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Battle for Azeroth (8.0.1)
Updated:08-17-18 03:24 AM
Created:07-29-16 04:39 PM
Downloads:26,232
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Categories:Suites, Generic Compilations
8.0.1

Roth UI (Diablo) Galaxy's Revival  Updated Today!  Popular! (More than 5000 hits)

Version: 2.0.3
by: Galaxy119 [More]

Github: https://github.com/galaxy119/Roth_UI
*visit github for a list of currently known bugs*

Hello!
Many of you are probably fans of zork's Roth UI! Though he plans no more maintenance to it in Legion, I am here to wipe those tears from your face!
If not, this UI is a complete (or near complete) replacement for the standard Blizzard UI. While some things such as character info screen and menus are not replaced, most of the constantly visible UI elements are.
This will replace your actionbars with a 3-tier stacking set of action bars with a Diablo3 style background, replace the normal WoW actionbar artwork with a Diablo style Angel and Demon, replace the player frame with a set of Health and Power (mana/rage/energy/etc) orbs, and completely re-skin the target, target's target, party, raid, focus, boss and other Unit Frames with Diablo-esque style framework.
It will also replace the standard WoW Rune, Combo Point, Harmony, Soul Shard and Holy Power bars with ones more fitting to the UI's look and feel.

My revival of the UI features constant updating and support, quick reponses to questions and many new/improved features!

Among some of those notable changes are...
1. Raid frames will now track healing abilities!
Priests can easily track Renew, PW:Shield and more, Druids will easily see who has Rejuv and such! Almost exclusively playing a healer has made me tapper this addon back to our needs! Each healer has a variety of abilities they will easily track on the raid frames, and the best part is.. It will only display YOUR buffs, and only for YOUR class!
2. Vertical Party frames!
Many people in the past have disabled the Roth UI party and raid frames due to 3 simple reasons: Lack of customization, lack of buff/debuff tracking for healers and being stuck on those horizontal party frames! But fear not, if you wish to keep those horizontal party frames, there's an option in the config to disable the vertical ones!
3. Independantly movable Raid frames!
One of my biggest issues with the Roth UI raid frames was their clunkyness. It does make setup abit easier, but let's be honest, no one liked moving all the groups in the raid frame at once. Now you get to move them all individually!
4. Health and mana % on target health/power bars, and cur/max for both on the left and right top corners!
I've added a few text strings to the target healthbar, and made it slightly longer by default. This should help you easily tell what % and how much HP a boss has, aswell as making finding healers in BG's a tad bit easier (note: They are the ones with 160k instead of 32k max mana :P)
5. Updated AuraWatch!
This is a rather simple one, the version of Aurawatch used in the last version of Roth UI was rather outdated, i've updated it, and worked with the addon developer directly to incorporate a few new features aswell, special to Roth UI!

There are many many more small changes, as I customized this addon entierly to my playstyle and PC setup (screen size etc). You may find some UI elements too big or small for your liking, or some things in the wrong place. I'm more than happy to help you out by telling you what to edit to get your desired result, but you have to do the work.
Other than bug fixes and major features, I will not update Roth UI simply for things like changing default scale sizes or text string locations.
(This does mean new updates will likely overwrite your changes, though if you are concerned about this, I will provide links to Github commits for each update, so you can see where the changes take place, and protect your precious config.lua settings)

Also note: Between my light raiding schedule, full time work and full time school, I don't have extraordinary amounts of time to work on Roth UI, bug fixes will usually be fixed within a few days of finding them, but new features will not be added for much longer. Some features will not even be considered, such as expanding the /diablo config panel or adding a profile system.
If you have a simple question, I will attempt to get back to you within a day, if not sooner!


INSTALLATION GUIDE

  1. Download the ZIP file from WoWInterface
  2. Extract the contents of the ZIP file
  3. Move the Roth_UI folder to your World of Warcraft Installation folder/Interface/AddOns
  4. That's it! You're done! Restart your game!
  5. If you are updating, delete the older folder before installing the new one!

FAQ - PLEASE READ BEFORE POSTING QUESTIONS!
  1. Do NOT use an auto-updater, they have a tendency to muck things up.
  2. If something doesn't fit, go into your game graphics settings, enable UI Scaling and move the slider until everything looks peachy.
  3. If you only need part of the UI scale changed, go into the config.lua settings, find the UI element you are looking for, and change the "scale" value! Remember, if you are changing the size of the Actionbar Background, you will need to change the size of the Actionbars in "rActionBarStyler" to match!
  4. No, I will not include your tweaks, changes or modifications in the next (or any future) release of Roth UI, unless they are major changes adding significant improvements to or the addition of major features. IE: I would implement code adding healing prediction to the player health orb. I would NOT implement code making the health orb slightly bigger or fill backwards.
  5. For any other questions, or specifics on how to change scales and such, look at the FAQ!
  6. Please include a screenshot of any issues/lua errors you are getting. If you comment with "xxxx isn't working" I may not reply at all. (to turn lua errors on, type /console scriptErrors 1 and then /reload into the game chat)
  7. I have a very low tolerance for stupid. If you cannot make a coherent sentence or say something stupid I will probably ignore you or treat you like an idiot. You have been warned.

ADDONS
As of 1.6.0 Roth UI now includes all additional addons as embeds. The list of embeded addons will follow:
  1. oUF (do not remove/delete)
  2. rLib (do not remove/delete)
  3. rActionBarStyler
  4. Roth_ShinyBuffs - ShinyBuffs by Seerah, modified specifically for Roth UI
  5. rButtonTemplate
  6. rButtonTemplate_Default
  7. rChat
  8. rInfostrings
  9. rMinimap
  10. rNamePlates
  11. rRaidManager
  12. rTooltip
  13. tullaRange
You may 'uninclude' an embeded addon by editing the "Roth_UI.toc" file (with notepad) and erasing the line that links to the xml of the addon you wish to not use.


ORB CONFIG
The orb-editing config window is still in Roth UI! Simply access the config panel and get to creating!
/diablo config


Class bar Previews:
Combo Points
Holy Power
Harmony
Runes
Soul Shards



Slash Commands:
Code:
ORB CONFIG
/roth config -- Will open the Orb Config panel

LOCK / UNLOCK

/rabs lock -- Locks the Action Bars
/rabs unlock -- Unlocks the action bars
/roth unlockart -- Unlocks the Diablo Artworks
/roth lockart -- Locks the artwork
/roth unlockbars -- Unlocks all toolbars and the Power Orb
/roth lockbars -- Locks all toolbars and the Power Orb
/roth unlockunits -- Unlocks all unitframes and the Health Orb
/roth lockunits -- Locks all the unitframes and the Health Orb
/roth unlockall -- Unlocks all of the /diablo frames
/roth lockall -- Locks all of the /diablo frames
/rbfs lock -- locks the buff frame
/rbfs unlock -- unlocks the buff frame


RESET

/rabs reset -- Resets all Actionbar positions
/roth resetart -- Resets all diablo art positions
/roth resetbars -- Resets all Diablo bar positions
/roth resetunits -- Resets all Diablo unit positions
/roth resetall -- Resets all Diablo frame positions
/rfgs reset -- Resets the buff frame position

Version 2.0.3
* Fixed and issue where the rogue ComboPoints frame was attempting to register for all classes, causing invalid event errors.
* Fixed an issue that caused players only using 2 action bars to not have their background artwork and microbutton/bagbar positions updated properly, obscuring the Exp/Azerite/Reputation bars.
* Fixed and issue where the Pet frame was set to a higher than normal frame strata
* Fixed an issue where the Target and Target'sTarget frames appeared to overlap the Azerite Power window (this is actually a blizzard bug, as this is the only vanilla UI window on that frame level)

Version 2.0.2b
* Fixed a typo in the tooltip module that caused it to be solid white

Version 2.0.2a
* Fixed a bug in the in the config panel

Version 2.0.2
* Fixed class resource bars. All should now function as they did pre-BFA.
* Fixed Party portrait Issues
* Fixed AuraWatch module.

Version 2.0.1a
* Temporarily disabled the PvP mode icon while investigating a bug in determining if war mode is enabled or not.

Version 2.0.1
* Fixed a few bugs related to talents and spells changing their spellID's

Version 2.0.0
* Fixed several bugs in relation to the BFA pre-patch.

Version 1.13.0
* Fixed a bug that caused all magic buffs not cast on the player to incorrectly appear on the raid frames.

Version 1.12.0
* Fixed a bug that caused the rChat config option for scrolling emotes to not function correctly, and turned them off by default.
* Fixed a bug that caused some debuffs to not appear on the raid frame, now all Magic, Disease, Poison and Curse debuffs should appear with a countdown spiral.


Version 1.11.0
* Fixed a bug that would sometimes cause Role Icons on raid frames to not update if the role was changed during raid-combat
* Fixed an issue (i think) with the party frame sometimes overlapping certain in-game dialog frames
* Changed the default fontface of all UI elements to something more clean. You can still revert the change by designating your own (or the old) font in the config.lua file under "fonts"

Version 1.10.0
* Fixed various unit placements to no longer overlap default position of Blizzard frames (Such as target buffs overlapping mythic+ banner)
* Changed default position of the party frame to be more centeralized for ease of use for healers
* (Hopefully) fixed a bug that caused raid frame debuffs to not show properly when "onlyshowdispellable" debuffs was enabled
* Destro Warlocks should now always have a "green shard" when they are building soul fragments towards a new shard, Full shards will be Purple, half-shards Green, empty shards gray, when all Shards are full all will turn Red
* Fixed an issue causing rogues who pick the "Deeper Strategem" talent from not displaying the extra combo points on the combo bar, this however will require you to /reload upon selecting the talent.
* Various Quality of Life improvements for healers on the Raid Frames, including changing the default order, position and spells tracked by icons on players health bars.
* Fixed a bug that prevented users from moving the Stance Bar via /rabs commands.

Version 1.9.26
* Fixed a bug as of 7.3 that caused sound files to cause LUA errors, all sounds related to targeting/etc should now play properly.


Version 1.9.25
* Round 3 - FIGHT, but lose horribly.
Soul Shards will display purple when they are full, if there is a partially filled shard it will appear green (the 'green' partial effect will affect all 'empty' shard spots, I'm working on a fix for this but at least you can now tell that there IS a partially filled shard)
Combo Points will now display the proper maximum combo points when Deeper Strategem or Anticipation talents are selected - However it will require a /reload upon logging in to update the bar (I'm working on a fix for this)
* Fixed bug caused when rActionBarStyler is disabled when using Bartender 4 (Look, I actually did a thing right!)

Version 1.9.24
* Round 2 - Also trying to fix Soul Shards

Version 1.9.23
* Attempted to fix bug related to Combo Points

Version 1.9.22
* Fixed an embeding issue that caused the Roth UI menu to not appear in the intercace/Addons tab

Version 1.9.21
* Fixed an issue that caused in-game font settings to not properly change certain fonts.
Fonts will once again be handled solely in-game and not through the config.lua file.

Version 1.9.20
* Fixed bug causing nameplate class colors to no longer be used regardless of the setting in the nameplate options

Version 1.9.19
* Fixed a bug in the config.lua file that caused the party frame to always be shown regardless of party type/size
* Fixed a bug that caused the nameplates to break friendly nameplates completly while inside dungeons and raids (thanks, blizzard)


Version 1.9.18
* Fixed error in rMiniMap caused by the removal of the recording button in patch 7.2
* Updated oUF_ArtifactPower to be compatible with patch 7.2

Version 1.9.17
* Fixed bug causing healthbars to not display properly on horizontal party frames.
* Added "Credit" file to allocate credit to authors that have helped make Roth UI possible.
* Added "License" file as required by an addon artwork is used from.

Version 1.9.16
* Fixed debuff highlight error causing dispellable debuffs to not make UnitFrames glow.
* Fixed an error causing chat text to use the main font instead of it's own setting.

Version 1.9.15
* Changed rChat to reflect blizzard's stupid new name for the social button.

**Changed Files:
Roth_UI/embeds/rChat/core/core.lua


Version 1.9.14
* Added a check to ensure new font is not loaded onto non-english clients
* Added options in the config file to disable embeded modules
* Fixed a bug where if rActionBarStyler was disabled it would cause a critical UI error
* Fixed a bug where statusbars on Unit Frames appeared ontop of, rather than behind, their artworks
* Fixed a bug where the statusbars were drawn ontop of their gloss texture
* Added diablo-style chatframe scroll and options buttons
* Fixed a bug causing artwork frames and player orbs to overlap the chatframe
* Added a constantly-visible dragframe for castbars
* Fixed a bug causing the Target frame to overlap zone text
* Fixed a bug causing party and raid status bars to be drawn ontop of their Readycheck icons
* Made the bar width for party members slightly bigger
* Moved all oUF frame width/height settings into the config file

**Changed Files:
Roth_UI/core/lib.lua
Roth_UI/core/bars.lua

Roth_UI/config.lua

Everything in the following directories:
Roth_UI/embeds
Roth_UI/units

Added Files:

media/ChatButtons_36x36_ChatMenuDisabled
media/ChatButtons_36x36_ChatMenuHighlight
media/ChatButtons_36x36_ChatMenu
media/ChatButtons_36x36_Up
media/ChatButtons_36x36_UpHighlight
media/ChatButtons_36x36_Disabled
media/ChatButtons_36x36_Down
media/ChatButtons_36x36_DownHighlight
media/ChatButtons_36x36_DownDisabled
media/ChatButtons_36x36_Bottom
media/ChatButtons_36x36_BottomHilight
media/ChatButtons_36x36_BottomDisabled
media/ChatButtons_36x36_ChatIcon


Version 1.9.13
* Fixed a bug causing the actionbar artwork to not update when the artifactpower bar is hidden or shown.


Version 1.9.12
* Added a config option to change the chatframe font seperately from the rest
* Added a check so that if the standard font is set in the config, the Font addon will not resize text
* Changed character/player names in the world (without nameplates) to be the standard font for readability.


Version 1.9.11
* Fixed a bug causing the objective tracker frame to not allow you to resize the frame, causing it to only display 2 objectives


Version 1.9.10
* Fixed bug causing Artifact Bar to not display
* Fixed a bug causing the orb bubbles to be miscolored


Version 1.9.9
* Changed Objective Tracker default location
* Added embeded addon: rObjectiveTracker by zork, use /rot to access it
* Renamed rButtonTemplate_Default to rButtonTemplate_Roth to reflect this version is edited specifically for Roth UI
* Moved all config options for all embeded addons into Roth_UI/config.lua, this includes: rActionBarStyler, rTooltip, rObjectiveTracker, rInfostrings, rChat and rMinimap. These embeded addons can still be disabled via removing their xml file from the Roth_UI.toc file
* Added RothFont to handle changing of UI fonts.
* All fonts can now be changed with a single line in Roth_UI/config.lua, change the line near the bottom "cfg.font = (mediapath.."Cracked-Narrow.ttf")"
* Removed old, unecessary TOC files from embeded addons.
* Fixed a bug causing Warlocks soulshard bar to only display 4 soulshards instead of 5
* Fixed a bug causing the Rogue Combo Point Bar on Rogues with the Deeper Stratagem talent to only show 5 combo points instead of 6
* Fixed a bug causing Mistweaver monks to still display a Harmony bar
* Moved all media files from embeded addons into Roth_UI/media
* Changed load order in TOC file to load oUF, rLib and config.lua before anything else.

**Changed Files:
Roth_UI/Roth_UI.toc
Roth_UI/config.lua

Roth_UI/core/bars.lua
Roth_UI/core/lib.lua
Roth_UI/core/mainmenu.lua

Roth_UI/modules/oUF_ComboPoints.lua
Roth_UI/modules/oUF_Harmony.lua

Roth_UI/embeds/rActionbarSyler/rActionBar.xml
Roth_UI/embeds/rChat/rChat.xml
Roth_UI/embeds/rInfostrings/rInfo.xml
Roth_UI/embeds/rMinimap/core.lua
Roth_UI/embeds/rNamePlates/rNamePlates.lua

Moved: All media related files
Removed: all config related files EXCEPT Roth_UI/config.lua
Added rObjectiveTracker and RothFont in /embeds





Version 1.9.8
* Changed RothBuffs to Roth_ShinyBuffs to properly illistrate that it is only a modified version of SB, not an entierly new addon
* Fixed bug causing ShinyBuff vairables to be lost on reload and logout
* Fixed bug causing ShinyBuff anchor drag frame to remain shown, but transparent, after hiding the anchor frame.


Version 1.9.7
* Changed default Font style


Version 1.9.6
* Fixed bug causing rInfostrings to not display
* Fixed bug causing rNamePlates to not set font from cfg.font

**Changed Files:
Roth_UI/core/mainmenu.lua
Roth_UI/embeds/rInfostrings/config.lua
Roth_UI/embeds/rNamePlates/rNamePlates.lua
Moved all media files in rNamePlates to Roth_UI/media

Version 1.9.5
* Replaced the old Buff Frame (rBuffFrame) with a new one (RothBuffs) based don ShinyBuffs by Seerah
* Added Artifact Traid spellID's to tooltips
* Changed the default font of Unit Frames, minimap Info strings, tooltips and chatframe text
**These can be changed in the appropriate config files**
* Embeded a Libs folder including things like Ace and SharedMedia

**Changed Files:
Roth_UI/Roth_UI.toc
Roth_UI/config.lua

Roth_UI/core/bars.lua
Roth_UI/core/lib.lua

Roth_UI/embeds/rButtonTemplate/core.lua
Roth_UI/embeds/rButtonTemplate_Default/theme.lua
Roth_UI/embeds/rChat/core/core.lua
Roth_UI/embeds/rChat/config.lua
Roth_UI/embeds/rInfostrings/config.lua
Roth_UI/embeds/rInfostrings/core/core.lua
Roth_UI/embeds/rTooltip/core.lua

Added Files:
Roth_UI/Libs (and everything inside)

Roth_UI/core/mainmenu.lua

Roth_UI/embeds/RothBuffs (and everything inside)
Roth_UI/embeds/RothBuffs/media/Solid.tga
Roth_UI/embeds/RothBuffs/media/5.tga

Roth_UI/media/Lycanthrope.ttf
Roth_UI/media/Breakable_Regular.oft
Roth_UI/media/ufonts.com_devils-snare.ttf
Roth_UI/media/UIButton_300x51_Normal.tga
Roth_UI/media/UIButton_300x51_Highlight.tga
Roth_UI/media/UIButton_300x51_Pushed.tga
Roth_UI/media/Tooltip_Background.tga
Roth_UI/media/Tooltip_Body.tga
Roth_UI/media/Tooltip_Border.tga
Roth_UI/media/Tooltip_Header.tga
Roth_UI/media/Tooltip_Footer.tga
Roth_UI/media/Tooltip_Header_TitleBackground.tga
Roth_UI/media/Tooltip_IconBorder.tga
Roth_UI/media/Tooltip_Small.tga
Roth_UI/media/Tooltip_TitleDecoration.tga

Removed Files:
Roth_UI/modules/oUF_ShadowOrbs.lua
Roth_UI/modules/oUF_DemonicFury.lua
Roth_UI/moduels/oUF_BurningEmbers.lua
Roth_UI/media/exlipsebar.tga
Roth_UI/media/demonic_fury_statusbar.tga
Roth_UI/media/demonic_fury_glow.tga
Roth_UI/media/demonic_fury_border.tga
Roth_UI/media/visitor1.ttf
Roth_UI/embeds/rBuffFrame (and all contents)
Roth_UI/embeds/rBuffFrame_Default (and all contents)
Roth_UI/embeds/rTooltip/rTooltip.toc


Version 1.9.4
-Mana Bar for classes with 3 resources is now movable with /roth unlockbars /roth lockbars /roth resetbars
-The mana bar will now properly hide it's border when the bar is not displayed
-The mana bar should now properly show or hide itself and it's border when the player changed specs
-The rInfoStrings text displayed below the minimap is now movable with /ris unlock /ris lock /ris reset

**Changed Files:
Roth_UI/core/slashcmd.lua
Roth_UI/embeds/rInfoStrings/core/core.lua
Roth_UI/units/player.lua


Version 1.9.3
-Added mana bar above power orb for classes/specs with 3 resources(Ele/Enhance Shamans, druids, Shadow priests)
-Fixed bug causing Party leader crown to not appear on party frames
-Fixed bug causing extremely low level targets' levels to show green on nameplates instead of grey
-Minor adjustment to targetframe health/power bar texture sizes
-Updated Raid Icons on all unit frames to a more diablo-esque style
-Removed elite dragon from nameplate frame
-Moved Stancebar to bottom center of Actionbar area an re-enable userplacement for this bar by default

**Change Files:
Roth_UI/embeds/oUF/elements/druidmana.lua
Roth_UI/embeds/rActionBarStyler/config.lua
Roth_UI/embeds/rActionbarStyler/core/stancebar.lua
Roth_UI/embeds/rNamePlates/rNamePlates.lua
Roth_UI/units/target.lua
Roth_UI/units/player.lua
Roth_UI/units/targettarget.lua
Roth_UI/units/raid.lua
Roth_UI/units/party.lua
Added Files:
Roth_UI/media/raidicons.tga


Version 1.9.2
-Added Arcane Power Bar to drag bars list

**Changed files:
Roth_UI/core/slashcmd.lua


Version 1.9.1
-Arcane mages will now have an Arcane power frame(whoops)

**Changed Files:
Roth_UI/core/bars.lua
Roth_UI/units/player.lua
Added files:
Roth_UI/modules/oUF_acharges.lua

Version 1.9.0
-Galaxies have made a comeback!
-Bubbles introduced!
*Bubbles function in the same way as galaxies, as you simply get an alpha slider to control them, more features may be introduced later but for now this is all you get.
-Default health/power orb settings have changed!

*Note: You will have to use /roth config and RESET both orbs after updating the addon to get rid of the LUA error, all the LUA error is telling you is that there's no value for galaxy and bubble alphas in your currently loaded template, and it must be reset to add this. Also, previously saved templates may not work.

**Changed files:
Roth_UI/core/db.lua
Roth_UI/core/panel.lua
Roth_UI/units/player.lua
Added:
Roth_UI/media/orb_rotation_bubbles1.tga
Roth_UI/media/orb_rotation_bubbles2.tga
Roth_UI/media/orb_rotation_bubbles3.tga

Version 1.8.4
-ANIMATIONS HAVE RETURNED!!!!!
*Shoutout to Zork's awesomeness for helping restore them

**Changed files:
Roth_UI/units/player.lua


Version 1.8.3
-Buffs and Debuffs will now display a text counter.

**Changed files:
Roth_UI/embeds/rButtonTemplate_Default/theme.lua
Roth_UI/Roth_UI.toc
Roth_UI/units/player.lua


Version 1.8.1
-Fixed rRaidManager transparent window when in party/raid

**Changed files:
Roth_UI/embeds/rRaidManager/core.lua


Version 1.8.0
-Fixed Nameplate names
*The will now display the units level in ( ), adding a + before the number for elites, level will be (??) for bosses and rares will have a * before and after their name. Units within 3 levels of the player will have yellow level text, 3 levels above will be orange, 5 levels above red, 3 levels below green 5 levels below grey.

**Changed files:
Roth_UI/embeds/rNamePlates/rNamePlates.lua


Version 1.7.11
-Fixed Rep Bar, Artifact bar and Exp bar show options to also reflect on actionbar artwork.

**Changed files:
Roth_UI/units/player.lua


Version 1.7.10
-Fixed Targettarget and Focus debuff locations

**Changed files:
Roth_UI/core/lib.lua


Version 1.7.9
-Fixed Micromenu, Bag, Stance and Exp/rep bar placements when scaling actionbar background artwork

**Changed files:
Roth_UI/units/player.lua
Roth_UI/units/raid.lua


Version 1.7.8
-Temporarily removed level and symbol tag from nameplate names to prevent bug.
*Working on a fix, this disable is to make the UI more usable all around for everyone until it is fixed.

**Changed files:
Roth_UI/embeds/rNamePlates/rNamePlates.lua
Roth_UI/embeds/rActionBarStyler/config.lua
Roth_UI/embeds/rActionBarStyler/core/bags.lua
Roth_UI/embeds/rActionBarStyler/core/micromenu.lua
Roth_UI/embeds/rActionBarStyler/core/stancebar.lua
Roth_UI/embeds/rActionBarStyler/core/


Version 1.7.7
-Further updates to artwork
-Added option for bars 4 and 5 to be vertical instead of horizontal
-Garrison Minimap button will now correctly auto-hide when not hovering the mouse over the minimap


Version 1.7.6
-Fixed graphical bug in nameplates causing FPS drop


Version 1.7.5
-Fixed small graphical bug


Version 1.7.4
-Namplates now include units level aswell as + for elite, * for
rare/boss. Boss levels will show as (??)
-Re-coded how target frame handles artwork changes based on unit type


Version 1.7.3
-Changed Orb Animations to off by default.
*This feature is currently a WIP.
*This feature is known to cause debilitating UI bugs!
*Enable at your own risk!


Version 1.7.2
-Fixed error causing health bars to not deplete when damage was taken


Version 1.7.1
-Removed old bubblehead style unit classification indicator
-Added new artwork for Elite, Rare and Boss type NPC's for target frame.


Version 1.7.0
-Implemented Artifact Power Bar for Legion
-Restyled all unitframes with new artwork
*Target, Party, Raid, Focus, Pet and Boss frames all have new frame artwork
*Castbars now have new artwork and their size and default positions have been adjusted.
-Disabled rInfostrings Mail notification by default

Version 1.6.0
-Rebranded from oUF_Diablo to Roth_UI
-Embeded all previously included addons, including dependencies:
*oUF, oUF_Diablo, rActionBarStyler, rBuffFrame, rBuffFrame_Default, rButtonTemplate, rButtonTemplate_Default, rChat, rInfostrings, rLib, rMinimap, rRaidManager, rTooltip, tullaRange
******Please delete all of the above addons from you Interface/AddOns folder before using the new version, as they can cause version conflicts with the embeded addons*********
-Implemented Diablo-styled Nameplates with rNamePlates
-Player Health/Power orbs are now locked, unlocked and reset with 'orbs' instead of being tied to Units and Bars
-Slash commands that were previously /diablo xxx are now /roth xxx
*Other slash commands remained the same.
-Fixed Raid Frame default positions


Version 1.5.5-2
-Removed obsolete code
-Moved info strings under minimap to prevent overlap
-Re-enabled Garrison Button

Version 1.5.5-1
-Changed ActionBar Default position to match artwork background
-Fixed /rabs unlock/lock/reset commands
-Changed Minimap and Buff/debuff frame default positions to not
interfere with Legion Class hall bar
-Moved Health/Mana text strings to underneath target frame to prevent
string overlap when targeting Demon Hunters


Version 1.5.5 Release
-Reverted rActionBar back to older rActionBarStyler
-Fixed discoloration on config panel due to use of outdated SetTexture(rbg) tag


Version 1.5.4-2 Release
-Fixed stupid bug causing bars to not change when they should
-Fixed bug(?) causing vehicle UI to not give an exit button(?)

Version 1.5.4-1 Release
-Removed hotkey text from action bars by default.
-Changed default placement of oUF frames/bars to match artwork sizes and
commonly desired locations.

Version 1.5.4 Release
-Changed Bottom Artwork scale
-Updated rActionBar and rActionButton
-Updated rLib
-Re-implemented rMinimap
-Re-implemented rInfoStrings
-Re-implemented rBuffFrame
-Re-implemented rChat

Version 1.5.3 Release
-Updated DK Rune Bar
-Updated Soul Shard Bar
-Removed Shaman EarthShield from raid frame to prevent error

Version 1.5.2 Release
-Removed Priest Shadow Orb frame
-Fixed transparent drag frames when unlocked
-Fixed bug causing empty orbs to remove UI elements
-Disabled DK Runes by default until fixed.
-Changed Druid Raid Aura ID's to prevent raid UI error
-Changed Paladin Raid Aura ID's to prevent raid UI error
-Removed Outdated Warlock and Druid power bars.
-Changed Holy Power bar to only display when in Ret spec
-Set player to show in party frame by default

Version 1.5.1 Release
-Fixed brokeness from Legion pre-patch

Version 1.5 Release
-Implemented individual raid frame movement

Version 1.4 Release
-Added red glow to Party and Raid members when dead
-Formatting fixes

Version 1.3
Release Notes:
-Full implementation of Vertical Party Frames feature
-Vertical Party Frames are now on by default
-Added config file entry for castbar text size for Player, Target and
Focus.
-Aurawatch is now disabled on party by default.

Changelog:
-Changed default size of Target buffs from 20 to 15.
-Changed target and party debuff type show on by default.
-Added config entry to control how many buffs and debuffs are shown on
target and party.
-Added player to raid frame by default.
-Repositioned party buffs and debuffs slightly in horizontal mode
-Repositioned party buffs and debuffs to appropriate positions in
vertical mode
-Repositioned party portraits to appropriate positions in vertical mode.
-Resized party member frame selection space to be more appropriate in
vertical mode.
-Made totalabsorb bar overlay resize properly when party is in vertical
mode.
-Added buff and debuff handling by oUF_Diablo core to party by
default(aurawatch is now disabled on the party by default)
-Fixed raid frame error resulting in aurawatch only displaying Paladin
class buffs
-Added config entries for text size on all Target and Party frame text.
-Added config file entries to allow easier repositioning of Target frame
text by users.
-Removed obsolete files
-Formatting revisions



Version 1.2 Release
-More formatting revisions.
-Removed obsolete files.
-Further implementation of Vertical party frames
-Added config.lua settings for text size on Target for all text values.
-Fixed AuraWatch error causing only Paladin buffs to be displayed on
raid frames.
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Archived Files (36)
File Name
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2.0.2b
10MB
Galaxy119
08-14-18 04:45 PM
2.0.2b
14MB
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2.0.2a
5MB
Galaxy119
08-10-18 08:28 AM
2.0.2
5MB
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2.0.1a
5MB
Galaxy119
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1.13.0
5MB
Galaxy119
02-27-18 09:58 PM
1.12.0
5MB
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1.11.0
5MB
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1.10.0
5MB
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1.10.0
4MB
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1.9.25
4MB
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08-12-17 12:56 PM
1.9.22
5MB
Galaxy119
04-10-17 12:57 PM
1.9.21
4MB
Galaxy119
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1.9.21
4MB
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1.9.20
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1.9.19
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1.9.18
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1.9.17
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1.9.15
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1.9.14
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1.9.13
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1.9.12
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1.9.11
4MB
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1.9.9
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1.9.8
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1.9.7
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1.9.5
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1.8.4
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1.8.1
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Unread 08-15-16, 10:30 AM  
Jin84
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Originally Posted by Galaxy119
As of Version 1.8.0 rnameplates is working with unit levels and tags in the name again.
I recommend you take a look at the changelog page, and note the files changed for each version since the version you currently have, to preserve your file edits as best as possible, replace only the changed files listed. If this results in a Lua error, replace all files with the new version and re-do your edits.
I guess the nameplate bug has been fixed Decided to use UI scale, since editing the code is too much trouble and only hiding raid frames and turning off autohide for BAR 4-5

Great work so far!
Last edited by Jin84 : 08-15-16 at 10:30 AM.
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Unread 08-14-16, 07:54 PM  
Galaxy119
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As of Version 1.8.0 rnameplates is working with unit levels and tags in the name again.
I recommend you take a look at the changelog page, and note the files changed for each version since the version you currently have, to preserve your file edits as best as possible, replace only the changed files listed. If this results in a Lua error, replace all files with the new version and re-do your edits.
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Unread 08-14-16, 07:33 PM  
Karnidge
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Originally Posted by Galaxy119
Originally Posted by Karnidge
Thanks for the quick response. I tried copying the layout-local.txt but it's actually loading different artwork for the different profiles.

Warlock



Warrior


The warrior art is too thin and doesn't look right with buttons on it.
Are the same number of actionbars being displayed on both characters?
ESC menu->Interface->Actionbars

The artwork will automatically resize itself to match the number of primary actionbars shown (bottom left and bottom right) and it appears the warrior is only having one shown (meaning bottom left and bottom right are unchecked)

As far as the 'bubble' bar at the top, that is where your exp/rep bar would be, but setting positions of those when only 1 actionbar is being shown is currently broken.





Also confirmed, Demon Hunter Fury/Pain works fine with the power orb.
Awesome, thank you. That fixed it.
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Unread 08-14-16, 07:27 PM  
Galaxy119
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Originally Posted by Karnidge
Thanks for the quick response. I tried copying the layout-local.txt but it's actually loading different artwork for the different profiles.

Warlock



Warrior


The warrior art is too thin and doesn't look right with buttons on it.
Are the same number of actionbars being displayed on both characters?
ESC menu->Interface->Actionbars

The artwork will automatically resize itself to match the number of primary actionbars shown (bottom left and bottom right) and it appears the warrior is only having one shown (meaning bottom left and bottom right are unchecked)

As far as the 'bubble' bar at the top, that is where your exp/rep bar would be, but setting positions of those when only 1 actionbar is being shown is currently broken.





Also confirmed, Demon Hunter Fury/Pain works fine with the power orb.
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Unread 08-14-16, 06:51 PM  
Karnidge
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Thanks for the quick response. I tried copying the layout-local.txt but it's actually loading different artwork for the different profiles.

Warlock



Warrior


The warrior art is too thin and doesn't look right with buttons on it.
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Unread 08-14-16, 06:13 PM  
Galaxy119
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Originally Posted by Avyuir
Also, where would I need to adjust the debuff icons position for things like the targettarget and focus target (same for buffs on focustarget). Since I've rescaled my ui, they're really far from the target.
Ex: Targettarget - https://i.gyazo.com/824ba1c1c7f65a46...1c7fdd357a.png
Focus Target - https://i.gyazo.com/1bf9d47b30deae0f...71434d58bf.png
Fixed as of 1.7.10
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Unread 08-14-16, 06:08 PM  
Galaxy119
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Re: Question about displaying art

Originally Posted by Karnidge
On my Warlock and Demon Hunter profiles, the art behind the buttons is taller and does not have an XP bar. On my Warrior and Mage profiles, the art behind the buttons is thinner and has an XP bar in it.

I don't want to display the XP bar. Is there a way to disable the XP bar by profile? Or better yet, is there a way I can copy the profile I have for the Warlock or Demon Hunter and use it for all of my other characters?

Thanks in advance for your time. Appreciate it.

Karnidge
This is likely due to changes I've had to make in the artwork scale, you logging into older characters makes the artwork appear thinner because the orbs are not beside it, just type /roth resetorbs to reset the orb positions, and /roth resetart to reset the artwork positions.

To disable the exp bar, in Roth_UI/config.lua under the player section find "expbar" change "show = true" to "show = false"
This may not remove the place for the exp bar in the artwork, this will be fixed in 1.7.11 which is uploading now.

As far as copying one characters layout to another, please read previous comments:
Originally Posted by Galaxy119
Romsh - world of warcraft/WTF/account/servername/charactername/layout-local.txt
You can logout, copy the above file from one character and drop it into another, then login to that character. This will essentially copy their bar/unit frame positions in Roth. A profile system would be nice but I don't have the time to put into making one, unfortunately.
Last edited by Galaxy119 : 08-14-16 at 06:12 PM.
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Unread 08-14-16, 05:56 PM  
Karnidge
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Question about displaying art

On my Warlock and Demon Hunter profiles, the art behind the buttons is taller and does not have an XP bar. On my Warrior and Mage profiles, the art behind the buttons is thinner and has an XP bar in it.

I don't want to display the XP bar. Is there a way to disable the XP bar by profile? Or better yet, is there a way I can copy the profile I have for the Warlock or Demon Hunter and use it for all of my other characters?

Thanks in advance for your time. Appreciate it.

Karnidge
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Unread 08-14-16, 05:52 PM  
Galaxy119
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Originally Posted by Avyuir
Hey Galaxy, I jst wanted to say thank you so much for taking over this ui from Zork, it really is a great addon!

Anyways I had a question concerning the exp bar, and if it is possible to move it from its current position. I've tried adjusting the Y coordinate for it in the main config.lua but as of right now it doesn't seem to do anything.

Also, where would I need to adjust the debuff icons position for things like the targettarget and focus target (same for buffs on focustarget). Since I've rescaled my ui, they're really far from the target.
Ex: Targettarget - https://i.gyazo.com/824ba1c1c7f65a46...1c7fdd357a.png
Focus Target - https://i.gyazo.com/1bf9d47b30deae0f...71434d58bf.png
The Exp bar, Rep bar, Micro Menu bar, Bag bar and Stance bar are all now dynamically placed to fit into the new background artwork. (these position has been fixed upon scaling the artwork in the newest version, 1.7.9)

The reason for this, is because the artwork has locations for the bars mentioned above, and the only way to ensure they remain in their proper position is to make them dynamically located, which takes away the users ability to move them.

I would recommend updating to version 1.7.9 and their positions should then be fixed to scale with your background artwork properly.
Or just use the UI scale slider in System->Advanced->UI Scale

If you still wish to move them I can detail how to make them no longer dynamic and re-enable user placement.

As for the buffs/debuffs, did you use the UI scale slider to resize your UI, or change their scale via the config.lua?
They should stay in adequate places either way but I will investigate further and work on a fix.
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Unread 08-14-16, 04:50 PM  
Avyuir
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Hey Galaxy, I jst wanted to say thank you so much for taking over this ui from Zork, it really is a great addon!

Anyways I had a question concerning the exp bar, and if it is possible to move it from its current position. I've tried adjusting the Y coordinate for it in the main config.lua but as of right now it doesn't seem to do anything.

Also, where would I need to adjust the debuff icons position for things like the targettarget and focus target (same for buffs on focustarget). Since I've rescaled my ui, they're really far from the target.
Ex: Targettarget - https://i.gyazo.com/824ba1c1c7f65a46...1c7fdd357a.png
Focus Target - https://i.gyazo.com/1bf9d47b30deae0f...71434d58bf.png
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Unread 08-14-16, 04:47 PM  
Galaxy119
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I've uploaded a version that disables the rNamePlates name edits, since they are what are causing problems for everyone. Once I get the issue fixed, i will upload the fixed version with them reenabled.
For now, you will have to live without having levels next to nameplate names

This is an important feature for many people, including myself, and is currently top priority to be fixed.


Jin - for the time being just use the UI scale slider in System->Advanced->UI Scale to resize the actionbars and background, I'm having difficulties getting the stancebar to cooperate with dynamic positioning, but am working on a fix.
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Unread 08-14-16, 12:58 PM  
Galaxy119
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Originally Posted by Jin84
Any idea if you are able to fix the spinning galaxies function? Or not ever? Cos it made the Roth UI unique.
I am still working on this, but I have no idea about an ETA, I've still yet to track down the actual problem, I may end up having to recode the orb animations/galaxies from the ground up. I hope I don't, but it's looking more and more likely.

Originally Posted by Jin84
I think you have to figure out how to take the topmost bar's X Y location and then add to their position for the MicroMenu and BagBar. eg bar3Xpos + 5 = bagbarX. Think this might be the reason why some people have their micromenu appearing in the center.
This may be a solution, but it depends how the game manages x/y locations, if it goes by the center of the bar, it wouldn't work, if it goes by the edge of the bar, it might.

I will be looking into all of these bugs and posting a fix sometime this afternoon.
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Unread 08-14-16, 01:52 AM  
chufas
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possible to only grab gryphon + bar styles?
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Unread 08-14-16, 12:28 AM  
Jin84
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Originally Posted by Galaxy119
IceWizard - woops. I do believe I need to fix how rNameplates manages it's tags for players... Mayhap that's the reason for Jin's bug?! Hmmmm
Also, orbs in DH seemed fine to me I will double check and post back shortly.
Hopefully this might have been the cause, seeing as it had something to do with player names.

Any idea if you are able to fix the spinning galaxies function? Or not ever? Cos it made the Roth UI unique.

Originally Posted by Galaxy119
I'm sorry this part is such a pain, I am still trying to figure out how to dynamically position. Them based on the action bar scale.
Wow, there's just too many variables in there that I don't know which one affects my set up. I think to dynamically position the elements, I think you have to figure out how to take the topmost bar's X Y location and then add to their position for the MicroMenu and BagBar. eg bar3Xpos + 5 = bagbarX. Think this might be the reason why some people have their micromenu appearing in the center.

Edit: ok done with adjusting the micromenu and bag bars
Last edited by Jin84 : 08-14-16 at 07:26 AM.
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Unread 08-13-16, 11:20 PM  
Galaxy119
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Originally Posted by Karnidge
The UI_PlayerFrame (aka the health orb) has a weird white half moon glitch on the right side. The mana orb does not have the issue. Any suggestions on how to fix this?



Thanks.
Karnidge
That displays the amount of Absorbtion from absorb shields you have. Not a glitch.
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