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Updated: 05-25-13 02:47 PM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-25-13 02:47 PM
Created:unknown
Downloads:171,473
Favorites:926
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Trinket Menu  Popular! (More than 5000 hits)
Version: 5.0.2
by: Gello, Resike
This is a mod to make swapping trinkets easier. It will display your two equipped trinkets in a bar. Mouseover on either trinket will display a menu of up to 30 trinkets in your bags to swap.

Swapping/Using trinkets

Left click a trinket in the menu to equip it to the top trinket slot.
Right click a trinket in the menu to equip it to the bottom trinket slot.
Left or Right click either trinket to use them. Or make a key binding for either trinket.

Auto Queue

3.0 introduces auto trinket queues to TrinketMenu. In options you can sort a trinket slot to the order you want trinkets equipped, turn on Auto Queue for that slot (Alt+Click the trinket on the bar or check the tab in options), and the mod will automatically swap trinkets as they're used and come off cooldown.

It was (hopefully) made to be intuitive enough to use without instructions, but if wondering about specifics:

The auto queue rules are:
  • A trinket at 30 seconds or less cooldown is considered off cooldown.
  • If the currently equipped trinket is on cooldown, swap to the first available trinket not on cooldown.
  • If the currently equipped trinket cannot go on cooldown (passive trinkets), equip a higher ranking trinket when it comes off cooldown.
  • If the currently equipped trinket is ready for use, then do nothing unless a higher-ranked trinket marked 'Priority' is waiting to swap in.
  • If a trinket has a 'Delay' defined, then hold that trinket for its delay before swapping it out. (ie, Earthstrike for 20 seconds)
Auto queue icon colors:
  • A gold gear on a trinket means that auto queue is active for that slot.
  • A grey gear on a trinket means the equipped trinket has a delay defined and is waiting to swap out.
  • A red gear on a trinket means the equipped trinket is flagged 'Pause Queue' and auto queue is suspended.
Other auto queue notes:
  • If you use some mod to automatically swap in passive trinkets (Carrot on a Stick or Argent Dawn Commission), flag those trinkets 'Pause Queue' to suspend the queue while they're equipped.
  • Swapping to a passive trinket manually in TrinketMenu will stop the auto queue for that slot. Alt+click the slot to turn auto queue back on.
  • A purely passive trinket will mark the natural end of a queue. If you would like the queue to stop sooner (ie, Burst of Knowledge as bottom-most trinket even on cooldown), move the "Stop queue here" mark to where you want the queue to stop.
  • The auto queues work independently of the "trinket ready!" notifications.
  • Trinkets attempting to swap during combat or while dead will queue for when you drop out of combat or return to life.
  • If you don't want to use auto queue and would like to remove it completely, you can delete TrinketMenuQueue.xml and TrinketMenuQueue.lua while out of game. The remaining mod will be about the size of TrinketMenu 2.7 and run better than 2.7.

Auto Queue Shared Timers

Keep in mind as you set up your queues that many trinkets trigger shared cooldown timers. As an example:

Trinket 0 contains a Cannonball Runner not on cooldown
Trinket 1 contains a Diamond Flask not on cooldown

When you click Diamond Flask, it will put the Cannonball Runner into a 60-second cooldown. TrinketMenu will then look for something more available for Trinket 0, and then 30 seconds later as the Cannonball Runner comes off cooldown it will swap it back in.

This is expected behavior. If it seems like this happens a lot, you may want to Auto Queue only one trinket slot, until you get trinkets that can be used without triggering the other's cooldown.

Customizing Display

The main and menu windows are independently scalable and rotatable. While the windows are unlocked:
  • Move either window by dragging its edge.
  • Rotate either window by right-clicking its edge.
  • Scale/resize either window by dragging the lower-right corner to the desired size.

If you're having problems grabbing the edge of the menu window to move/rotate/resize it, hold Shift down while it's open and the menu won't go away when the mouse leaves the menu's edge.

If you right-click the gear icon around the minimap (or /trinket options) a small options window will appear under the minimap. Here you can customize the display further by showing cooldowns as numbers and keeping the menu always open.

Once you're settled on a setup you like, you can lock the windows in options.

To set an exact scale (optional):
  • /trinket scale main n : Scale the main window to n
  • /trinket scale menu n : Scale the menu window to n
  • ie: /trinket scale menu 0.85

See Readme.txt for much more info
* 5.0.2
Fixed an itemID bug.
* 5.0.1
Updated for 5.3.
* 5.0.0
Updated for 5.2.
Minor fixes.
Code Cleanup.
Moved textures to "Textures" folder.
Added notification support for MSBT, Parrot, xCT, xCT+.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.0.1
60kB
Gello
05-24-13 02:25 PM
5.0.0
60kB
Gello
04-28-13 02:14 PM
3.81
61kB
Gello
10-14-08 04:40 AM


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Old 07-14-05, 05:19 AM  
axelofevil
A Kobold Labourer

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Slow?

I used this tool for some time, because it's very very (VERY) useful for engineers. But when I was killed for the third time entering an instance or using a boat, due to very long initialization I had to disable it. As long this addon is active, my char stands around for almost a minute, while I still see the load screen.
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Old 07-20-05, 12:53 AM  
Gello
A Scalebane Royal Guard
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Thelgar found the probalem and a solution to that bug. What's causing that hideous wait is a flurry of BAG_UPDATE events when you're zoning or loading. 1.1 will now only react infrequently to the event, so there should no longer be any impact when zoning.
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Old 07-21-05, 03:05 PM  
Schweinebub
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Still a great mod, though i miss the frame now with 1.1 when locked.
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Old 10-03-05, 12:36 PM  
BooFer
A Deviate Faerie Dragon
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Trinket Menu rocks! Thanks for keeping it alive and up to date Gello!
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Old 10-11-05, 10:22 PM  
Gello
A Scalebane Royal Guard
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A couple have been asking if an update is coming. The current version above should run fine in 1.8. In fact it automatically senses if you're on 1.8 and stops doing the scale bug fix. If there's any issues with this and 1.8 of course feel free to post. But for all intents it's updated for 1.8. (It just has the 1700 toc number)

If your window is moving on its own with 1.8 with alt-tab or dragging, download 2.3 above it should correct the problem.
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Old 03-29-06, 09:40 PM  
happyevil
A Kobold Labourer

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in 1.10 the trinket menu still works except for the pop out menu
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Old 03-29-06, 09:44 PM  
amazonrm
A Kobold Labourer

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Trinket Menu doesnt seem to be working with the new patch. I really miss it!

I cant get it to work at all. I have it enabled and all..but nothing is showing up.
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Old 03-29-06, 11:15 PM  
Oriban
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It works perfectly for me in 1.10. Also the popup.

@happyevil: Check to see if it is another mod that interferes
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Old 03-30-06, 12:06 AM  
Gello
A Scalebane Royal Guard
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It's working for some and not working for others. Unfortunately it's working for me and I'm unable to track down the cause right now

Versions prior to 2.6 will definitely fail since they depend on tooltip scans which the latest version doesn't use. (The tooltip scan would see if the item in a container is a trinket) There's not even a GameTooltip created in the mod anymore.

Those having problems I would definitely download 2.6 if you haven't so far.

Those with 2.6 and having problems bear with me. If you have any information you can add tho I'd love to hear.
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Old 03-30-06, 09:58 PM  
Gello
A Scalebane Royal Guard
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If 2.7 just posted gives you any problems at all, can you do this and post the result here or on the bug link above by the download button:

/itemrack debug

It will spit out three lines with number of trinkets you have, version and a string of numbers.

Thanks!
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Old 04-02-06, 03:54 PM  
Movarrin
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Is this a bug, or am I stupid?

I just started using Trinket Menu today. Here is the odd thing. I have to very carefully mouse over the very edge of the trinket or it unhighlights and the tooltip goes away. Even if the pointer is smack dab in the middle of the trinket icon, I cannot use it.

Did I mess something up? Or is this a bug?
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Old 04-02-06, 08:12 PM  
Gello
A Scalebane Royal Guard
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Can you describe how the trinket and menu are oriented? Vertical? Which corner is the menu docked to? Try resizing either the menu or the worn trinkets.

I've not heard of that behavior but could be some orientation does that especially if the worn trinkets are shrunk very small.

When you say tooltip disappears I assume you mean the menu?
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Old 04-03-06, 10:48 AM  
Movarrin
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No, The tooltips. The things show the trinket's name in color, describe it's "equip" and "use" effects, etc.

I'm doing this from work, so bear with me, but, the 2 equipped trinkets are the bar, and the trinkets shown that are in my bag are the menu, correct? IF that is the case, I'm referring to the 2 equipped trinkets. I can only highlight, and/or use one if I move the cursor to the very edge of the trinket's icon and click it then. Otherwise the tooltip disappears, it un-highlights and clicking the dead center of the trinket icon does nothing.

If it helps, I have the menu always on, and the sizes and positions locked. I have the add-on enabled for 2 different characters and the size and rotations are differen't for both, but the problem exists for both.

Also, the mini-map icon exhibits this exact same behavior.

I can live with this as I like the add-on very much. it's just odd.

Might it have to do with the wide-screen resolution I'm running? I noticed the resize "grabber" behaving strangely as well. It would light up when my cursor wasn't actually on it. When I clicked it to resize the menu, it mega-shrunk really fast even though I had not yet moved the cursor. I had to use the /trinket commands to reset it and kinda wrestle it into the size I wanted.

Still it does what I want, and I'm good enough with my mouse to hit the corners with good speed, but if you can come up with a fix or tell me what I've done wrong, that would be great.
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Old 04-03-06, 10:52 AM  
Gello
A Scalebane Royal Guard
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That's really odd. Is it any of the four sides/corners or is it just the topleft?

If it's just topleft it could be something is making the UI say the frames are smaller than they actually are.

I'll try playing with some resolutions tonight to see if I can reproduce it.
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Old 04-03-06, 11:50 AM  
Movarrin
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Any of the four corners.

Maybe I can get some screensshots or an extremely short fraps to show you what I mean.

Might not be tonight. Tonight is raid night.

Still, even like this, it's mega-handy. Thank you.
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