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Shadows of Argus (7.3.0)
Updated:11-10-17 01:25 AM
Created:05-15-16 07:14 PM
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7.3.0

GSE: Gnome Sequencer - Enhanced - Advanced Macros  Popular! (More than 5000 hits)

Version: 2.2.03
by: TimothyLuke [More]

GSE 2.0 - https://www.youtube.com/watch?v=ox9d0vjdACE




GnomeSequencer-Enhanced allows you create a sequence of macros to be executed at the push of a button.

Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something. This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over. It comes with an editor and everything you need to get started.

Latest Videos.

  • GS-E 1.3 Ingame editor https:www.youtube.com/watch?v=6ZxXCb0CBXk

Here are older reference videos.
Addins for GS-E
===================================
History
===================================

GnomeSequencer was originally written by semlar and released at http://www.wowinterface.com/download...Sequencer.html

===================================
Making Addon Packs.
===================================
See Wiki Page https://github.com/TimothyLuke/Gnome...ng-Addon-Packs

2.2.03
#363 Importing a Verbose sequence with a space or blank lines preceding the Sequences causes a storage error
#364 Blue Book Icon bug
#365 Change /gse to open viewer instead of command line options enhancement

2.2.02
- #361 Missing "L" in Serialization.lua

2.2.01
- #360 Dungeon and Heroic Version Configuration missing from Editor

2.2.00
- #351 Party Tooltip Merge issues
- #352 Macro named PVP breaks GSE

2.2.00-alpha1
- #342 Use Transmission Serialisation to create compressed import format
- #341 Refactor to move GUI back to Sub Mod
- #271 Add Configuration option for Party

2.1.07
- #347 Taint issues I noticed wint GSE while checking on taint for another addon
- #346 7.3 changes - trinkets are auto firing and the UI is resetting the overrides

2.1.06
- #345 GSE.UnsavedOptions["PartyUsers"] was not initialised at login

2.1.0.5
- #321 Maintain and view the Out of Combat Queue
- #329 WOW API 7.3 Related Changes - Update Dependent Libraries
- #335 Start line in sequence as -- to mark inline Comment in the Macro
- #331 See who else is using GSE when in a group

2.1.04
- #327 Using the Any Shift, Any Control and Any Alt reset key modifiers would result in a crash of GSE2.
- #322 Macro names 'WW' breaks GSE for Monks.

2.1.03
- Send in Editor button prompts ClassID error #319
- Create Icon not swapping to Delete Icon if macro already exists when selected in browser bug #320
- Step Function generation is selecting LoopPriority instead of Priority when not an internal loop macro. #302

2.1.02
- Priority checks and update for #302
- TOC updates for 7.2.5

2.1.01
- localization errors - 2.1.01-beta3 #310
- GSE 2.1.01 Beta 1 is giving Lua errors #307
- Verify location after character login in so macros are initialised with correct location config bug #292
- Command line option to scan and fix errors - /gs checkmacrosforerrors #305
- Filter by Spec - hide macros for other specs #298
- Allow import copy/paste from IE/Edge #306
- Editing a global macro creates a class-specific clone instead #297
- Identify and handle macros with errors enhancement #300

2.1.0
- /gs updatemacrostrings and GUI options to update Macro Stubs for Macro Resets #294
- TOC and Library Update for 7.2 #293
- Localisation updates for #257
- logic update to match StepFunction Assignment #276
- Extra Unit Tests for #276
- Heroic not saving state in editor #263
- Change Help on Export from "" to [[]] #260
- Improve efficiency of Transmission enhancement #256
- TOC returns a nil version to Transmission. #255
- Not setting a reset combination causes a LUA Error Bug #253
- Cannot expand code box (horizontally)... enhancement #212
- 2.0.14 Typing "/gs help" or "/gs cleanorphans" Errors bug #241
- When Importing via the GUI add a Tick Box to automatically create the Icon for this macro enhancement #250
- Add Modifier options to reset a macro enhancement - #236
- Change scope of button to gsebutton to prevent conflict with RaidAchievement enhancement #251
- Remove Legacy Adaptor from GSE2.1 - Make available as a seperate download enhancement #249
- Add Dungeon and Heroic Dungeon configuration options enhancement #240

2.0.14
- Complete removal of target=true code
- Fix collisions to check that the new MacroVersion is the same as an existing version. #239
- Include GSE Version Number in Macro Export enhancement #228

2.0.13
Target=true is now a blocked action stopping Macro Execution. #235

2.0.12
- Transmission - arithmetic on nil error when grouped. #234
- LoopPriority implementation following sequential implemetation within loop bug #233

2.0.11
- Trace why some macros are going to Global (GSELibrary[0]) when they have a valid SpecID #188

2.0.10
- Parser not handling two sets of []'s in a macro bug #230
- Error when trying to save a Global Macro #225
- Simplified Chinese Translation enhancement #229
- Icons are not updating for lines in Castsequence macros - Action Bar Icon always question mark #174
- Direct table creation is not permitted bug #224
- Check for comma in name #226

2.0.9
- Can't use reset bug #219
- Option 'Require Target to use' not functioning #207
- Add Ability to Disable Login Messages enhancement #217

2.0.8
- Consolidate import into one box and remove the radio buttons. Dont open Viewer until save action has completed enhancement #216
- Hunter Pet Abilities do not appear to be recognized #213
- Transmission - Send Macro Interface #191
- Internal Loops Not Working bug #214
- GSE2 Macro Text Parser dropping certain combinations of macro modifiers. bug #201
- Opening GSE Viewer changes default text to center alignment bug #199
- PreMacro and looping #204
- Create ability to reset options to defaults. - /gs resetoptions #215
- Create macro for wrong class returns an error #209
- Priority Type Macro Exports as Sequential... #211

2.0.7
- PreMacro and looping #204
- Option 'Require Target to use' not functioning #207

2.0.6
- Priority Dropdown list not retaining value in 2.0.5

2.0.5
- Editing a Macro Automatically saves and changes the stored macro #171
- After Import Macro is not able to fire until a reloadui has occured, #169
- No Macro Loaded Window Spam #193
- Macros stopped working since latest patch #195
- Error in Storage.lua:217 thrown when no Global Macros present bug #197

For those having trouble importing can you please check if this resolves your challenges.

2.0.4
- Global Macro not getting a default version. - throwing storage error on login. #177
- Command task to resort macros into classes enhancement #187
- Add Sorting Labels to Macro Viewer so that sorted macros are easier to understand enhancement #185

<b>/gs movelostmacros</b> will move any macros that had a valid SpecID that have imported into the wrong place.

2.0.3
- Localisation Updates for non enUS #181
- Have to Create icon after every logout, login and reload #170
- Editor is setting Specialisation to Name rather than ID #184

2.0.2
- Fix regression introduced by #165 - Identify missing spells

2.0.1
- Identify missing Spell IDs for non enUS clients enhancement #165 opened an hour ago by TimothyLuke
- Error on login on Shaman no macros work bug #162 opened 19 hours ago by Luckrider
- Create Global Macro Buttons enhancement #166 opened 26 minutes ago by TimothyLuke
- Sort Macros by name in GSE enhancement #154 opened a day ago by TimothyLuke
- Show Import errors enhancement #164 by TimothyLuke was closed 3 hours ago
- Helplink is not rendering for Custom URLs #167 by TimothyLuke was closed 3 minutes ago

2.0.0
- Complete rewrite from scratch - https://www.youtube.com/watch?v=ox9d0vjdACE

1.5.2
- Race Condition when importing a macro
------
1.5
- Fix for Soul Cleave for #113
- Debugging for Internal loop #114
- Add an icon to the viewer and allow it to drag off the Macro. #84
- Update DraikMacros to be administratively disabled. #110
- Add cancelform and startattack to the list of valid actions #115
------
1.4.4
- Prot and Ret Macro updates for Paladins
- New Macro Type Internal Loop
- Macro Recorder.
- 7.1 API changes
------
1.4.3
Sequence Editor Bug Fixes
------
1.4.2
Sequence Editor Bug Fixes
------
1.4.1a
More packagin corrections.
------
1.4.1
Packaging Correction for 1.4.0
------
1.4.0
General Execution Changes
- Macros automatically reset when out of combat
- Global option to change this back to the old behaviour

Editor Changes
- Put the editor in a Scrolling Frame so that Help Text can be added
- Separate Save and Close
- Add Transmit Button
- Dont have to reload when changing StepFunction

LDB
- On Click popup a window with a text box that has a battletag, charname etc with OK to send the current macro. If the user has all macros displayed they can send macros for other classes.
- Add a LDB button for /gsse
- Left Click - GSSE
- RightClick - Debug interface

Create a GUI for Debugging.
- Create a frame with a text box and a Enable/Disable, Pause, Clear, Options buttons
- Add a timer to watch GSDebugOutput and append that to the end of the text box.
- /gsse debug console command

--------
1.3.9
International fix
Default Sequence Debug to be off.
--------
1.3.8
Sequence's are now able to be Debugged. This feature is in the Debug Options.

Full Change Log at https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/8?closed=1
--------
1.3.7
Full Release Notes available: https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/7?closed=1

- Version Check record to allor for SendMessage to be resuable #34
- update debug output for #82
- Change whitespace for #83
- GSDebugDumpButton api for #82
- TOC Changes
- Initial send/receive sequence via internal comm channel #34
- More localisation fixes #77
- Macro Updates for Mage and Paladin Macros
--------
1.3.6
Change ipairs to pairs to fix an unexpected api change.
--------
1.3.5

Release Notes available at : https://github.com/TimothyLuke/GnomeSequenced-Enhanced/issues?q=is:issue milestone:1.3.5 is:closed
--------
1.3.4
Whack-a-mole fix
--------
1.3.3.a
Curse Packager missed Ace-GUI
--------
1.3.3
Full fix list is located at https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/3?closed=1

Many Bug Fixes

--------
1.3.2
Full fix list is located at https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/4?closed=1

Allow users to disable a sequence
Auto Create Macro Stubs on sequence load if the spec matchs the curresnt users spec
New Button to create a New Sequence
--------
1.3.1
International Client Fixes
--------
1.3
Its all in game now!

Preview Video: https://www.youtube.com/watch?v=6ZxXCb0CBXk
Full Change Notes: https://github.com/TimothyLuke/GnomeSequenced-Enhanced/milestone/2?closed=1
--------
1.2.3
* Bug fixes for non-English clients
* /gs clean shortcut for /gs cleanorphans
* The translator will now load in your language if your client is not english. You only need the translator now if you want to translate between non English languages eg deDE to frFR
--------
1.2.2
Bug Fixes for Untranslatable spells and Error Text turning itself on.
--------
1.2.1
Type hidden in Sequence Editor
--------
1.2
Translation problem bug - #37
Refactor isempty() to be a global enhancement - #31
Allow users to change colours enhancement - #30
Add /use [combat] 2 neck option enhancement - #29
Add global option to create macros with the ? Icon enhancement - #27
Turning on the Translator needs a reloadui to take effect. bug enhancement - #26
Editor Syntax Highlighting enhancement - #22
Handle user with more that 120 macros. bug - #18
Check for combat before opening SequenceEditor enhancement - #9
Nil check for Sequence Editor bug enhancement - #6
--------
1.1.5a
Fixed Ring and Trinkets requiring a reload
Added a global option on using the Question Mark Icon in a Sequence.
--------
1.1.5
Fixes for Translator
Changes for Trinkets and Rings
Even More debugging.
--------
1.1.4a
Fixes for a bunch of DraikMacros that I broke !
--------
1.1.4
Fixes for malformed sequences in DraikMacros. Sequences need to be well formed for the translator to understand them To make this work mods and conditionals like target=combat need to be [target=combat]
--------
1.1.3
Wackamole on 1.1.2
--------
1.1.2
Fixed a nil pointer in the editor caused by the fix for 1.1.1
--------
1.1.1
Fixed nil pointer on translating a sequence without a Pre or Post Macro in the Sequence Editor
--------
1.1
GS-E Translator Support. The translator is a seperate addon but once installed will allow you to use GS-E Sequences in your native language. It will automatically translate sequences for your class as you log in and the Editor will have extra translation options.
Debug Mode - A lot of debugging output to verify that global options and the translater are behaving as expected.
New Global Option for target hopping protection - /stopmacro [@playertarget, noexists]
The Save button in the editor has been removed. The CLose button now saves an edited Sequence

New Macros for Hunters and some updates to existing macros
New Rogue Macro
New Mage Macro
--------
1.0.6
How to select a custom icon for a sequence
Updated Macros for Druids, Priests, Death Knights, Rogues, Shamans, Warlocks and Druids
--------
1.0.5
Hopefully the end of the /gs hangs
Mod Debug Output
--------
1.0.4
Fixed handling of malformed sequences. No more hangs on /gs
--------
1.0.3
A ton of Bug Fixes.
Classwide Sequences.
Shaman Elemental
Rogue Subtlety and Assination
Kill the Noise' Disc macros
Survival Hunter Macros
--------
1.0.2
Fixes to Options and clarification around the Custom Script Dialog
Fixes to the Sequence Editor SpecID exporter
Corrections to the Frosty Macro
New /gs cleanorphans command
--------
1.0 - Legion 7.0.3 Release. All Bundled Macros are now marked as DB_Macroname
0.7 - Bugfixes to Sequence Editor and Added Processing Options
0.6 - Bugfixes to 0.5 Sequence Editor. Also GitHub fixes for CRLF
0.5 - In game Sequence editor /gsse
0.4.2a refactor fixes
0.4.2 - /gs also opens the Macro panel to make it easier to access macros. Updated macros for most specs.
0.4.1 - Minor bug fixes
0.4 - Adds more macros and when using the /gs command adds any macros for your spec into the /macros interface ready for use.
0.3 - Legion Macros. All 6.2.4 macros removed. From this point on this is Legion only
0.2 - Addon Pack Support. Split into GS-Core, GS-DraikMacros
0.1 - GS-E proof of concept. All in one.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.3
803kB
08-23-16 05:39 PM
Addon


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Unread 05-15-16, 07:38 PM  
TimothyLuke
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Old MAcros

This first cut includes a bunch of old macros from 6.4.2 Ive only added a single Retribution Legion one that I have been using to test the addon. I will clean up the other code as I go.
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Unread 05-20-16, 07:19 AM  
beast927
A Kobold Labourer

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Question In place of the old

Can this be used in game now in place of the original? And still be able to use my old macros?
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Unread 05-21-16, 07:14 AM  
beast927
A Kobold Labourer

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I already have macros that I am using in game, what I want to know is can I replace my current GS with this newer version?
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Unread 05-22-16, 03:33 AM  
beast927
A Kobold Labourer

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Using in game

Hi, I figured it out, I am now using this addon in my game now, the 6.2.4 version, not Legion Beta.
I added my macros to the class I am using and added the spec id number and so on.
Addon works great Thanks, make it so much easier to use this with different classes and have multiple macros for all of them.


Thanks for your hard work on this.
Last edited by beast927 : 05-22-16 at 03:34 AM.
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Unread 06-02-16, 08:18 PM  
TimothyLuke
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Awesome. Most of my old macros are there are a base.

I am working on this being a two mod thing with the core and then extra macro packs.
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Unread 06-04-16, 09:50 AM  
Suziekew
A Defias Bandit

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Great Help

This addon is a wonderful boon to those of us who want to just play and enjoy the game while staying competitive to some degree. With this enhanced version, people like myself with way too many alts don't end up with what I had: a mishmosh in one long text file for all my chars. It was cumbersome and this has so neatly solved the issue.

I'm using this in beta as well as the live game with no problems at all so far. I would like to use it with my demon hunter but I don't know if "0" will work for the class id or if I need to wait for a proper number.

Keep up the good work and thank you so much for this great addon!
Last edited by Suziekew : 06-04-16 at 10:26 AM.
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Unread 06-15-16, 12:21 AM  
TimothyLuke
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Hi Suzie

0 should work but I will have the numbers for Demon Hunters in the next day or so.

If you cant wait a few days, change the last function in the core.lua file with:

Code:
SlashCmdList["GNOME"] = function (msg, editbox)
	if msg == "listall" then
		ListMacros("all")
	elseif msg == "class" or msg == UnitClass("player") then
	    local _, englishclass = UnitClass("player")
	    ListMacros(englishclass)
	elseif msg == "showspec" then
            local currentSpec = GetSpecialization()
	    local currentSpecID = currentSpec and select(1, GetSpecializationInfo(currentSpec)) or "None"
            local _, specname, specdescription, specicon, _, specrole, specclass = GetSpecializationInfoByID(currentSpecID)
            print('|cffff0000' .. GNOME .. ':|r Your current Specialisation is ', currentSpecID, ':', specname)
	elseif msg == "help" then
	    PrintGnomeHelp()
	elseif msg == "update" then
            updateMacros()
	else
	    ListMacros(GetSpecialization())
	end
end
then do a '/gs showspec' as a demon hunter to output the numbers.
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Unread 06-15-16, 01:43 AM  
TimothyLuke
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577 - Havoc
581 - Vengence
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Unread 06-16-16, 12:12 PM  
mesmers
A Kobold Labourer

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Hi. Just wondering does the new enhanced gnome sequencer work ingame and if yes do we use the old macros on wow lazy macro site? Thanks
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Unread 06-17-16, 02:26 AM  
TimothyLuke
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Ive only been testing it in Legion but some people have talked about it working in WoD

You can use old macros with it but they will all become new in Legion with the Pruning.



What I mean by this is that the macros are in the same format as the old WoWLazyMacros. The differences are the Bold parts below:

Code:
------------------
----- Rogue
------------------
Sequences['ComSimple'] = {
specID = 260,
author = "Draik",
helpTxt = "Single Target",
StepFunction = [[
		limit = limit or 1
		if step == limit then
			limit = limit % #macros + 1
			step = 1
		else
			step = step % #macros + 1
		end
	]],   PreMacro = [[
/cancelaura Blade Flurry
/targetenemy [noharm][dead]
/startattack
/cast [nostealth,nocombat]Stealth
    ]],
'/castsequence reset=target Revealing Strike,Slice and Dice,null',
'/cast Sinister Strike',
'/cast Sinister Strike',
'/cast Sinister Strike',
'/cast Sinister Strike',
'/cast Eviscerate',
'/cast Sinister Strike',
'/cast Sinister Strike',
'/cast Sinister Strike',
'/cast Sinister Strike',
'/castsequence reset=35 Revealing Strike,Slice and DIce',
PostMacro = [[
/cast [combat] Adrenaline Rush
/use [combat]14
/startattack
    ]],

}
Last edited by TimothyLuke : 06-17-16 at 02:30 AM.
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Unread 06-17-16, 11:55 AM  
Suziekew
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Yes, I've updated to the new version and have put the ID number in my DH macro. I will check it all out in a second when I get logged in.

The Enhanced version works really well for me in live, I just changed the top part of my macros to add those three lines. I haven't experienced any problems so far.

Thanks for this great addon! It has simplified my Wow life tremendously!
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Unread 06-17-16, 01:07 PM  
Suziekew
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Ok, I'm trying this in game now and I'm very confused. You do say to create these files and I have done that but you don't say whether we are expected, once again, to put all our macros into one great big text file again. That doesn't appear to be the case as I do see you have a Macro folder under your DraikMacros.

I have tried several ideas and none have worked. I've followed all your directions very closely and have repeated the process three times. I am feeling there needs to be a bit more explanation. The directions seem chopped off where I would expect to have seen something regarding exactly where the macrose themselves need to be placed.

I also have to add that I'm finding this new version cumbersome, with all these steps that we need to take ourselves. I'm able to follow directions quite easily so it is saying something to say I've given up and gone back to the old version.

Can you look into perhaps providing a bit more direction on where things need to be placed?
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Unread 06-19-16, 02:54 AM  
shazzy
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Originally Posted by Suziekew
Ok, I'm trying this in game now and I'm very confused. You do say to create these files and I have done that but you don't say whether we are expected, once again, to put all our macros into one great big text file again. That doesn't appear to be the case as I do see you have a Macro folder under your DraikMacros.

I have tried several ideas and none have worked. I've followed all your directions very closely and have repeated the process three times. I am feeling there needs to be a bit more explanation. The directions seem chopped off where I would expect to have seen something regarding exactly where the macrose themselves need to be placed.

I also have to add that I'm finding this new version cumbersome, with all these steps that we need to take ourselves. I'm able to follow directions quite easily so it is saying something to say I've given up and gone back to the old version.

Can you look into perhaps providing a bit more direction on where things need to be placed?
I did exactly what he said to do, making the newmacros folder and copying and pasteing the two text files he said to make, using noteplad++. I then went into macros in game, created a new macro and called it the name of the macro it printed out in red in my chat just after logging in, for my class and spec and it immediately worked. Absolutely fantastic way to do things and works flawlessly on my level 70 hunter in WoD.
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Unread 06-19-16, 04:24 AM  
TimothyLuke
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You can both.

You could create your own Sequences.lua and have one big file or you could split it out into multiple files like I have.

You could just install the GS-Core and copy in your old sequences file from the old version and it will work.

You could take my Draik's Macros add-on and edit this significantly to suit your taste and call it your own thing. The good part of doing this is that if there are updates to the core you don't have to merge in your sequences file again.

If you want I can edit up your macros into the new form if you wish.

Originally Posted by Suziekew
Ok, I'm trying this in game now and I'm very confused. You do say to create these files and I have done that but you don't say whether we are expected, once again, to put all our macros into one great big text file again. That doesn't appear to be the case as I do see you have a Macro folder under your DraikMacros.

I have tried several ideas and none have worked. I've followed all your directions very closely and have repeated the process three times. I am feeling there needs to be a bit more explanation. The directions seem chopped off where I would expect to have seen something regarding exactly where the macrose themselves need to be placed.

I also have to add that I'm finding this new version cumbersome, with all these steps that we need to take ourselves. I'm able to follow directions quite easily so it is saying something to say I've given up and gone back to the old version.

Can you look into perhaps providing a bit more direction on where things need to be placed?
Last edited by TimothyLuke : 06-19-16 at 04:51 AM.
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Unread 06-19-16, 03:12 PM  
Suziekew
A Defias Bandit

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Originally Posted by Huldrych
You can both.

You could create your own Sequences.lua and have one big file or you could split it out into multiple files like I have.

You could just install the GS-Core and copy in your old sequences file from the old version and it will work.

You could take my Draik's Macros add-on and edit this significantly to suit your taste and call it your own thing. The good part of doing this is that if there are updates to the core you don't have to merge in your sequences file again.

If you want I can edit up your macros into the new form if you wish.

Originally Posted by Suziekew
Ok, I'm trying this in game now and I'm very confused. You do say to create these files and I have done that but you don't say whether we are expected, once again, to put all our macros into one great big text file again. That doesn't appear to be the case as I do see you have a Macro folder under your DraikMacros.

I have tried several ideas and none have worked. I've followed all your directions very closely and have repeated the process three times. I am feeling there needs to be a bit more explanation. The directions seem chopped off where I would expect to have seen something regarding exactly where the macrose themselves need to be placed.

I also have to add that I'm finding this new version cumbersome, with all these steps that we need to take ourselves. I'm able to follow directions quite easily so it is saying something to say I've given up and gone back to the old version.

Can you look into perhaps providing a bit more direction on where things need to be placed?
I went back and restarted. I found I can make the macros work using the NewSequences.lua file and that's great but not what I was trying to do.

I was trying to get the macros set up in a separate folder and it was just not cooperating. I checked the Draik folder and copied the info from the Draik toc file that listed a separate directory and that was what I needed to do apparently.

It seems to be working now, anyway but I will give it a few more tests. I do like this modular idea and can't wait to try it in live.

Thanks for this great macroing system. Keep up the good work! and let me know if there's anything I can do to help out.
Last edited by Suziekew : 06-19-16 at 03:15 PM.
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