixes for Untranslatable spells and Error Text turning itself on.
--------
1.2.1
Type hidden in Sequence Editor
--------
1.2
Translation problem bug - #37
Refactor isempty() to be a global enhancement - #31
Allow users to change colours enhancement - #30
Add /use [combat] 2 neck option enhancement - #29
Add global option to create macros with the ? Icon enhancement - #27
Turning on the Translator needs a reloadui to take effect. bug enhancement - #26
Editor Syntax Highlighting enhancement - #22
Handle user with more that 120 macros. bug - #18
Check for combat before opening SequenceEditor enhancement - #9
Nil check for Sequence Editor bug enhancement - #6
--------
1.1.5a
Fixed Ring and Trinkets requiring a reload
Added a global option on using the Question Mark Icon in a Sequence.
--------
1.1.5
Fixes for Translator
Changes for Trinkets and Rings
Even More debugging.
--------
1.1.4a
Fixes for a bunch of DraikMacros that I broke !
--------
1.1.4
Fixes for malformed sequences in DraikMacros. Sequences need to be well formed for the translator to understand them To make this work mods and conditionals like target=combat need to be [target=combat]
--------
1.1.3
Wackamole on 1.1.2
--------
1.1.2
Fixed a nil pointer in the editor caused by the fix for 1.1.1
--------
1.1.1
Fixed nil pointer on translating a sequence without a Pre or Post Macro in the Sequence Editor
--------
1.1
GS-E Translator Support. The translator is a seperate addon but once installed will allow you to use GS-E Sequences in your native language. It will automatically translate sequences for your class as you log in and the Editor will have extra translation options.
Debug Mode - A lot of debugging output to verify that global options and the translater are behaving as expected.
New Global Option for target hopping protection - /stopmacro [@playertarget, noexists]
The Save button in the editor has been removed. The CLose button now saves an edited Sequence

New Macros for Hunters and some updates to existing macros
New Rogue Macro
New Mage Macro
--------
1.0.6
How to select a custom icon for a sequence
Updated Macros for Druids, Priests, Death Knights, Rogues, Shamans, Warlocks and Druids
--------
1.0.5
Hopefully the end of the /gs hangs
Mod Debug Output
--------
1.0.4
Fixed handling of malformed sequences. No more hangs on /gs
--------
1.0.3
A ton of Bug Fixes.
Classwide Sequences.
Shaman Elemental
Rogue Subtlety and Assination
Kill the Noise' Disc macros
Survival Hunter Macros
--------
1.0.2
Fixes to Options and clarification around the Custom Script Dialog
Fixes to the Sequence Editor SpecID exporter
Corrections to the Frosty Macro
New /gs cleanorphans command
--------
1.0 - Legion 7.0.3 Release. All Bundled Macros are now marked as DB_Macroname
0.7 - Bugfixes to Sequence Editor and Added Processing Options
0.6 - Bugfixes to 0.5 Sequence Editor. Also GitHub fixes for CRLF
0.5 - In game Sequence editor /gsse
0.4.2a refactor fixes
0.4.2 - /gs also opens the Macro panel to make it easier to access macros. Updated macros for most specs.
0.4.1 - Minor bug fixes
0.4 - Adds more macros and when using the /gs command adds any macros for your spec into the /macros interface ready for use.
0.3 - Legion Macros. All 6.2.4 macros removed. From this point on this is Legion only
0.2 - Addon Pack Support. Split into GS-Core, GS-DraikMacros
0.1 - GS-E proof of concept. All in one.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.3
803kB
08-23-16 05:39 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
2.1.02
351kB
TimothyLuke
06-18-17 11:54 PM
2.0.14
308kB
TimothyLuke
01-27-17 04:39 PM


Post A Reply Comment Options
Unread 09-18-16, 06:44 AM  
shazzy
A Murloc Raider
 
shazzy's Avatar

Forum posts: 7
File comments: 19
Uploads: 0
chat spam

Hi just installed the latest update and getting chat spammed. Just a sample...

GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
ElvUI: Lua error recieved. You can view the error message when you exit combat.
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Not Able to Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Not Able to Cast,Resources Available,GCD Free
Report comment to moderator  
Reply With Quote
Unread 09-12-16, 03:53 PM  
TimothyLuke
A Fallenroot Satyr
 
TimothyLuke's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 135
Uploads: 4
Originally Posted by defzone
Good Day! Is there any way to automatic usage of trinket? Thanks!
Hi Defzone,

If you are using. Has-D macro you can easily do this.
If you hit Escape and choose Interface | Addons | GnomeSequencer-Enhanced will be at the bottom of the list and then on the General tab there will be options for rings, trinkets, neck and belt slots. Turn the appropriate settings on and it will incorporate trinkets into your macros.
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
[email protected]'Remar
[email protected]
Report comment to moderator  
Reply With Quote
Unread 09-12-16, 09:18 AM  
defzone
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Good Day! Is there any way to automatic usage of trinket? Thanks!
Report comment to moderator  
Reply With Quote
Unread 09-11-16, 12:18 AM  
Hadronox
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
I just wanted to voice my appreciation for all the brilliant and hard work you put into this project. Thanks a lot!
Report comment to moderator  
Reply With Quote
Unread 09-09-16, 03:19 AM  
kaiden
A Murloc Raider
 
kaiden's Avatar

Forum posts: 6
File comments: 39
Uploads: 0
Since 1.3.3 is out I tried doing it that way ( and the other way ) and neither seem to work, did it simply get changed and i'm stupid and dont know how to do it?


Also for some reason, ever since 1.3.2 / 1.3.3 I have this weird problem on some classes..... They are stepping through the macro but they aren't ever actually casting ANY spells. See this video:

https://cl.ly/3j270s312l0J

That is with THIS script:

Code:
Sequences['SHMENHTST'] = {
author="[email protected]",
specID=263,
version=1,
source = "Local",
helpTxt = "Talents: 3112312",
icon='INV_MISC_QUESTIONMARK',
lang="enUS",
PreMacro=[[
/targetenemey [noharm][dead]
/cast [combat] Feral Spirit
]],
"/cast Doom Winds",
"/cast Stormstrike",
"/cast [talent:6/1] Crash Lightning",
"/cast [talent:6/2] Fury of Air",
"/cast [talent:6/3] Sundering",
"/cast Flametongue",
"/cast [talent:1/3] Boulderfist",
"/cast Stormstrike",
PostMacro=[[
]],
}
Maybe i'm crazy and i did something wrong, but if I did i simply DONT see it. I've even rewritten the script entirely in GSSE and it still happens.

BTW if that video has trouble playing, I also re-uploaded it on Youtube: https://youtu.be/afLrOZkbsHs
Last edited by kaiden : 09-09-16 at 04:38 AM.
Report comment to moderator  
Reply With Quote
Unread 09-05-16, 09:48 PM  
TimothyLuke
A Fallenroot Satyr
 
TimothyLuke's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 135
Uploads: 4
This is in 1.3.2 now.

To do this add this line into your lua file BEFORE the sequence. eg:

Lua Code:
  1. GSMasterOptions.DisabledSequences["DisabledSequence"] = true
  2. Sequence["DisabledSequence"] = {
  3. -- Sequence stuff goes here
  4. }

in 1.3.3 (Next few days) this becomes:
Lua Code:
  1. Sequence["DisabledSequence"] = {
  2. -- Sequence stuff goes here
  3. }
  4. GSDisableSequence("DisabledSequence")

Originally Posted by kaiden
@TimothyLuke - I've been working on a fairly large pack of macros that are highly optimized, stuff i've rewritten to function at the highest dps levels and i'm finding the need for some functionality as i'm about to try and release this but I was hoping you had this ability in and I just dont know how to do it.

So I wanted a way to set a variable in the Sequence to something like status=disabled and it would make it so when you typed /gs to import the macros it would completely ignore that macro as if it doesn't exist.

I wanted this because there are some macros that are in testing that I wanted to update on GitHub but i dont want users getting screwed over and having them used and mess up their stuff.

Could You do this possibly? I would happily donate to get you inclined towards it =)

-----------------------

Also,

On a completely separate notes. As i'm sure you know, having macros that solely have castsequence lines in them you cannot have it change icons due to the nature of how blizzard handles it, but I was wondering. Have you ever thought of looking at the way the addon Edit Macro Icons (https://mods.curse.com/addons/wow/edit-macro-icons) works and maybe just adding in the functionality so you read the castsequence and see it's complete setup, and you edit the macro in question in line as the user is clicking it like wildfire, updating the icon each click to show which spell the castsequence is on?
Not sure about this part. My castsequence lines update when I use the MISC_INV_QUESTIONMARK icon for the Macro hence why its the default option. I cant do a lot to change what happens once combat starts.
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
[email protected]'Remar
[email protected]
Last edited by TimothyLuke : 09-06-16 at 12:20 AM.
Report comment to moderator  
Reply With Quote
Unread 09-05-16, 09:40 PM  
TimothyLuke
A Fallenroot Satyr
 
TimothyLuke's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 135
Uploads: 4
Re: Editing / Creating Macros in game

Originally Posted by Flarin
Hi - I feel like I don't fully understand the editing / creation process in-game. Could you please check my steps below? Sometimes the macro's just "hang up" after creation or edtiting.

1. /gsse
2. Select a Macro as a baseline
3. New
4. Rename and edit / change the macro
5. Close
6. <what should be my next step?> -- I have found sometimes /console reloadui is required. I have found sometimes Log OUT then IN works. I find I have to type /gs again, then edit the macro icon to a "?" and click "SAVE" to get it to work.


Could you please let me know how you think it should be working?


Also - for the Macro's I have created in my saved variables - how to I remove them? Is there a way in the GUI or should I be deleting / editing my saved variables?


Thanks for your help.
All your problems are connected to Versions.

New - WIll create a new macro with a new name. This will be version 1 This can be done at any time.
Edit - Will create a new VERSION of the existing macro with the same name. (If you change the name here I am not sure what will happen.)

To change the active version choose Manage Version. The top will show the active version. The bottom will show other versions with a drop down list to select the version to review. (eg: You edit once and it creates version two. You dont like that so set Version 1 as active and make another edit and you have version 3. You edit again to tweak that and have version 4.) You could also potentially have two mods loading in a macro of the same name. Each will load in as a different version.

From this bottom list you can DELETE any version you have created locally. It wont let you delete a version loaded from a plugin like GS-myMacros as when you reload wow it will just reload it from source. You can however disable it from the previous screen. This will stop GS-E creating an icon for it.

If you edit outside game (like say GS-myMacros) and have a local version, the local version loads in after the myMacros one. (myMacros has version 1, your local edit from the previous session version 2) Version 2 will be the default unless you actively go and change the version. As a result if you edit outside you will need to do do some maintenance and deletes in game and then perform a complete shutdown and reload for all changes to take effect.

If you see a macro from a website that you want to use you copy the Sequence['xxxx'] = { ....} and in the /gsse window paste that in the sequence box and choose Import. You can import multiple sequences (like say an old Sequences.lua file) by coping all the sequences from a post and importing them in one hit.

After you have finished editing - /macro will open your macro window and from there you should be able to drag away your new or updated macro stub to your action bar.


(All this is valid for 1.3.2 and 1.3.3 - If you are not running at least 1.3.2 you will need to upgrade. 1.3.3 is currently undergoing testing and is a bugfix release.)
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
[email protected]'Remar
[email protected]
Last edited by TimothyLuke : 09-05-16 at 09:43 PM.
Report comment to moderator  
Reply With Quote
Unread 09-05-16, 09:26 PM  
Flarin
A Frostmaul Preserver
 
Flarin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 290
File comments: 214
Uploads: 1
Editing / Creating Macros in game

Hi - I feel like I don't fully understand the editing / creation process in-game. Could you please check my steps below? Sometimes the macro's just "hang up" after creation or edtiting.

1. /gsse
2. Select a Macro as a baseline
3. New
4. Rename and edit / change the macro
5. Close
6. <what should be my next step?> -- I have found sometimes /console reloadui is required. I have found sometimes Log OUT then IN works. I find I have to type /gs again, then edit the macro icon to a "?" and click "SAVE" to get it to work.


Could you please let me know how you think it should be working?


Also - for the Macro's I have created in my saved variables - how to I remove them? Is there a way in the GUI or should I be deleting / editing my saved variables?


Thanks for your help.
__________________

"I will crush and destroy and...ooo...shiny..."

[SIGPIC][/SIGPIC]
Report comment to moderator  
Reply With Quote
Unread 09-05-16, 01:17 PM  
kaiden
A Murloc Raider
 
kaiden's Avatar

Forum posts: 6
File comments: 39
Uploads: 0
@TimothyLuke - I've been working on a fairly large pack of macros that are highly optimized, stuff i've rewritten to function at the highest dps levels and i'm finding the need for some functionality as i'm about to try and release this but I was hoping you had this ability in and I just dont know how to do it.

So I wanted a way to set a variable in the Sequence to something like status=disabled and it would make it so when you typed /gs to import the macros it would completely ignore that macro as if it doesn't exist.

I wanted this because there are some macros that are in testing that I wanted to update on GitHub but i dont want users getting screwed over and having them used and mess up their stuff.

Could You do this possibly? I would happily donate to get you inclined towards it =)

-----------------------

Also,

On a completely separate notes. As i'm sure you know, having macros that solely have castsequence lines in them you cannot have it change icons due to the nature of how blizzard handles it, but I was wondering. Have you ever thought of looking at the way the addon Edit Macro Icons (https://mods.curse.com/addons/wow/edit-macro-icons) works and maybe just adding in the functionality so you read the castsequence and see it's complete setup, and you edit the macro in question in line as the user is clicking it like wildfire, updating the icon each click to show which spell the castsequence is on?
Last edited by kaiden : 09-05-16 at 01:20 PM.
Report comment to moderator  
Reply With Quote
Unread 09-02-16, 06:23 PM  
TimothyLuke
A Fallenroot Satyr
 
TimothyLuke's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 135
Uploads: 4
Re: Sequence reset function

Originally Posted by shocki
Does
/castsequence reset=#/target
work at all?

Been testing the reset function hoping to be able to control spells not on global cooldown but seem to not have much luck.
/castsequence lines work differently in GS-E than they do in normal macros. The difference is that they dont stay resident on the button the entire time. As such reset=# wont work. reset=target will but it will only affect that cast sequence line and not the entire macro.
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
[email protected]'Remar
[email protected]
Report comment to moderator  
Reply With Quote
Unread 09-02-16, 06:20 PM  
shocki
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Sequence reset function

Does
/castsequence reset=#/target
work at all?

Been testing the reset function hoping to be able to control spells not on global cooldown but seem to not have much luck.
Report comment to moderator  
Reply With Quote
Unread 09-02-16, 06:17 PM  
TimothyLuke
A Fallenroot Satyr
 
TimothyLuke's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 135
Uploads: 4
Re: Re: Feral

Originally Posted by franksobotka
Originally Posted by franksobotka
I'm trying to use the DB_Feral-AoE macro that comes with the add on and it casts Prowl, Tiger's Fury, and then Brutal Slash 3 times in a row which isn't even in the macro and then freezes up. Any ideas?
I reinstalled the Add-on and it is doing Thrash, 3 Brutal Slashes and then locks up until another Brutal Slash is available. I realize that Swipe is replaced by Brutal Slash. I have tried it in sequential and priority.
The macros included are not intended to be perfect but an idea of what you can do. I would suggest looking at http://www.wowlazymacros.com or the specialised Druid Macro plugin that is linked off this front page.
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
[email protected]'Remar
[email protected]
Report comment to moderator  
Reply With Quote
Unread 09-02-16, 06:16 PM  
TimothyLuke
A Fallenroot Satyr
 
TimothyLuke's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 135
Uploads: 4
Originally Posted by specc
I am getting an error stating that the GS-Core dependency is missing. I do show an addon called GS-E: Gnome Sequencer Enhanced. Any ideas what is wrong?
In the zip file that you can get for this page there are three folders. You have only installed one
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
[email protected]'Remar
[email protected]
Report comment to moderator  
Reply With Quote
Unread 09-02-16, 02:43 PM  
specc
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I am getting an error stating that the GS-Core dependency is missing. I do show an addon called GS-E: Gnome Sequencer Enhanced. Any ideas what is wrong?
Report comment to moderator  
Reply With Quote
Unread 09-02-16, 07:05 AM  
franksobotka
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Feral

Originally Posted by franksobotka
I'm trying to use the DB_Feral-AoE macro that comes with the add on and it casts Prowl, Tiger's Fury, and then Brutal Slash 3 times in a row which isn't even in the macro and then freezes up. Any ideas?
I reinstalled the Add-on and it is doing Thrash, 3 Brutal Slashes and then locks up until another Brutal Slash is available. I realize that Swipe is replaced by Brutal Slash. I have tried it in sequential and priority.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.